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    Luna: Ar☾ of the Moon

    Alun
    Alun

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : Those from a Deserted City
    Position : -
    Posts : 160
    Dungeon Tokens : 0
    Experience : 5,812.5

    Character Sheet
    First Skill:
    Second Skill:
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    Star Luna: Ar☾ of the Moon

    Post by Alun 1st September 2018, 3:01 pm


    Luna: Ar☾ of the Moon ETHRUq3
    Luna: Ar☾ of the Moon Ephiluna

    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: The Arc of the Moon is a lost form of magic which uses the power and properties of the moon to channel mana into different spells. The spells that the magic boasts range from light-based (moonlight), water-based (tides and mist), and folklore regarding the moon. The magic is lost and very complicated, therefore powerful. However; unlike most magic (which are more commonly focused on offense), it includes a variety of defensive and support oriented spells while having brute force as backup if the other magics fail. The magic, said, is versatile, but excels for the team-player, especially when supporting their allies. The magic is elegant and beautiful (perhaps to its advantage?) and utilizes pale blue light or iridescent purple water to do its bidding. The magic was created by an old sage who spent many of her last living hours enamored with the beauty of the moon. She created and recorded the magic in a magic tome called ‘Luna’, which she declared to be one of beauty and grace, but died before she could teach or redistribute the old journal she created.
    STRENGTHS:
    ☼ Powerful magic with many spells that can change the tide of a battle very quickly.
    ☼ Plethora of supportive spells -- including healing.
    ☼ Lost magic: one of a kind and unpredictable to those who have not encountered him before.
    WEAKNESSES:
    ☼ Not subtle and very obvious. Almost impossible to use while trying to stay hidden.
    ☼ Relatively few offensive spells, which can make attacks repetitive and therefore can be planned against. (Offensive spells are not weaker than similar magics.)
    ☼ Most (light-based -- disincluding water based and stuff like that) spells of this magic can be reflected or disabled by mirrors. (Does not affect semi-reflective surfaces like stainless steel/other metals, glass, water, etc..)


    Luna: Ar☾ of the Moon CxHQkPt
    THE CREATION MYTH: For each spell cast, he is healed by 25% of the damage dealt or the damage healed (or 25% the spell rank's baseline damage).
    OVERFLOW: Seth has a passive 50% buff to his total MP. When attacking an enemy they will also take 0.25% of the spell's damage to their total MP.
    UNRELENTING: When a target is able to negate a status affect it costs 25% more to do so. When Seth is negating a status affect on himself it costs 25% less.
    HIGH TIDE: Once a post and on any single person, Seth can 'flip' any elemental resistances they have on any target within burst range* of Seth. Effect lasts for one post. For example: 50% fire resistance would become a 50% increase in fire damage to the target. Does not affect anything like a slayer’s ability to eat their element or anything that modifies their offensive stats (like a spell, ability, magical item, etc. that allows them to deal 150% more fire damage). Does not invert/turn opposite the resistances, like a fire resistance becoming a water resistance. Only can affect those of Seth's rank or lower. Can be neutralized with MP cost of Seth's rank, like any other affect.
    * Range is 50 meters at B rank.
    ANGELIC WIND: Once per turn, Seth is able to teleport anywhere within his rank burst range*.
    * Range is 50 meters in B rank.


    Luna: Ar☾ of the Moon 5Lcq5J4
    LINEAGE:




    ~
    CODE (PERSONAL USE):


    Last edited by Seth Augusta on 8th September 2018, 6:30 pm; edited 7 times in total
    Alun
    Alun

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : Those from a Deserted City
    Position : -
    Posts : 160
    Dungeon Tokens : 0
    Experience : 5,812.5

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Star Passive Spells and Signature Spells

    Post by Alun 1st September 2018, 4:07 pm


    Luna: Ar☾ of the Moon Eut4rd8
    RANK: D
    BUFF: 40% buff to spell damage

    RANK: D
    BUFF: 40% buff to spell damage

    RANK: B
    BUFF: 50% reduction to MP costs


    Luna: Ar☾ of the Moon PEAI4Ab
    NAME: Lunares Niteo
    RANK: Same as wizard rank. (B) (Signature spell)
    TYPE: Offensive: light-elemental damage, single-target.
    DURATION: 1 post
    COOLDOWN: 1 post
    DESCRIPTION: Seth chants “Mitus: Lunares Niteo” and manifests his magical energy and begins floating in the air, where a motif of the moon appears behind him (or the actual moon if it is visible) and he absorbs blue waves of energy from it. Then, glowing a bright gold, he creates a pink sphere in his hands and then launches it at an enemy. Causes paralysis in opponents by making their muscles feel weak, as if they had just been tickled.
    REFERENCE:
    Damage: 80 HP
    Range: 200 meters
    Speed: 200 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no MP cost.
    WEAKNESS:
    ~ Takes about two to three seconds to cast before he produces the projectile and launches it.

