Magic Name: Circus Circus
Magic Type: Solitary Requip
Description: Jester can summon stored items and use his own magical energy to manipulate them into attacking an opponent. Due to the nature of his magic all his weapons have a circus based affiliation.
Unique Abilities:
- Ability: Performers Agility: 55% increase in Spell Speed. [60% At S]
- Ability: Sinister Prowess: 55% increase in Spell Damage. [60% At S]
- Ability: Survivor's Edge: 60% Increase in Melee Damage [LOCKED UNTIL S RANK]
X Rank Ascendant Ability:: Gold Rush
Spells:
- Signature Spells:
Name: Ringmaster Suit
Rank: User Ranked [Capped at S]
Type: Refined Requip, ST
Requip/Summon Melee Damage: User Ranked Melee [Capped at S]
Requip/Summon HP: User Ranked Requip HP [Capped at S]
Range: Self.
Speed: Appears Instantly.
Duration: User Ranked [Capped at S]
Downside: N/A
Description: Jester is able to summons the suit on a ringmaster, red jacket and red cane. Along with a red top hat, and a smiling white mask, all these materials are made out of impact resistance fabrics. They are also infused with the soul of dead ringmasters across the ages meaning they provide their own magical amplification.
Abilities:- Ability 1: Infused with the power all of deceased Ringmasters through time, when worn Jester is giving a 65% buff to Spell Damage, this ability has a duration of 7 posts. At S rank the buff increases to 70% and the duration increases to 10.
- Ability 2: The material the suit is made of is magic resistant meaning that is has a durability of 50% against spell damage. [Capped at this amount]
Name: Cards Against Humanity
Rank: User Ranked [Capped at S]
Type: Multiple Target, Single Target
Damage: User Ranked [Capped at S]
Requip/Summon Melee Damage: User Ranked [Capped at S]
Requip/Summon HP: User Ranked [Capped at S]
Range: MT/ST User Ranked [Capped at S]
Speed: MT/ST User Ranked [Capped at S]
Duration: MT/ST User Ranked [Capped at S]
Downside: N/A
Description: Jester's ultimate spell, He can summon a full pack of cards, just like a normal playing deck. However, these cards are made of steel, and have super sharp edges to slice with. He can manipulate them to fly through the air at his will, and use them to cut up his enemies. Jester can use his Cards against humanity to divine a vague version of Tarot that only he understands. [Requires OOC permission, Cannot be used to predict a battle]
Abilities: The abilities this Requip/Summon spell has.- Ability 1: Cards deals ST Spell Damage if directed at Single Target, with user ranked range/speed of that type. If directed at MT then it deals User Ranked MT spell damage at User Ranked MT Speed/Range.
Passives
Creepy white mask: When worn user recieves passive spell damage buff, 55% at A Rank, 60% at S.
Lavish Tophat: When worn user recieves passive speed buff, 55% at A Rank, 60% at S. [Locked until H Rank]- Ability 1: Infused with the power all of deceased Ringmasters through time, when worn Jester is giving a 65% buff to Spell Damage, this ability has a duration of 7 posts. At S rank the buff increases to 70% and the duration increases to 10.
- B Rank:
Name: Human Cannonball ; BangBang
Rank: B+
Type: Single Target, ReQuip Weapon
Requip/Summon Melee Damage: 32HP
Requip/Summon HP: 225HP
Range: 300M
Speed: 300MPS
Duration: 8
Downside: N/A
Description:
A giant canon appears behind Jester, following which Jester's body will contort and be sucked inside the cannon in an almost unnatural way. Then the cannon will fire Jester in a single direction, allowing him to smash into his targets.- BangBang:
Abilities:- Ability 1: When activated, Jester speed will be increase by 90% for the duration of the of 8 posts, regardless of whether he is in the cannon or not.
- Ability 2: The Cannon radiates a creepy aura, any enemies standing within 150M [AOE] of the cannon will have their speed debuffed by 90% for the duration of the Requips presence [Capped at -50% base stat]. This ability activates at 75 mps.
Name: Funny Blades
Rank: B+
Type: Single Target, Multi Target, Weapon ReQuip
Requip/Summon Melee Damage: 32HP
Requip/Summon HP: 225HP
Range: 300M [If Attack is used on ST] , 225M [If Attack is used on MT's]
Speed: 300MPS [If Attack is used on ST] , 165MPS [If Attack is used on MT's]
Duration: 8
Downside: N/A
Description:
Jester can summon an unlimited amount of funky coloured knives to throw at his targets, if he throws a single knife at a target it will move at B+ ST Range & Speed, however if he summons multi-knives to throw multiple targets they will move at B+ MT Range & Speed. Can also be used for hand-to-hand combat.- Funny Blades:
Abilities:- Ability 1: Cursed edge: The edge of the blades are laced with Jester's magic energy, meaning that if a target is cut with this blades, it will deal ST/ MT Spell Damage depending on how many it targets. This follows the same duration as the requip itself.
