Magic
Primary Magic: Stand: The World
Secondary Magic:
Caster or Holder: Lost
Description: "The World" was originally a magic based solely around Time, Space, and Physical/Spiritual Empowerment. Its users were few and scarce, and there has only been one historically recorded encounter where someone has actually used this magic. Rachael was not taught this magic, and instead she managed to learn it on her own just from the recorded encounter. It was written in surprising detail, as if the person knew exactly what they were looking at from just a single glance. From that, Rachael was able to deduce the powers, magic use, and flow of energy that this magic used, and as such, was able to replicate it. Albeit with difficulty, she was able to incorporate her own ideas into this magic to make it more fit for her own use. Taking the time, space, and empowerment parts, Rachael added a fourth part that is similar but not quite Requip. Rachael can permanently empower her weapons to make them stronger than they should be, but she can't summon and desummon her weapons like a normal Requip mage. She may be able to temporarily hold them in a pocket of space, but for the most part she usually has all of them on her at once.
In combat, Rachael uses a combination of her first three powers to manipulate the flow of battle, often slowing or accelerating time, teleporting through space, and empowering her body or spirit to overcome daunting tasks. Most of her weapons are guns or explosives of the sort, and in rare occasions other things like swords or knives, and in combination with her powers over time/space, she is capable of bending bullets and explosives to her will, dropping large amounts of grenades or remote bombs around the same spot and detonating them all at once, and more. The possibilities are mostly limited to her imagination.
In recent events, Rachael has found an additional component to her magic. That "component" is called a Stand. It is something that is unlocked through either sheer mental ability, or through blood relations to someone who has previously unlocked their stand, the latter being how Rachael got hers. A Stand is a ghostly creature that is very powerful and is controlled via Rachael's sheer willpower. How powerful it is and how much it obeys her depends on her mental fortitude. Should she undergo a state of severe depression, her stand may or may not turn on her and possibly kill her. Otherwise, it is a ghostly, humanoid figure that is capable of using Rachael's spells to extend her reach and to fight for her. It is not without flaws, however, as any damage the Stand receives, Rachael is dealt as well.
Strengths:
Weaknesses:
Abilities/Powers:
*All time based spells only affect things of equal rank to them or lower, excluding nonmagical items.
Primary Magic: Stand: The World
Secondary Magic:
Caster or Holder: Lost
Description: "The World" was originally a magic based solely around Time, Space, and Physical/Spiritual Empowerment. Its users were few and scarce, and there has only been one historically recorded encounter where someone has actually used this magic. Rachael was not taught this magic, and instead she managed to learn it on her own just from the recorded encounter. It was written in surprising detail, as if the person knew exactly what they were looking at from just a single glance. From that, Rachael was able to deduce the powers, magic use, and flow of energy that this magic used, and as such, was able to replicate it. Albeit with difficulty, she was able to incorporate her own ideas into this magic to make it more fit for her own use. Taking the time, space, and empowerment parts, Rachael added a fourth part that is similar but not quite Requip. Rachael can permanently empower her weapons to make them stronger than they should be, but she can't summon and desummon her weapons like a normal Requip mage. She may be able to temporarily hold them in a pocket of space, but for the most part she usually has all of them on her at once.
In combat, Rachael uses a combination of her first three powers to manipulate the flow of battle, often slowing or accelerating time, teleporting through space, and empowering her body or spirit to overcome daunting tasks. Most of her weapons are guns or explosives of the sort, and in rare occasions other things like swords or knives, and in combination with her powers over time/space, she is capable of bending bullets and explosives to her will, dropping large amounts of grenades or remote bombs around the same spot and detonating them all at once, and more. The possibilities are mostly limited to her imagination.
In recent events, Rachael has found an additional component to her magic. That "component" is called a Stand. It is something that is unlocked through either sheer mental ability, or through blood relations to someone who has previously unlocked their stand, the latter being how Rachael got hers. A Stand is a ghostly creature that is very powerful and is controlled via Rachael's sheer willpower. How powerful it is and how much it obeys her depends on her mental fortitude. Should she undergo a state of severe depression, her stand may or may not turn on her and possibly kill her. Otherwise, it is a ghostly, humanoid figure that is capable of using Rachael's spells to extend her reach and to fight for her. It is not without flaws, however, as any damage the Stand receives, Rachael is dealt as well.
