Magic
Magic Name: Sky God Slayer Magic[1st Gen]
Magic Type: Caster
Description: The power of wind intertwined with god slaying magic, Sky God Slayer magic, this ability uses many aspects known to be honed by that of a god, it's appearance comes in the form of a more black tint once released, it's a type of lost magic unknown to the likes of mere mortals, those who are lucky enough to encounter a being capable of wielding such power could be fortunate enough to learn through a book or one on one instruction with that specific god. These corrupted winds are no ordinary type of wind magic for they are able to effectively be conducted in myriads of ways.
An individual who manipulates these winds are able to summon forth streams of black whirlwinds to aid them in battle offensively. The user's own body could also is made up of air which makes the user immune to physical attacks however not from magical attacks. This magic allows the controller to freely redirect their black winds as well. Healing is the highlight of this elegant magic as the user is able to self heal her own injuries along with others however she isn't able to restore her own stamina reserves nor others. As a god slayer just like the many other elementals she too is able to consume her own respective element, even that of a dragon slayer's wind magic however she isn't able to consume a demon slayer's wind magic.
Strengths:
Weaknesses:
God Slayer Information:
Lineage:
Unique Abilities:
Spells:
Advanced Spells:
Magic Name: Sky God Slayer Magic[1st Gen]
Magic Type: Caster
Description: The power of wind intertwined with god slaying magic, Sky God Slayer magic, this ability uses many aspects known to be honed by that of a god, it's appearance comes in the form of a more black tint once released, it's a type of lost magic unknown to the likes of mere mortals, those who are lucky enough to encounter a being capable of wielding such power could be fortunate enough to learn through a book or one on one instruction with that specific god. These corrupted winds are no ordinary type of wind magic for they are able to effectively be conducted in myriads of ways.
An individual who manipulates these winds are able to summon forth streams of black whirlwinds to aid them in battle offensively. The user's own body could also is made up of air which makes the user immune to physical attacks however not from magical attacks. This magic allows the controller to freely redirect their black winds as well. Healing is the highlight of this elegant magic as the user is able to self heal her own injuries along with others however she isn't able to restore her own stamina reserves nor others. As a god slayer just like the many other elementals she too is able to consume her own respective element, even that of a dragon slayer's wind magic however she isn't able to consume a demon slayer's wind magic.
Strengths:
- Wind magic deals additional damage onto earth magic
- It allows the use to embody wind itself
- It can be manipulated quite easily with proper precision usaging
Weaknesses:
- It only aids fire magic due to it's element
- It can prove to be difficult to control without discipline
- Some demon slaying magic is able to negate her attacks
God Slayer Information:
- Spoiler:
- God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.
Advantages: The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Holy, God, and Angel type non-human beings.
Disadvantages: Unable to consume Demon Slayer magic.
First Generation: These Slayers have learned the magic directly from the Great Dragon/God/Demon of their respective element.
First Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
The spell power of each rank is increased to 150%.
In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
During force spells cost no MP to cast, though they still adhere to durations and cooldowns as normal.
To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
Lineage:
- Spoiler:
- Name: Caine's Descent
Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aid of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
Ability:Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
During this state, the user becomes insane, and will attack anything they see.
Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away)
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
Unique Abilities:
- Aurae The Breeze: This allows her to turn her entire body into wind, this unique ability is a passive skill and is something she has been able to do ever since she departed from her teacher. As a result physical attacks don't affect her at all however magical attacks are still able to inflict damage upon her.
- Atlas The Bearer This allows her to form a black aura around her body that enhances her strength and speed by 50%, she also is able to levitate in this state, she can activate this ability at will which lasts only for 4 posts, it's cool down is for 5 posts.
- Harpyiae The Whirlwind: This ability allows her to use the ancient healing of the sky god, healing her physical injuries with remarkable results, this passive ability reacts once she receives damage it gives her a 25% HP buff.
Spells:
- Spoiler:
- Name: Sky God's Roar!
