Sky Dragonslayer Magic
Primary Magic: Sky Dragonslayer
Secondary Magic:
Caster or Holder: Caster Magic
Description: A type of Magic which grants the user various characteristics belonging to a Sky Dragon, allowing them to incorporate the element of air into their body. However, unlike other types of Dragon Slayer Magic, Sky Dragon Slayer Magic is geared more towards healing and support rather than offense. The healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real Dragon. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore. However, employing such exclusive powers seems to be very tiring for the user, who can’t make use of them in consecutive reprises, nor can the Sky Dragon Slayer use their Magic to heal and restore themselves. In addition to healing, Sky Dragon Slayer Magic can also grant support in battle, by boosting allies’ physical prowess. Despite healing and support being its main abilities, this form of Magic, like other types of Dragon Slayer Magic, is said to possess great destructive power, with its offensive spells taking the form of whirlwinds produced by the user.
Being a form of Dragon Slayer Magic, the user of this type of Magic can consume external sources of air (those that are not produced by them) to restore their body and vitality. While air is seemingly easier to obtain than other elements commonly employed by Dragon Slayers.
Strengths:
- As a Sky Slayer, the user is able to consume air and restore missing magic power and stamina.
- As long as wind in present around her environment, she can consume them. Sky Slayers are pretty much advantageous everywhere wherein wind is abundant.
- Even if Sky Dragonslayer magic is geared towards support and healing, offensive spells are quite destructive for it usually takes form of tornadoes.
- Sky Slayers can make Super Speed abilities into a disadvantage.
- Lightning based attacks can be insulated with the use of this magic.
- Attacks combined with Healing Spells can reduce the strength and effects of Poison Magic.
Weaknesses:
- Even if the user can consume wind, there are limits in the slayer's ability to consume. First, a dragon slayer cannot consume an element produced by either a God or Demon Slayer. Also, the slayer cannot consume an element that she made. Next, unlike other types of slayers, they cannot consume mixed types of wind and can only consume pure types of wind produced by normal Wind mages.
- Naturally weak against Fire and Earth based magic.
- Going to a place wherein wind is scarce could be very risky.
- Lack of Air could make the slayer disadvantageous in terms of stamina.
- Winds produced can enhance Fire based magic and in other cases, it can make fire explode.
Abilities/Powers:
- Enhanced Physical Attributes - Generally, as a slayer of any element, the slayer is blessed with superhuman rates of strength, speed, agility, stamina, endurance, and can react faster than an average human.
- Dragon Force - Dragon Force is obtained by being a slayer. It opens one's innate potential and releases it's inner Dragon causing the slayer to have higher levels of Physical Attributes and Magic strengthens as well. Dragon skins will also emerge from the slayer's skins and she will be covered in a bluish aura which causes her attacks to deal more pressure.
- Enhanced Senses - As a dragon slayer, her senses, specifically the sense of Hearing, Smell and Sight, are enhanced.
- Increased Awareness - A natural ability of the sky slayer is the ability to send disturbances in the air within 30ft of them meaning sneak attacks are much harder to perform. This ability can be boosted by use of spells.
- Hover - A special ability of a sky slayer which allows her to use a minor amount of magic power to allow her body to hover above ground with a maximum height of 50 ft.
Spells:
- Out of Combat Spells:
- Milky Way (ミルキーウェイ Mirukī Wei) - The user draws an intricate Magic circle on the ground, kneeling in the middle of it. As the user chants the words used to activate the spell, the user throws their arms to the air and a beam of light springs from the earth into the sky, creating a ripple of light that moves outwards in bursts. These beams of light sparkle like stars and form ribbons of light that move throughout the area, touching everything that once contained life. If a stray soul is discovered, the user clasps their hands together as if in prayer, and the Magic circle glows brightly. The bands of light come together, swirling to create a portal through which the summoned Dragon emerges. In order to summon the Dragon's soul, the soul itself has to be inside the range of the spell. The caster is also not able to summon souls that have already ascended to heaven.