Strengths:
- Versatility: Rachael controls a surprisingly versatile set of powers that she can utilize at any time.
- Incredibly Powerful: All four of the powers used by Rachael are powerful, most namely the first three. Most people shouldn't even have control over those things, as there is no telling what havocs people could create with them.
- Permanent Empowerment: Rachael is capable of permanently empowering weapons and using them as Requip-esque weapons, but with the inability to switch between most of them. At the least, she must have 5 weapons on her at all times. Only then can she start to hold weapons in her pocket of space.
Weaknesses:
- Limited Holding: Most of Rachael's pocket dimension is filled with knives and other things, forcing her to carry a good portion of her weapons with her.
- One at a Time: Since Rachael only has two arms, she can only use one or two weapons at a time, depending on what they are. She can still use spells while using her weapons, though.
- Inconsistency: Due to the fact this magic has 4 different powers, all of which are completely different, it's difficult to keep a consistent pattern of spell types. She may not have any C-Rank spells that revolve around space, but she may have ones that involve time or empowering. It's inconsistent and frustrating for Rachael.
- Unaffected by Space: The space manipulating powers of "The World" does not affect people other than Rachael. Inanimate objects and the like can still be affected.
Abilities/Powers:
- Gaze of Scarlet: Rachael uses her empowerment abilities to allow her to sense the magical auras of other people within the immediate vicinity of her. Not only that, but anyone within a 20 meter radius (plus another 15 every rank up) is subject to Rachael's emotion reading powers. This power costs no MP nor does it have a duration or cooldown, however, it serves minimal purpose in actual combat. She can use it to help predict an enemy's next move, but it doesn't apply to everyone as combat styles can differ. At the same time, she can only focus on reading the specific emotions of one person or the general emotions of a group of 5 or more. She can alternate on a whim, but the restrictions still apply.
- Pocket Dimension: Rachael has a pocket dimension she can pull knives seemingly infinitely from. The problem is that they teleport straight to her hand, hilt first, so she can only throw or use a few at a time as opposed to a hundred or so like she wants. This pocket dimension stores some of her requip weapons, as well as ammo for her guns, but she often uses it for knives. The space is 10 meters in cubic meters, and grows 10 more each rank up. Rachael herself cannot enter this space, nor can she make living things enter this space as dictated by her fourth weakness. There is an extreme limit to what she can put in her pocket dimension and what she can't. Mostly, the item must be able to fit in her hands, or she must be able to lift it with her own strength.
- Rachael can create invisible platforms using her manipulation over space. These platforms cannot be more than 10 meters off the ground and cannot affect other people, spells, or anything else. They just act as a platform for Rachael to stand on, and can be angled in any way Rachael desires.
- Signature Spell:
Name: Stand ~ The World
Rank: C
Type: Summon
Description:- The World's Appearance:
The World is a powerful humanoid being that fights for Rachael and aids her in combat. It is capable of using all of the spells that she can, but at the cost of sharing the same mana pool as her. Any damage that The World is dealt, is dealt to Rachael as well. If The World's arm is cut off, so is Rachael's and vice versa. The World is about 6'4" with unrealistically big muscles and big stature that can be intimidating under the right circumstances.- Passive 1:
- The World is 25% stronger than Rachael, with no endurance needed (as it doesn't use that energy to work, it just keeps on working. It only gets tired if Rachael's mind gets tired). It is capable at moving the speed of sound, but due to the limited 3 meter range, it can't use it too well except to block.
- Passive 2:
- The World moves with extreme precision, allowing it to catch bullets out of the air should it become fast enough, to draw heavily detailed pictures within seconds, or to
Strengths:- Moves with extreme precision
- Is stronger than Rachael herself
- Can use all of Rachael's spells
Weaknesses:- Uses Rachael's MP
- Limited to travel 3 meters away from Rachael
- Any damage dealt to The World is dealt to Rachael as well
- 4 post cooldown
- D-Rank Spells:
Name: Time Stop: Nonliving Individual
Rank: D
Type: ???
