Magic Name: Imaginary Element
Magic Type: Requip (Prevalent), Holder (Auxiliary)
Description: Imaginary Element makes use of the primary form of all magics which is the wielder's imagination. Anything that Evan can picture can become his weapon with this creative space, however the chip that was placed into his head lets him enable this magic in it's offensive form. However, due to how overwhelmingly strong a youth's imagination is, it is limited by the magic restraining collar that is present on the young man's neck. With this, he is limited to letting the Imaginary Element manifest within any space around him. Objects subjected to Imaginary Space are not limited by the laws of physics so anything is possible with this. The Imaginary Space that he manipulates is evident to the normal eye when it flickers with a white light that shrouds the object with a rainbow glow as it manifests. Most objects created by this space flicker a brilliant rainbow when subjected to light. Either way, Imaginary Element is not limited by space and let's the user create whatever they want for whatever purpose that they wish for.
Evan wields the Imaginary Element in such a way that he creates fire arms that are not restricted by physics, resulting in projectiles that can be moved in any direction they wish while maintaining their momentum. He can create equipment that will even let him disregard the laws of the universe momentarily while he uses them. He mostly uses this magic to gain knowledge and sneakily work around his lack of fighting prowess by swinging the battle into his favour because this magic makes it so that everything possible works in his favour. When objects that he creates interact with non Imaginary Element objects, it gives him creative freedom to manipulate it however he likes. All he needs to focus on is aiming his shots onto whatever needs to be focused upon in that moment of time. For most this will be easy, but when you've just begun practicing using a gun, it can get a little tricky at times.
Strengths:
╳ Thanks to this magic, Evan can have an easy time against any opponent that he finds himself against as long as he prioritizes hitting the right targets.
╳ No innate elements as even if the attacks appear to be in the form of an element and even have effects similar to a given element, they are nothing more than the essence of imagination.
╳ Long range so that Evan isn't at risk of becoming hurt due to his lack of close ranged fighting prowess.
Weaknesses:
╳ If an enemy can interrupt the distance between them and Evan, he is a severe disadvantage due to the lack of close range spells that he has at his disposal.
╳ The imagination magic is rather unpredictable but with the state that the wielder is in, he is mostly limited to firearms or weapons with projectiles.
╳ He can only manipulate a certain amount of space around him and this small range puts him at risk if he can't stay focused on what he is doing.
Unique Abilities:
| ╳ | Arms System: Due to Evan being limited to firearms, he knew it'd be best to adapt to this change as opposed to try to change something that couldn't be restrained due to his limiting features. When Evan summons firearms with his requip, their projectiles will ricochet in his burst radius, staying in the area for duration of the spell. The damage dealt will be equivalent to the appropriate Requip damage of the spell's rank. The projectiles do not deal damage to him due to the nature of the magic itself. In addition to this, if Evan summons another firearm while wielding one, the previous one will hover in a space that 1m or less from him, and fire at the target he is currently firing at. It will remain there until the end of the duration of the spell. He can have one extra Requip weapon out per rank, starting with one extra at D-Rank and increasing by one every rank.
| ╳ | Systematic Anarchy: The projectiles fired from Evan's weapons eat away completely at magic so if he fires projectiles that have their damage add up to be equivalent to a spell's damage, the ammunition will consume the spell and increase the spell damage of his weapons by 50% for 5 posts, with a 6 post cooldown. Also, the ammo fired from his weapons can have their direction altered, but their speed and range will remain consistent. Any ammunition that is launched from his weapons will be able to pierce through elemental bodies, due to the nature of Imaginary Element.
| ╳ | Strings of Fate: While he can primarily wield firearms, Evan is also able to use tethers that are coloured rainbow to manipulate as well. The tethers can stretch out in burst range of his rank and he can pull himself to propel himself to safety or gain another vantage point. These tethers are 50% as strong and durable as his rank. He can make as many as he wishes and can use them in any way that he likes. To grapple, they can simply attach to air so that he launches himself in a chosen direction. They don't require a surface to attach to, giving him freedom in moving however he would like to.
| ╳ | Reverse Engineering: Evan, being someone that lives for technology, was able to find a way to channel this passion into his magic. Through analyzing the devices that he works with and knowing how to make their attacks hit harder, the weapons that he channels his magic to deals 45% bonus spell damage when used to attack. In addition to this, Evan is able to use his magic to manipulate the light that is reflected onto him and become invisible to the naked eye. He can be sensed by sensory and scouting type spells that look for magic identification though. When exiting stealth, he can receive an additional 40% to his spell damage for 5 posts but he will also take 75% additional damage from other sources while this conditional buff is up. Using a spell will break the stealth however, using the abilities given in his UAs will keep the camouflage up. The camouflage has a 3 post cooldown but the buff from leaving stealth has a cooldown of 6 posts.