- Basic Healing - Sky Slayers are able to utilize powerful healing Magic, a Magic previously believed to be long-lost. Such power has been described as being capable of healing major injuries. The user's power is capable of manipulating clean air, to perform various feats, such as draining poison from an infected victim. With the use of this Magic, the user is also capable of restoring the body internally and externally including a patient's fatigue and body stress. However, it has also been noted that the user cannot heal their own injuries. Additionally, the user can also use this spell as an enchantment to counter poison based spells, and to heal and remove effects from a person from a far distance.
- Troia (トロイア Toroia) - The user generates a sphere of energy between their hands and then touches the target with it, affecting their sense of balance. In spite of its long-lasting properties (10 posts), the spell's effect is only temporary, and, if cast continuously, it will lose effectiveness (Duration reduces to 1 per use in the thread. Once the thread is over, the stacks reset).
- Milky Way (ミルキーウェイ Mirukī Wei) - The user draws an intricate Magic circle on the ground, kneeling in the middle of it. As the user chants the words used to activate the spell, the user throws their arms to the air and a beam of light springs from the earth into the sky, creating a ripple of light that moves outwards in bursts. These beams of light sparkle like stars and form ribbons of light that move throughout the area, touching everything that once contained life. If a stray soul is discovered, the user clasps their hands together as if in prayer, and the Magic circle glows brightly. The bands of light come together, swirling to create a portal through which the summoned Dragon emerges. In order to summon the Dragon's soul, the soul itself has to be inside the range of the spell. The caster is also not able to summon souls that have already ascended to heaven.
- D-ranked spells:
- Arms:
- Name: Arms (剛腕, アームズ, Āmuzu)
Rank: D
Type: Supportive
Description: After reciting an enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain period of time. It can be used on multiple allies at once, and can also be used in conjunction with other supportive spells simultaneously, such as Vernier. The user is also capable of casting this spell twice in succession (thereby doubling its effects) by chanting "Ile Arms".O strengthen of arm to cleave the heavens!
ARMS!
Strengths:- Increases the offensive power of mages by 25% for a certain period of time.
- Can be employed to multiple targets, including herself.
- Effect can be doubled by a certain chant.
Weaknesses:- Targets should be within the caster's sight.
- Number of targets are limited to 4, including herself.
- The effect lasts for 3 posts.
- Can be used again after 4 posts.
- Increases the offensive power of mages by 25% for a certain period of time.
- Armor:
- Name: Armor
Rank: D
Type: Supportive
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Vernier:
- Name: Vernier (瞬足, バニーア, Banīa)
Rank: D
Type: Supportive
Description: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said Magical Aura. It can be employed upon multiple allies, and also on the caster themselves. The user is also capable of casting this spell twice in succession (thereby doubling its effects) by chanting "Ile Vernier".O swift wind that dashes through the heavens!....
VERNIER!
Strengths:- Enhances the mages' movement speed by 30%
- Can be employed to multiple targets, including herself.
- Effect can be doubled by a certain chant.
Weaknesses:- Targets should be within the caster's sight.
- Number of targets are limited to 4, including herself.
- The effect lasts for 3 posts.
- Can be used again after 4 posts.
- Enhances the mages' movement speed by 30%
- Anomaly Recovery Magic:
- Name: Anomaly Recovery Magic: Raise (状態異常回復魔法レーゼ Jōtai Ijō Kaifuku Mahō Rēze)
Rank: D
Type: Supportive
Description: A supportive spell that allows the user to negate any spell that has an effect on their, or the target's, body. This spell can be cast on multiple targets.
Strengths:- Multiple targeting spell.
- Removes D and C-ranked anomalies and weakens B-ranked by half.
- Can be cast on targets as long as they are within vision.
Weaknesses:- A-ranked and above anomalies are not affected.
- Maximum amount of targets is 5.
- Can be used again after 3 posts.
- Multiple targeting spell.
- Anomaly Resistance Enchant:
- Name: Anomaly Resistance Enchant: Re-raise (状態異常耐性付加, エンチャント, リレーゼ Joutai Ijō Taisei Enchanto Rirēze)
Rank: D
Type: Supportive
Description: A supportive spell that allows the user to prevent any bodily anomalies inflicted unto them from taking effect.