- Ability 2: When summoned Jester receives a Spell Damage increase of 90% for the duration of this Requips presence.
- A Rank:
Name: Vehicular Multiplication; BeepBeep
Rank: A
Type: ST/MT, Offensive Requip
Requip/Summon Melee Damage: 30HP
Requip/Summon HP:200 HP
Range: 300M [ST] / 225M [MT]
Speed: 300MPS [ST] / 165MPS[MT]
Duration:7
Downside: N/A
Description: A small clown car will drive in out of nowhere, playing lovely music . It will stop in front of Jester and out of it will climb multiple clones of the clown. Identical to the clown mage and impossible to tell the difference between. As long as the car remains present it can continue to produce an unlimited number of clones.- BeepBeep:
Abilities:- Ability 1: Clones can fire off bursts of pure energy which will deal either ST damage, at ST range/speed, or MT damage at MT range/speed. Duration follows the same rule as Requip.
- Ability 2: Radio Nourishment : If the radio plays music, Jester is healed for one full A rank ST spell. This occurs once per turn for the requips duration.
Name: A glorious audience
Rank: A
Type: AOE, Debuff, Weapon Requip
Damage: N/A
Requip/Summon HP:200HP
Requip/Summon Melee Damage: 30HP
Range: 150M
Speed: 75MPS
Duration: 7
Downside: N/A
Description: Jester snaps his fingers and faceless ghosts will appear all around him, each of them wearing white gloves [Gloves are the actual requip]. From them the area will be surrounded with cheering and applause. If attacked this gloves will attempt to box the anything, with the skills of a champion boxer their punches deal A rank requip melee damage.
Abilities:- Ability 1: Encore; Once activated anyone in the area is drained of 5% Mana which is then transferred and absorbed Jester. This lasts for the duration of the requip.
- Ability 2: Star of the show; Once activated anyone in the area is drained of 5% Health which is then transferred and absorbed by Jester. This lasts for the duration of the requip.
Name: One Wheeled Wonder
Rank: A
Type: ST, Requip Armour
Requip/Summon HP:240HP
Requip/Summon Melee Damage Reduction: 15HP
Range: 300Metres
Speed: 300MPS
Duration: 7
Downside: N/A
Description: Jester summons a magical unicycle that he can ride around on expertly. When sat on this, the Unicycle coats Jester in a protective aura, that reduces melee attacks be 15HP.
Abilities:- Ability 1: When sat on the Requip Jester will receive an active speed increase of 65%. This matches the duration of the Requip.
- Ability 2: When sat on the Requip Jester will receive an active spell damage increase of 65%. This matches the duration of the Requip.
Name: Tent of Terrors
Rank: A
Type: AOE, DoT, Weapon Requip
Requip/Summon Melee Damage: 30HP
Requip/Summon HP: 200HP
Range: 150M
Speed: 75 MPS
Duration: 7
Downside: N/A
Description:- Tent of Terror:
Jester can summon a giant tent around himself, this horrifying tent will trap anything inside for AoE range and appears at AoE speed. Jester can move in and out of the tent at will.
- Ability 1: Anyone trapped inside the tent will be hit with an aura of evil energy, this deal 50% AOE damage one per post until 2.5x AoE Spell damage is dealt. This will continue regardless of whether the target has broken out of the tent. The target also receives a spell damage resistance debuff of 65% for the duration equivalent to the ability.
- Ability 2: Anyone trapped inside the tent will be hit with an aura of evil energy, the will debuff the spell damage of those trapped by 65% and will also drain their HP for 5% once per post, this last a duration of 7 posts, regardless of whether the tent is destroyed or not.
Name: Harlequin Hell
Rank: A
Type: ST/ MT, Weapon Requip
Requip/Summon Melee Damage: 30HP
Requip/Summon HP: 200HP
Range: 300M [ST] / 225M [MT]
Speed: 300MPS [ST] / 165MPS[MT]
Duration: 7
Downside: N/A
Description:- Run for your lives~:
Jester can summon these mechanical Harlequins to fight alongside him, they did not speak, nor do they display emotions. Their movements are fluid and they move at spell speed based on what they are attacking.
- Ability 1: These Harlequins can summon Machetes to fight with, these are coated in Jester's malevolent energy, dealing MT Damage, at MT Speed / Range.