Rank: D
Type: Sky God, Offensive, Instant, Burst
Damage: 40HP
Range: 60 Meters
Speed: 60 Meters per second
Duration: 1 post
Cooldown: 2 post cooldown
Downside:
Description: The caster holds their breath in while concentrating magical energy into their cheeks, while reciting the ancient words of the sky gods a furious stream of the black wind will be released from the user's mouth and impact the incoming target.
Strengths:- It is able to be manipulated through the user's hands with a 4 post duration and 5 post cool down if extended.
Weaknesses:- It can easily be dodged through evasive maneuvers.
- Certain magic such as demon slayers with the similar attribute can negate this attack
Name:Zephyrus Windus Capthra
Rank: D
Type: Sky God, Multiple Target, Offensive
Damage: 30HP
Range: 45 Meters
Speed: 30 Meters Per Second
Duration: 3 posts
Cooldown: 4 post cooldown
Downside:
Description: The user forms a purple magic circle underneath her feet, while reciting the ancient words of the sky gods she extends her arms out horizontally and circulates black feathers from her palms that begin to scatter, a purple aura will manifest around each feather in which then she constructs two winds tunnels with the feathers. She then launches the two wind currents towards the target sending a forcefully blast of black feathered wind that causes decent internal damage along with minor bruises and cuts.
Strengths:- It can easily be manipulated to chase an evasive target though only during the duration time.
Weaknesses:- It requires a lot of concentration and leaves the user open for a direct attack.
- It can be dodge through maneuvering away
Name: Sky God's Titan Fist!
Rank: D
Type: Single/Multi Target, Offensive, Sky God
Damage: 40HP
Range: N/A
Speed: Melee
Duration: 4 posts
Cooldown: 5 post cooldown
Downside:
Description: The user conjures up spiralling black winds around her palms after reciting the words of this magic spell, black feathers would emerge around her palms though they are harmless, the user can commence melee attacks in which then with each blow comes a knock back effect of 10 feet. It inflicts 75% magical damage.
Strengths:
[*]She can incorporate her combative prowess with this spell.
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Weaknesses:- It can't reach in a mid to long range battle
- Those with impressive fighting tactics can counter this.
Name: Sky God Diverna’s Divine Healing
Rank: D
Type: Supportive, Single Target, Sky God
Damage: None
Range: Around Palm
Speed: Instant
Duration: 2 posts
Cooldown: 3 posts cooldown
Downslide:
Description: The user must place their palm upon the target's body while transferring magical energy into the palm in which then a gust of black air would form around her hand and a purple aura illuminates in the center healing the target up by 80HP.
Strengths:- She is able to heal her allies
Weaknesses:- She can't heal her herself with this spell.
- She must place her complete focus on the healing process or the spell could fail causing her to redo it again.
- It is able to be manipulated through the user's hands with a 4 post duration and 5 post cool down if extended.
Advanced Spells:
- Spoiler:
- Name: Sky God Eos Dawn
Rank: D+
Type: Burst, Offensive/Defensive, Multi-Target
Damage: 60 HP
Range: 22.5 Meters
Speed: 25 Meters per second
Duration: 4 posts
Cooldown: 5 post cooldown
Downside:
Description: The user crosses their arms in a x formation while regaling these very words,”Breeze on forth those who invade the skies! Shape the future of one's reality, Sky God’s Eos Dawn!” afterwords a purple magic circle forms underneath the user ejecting a devastating force of black god wind in which then the air structures itself into an older muscular version of the user towering at a 10ft height. The user's body remains shielded by the motioning air that keeps the form at bay. After 120 damage is dealt on the wind humanoid it's structure can disperse the air away from the user.- She can manipulate the air to alter parts of the body into shapes.
Weaknesses:- It’s attacks operate like her but at a more larger size, melee attacks can be easily dodged if presented an opening away from the air.
- She must have complete concentration to maintain it's form.
- She can manipulate the air to alter parts of the body into shapes.
Last edited by ★CelesteSway★ on 3rd September 2018, 6:36 pm; edited 2 times in total