Strengths:- Long-term buff.
- Targets may be immune to C-ranked or below debuffs and take reduced effects from B-ranked by 50% while the spell is active
- Can be cast on targets as long they are within vision.
Weaknesses:- Targets are limited to a number of 4.
- A-ranked and above debuffs won't get affected.
- This spell lasts for 4 posts.
- Has a cooldown of 5 posts.
- Long-term buff.
- Ile Armor:
- Name: Ile Armor
Rank: D
Type: Supportive
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Ile Arms:
- Name: Ile Arms
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Ile Vernier:
- Name: Ile Vernier
Rank: D
Type: Supportive
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Sky Dragon's Territory:
- Name: Sky Dragon's Territory
Rank: D
Type: Utility
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Sky Dragon's Eruption:
- Name: Sky Dragon's Eruption
Rank: D
Type: Offensive
Description: The user forms a ball of wind on their hand and throws it on the ground, where it bursts into a geyser of winds that hits the target from underneath, throwing them into the air, whilst simultaneously damaging them.
Strengths:
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Sky Dragon's Mantra:
- Name: Sky Dragon's Mantra
Rank: D
Type: Supplementary
Description: By focusing magic power, the mage is able to reduce the cooldown, increase the duration, and increase slightly the amount of magic damage dealt to an opponent. While spell is active, a magic circle will appear below the mage, and winds will emerge and circulate around her.
Strengths:- When spells are in cooldown, the number of posts required to be used again will be reduced to 2.
- Magic Damage dealt will be increased by 5%.
- Duration of spells will be increased by posts.
Weaknesses:- Can only be cast on herself.
- The mage has to focus and chant this spell for 1 posts to be used.
- Loss of focus may result to the cancellation of this spell.
- Has a cooldown of 5 posts.
- It can last for 4 posts.
- When spells are in cooldown, the number of posts required to be used again will be reduced to 2.
- C-ranked spells:
- Sky Dragon's Roar:
- Name: Sky Dragon's Roar (天竜の咆哮 Tenryū no Hōkō)
Rank: D
Type: Offensive
Description: The Sky Dragon Slayer's exclusive Dragon's Roar, incorporating the element of air. The user quickly gathers and releases a large quantity of air from their mouth in the form of a tornado-like blast. The user is also able to combine this attack with a healing spell to counter a poison-based spell, or heal a target.
Strengths:- Can reach for over 30m from the caster and has a radius of 7ft.
- Can be enchanted by a healing spell to allow multiple healing, and to heal from afar. Targets can regenerate 5% stamina until duration ends.
- It can reduce the speed (B-ranked and above) or stop a launching Earth-based spell (C-ranked and below).
Weaknesses:- Executing this spell causes the caster to be very vulnerable and defenseless during execution.
- Fire-based spells will cause the roar to explode, causing twice the damage to the caster, and to the people around.
- Isn't really comrade friendly and can hit anyone within the range.
- Lasts for 2 posts or until the caster purposely stops it's execution.
- Can be used again after 4 posts.
- Can reach for over 30m from the caster and has a radius of 7ft.
- Sky Dragon's Wing Attack:
- Name: Sky Dragon's Wing Attack (天竜の翼撃 Tenryū no Yokugeki)
Rank: D
Type: Offensive
Description: The user generates a large whirlwind from each of their arms, which twists and rotates to attack the targets in the surrounding area.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Sky Dragon's Claw:
- Name: Sky Dragon's Claw (天竜の鉤爪 Tenryū no Kagizume)
Rank: D
Type: Offensive
Description: The user generates large winds from their feet while swinging their leg down on the target.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- Sky Dragon's Crushing Fang:
- Name: Sky Dragon's Crushing Fang (天竜の砕牙 Tenryū no Saiga)
Rank: D
Type: Offensive
Description: The user cloaks one of their hands in a whirlwind and strikes the target with their fingertips, leaving behind a trail of wind.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Last edited by Yoshino on 26th July 2014, 12:40 am; edited 55 times in total