    NAME: Lunares Hastam
    RANK: D (Signature spell)
    TYPE: Offensive: light-elemental damage, single-target.
    DURATION: 1 post
    COOLDOWN: None
    DESCRIPTION: Seth focuses his mana in front of a magic circle in front of him after shouting “Mitus: Lunares Hastam”, which splits and travels vertically, forming a 6.5 foot long spear, which Seth then can use to strike or throw once before it disappears. The incantation only needs to be used the first time it is used in a thread, and from the second-time onwards, it appears in a flash of light instead of appearing within two circles.
    Damage: 40 HP
    Range: 60 meters if thrown, 2 meters if held.
    Speed: Swings AND throws are around 60 meters/sec.
    MP Cost: N/A
    STRENGTHS:
    ~ Adds versatility to Seth’s combat.
    WEAKNESS:
    ~ Requires full-body control and requires the user to be grounded, or with some other similar way to be able to effectively throw or attack using the weapon.


    ~
    CODE (PERSONAL USE):



    Last edited by Seth Augusta on 8th September 2018, 6:35 pm; edited 5 times in total
    Alun
    Alun

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : Those from a Deserted City
    Position : -
    Posts : 160
    Dungeon Tokens : 0
    Experience : 5,812.5

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Star D-Rank and C-Rank Spells

    Post by Alun 1st September 2018, 9:04 pm


    Luna: Ar☾ of the Moon YzdHKlH
    NAME: Twilight Flash
    RANK: D
    TYPE: Supportive: utility, AoE
    DURATION: 1 post
    COOLDOWN: 4 posts
    DESCRIPTION: A basic grasp of a more advanced spell of his magic. It works, but not to its full potential. By concentrating his magic in front of him, he creates a burst of bright light that blinds opponents in its range.
    Effects: Blindness
    Range: 30 meters
    Speed: 15 meters/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ And now: you can’t see!
    WEAKNESS:
    ~ Doesn’t do anything else.

    NAME: Healing Hands
    RANK: D
    TYPE: Supportive: healing, single-target.
    DURATION: 1 post
    COOLDOWN: 3 posts
    DESCRIPTION: Seth’s hands glow a bright blue, and by touching any wound, he can magically heal it.
    REFERENCE:
    Recovery: 40 HP
    Range: 60 meters
    Speed: 60 meters/sec
    MP Cost: 20 MP
    STRENGTHS:.
    ~ Does not have an incantation.
    WEAKNESS:
    ~ Target has to be touched in order for it to work.

    NAME: Shine Aqua Illusion
    RANK: D+
    TYPE: Offensive: light-elemental damage/water-elemental damage, multi-target.
    DURATION: 1 post
    COOLDOWN: 3 posts
    DESCRIPTION: Taking advantage of water vapor present in the surround air, he condenses them into visible droplets, forming a medium-to-large sized plume of water that sparkles with rainbows if there is a light source nearby. The water’s shape is malleable and controllable by the caster. Unable to cast in areas with low humidity (like deserts, badlands, tundras, or when it is below freezing outside, etc.).
    REFERENCE:
    Damage: 45 HP
    Range: 67.5 meters
    Speed: 22.5 meters/sec
    MP Cost: 30 MP
    STRENGTHS:
    ~ Cloud is malleable and made of many particles and can be manipulated into different shapes or split into different projectiles.
    ~ Cloud is large and not easily dodged (because of its size and physics).
    WEAKNESS:
    ~ Cannot be cast without a serviceable amount of water in the air.
    ~ The water can be re-evaporated into the air with a spell/other that emits greater than or equal to D+ heat/burning/fire/etc. damage.


    Luna: Ar☾ of the Moon DX1K8Yf
    NAME: Lunares Cressoire
    RANK: C
    TYPE: Offensive: light-elemental damage, single-target.
    DURATION: 1 post
    COOLDOWN: 3 posts
    DESCRIPTION: The caster drags their arm in a half-moon shape, over their head or in whatever graceful way they decide after shouting, “Mitus: Lunares Cressoire”. A sparkling wave of light follows, and launches into the direction the caster decides. Large, star-shaped particles follow it. Blinds the target, as well.
    REFERENCE:
    Damage: 60 HP of equally slashing and burning damage.
    Effects: Blindness
    Range: 120 meters
    Speed: 120 meters/sec
    MP Cost: 30 MP
    STRENGTHS:
    ~ Basic and effective combat spell.
    WEAKNESS:
    ~ The projectile is thin, and especially it can be easily evaded when ducked, etc. if the opponent thinks fast enough.