Description: Rachael has the ability to utilize Time Stops as part of her "The World". With this particular one, she is only capable of stopping an individual, nonliving object in its path for about 5 seconds. After the Time Stop is over, it goes on cooldown and the object that was stopped will resume its path as it would have normally.
Strengths:- Can be used to play mind games
- Can prevent her from being hit
- Can be used to delay certain things
Weaknesses:- Does not affect things that are living
- Does not affect things that are touching other living things
- Only affects one thing at a time
- 4 post cooldown
Name: Vanishing Everything
Rank: D
Type: Supportive
Description: Rachael teleports forward in time to any place that is within 20 meters of where she is currently standing. This can be up, down, left, right, back, forth; you name it, she can go there.
Strengths:- Happens instantly
- Allows her to get behind opponents
- Can teleport around objects
Weaknesses:- Causes her to age a few seconds whenever she uses it
- Can teleport straight into more danger if she's not careful
- People can plan around her teleports
- 3 post cooldown
Name: Time Elimination ~ Nonliving Individual
Rank: D
Type: ???
Description: Rachael is capable of "erasing" the time of an individual object, causing it to teleport forwards in time a few short seconds. The most she can erase is 10 seconds, but only one object at a time. If she were to erase the time of an object by one second, it would disappear and reappear where it would be AFTER where it would be in that one second that was erased. It throws an object forwards in time by erasing the time in between certain points. I.E. if there were Point A, Point B, and Point C, each being exactly 1 second long, she could erase one second so the object in question would go from Point A straight to Point C.
Strengths:- Can teleport objects forwards in time
- Works on individual spell projectiles
- Can be used defensively
Weaknesses:- Limited amount of time able to be erased
- Does not affect living creatures
- Affects only one object at a time
- 3 post cooldown
Name: Spacial Summoning
Rank: D
Type: Supportive
Description: Rachael can summon up to 10 objects from her pocket dimension all at once, and then use them to attack an enemy. For example: If Rachael summoned 10 knives from her pocket dimension, she could make it so they get summoned and are already flying in a single direction with momentum.
h t t p : / / i m g 2 . w i k i a . n o c o o k i e .n e t/ _ _ c b2 0 1 40 7 3 1 2 2 2 4 1 1 / s o n i c / e s / i m a g e s / 9 / 9 9 / S a k u y a I z a y o i G i f . g i f
Strengths:- Can be useful for offense
- Can summon up to 15 LIVE grenades or knives or other things
- Can be useful for other things
Weaknesses:- Limited amount of items to be summoned
- Can only be the same item
- Rachael has a limited amount of said items
- 3 post cooldown
- Can be used to play mind games
- C-Rank Spells:
Name: Last Word ~ The World
Rank: C
Type: ???
Description: Users of magic are sometimes able to channel their magical power into a powerful "Last Word" spell. In Rachael's case, she aims a gun at herself and pulls the trigger, shooting herself but causing no damage. Instead, when she does so, what looks like pale blue shattered glass erupts from the other side parallel to where she shot. This also works if she stabs herself in a fatal area. Once she shoots or stabs herself, her weapon disappears back to her pocket dimension, and she does not actually receive the wound she gave herself. She does not feel pain, and the wound isn't caused and then healed, it just never happens at all. After that, all time slows down by 25% in a 10 meter radius for 4 posts with a 5 post cooldown. Rachael is unaffected and moves at whatever speeds she is capable of normally.
h t t p : / / i m a g i z e r . i m a g e s h a c k . u s / a / i m g 2 9 / 8 9 8 6 / j r g . g i f
Strengths:- Slows all time in a certain radius
- Allows her to be able to perceive and move with things faster than her at comfortable speeds
- Allows her to dodge projectiles, as they move slower
Weaknesses:- Has to be able to cause herself a FATAL wound. The damage is not actually done to her, but she can't just give herself a scratch to use this spell
- Only works when she hurts herself
- Can be pinned down to prevent this from happening
- 5 post cooldown
Name: Conviction
Rank: C
Type: Requip
Description: Conviction is a modular assault rifle that can switch between three firing modes of semi-auto, automatic, and 3 round burst via a switch above the end of the trigger guard on the right side. It has an underslung grenade launcher attachment on the bottom of the barrel that can be fired by pulling the trigger at the rear end of the attachment, just in front of the gun's 30 round magazine. The automatic firing mode fires at about 11.6 bullets per second, which means she can use up a full clip in between 2-3 seconds if she just holds down the trigger. It takes Rachael a few seconds to reload, the time often varying on how much effort Rachael actually puts into moving.
