Magic
Magic Name: World Keys: Red
Magic Type: Primary: Requip Auxiliary: Lost
Description: Throughout history, there have been various fields and arts of learning to wield body, souls, and tools in the art of combat, often with multiple of those in tandem. The schools of combat are vast, some even considered life styles to the devoted can generate long spanning histories with development over generations, other arts risk being lost to time itself. Scholars of history and wizards of magic were both saddened and disheartened by this loss, the wisdom and knowledge just gone, washed away from the world. Together, a group of both wizards and Scholars studied, tapping into forces outside the realm of man and peering into the realm of Gods until they saw an Abyss, a place between reality and whatever is beyond that, and saw the void, where forgotten ideas rest. This Abyss, exists on a plane of existence co-current with the world and the minds of every being. Once a being passes, their knowledge, power, experience, falls into the void, thought to never be used again. However, the initial group to try and access the void came up with the magic to create links to call upon collective sums of lost wisdom, and ended up losing their lives in the process. The magic was then lost to time, for thousands of years. The knowledge was left to scripts, held in libraries and various museums.
However, while accompanying a group on a raid on a recently closed museum, somewhat younger Fantastico was in the ancient magic exhibit. While all the Gold and higher tier valuable items were vacated, there was still a wide arrange of valuable items. Fantastico was intruged by the scrolls, and after they were proven to be a bad idea to sell, as the price was too low to be be risking getting caught as there were only twenty copies of the scrolls. He studied the concepts, and learned that it was not solely a matter of magic control, but intent. The Abyss is no different to him then a rough sea, and by controlling his mind and strengthening his will he was able to ride out the storm, and condense collective sums of various fields into keys. Each Key takes the form of a small idol, that unfolds revealing the key. With these Keys, Fantastico can call forth the tools and wisdom of the various arts. He can summon the armor, Melee, and ranged weapons with the keys.
Unique Abilities:
Spells:
Locked until| B Rank
Magic Name: World Keys: Red
Magic Type: Primary: Requip Auxiliary: Lost
Description: Throughout history, there have been various fields and arts of learning to wield body, souls, and tools in the art of combat, often with multiple of those in tandem. The schools of combat are vast, some even considered life styles to the devoted can generate long spanning histories with development over generations, other arts risk being lost to time itself. Scholars of history and wizards of magic were both saddened and disheartened by this loss, the wisdom and knowledge just gone, washed away from the world. Together, a group of both wizards and Scholars studied, tapping into forces outside the realm of man and peering into the realm of Gods until they saw an Abyss, a place between reality and whatever is beyond that, and saw the void, where forgotten ideas rest. This Abyss, exists on a plane of existence co-current with the world and the minds of every being. Once a being passes, their knowledge, power, experience, falls into the void, thought to never be used again. However, the initial group to try and access the void came up with the magic to create links to call upon collective sums of lost wisdom, and ended up losing their lives in the process. The magic was then lost to time, for thousands of years. The knowledge was left to scripts, held in libraries and various museums.
However, while accompanying a group on a raid on a recently closed museum, somewhat younger Fantastico was in the ancient magic exhibit. While all the Gold and higher tier valuable items were vacated, there was still a wide arrange of valuable items. Fantastico was intruged by the scrolls, and after they were proven to be a bad idea to sell, as the price was too low to be be risking getting caught as there were only twenty copies of the scrolls. He studied the concepts, and learned that it was not solely a matter of magic control, but intent. The Abyss is no different to him then a rough sea, and by controlling his mind and strengthening his will he was able to ride out the storm, and condense collective sums of various fields into keys. Each Key takes the form of a small idol, that unfolds revealing the key. With these Keys, Fantastico can call forth the tools and wisdom of the various arts. He can summon the armor, Melee, and ranged weapons with the keys.
- Key:
- Each Key comes with a specific rank, with exception of the Pirate, taking the Custom/Refined slots.
- Pirate of the Red Seas:
- Ninja of the Red Winds:
- Key:
- Knight of Red Lightning:
- Key:
- Samurai of the Red Flames:
- Key:
Unique Abilities:
- Wavebuster: Inserting a key into the lock of either the Keylock or the Red Cutlass, Fantastico can shoot a blast of that key's respective element at his target. Ninja shoots out wind, Knight shoots out lightning, Samurai shoots out fire, and the Pirate Key a red wave of water.