    NAME: Lunares Ira
    RANK: C
    TYPE: Supportive: debuff, area of effect.
    DURATION: 5 posts
    COOLDOWN: 6 posts
    DESCRIPTION: The caster concentrates their magic and aims at the ground, casting a magical circle after chanting “Mitus: Lunares Ira”  that expands around the user and then explodes into a iridescent blue-black mist that magically increases the gravity its area. Affected targets are still slowed when leaving the radius, but do not get paralyzed.
    Effects: 27.5% debuff to character’s speed, as well as paralysis every other turn.
    Range: 60 meters circle around the user
    Speed: 30 meters/sec for the spell to expand to its full size
    MP Cost: 30 MP
    STRENGTHS:
    ~ The caster is not affected by the spell.
    WEAKNESS:
    ~ Does not hinder or slow down spells.

    NAME: Lunares Lapin
    RANK: C
    TYPE: Supportive: other, single-target (self only).
    DURATION: 1 post
    COOLDOWN: 3 posts
    DESCRIPTION: Seth concentrates his mana into a magic circle on the ground after chanting “Mitus: Lunares Lapin” and gets launched into the air for a maximum of up to 120 meters in any cardinal direction (north, south, east, west, any direction in between) and up to 120 meters upwards at 120 meters/sec. While jumping, he gets covered is a veil of blue light and leaves a comet-like trail behind him. The veil around him gathers at his feet and bursts upon landing, providing a safe fall. While airborne his magic also heals his wounds.
    Healing: 60 HP
    Range: 120 meters
    Speed: 120 meters/sec
    MP Cost: 30 MP
    STRENGTHS:
    ~ Can be used to avoid spells by leaping out of their range.
    ~ Can be used to achieve extreme mobility or reach hard-to-reach places.
    WEAKNESS:
    ~ Doesn’t work to its full extent indoors or in caves, etc..
    ~ Can still be attacked while jumping.

    NAME: Lunares Clarleo
    RANK: C+
    TYPE: Supportive: healing, multi-target.
    DURATION: 1 post
    COOLDOWN: 3 posts
    DESCRIPTION: By gathering magic energy while holding his hands/arms over his head, he launches it as a wave of rainbow-infused light after shouting “Mitus: Lunares Clarleo”, while a soothing (but very loud) metal-sounding noise emanates from it. It heals whomever is in its wake as well as the user. It’s reasonably wide and wider that it is tall.
    Recovery: 68 HP
    Range: 135 meters
    Speed: 100 meters/sec
    MP Cost: 45 MP
    STRENGTHS:
    ~ Good in a pinch or for team play.
    WEAKNESS:
    ~ Very loud.


    ~
    CODE (PERSONAL USE):


    Last edited by Seth Augusta on 8th September 2018, 6:37 pm; edited 9 times in total
    Alun
    Alun

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : Those from a Deserted City
    Position : -
    Posts : 160
    Dungeon Tokens : 0
    Experience : 5,812.5

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Star B-Rank and A-Rank Spells

    Post by Alun 1st September 2018, 9:10 pm


    Luna: Ar☾ of the Moon JnXSmhr
    NAME: Lunares Vitta
    RANK: B
    TYPE: Offensive: light-elemental damage/non-elemental damage, multi-target, utility.
    DURATION: 6 posts
    COOLDOWN: 8 posts
    DESCRIPTION: After shouting, “Mitus, Lunares Vitta,” his hands and feet glow a bright white, which allows him to freely control a set of four ribbons made of light (each associated with a limb). He can use these ribbons to manipulate and grab anything within its range. Can also be used to attack either by grabbing and throw nearby objects/people or by slashing with the ribbons itself. Either way, each attack deals 50% multi-target B-rank damage and the ribbons will disappear if used to attack 5 times (250% B-ranked multi-target damage). Can also be used to grab onto opponents (effectively acting as a paralyzing effect) where if the character dispels the paralysis, the ribbons are forcibly blown away from them. The ribbons are hot to the touch, but are not painful (very hot bathwater temperature).
    Damage: 30 HP (50% of B-ranked multi-target damage) of either light-elemental damage (if the ribbons themselves are used to attack) or non-elemental damage (if something is thrown). Can only be used for up to 150 HP of damage (250% B-ranked multi-target damage).
    Effects: Paralysis (if target is constricted); only every other turn
    Range: 150 meters
    Speed: 110 meters/sec
    MP Cost: 40 MP
    REFERENCE:
    STRENGTHS:
    ~ Can be used in a versatile amount of ways: to grab, restrain, swing from platform to platform, etc..
    WEAKNESS:
    ~ Requires full limb use to use each ribbon. The ribbons associated with his legs are also somewhat harder to control and cannot be used to grab anything.