h t t p : / / w w w . i m f d b . o r g / i m a g e s / t h u m b / 2 / 2 5 / A R X 1 6 0 G L . j p g / 5 0 0 p x - A R X 1 6 0 G L . j p g
Link is separated due to newbies not being able to post links- Empowered Grenade:
Upon loading the grenade launcher, the grenade becomes empowered and, when fired, will explode upon impact. The empowering makes the explosion bigger than it should be, often about 20 meters wide. The only type of grenade that Conviction fires is fragmentation grenades, and it does 1 C-Rank damage if hit directly or at the epicenter, and .75 C-Rank damage if 10 meters or more from the center of the explosion. Cannot fire and reload in the same post, nor can one do vice versa. The range of firing is about 40 meters.
Normal fire does .25 C-Rank damage per bullet and is easily deflected by practically every other metal.
Strengths:- Grenade has an AoE
- Incredibly fast firing speed
- Can bypass non-physical bodies and hit them as if they WERE physical
Weaknesses:- Runs out of ammo fast
- Passive only works on things of equal rank
- Having to reload the grenade launcher attachment and the magazine can leave Rachael incredibly exposed
- Rachael cannot wield her other weapons with this weapon, as Conviction needs two hands to use
Name: Magnus
Rank: C
Type: Requip
Description: Magnus is a magnum revolver with an 8 bullet chamber. The hammer automatically pulls back after being fired, but the gun itself is not automatic. That would be far too problematic. The revolver itself is usually kept at Rachael's hip for whenever she needs it. Does 1 C-Rank damage with each bullet, as per the passive.
h t t p : / / 4 . b p . b l o g s p o t . c o m / - q L J R Q z m n e T U / T v X b P P S F H 1 I / A A A A A A A A A M I / p h H C P i M S i u E / s 1 6 0 0 / A N A C O N D A 0 0 0 0 . j p g- Power:
- Magnus has a permanent 50% increase in damage due to just being an incredibly powerful gun.
Strengths:- Stronger in force and damage than her other guns
- Can be dual-wielded
- Can be aimed more freely due to being a handgun
Weaknesses:- Has quite the recoil which prevents Rachael from firing quickly
- The active is surprisingly close range
- Cooldown on said active
- Passive is limited to the gun only, not Rachael
Name: Time Stop ~ Nonliving Field
Rank: C
Type: ???
Description: Rachael can completely stop all nonliving objects from moving within a 10 meter field around her. This field stays active for about 2 posts, or until Rachael disables it. Any object that enters the field will be frozen in time and will resume its path once it's disabled or the duration ends. Anything that enters the field will lose its color and become monochrome (look like it's in a black and white movie) to signify it has been frozen in time.
Strengths:- Can freeze multiple objects in time
- Moves with her if she's walking
- Can be disabled at any time
Weaknesses:- Limited range
- Does not affect living creatures
- Limited duration
- 4 post cooldown
Name: Rage
Rank: C
Type: Offensive, Buff
Description: Rachael gains 7% extra strength/speed/endurance during the initial usage post, plus another 7% every other post. This lasts for 3 posts, letting Rachael end with a 21% buff to her physical abilities. At the end of the last post, Rachael releases a 10 meter wide burst of energy that knocks back all things of equal rank to Rachael and does 1 C-Rank damage.
Strengths:- The World's strength stacks with this
- Allows Rachael to deal with increasing threats
- Can turn around a situation with this
Weaknesses:- Is draining on Rachael
- Isn't too great initially
- Buffs are expended for the burst of energy
- 4 post cooldown
- Slows all time in a certain radius
*All time based spells only affect things of equal rank to them or lower, excluding nonmagical items.
Last edited by Le Doge on 18th August 2015, 8:39 pm; edited 9 times in total