- Elemental territory: Each of the keys has their own element or area they draw strength from, when surrounded by them they can innately draw on the power of the world itself granting the user a boost to their requip's abilities. The Pirate of the Red Sea requips get a boost of magic strength near large bodies of water, the Ninja of the Red Winds requip get a boost of physical speed at night, the Knight of Red Lightning requips gets a boost of physical strength in the day, and the Samurai of Red Flames Requips get a boost of physical strength and speed when in direct sunlight.
- Ability:
Spells:
- Custom:
- Custom 1:
- Spoiler:
- Name: Red Cutlass
Rank: User Rank
Type: Requip
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: Max rank duration.
Downside:
Description: This Cutlass is part of Fantastico's personal set, the Pirate of the Red Sea. It has the appearance of a cutlass, but a lock can be found inside the hilt with a key hole that any of the World Keys can fit inside.- image:
Abilities:- Ability 1:
Name: Wave strike
Rank: User
Category: Offensive
Type: Single target
Damage:
Range:
Speed:
Duration: One Post
Downside:
Description: Activated first by placing the Pirate Key into the lock on the hilt and unlocking the hilt, the blade turns lights up red before Fantastico slashes the blade and a arc of red energy gets projected at the target.
Locked until B rank.- Refined:
- Name: Keylock
Rank: Custom
Type: Requip Weapon
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: Max rank duration
Downside:
Description: Fantastico's signature weapon, a weapon that looks like a red flintlock pistol. the Keylock is arguably the weapon in his arsenal he is most skilled with. Like the Red Cutlass, there is a lock on this weapon on top of the gun where Fantastico can insert the Pirate Key.- Image:
Abilities:- Ability 1:
Name: Default shot
Rank: User Rank
Category: Offensive
Type: Single
Damage:
Range:
Speed:
Duration: Instant
Downside:
Description: A basic shot, the gun turns magical energy into a iron ball within the gun and shoots out a glowing red shot.
- Ability 2:
Name: Final Shot
Rank: User Rank
Category: Offensive
Type: Single target
Damage:
Range:
Speed:
Duration: One Post
Downside:
Description: By inserting the Pirate Key into the lock on the gun, the insides of the barrel lights up with a red light, and once shot shoots a piercing round instead of the normal round.
- D:
- Spoiler:
- Name: Garb of the Red Winds
Rank: D
Type: Requip: Armor
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: 3 Posts
Downside:
Description: The garb of the Red Winds, a traditional attire resembling that of most Ninjas and others that focus on speed and stealth over massive power. This imbues the wearer with the abilities of the wind.- Image:
- Ability 1:
Name: Breeze of the winds
Rank: D
Category: Auxiliary,
Type: Single target
Damage:
Range:
Speed:
Duration: Passive
Downside:
Description: Imbued with the magic of the wind, the wearer of this garb has an incredible boost to their speed, and their movements are as gentle as a breeze to the ear, rendering their movements without sound.
- Ability 2:
Name: Wind step
Rank: D
Category: Auxiliary
Type: Burst
Damage:
Range:
Speed:
Duration: Instant
Downside: Temporarily disables the other ability of this requip for the duration of the post.
Description: Calling on the magic of winds, the user charges the garb for a second before taking a step, appearing to disappear into a red blur, before reappearing elsewhere by moving at a high speed from one point to another.
- Spoiler:
- Name: Wind Saber
Rank: D
Type: Requip weapon
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: 3 posts
Downside:
Description: The sword of the winds, light weighted yet versatile. When summoned it is in it's sheath, typically summoned into user's hand but summoned on back when user is wearing the Garb of the Red Winds.- image:
- Ability 1:
Name: Gale
Rank: D
Category: Offensive
Type: Single Target
Damage:
Range:
Speed:
Duration: Instant
Downside:
Description: Red energy flows from the hilt to the tip of the blade before the user either slashes or thrusts the blade, sending a gust of red winds at the target.
- Ability 2:
Name: Red whirlwind
Rank: D
Category: Offensive
Type: Burst
Damage:
Range:
Speed:
Duration: two posts
Downside:
Description: Charging red energy through the hilt to the tip of the blade, the user thrusts the blade into the ground and a whirlwind appears around them for a brief time.