    NAME: Lunares Feumma (Moonfire)
    RANK: B
    TYPE: Offensive: light-elemental damage/ice-elemental damage, burst
    DURATION: Instant
    COOLDOWN: 4 posts
    DESCRIPTION: Seth concentrates his magic around his heart region for a few seconds (in an Ironman-like-fashion) a great flash of panning light bursts forth. The light looks white-hot but is so cold, it can freeze nearby water/water-based liquids almost immediately. The light travels in a cone-shape in from of the user. Those who hit by the spell will be almost completely blinded after the immediate attack. The light is brighter than other spells of this magic, instead of being a placid blue, it is a bright white.The spell does not actually need to hit the eyes for all of the effects (except blindness) to work.
    Damage: 80 HP
    Effects: Blindness
    Range: 50 meters
    Speed: 50 meters/sec
    MP Cost: 40 HP
    STRENGTHS:
    ~ Powerful that it hits (and disables) an unlimited amount of people as long as they are within the spell’s hit radius.
    WEAKNESS:
    ~ Does not pass through opaque objects like walls, trees, etc. However, like real light, will bend over and around the object if it is thin enough.
    ~ Blindness can be avoided by covering or shielding the eyes. (Not blinking, however.)

    NAME: Moon Gorgeous Meditation
    RANK: B+
    TYPE: Offensive: light-elemental damage/ice-elemental damage, multi-target
    DURATION: 1 post
    COOLDOWN: 5 posts
    DESCRIPTION: A spell that he made himself, contrary to other the other spells he uses who are made by the sage. Almost the exact same as the process he uses to begin meditating, he focuses his energy and briefly turns into his pegasus form to harness his power. Then, back in human form, he summons a magical manifestation of his horn, a wand that he wields to use his attack. Creates a flurry of sharp shining ice shards to attack whatever enemies are in front of him. Those who are damaged by the spell will be barraged by hallucinations of flashing lights, effectively blinding them.
    REFERENCE:
    Damage: 90 HP
    Effects: Blindness
    Range: 225 meters
    Speed: 165 meters/sec
    MP Cost: 60 MP
    STRENGTHS:
    ~ Pretty litty-powerful spell with a blinding effect.
    WEAKNESS:
    ~ A longer-than-most-spells charge up. Takes about 15 seconds and a quick transformation into his pegasus form to even cast the spell.


    Luna: Ar☾ of the Moon 1lTBmbX
    None yet <3


    ~
    CODE (PERSONAL USE):


    Last edited by Seth Augusta on 8th September 2018, 6:39 pm; edited 7 times in total
    Alun
    Alun

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : Those from a Deserted City
    Position : -
    Posts : 160
    Dungeon Tokens : 0
    Experience : 5,812.5

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Star S-Rank and H-Rank Spells

    Post by Alun 1st September 2018, 9:11 pm

    Reserved <3


    Last edited by Seth Augusta on 1st September 2018, 9:13 pm; edited 1 time in total
    Alun
    Alun

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : Those from a Deserted City
    Position : -
    Posts : 160
    Dungeon Tokens : 0
    Experience : 5,812.5

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Star Purchase Proofs and Misc.

    Post by Alun 1st September 2018, 9:12 pm

    Reserved <3
    Sayuri Katsuya
    Sayuri Katsuya

    Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Motor City Rush- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Bearer of the Cosmolight
    Position : None
    Posts : 262
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 5,187

    Character Sheet
    First Skill: Twisted Realities
    Second Skill: Elementaris Apocalypta
    Third Skill:

    Star Re: Luna: Ar☾ of the Moon

    Post by Sayuri Katsuya 7th September 2018, 7:55 pm

    Hello! I'm Sayuri, and I'll be grading your magic this time around. All edits will be in this color. If you have any questions, feel free to ask below, and please bump this thread once all changes have been made!

    Spoiler:


    _____________________________________________________________________________________

    Alun
    Alun

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : Those from a Deserted City
    Position : -
    Posts : 160
    Dungeon Tokens : 0
    Experience : 5,812.5

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Star Re: Luna: Ar☾ of the Moon

    Post by Alun 8th September 2018, 6:42 pm


    Bump <3 I also lowered Lunares Feumma's cooldown from 6 to 4, which is the minimum for a B-ranked spell. Idk why it was 6 in the first place lol.
    Sayuri Katsuya
    Sayuri Katsuya

    Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Motor City Rush- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Bearer of the Cosmolight
    Position : None
    Posts : 262
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 5,187

    Character Sheet
    First Skill: Twisted Realities
    Second Skill: Elementaris Apocalypta
    Third Skill:

    Star Re: Luna: Ar☾ of the Moon

    Post by Sayuri Katsuya 8th September 2018, 8:18 pm

    Spoiler:

    Luna: Ar☾ of the Moon SayuriApprovals


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