- Ability 2: These Harlequins can teleport from one area to another at burst range. If within burst range, Jester can trade places with a Harlequin once per post.
Name: Clown Horns Parades
Rank: A
Type: Burst, Weapon ReQuip
Requip/Summon Melee Damage:30HP
Requip/Summon HP:200HP
Range: 225M
Speed: 165MPS
Duration: 7
Downside: N/A
Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.
Abilities:- Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause Burst A Rank damage, at burst speed/range. If hit, the target will be drained of 5% Hp. The Duration of the ability is 7, however the burst damage can only be dealt once per post.
- Ability 2: Blue Horns, if you get hit or step on these coloured horns they will release a wave of sound magic that will cause Burst A Rank damage, at burst speed/range. Duration 1 post. It will also paralyze the opponents for one post.
Name: Puppet Master
Rank: A+
Type: ST / MT, Weapon ReQuip
Requip/Summon Melee Damage: 45HP
Requip/Summon HP:300HP
Range: 450 M [ST] , 338M [MT]
Speed: 450MPS [ST], 250 MPS [MT]
Duration:9
Downside: N/A
Description: Jester can produce a set up puppets, he refers to as Jack and Jill. Jack being a boy puppet and Jill being the girl. The puppets are made of wood, wore dirty ragged clothes and have painted on faces that are eerily happy. Jester can uses these to attack either one or two opponents at a time. Controlling them by flexing his fingers as a puppeteer would, however as the connection is magical, the string cannot be broken. Jill carries a carving knife and Jack characters a butchers knife. These creatures have the ability to talk, their words manipulated by Jesters thoughts, sounding like robotic children, they can quite creepy.
Abilities:- Ability 1: If a puppet is destroyed, it will explore dealing A rank burst damage, for burst speed/range. If both explode, they will deal 0.5x Burst damage each. If within the duration of the spell, the puppets will re-manifest in the next post.
- Ability 2: When the requip is activated, both Jester and the puppets receive 65% increase to melee damage for a duration of 9 posts.
Name: Haladie of Hatred [Locked until S]
Rank: A+
Type: ST / MT, Weapon ReQuip
Requip/Summon Melee Damage: 45HP
Requip/Summon HP:300HP
Range: 450 M [ST] , 338M [MT]
Speed: 450MPS [ST], 250 MPS [MT]
Duration:9
Downside: N/A
Description:- Hate, hate, hate:
Abilities:- Ability 1: Coated in malevolent energy, if thrown the Haladie will fly at an ST for ST Range/Speed dealing ST damage. If thrown at armours or shields it will pierce through, but deal 50% less ST damage. It can also be used in hand-to-hand combat, where it will deal MT damage for MT range and speed. The duration of this ability is equivalent to the requip.
- Ability 2: If an attack is thrown at Jester, he could summon the Haladie, and twirl it 360 degrees. He will pay the equivalent mana cost of the spell thrown and dispel it before it lands on him.
Passives
Costume effect 1: As long as Jester looks like a performer he recieves a 30% buff to his overall HP. [ Locked until S Rank]
Costume effect 2: As long as Jester looks like a performer he recieves a 55% Buff to Melee damage
Costume effect 3: As long as Jester looks like a performer he recieves a 55% Buff to Spell Damage.
- S Rank, Wips, please ignore:
Name: Clown Horns Parades
Rank: S
Type: MT, Weapon ReQuip
Requip/Summon Melee Damage:41HP
Requip/Summon HP:250HP
Range: 300M
Speed: 225MPS
Duration: 10
Downside: N/A
Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.
Abilities:
[/strike]- Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause Burst S Rank damage, at burst speed/range. If hit, the target will be drained of 5% Hp. The Duration of the ability is 10, however the burst damage can only be dealt once per post.
- Ability 2: Blue Horns, if you get hit or step on these coloured horns they will release a wave of sound magic that will cause Burst S Rank damage, at burst speed/range. Duration 1 post. It will also paralyze the opponents for one post.
Name: Rings of fire
Rank: S
Type: ST/MT, Weapon Requip
Requip/Summon Melee Damage: 41HP
Requip/Summon HP:250HP
Range: 400 M [ST] , 300M [MT]
Speed: 400 MPS [ST] , 225MPS [MT]
Duration:10
Downside: N/A
Description: Jester summons a set of three rings, these are coated in a oily substance, that when thrown will immediately set alight. These rings soar through the air, and upon immediate can cause burn damage. Once thrown there is a lighting mechanism in the rings that's set them on fire meaning that they can do burn damage to their targets
Abilities:- Ability 1: Cursed Fire; The fire around the rings turn blue, they deal S rank MT spell damage, and follow S rank MT range/speed. Last's 10 posts.