- Spoiler:
- Name: Gale blaster
Rank: D
Type: Requip
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: 3 posts
Downside:
Description: A creation made by the subconscious mind of the pirate. This is a hybrid of the Gun style of Fantastico, and the wind magic of the Ninja combining into one gun that shoots concentrated blasts of heated wind.- Image:
- Ability 1:
Name: Wind shot
Rank: D
Category: Offensive
Type: Single target
Damage:
Range:
Speed:
Duration: Instant
Downside:
Description: A simple ranged shot that shoots out a stream of hot wind at the target.
- Ability 2:
Name: Wide shot
Rank: D
Category: Offensive
Type: Burst
Damage:
Range:
Speed:
Duration: Two posts
Downside:
Description: By charging the blaster, the user can then release a wider burst of heated wind in front of them that can be sustained for a brief period of time.
- D+:
Name: Advanced Step
Rank: D+
Category: Offensive
Type: Burst
Damage:
Range:
Speed:
Duration: One post
Downside: Must have Garb of the Red Winds and Wind Saber active
Description: User holds a Sheathed Wind Saber in their hands, prepares their stance as they channel wind magic through the garb and blade, and proceed to dash at a high speed while drawing their blade, slashing at their target.
- C:
- Spoiler:
- Name: Armor of the Red Lightning
Rank: C
Type: Requip Armor
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: 5 posts
Downside:
Description: The armor of the knight of lightning, that has a long standing history and has the power to handle most situations. The exact metal this armor is made of is unknown but presumed to be created by some form of ancient metal.- image:
- Ability 1:
Name: Red Lightning armor
Rank: C
Category: Auxiliary
Type: Burst
Damage:
Range:
Speed:
Duration: Passive
Downside:
Description: The armor generates sparks of red lightning that forms a a visible red glowing aura when struck, creating a tight red static energy that proceeds to reduce damage and piercing.
- Ability 2:
Name: Armor of Legends
Rank:
Category: Auxilary
Type: Burst
Damage:
Range:
Speed:
Duration: 5 posts
Downside:
Description: Imbued with the strength developed throughout history, the wearer of this armor is imbued with incredible boost to their physical strength.
- Spoiler:
- Name: Long sword of Red Lightning
Rank: C
Type: Requip
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: 5 Posts
Downside:
Description: The default weapon of the Knight of the Red Lighting. A legendary saber charged with Lightning magic capable of striking down many foes.- Image:
Abilities:- Ability 1:
Name: Lightning Strike
Rank: C
Category: Offensive
Type: Single Target
Damage:
Range:
Speed:
Duration: Instant
Downside:
Description: The user slashes the sword at the target while red sparks emerge from the blade before a red lightning bolt emerges and strikes at the target.
- Ability 2:
Name: Lightning hell
Rank: C
Category: Offensive
Type: Multiple targets
Damage:
Range:
Speed:
Duration: Instant
Downside:
Description: Red sparks discharge from the blade before the user thrusts into the ground, and several bolts of lighting burst out of the ground beneath up to five targets.
- Spoiler:
- Name: Red Lightning Shield
Rank: C
Type: Requip armor
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Duration: 5 Posts
Downside:
Description: The shield of the red lightning, forged from the broken pieces of the armor gotten reforged into a shield.- Image:
- Ability 1:
Name: Counter bolt
Rank: C
Category: Defensive
Type: Single target
Damage:
Range:
Speed:
Duration: Instant
Downside:
Description: Counters an incoming attack with a bolt of lighting that emerges from the lacrima within the shield.
- Ability 2:
Name: Barricade
Rank: C
Category: Defensive
Type: Burst
Damage:
Range:
Speed:
Duration: 3 Posts
Downside:
Description: Raising the shield above themselves, the shield generates dozens of curved lightning bolts a second around the caster, creating a temporary barrier of lightning around them. Not recommended for parties of more then one.
- C+:
Name: Lightning Punishment
Rank: C+
Category: Offensive
Type: Multiple target
Damage:
Range:
Speed:
Duration: One Post
Downside: User Must have the full Knight of Red Lightning set active.