| ╳ | Covert Operations: With an increasing mastery of his magical signature, Evan can completely shroud the magic presence given off by his magic powers. When a spell or UA is used with Imaginary Element, it cannot be sensed by any enemy.
| ╳ | Tactical Precision: Due to the capabilities of Imaginary Element, Evan is able to prioritize specific targets with his actions. Targeting specific individuals will place a red scope on them at all times and when in combat against them, the imagination mage will have an additional 60% spell damage with his attacks against them.
| ╳ | Overcharge: With complete mastery over his own personal Imaginary Element, Evan is able to increase the potency of his weapons effects by 65%.
╳ S I G N A T U R E S P E L L S ╳
- Center Arms Contender Custom:
Name: Center Arms Contender Custom
Rank: Scaling Signature (S)
Type: Single Target, Offensive
Damage: Normal Requip Weapon Damage
Requip/Summon HP: Normal Requip Weapon HP Rank
Range: Single Target Rank
Speed: Single Target Rank
Duration: Maximum Duration of Rank
Cooldown: Maximum Duration of Rank + 1
Downside: Single shot before requiring a reload.
Description: Evan opens his palm and with a flash of a rainbow, a rather old style single shot pistol materializes within his grasp.
Strengths:
╳ A powerful gun, even if it only has one bullet per round
Weaknesses:
╳ If he misses the one shot, it takes some time to be reloaded.
Abilities:
╳ Vanquisher of Night: While this requip is active, every third hit that Evan lands on a target will deal 50% bonus rank damage through applying the silver like coating to all of his weapons.
- Quick Draw:
Name: Quick Draw
Rank: D
Type: Burst, Defensive, Movement
Damage: 40HP
Requip/Summon HP: 50HP
Range: 15m
Speed: 15m/s
Duration: 3
Cooldown: 4
Downside: -
Description: Flicking his wrist, he summons a deck of playing cards with sharpened edges that will float around him.
Strengths:
╳ A rather extravagant spell as he uses the playing cards in the same fashion as a gun.
Weaknesses:
╳ The cards are fragile as they are just that, playing cards.
Abilities:
╳ Royal Flush: Snapping his fingers, five cards will appear in front of him and will always be an ace, a king, a queen, a jack and a ten. When they reveal their values to the opponent, Evan will teleport within a 15m radius in a flurry of cards.
- Secace:
- Name: Secace
Rank: Refined Requip (A+)
Type: Single Target, Offensive
Damage: 61.5HP
Requip/Summon HP: 330HP
Range: 450m
Speed: 300m/s
Duration: 9
Cooldown: 12
Downside: -
Description: Picturing the world through a scoped lens a burst of rainbow energy will appear on his back as the black sniper rifle Secace takes it's place, strapped to the young man.
Strengths:
╳ A sniper rifle will always rain supreme in terms of range of all of Evan's spells, easily outranging the other guns with no fall off.
Weaknesses:
╳ It requires two hands to be wielded effectively as it is single shot rounds with no automatic firing if the trigger is held down.
Abilities:
╳ Lock On: The increased sight that comes with the sniper provides a sense of accuracy to his guns, raising the range of all of his spell by 100%.
╳ Ace In The Hole: Taking aim at someone within range of him, Evan shoots a petrifying round that deals 100% of rank damage and stuns the enemy for one post. It can only be used one per requip.
- Eclipse:
- Name: Eclipse
Rank: Refined Requip (S+)
Type: Burst, Offensive
Damage: 82.5HP
Requip/Summon HP: 405HP
Range: 150m
Speed: 150m/s
Duration: 12
Cooldown: 15
Downside: -
Description: Picturing how the sun continuously beats down on the surface, a blast of rainbow energy appears above Evan, where Eclipse, the parasol will flutter into his grasp.
Strengths:
╳ Provides a surprise weapon with a nice bit of shade from the sun.
Weaknesses:
╳ Is a little bit more delicate compared to other weapons due to it still being made of fabric even if reinforced by magic.
Abilities:
╳ Nightingale: The winds naturally favour the parasol, providing a 110% buff to the man's speed as well as being able to manipulate the parasol with it's blades anywhere in burst radius of Evan.
╳ Aura: Separating the hidden blades from the parasol, Evan twirls them at a blinding speed in front of him that allows him to use the blades as a shield that can block up to 2 S+ ranks worth of damage.
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