- Ability 2: If hit, the cursed fire will urn away at their MP, draining them for 5%MP, one per post, for a total duration of 10 posts or until the requip duration runs out.
Name: Juggles
Rank: S
Type: ST/MT , Weapon Requip
Requip/Summon Melee Damage: 41HP
Requip/Summon HP: 250HP
Range: 400 M [ST] , 300M [MT]
Speed: 400 MPS [ST] , 225MPS [MT]
Duration:10
Downside: N/A
Description: Jester is able to summon a set of Juggling pins from his store, a range of three to five in total. This pins can be manipulated to attack an enemies, using brute force to deliver an impact blow to each target.
Abilities:- Ability 1: Good show ol' chap; For Jester's wonderful performance juggling, if an enemy is touched by one of the Juggler's pin, they receive a 50% increase to mana cost for the remainder of the duration of the spell.
- Ability 2: Explode, this pins can explode on Jesters command, causing burn and splinter damage to any victim it hit. Dealing S Rank Burst Damage, at S Rank Burst Range and Speed, this has a duration of 1 post.
Name: Rabid Rabbits
Rank: S
Type: ST/MT, Weapon Requip
Requip/Summon Melee Damage: 41HP
Requip/Summon HP:250HP
Range: 400 M [ST] , 300M [MT]
Speed: 400 MPS [ST] , 225MPS [MT]
Duration:10
Downside: N/A
Description: Once Jester has summoned his Ringmaster attire, he is able to use this summon; If he takes his hat off and calls the phrase "Alice is coming." Sudden several highly aggressive bunnies will jump out of the hat, unlike the cute fluffy bunnies you normally see. These animals don't have any fur, are rippled with unnatural muscles and look at you with hungry bloodshot eyes. These rabbits only seek to kill, biting and clawing at anyone they see aside from Jester. These rabbits are riddled with disease, and therefore will infect any victims they manage to bite.
Abilities:- Ability 1:
- Ability 2: Cannibalism, if a rabbit is killed, the other rabbits can eat it's corpse. Doing so gives the bunnies the ability to mutate and grow fleshy wings. Giving them the ability to attack from above plus a 15% buff in strength.
Name: Trap Gun
Rank: D+
Type: Single Target Offensive
Damage: 60HP
Requip/Summon Melee Damage:
Requip/Summon HP: 75HP
Range:90 Meters
Speed: 90 Meters Per Second
Duration: 5
Downside: N/A
Description: Jester summons a little toy gun, aiming it at the enemy, when shot a little flag stick out with either a smiley face or a sad face drawn on it.
Abilities: The abilities this Requip/Summon spell has.- Ability 1: Smile Shot, will shoot bullets of burning acid towards it's target dealing 90HP of damage and will also burn away at any clothes and flesh it touches.
- Ability 2: Frown Shot, will appear to do nothing for a moment, however whoever the gun is aimed at will sudden suffer from agonizing mental strain as all their world appears to turn black and their hearing deafened. This last for one post and has a two post cooldown.
Name: Corpses Party: Clown Edition
Rank: S
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Abilities:- Ability 1:
- Ability 2:
Name: Confetti Canon
Rank: S
Type: AOE/Burst, Weapon Requip
Requip/Summon Melee Damage: 41HP
Requip/Summon HP: 250HP
Range:
Speed:
Duration: 10
Downside: N/A
Description:
Abilities:- Ability 1:
- Ability 2:
Name: I See, I Saw
Rank: S+
Type: ST/ MT , Weapon Requip
Requip/Summon Melee Damage:
Requip/Summon HP:
Range: 600 M [ST] , 450M [MT]
Speed: 600 MPS [ST] , 340MPS [MT]
Duration: 12
Downside: N/A
Description:- iSeeiSaw:
- Ability 1:
- Ability 2:
- Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause Burst S Rank damage, at burst speed/range. If hit, the target will be drained of 5% Hp. The Duration of the ability is 10, however the burst damage can only be dealt once per post.
- H Rank, WIPS:
Name: Mallet of Mayhem
Rank: H
Type: -
Requip/Summon Melee Damage: -
Requip/Summon HP: -
Range: -
Speed: -
Duration: -
Downside: -
Description:- Mallet of Mayhem:
- Ability 1:
- Ability 2:
Name: Carnival of Chaos
Rank: H+
Type: -
Requip/Summon Melee Damage:-
Requip/Summon HP:-
Range: -
Speed: -
Duration: -
Downside: N/A
Description:- Carnival of Chaos:
- Ability 1:
- Ability 2:
Last edited by Jester on 14th August 2020, 9:33 am; edited 51 times in total