Description: The whole set of the Knight of Red Lightning starts emitting red sparks, before the user tosses the shield up into the air spinning, holding the blade with both hands overloading it with red electricity as the shield comes back down and the user strikes the shield with the sword, causing a minor explosion and the shield, emitting red lightning as it moves at a immense speed bouncing from target to target and back to the user.
Locked until| B Rank
- B:
- Spoiler:
- Name: Garb of the Red Flames
Rank: B
Type: Requip Armor
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: 6
Downside:
Description: The garb of the samurai, imbued with immense fire magic and the wisdom of the Samurai. This armor is capable of granting the wearer with the ability to both endure and grants a boost of speed.- Image:
- Ability 1:
Name: Battlefield Legend
Rank: B
Category: Auxiliary
Type: Burst
Damage:
Range:
Speed:
Duration: Passive
Downside:
Description: The wearer of this garb gets a significant boost to their physical attributes (Physical strength, Speed,) and a boost to their endurance.
- Ability 2:
Name: Heal by fire
Rank: B
Category: Supportive
Type: Burst
Damage:
Range:
Speed:
Duration: Passive
Downside:
Description: The user grabs a wounded part of their own or someone elses body before their hand ignites into a black fire that heals the wound on the physical level, but forces the pain receptors to feel a more intense version of the pain in their mind for the remainder of the post.
- Spoiler:
- Name: Katana of the red flames.
Rank: B
Type: Requip Weapon
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration: 6 Posts
Downside:
Description: The blade is a replica of the one used by the legendary Samurai the key was pulled from. This blade serves as a conduit for legendary artifact disks, but primarily has it's own fire based attacks.- Image:
- Ability 1:
Name: Flaming inferno
Rank: B
Category: Offensive
Type: Single target
Damage:
Range:
Speed:
Duration: Instant
Downside:
Description: Sparks form at the hilt of the blade before fire spirals around the blade, and in a striking motion the user releases a wave of fire at their target.
- Ability 2:
Name: Burning Demon
Rank: B
Category: Offensive
Type: Burst
Damage:
Range:
Speed:
Duration: 6 posts
Downside:
Description: A rare skill from the "Oni" set of forbidden sword techniques. The sword ignites in Blood red flames of a demon, significanly boosting the damage of the sword as well as inflicting burning damage. These flames however, are incredibly weak to Demon Slayer magic, and one hit by a demon slayer magic kills the flames.
- Spoiler:
- Name: Red Bull's rage.
Rank: B
Type: Requip Weapon
Requip/Summon Melee Damage:
Requip/Summon HP:
Range:
Speed:
Duration 6 posts
Description: One of the strongest weapons in Fantastico's Arsenal. This comes from a blaster that the legendary Samurai made from the soul and corpse of a rampaging Demonic bull. The soul of the bull was still dangerous even in death, so he sealed the soul within a disk, and made a blaster out of the flesh, once connected and tamed, it shaped into the blaster.- Image:
- Ability 1:
Name: Blaze
Rank: B
Category: Offensive
Type: Single Target
Damage:
Range:
Speed:
Duration: instant
Downside:
Description: A default shot, the caster shoots out a ball of fire at the target that explodes into flames.
- Ability 2:
Name: Piercing horns
Rank: B
Category: Offensive
Type: Single Target
Damage:
Range:
Speed:
Duration: One Post
Downside:
Description: The user holds down on the trigger, a ball of fire charges on the end of the blaster while the disk spins until the caster releases. Once released, the ball gets shot at a intense speed as it divides itself into two flaming horns capable of piercing armor to have a devastating attack.
- B+:
Name: Rage of the Bull
Rank: B+
Category: Offensive
Type: Single Target
Damage:
Range:
Speed:
Duration: One Post
Downside: The Garb of the Samurai of red fire, Katana of Red Flames, and Red Bull's Rage must be active to use.
Description: The user removes the disk from the gun, slides the Katana in the middle of the gun causing the horns to lower, before sliding the disk up the hilt of the blade. The user spins the disk before holding the trigger, a large fireball forms in the middle of the three points (Sword tip plus two horns), before letting go releasing a massive fireball that turns into a raging bull made of fire that charges at the target, leaving a trail of fire behind.
Last edited by Fantastico on 25th September 2019, 6:22 pm; edited 4 times in total (Reason for editing : issue with spoiler codes, just needed one character in each description to fix)