"I'll have to try harder ? Tssehehe ... TSSSAHAHAHA" Mars cackled loudly when he took off the Dragon King's hand on one large swing of his negative scythe only to see it regrow right after. He grinned. The Lord of War figured that it wouldn't be easy to fight this foe at all, no, in fact the other seemed to possess a similarly strong healing factor to his own, leaving the Second Seal wondering just who exactly this opponent was. He resisted the holy light of his creator, he was strong, he was fast. Perhaps the other was a similarly created being ? Perhaps he had achieved this strength of his own merit. Either way, it was not Mars' place to judge or think about it. He had been created to wage war, and wage war he would. Dashing back with his regular inhuman speed Mars quickly avoided the sudden blade like burst that emitted from his opponents body and spread quickly, propelled backwards by the force of the wind he commanded before coming to a halt a good 200 meters away from the clearing and in the woods around the area. His glowing red eyes still firmly locked on Sol, who he could see clear as day despite the distance, Mars grinned anew. The poison that soared through his veins burned, but the sensation subsided immediately when he had increased the distance between himself and the Dragon Kind. Not only that, the mist that the other released suddenly also did not quite reach him, though lingering in the area. He most certainly had no interest in stepping into that again. Sheathing his rapier Mars laughed out loud.
If this was all the other had to offer he would have an easy time, the dark strings of his wings forming on his back, the pitch black wings spreading before lifting him up in the air, the scythe still firmly grasped in his hands. Since his opponent seemed well prepared against light, Mars figured it was time for something else. Pointing one arm at Sol, the toothy grin had returned to the Vice President's face, his open palm facing the Dragon King as the runes on his body and his eyes flared up anew, this time shining in a bright red, the deep and distorted voice of Mars speaking from the VP's mouth, "Resilio Elementis" before releasing the beam of pure heat. Less than a second later it impacted where Sol had stood, the energy delivered by the spell exploding into a huge ball of flame and fire, a scorching inferno that would obliterate everything within 30 meters of the point of impact. To top it off, before the flames had even died down Mars unleashed another spell while hovering in the skies above, concentrations of black energy appearing behind him, around 20 eye like orbs floating around, each glowing with eerie energy before releasing a cascade of dark, negative beams at the Dragon King, each exploding into a burst of negative energy on impact that would spread a good 3 meters in all directions and corrode everything within their reach, destroying organic and inorganic matter alike.
With that, however, the Lord of War noticed something else at the edge of his vision. Yona ! The girl had come back, seemingly in an even worse shape than before. "Shit", Mars couldn't help but think, fearing for the girl's life. Johann's influence on him was strong, just as much as Mars' was on the VP, even in this form, and thus he couldn't help but feel compelled to step in. In a sudden burst of unlimited speed Mars ripped through space itself, instantly appearing beside the girl and kneeling down, touching her in an explosion of elements, hopefully healing her and neutralizing some of the poison that plagued her. Mars kept his eyes focussed on Sol, but stretched out his free hand towards Yona, the orbs of negative energy still hovering behind him "Have you found "it" ? Quick, girl, hand it over. We have to stop him. NOW !", his voice cold, emotionless, his scythe firmly grasped by the other hand. He was ready to protect the girl with everything he had, his own body if necessary, and calm down his adversary, or else this would just turn into a long, drawn out massacre for Tolgalen with no end in sight.
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If this was all the other had to offer he would have an easy time, the dark strings of his wings forming on his back, the pitch black wings spreading before lifting him up in the air, the scythe still firmly grasped in his hands. Since his opponent seemed well prepared against light, Mars figured it was time for something else. Pointing one arm at Sol, the toothy grin had returned to the Vice President's face, his open palm facing the Dragon King as the runes on his body and his eyes flared up anew, this time shining in a bright red, the deep and distorted voice of Mars speaking from the VP's mouth, "Resilio Elementis" before releasing the beam of pure heat. Less than a second later it impacted where Sol had stood, the energy delivered by the spell exploding into a huge ball of flame and fire, a scorching inferno that would obliterate everything within 30 meters of the point of impact. To top it off, before the flames had even died down Mars unleashed another spell while hovering in the skies above, concentrations of black energy appearing behind him, around 20 eye like orbs floating around, each glowing with eerie energy before releasing a cascade of dark, negative beams at the Dragon King, each exploding into a burst of negative energy on impact that would spread a good 3 meters in all directions and corrode everything within their reach, destroying organic and inorganic matter alike.
With that, however, the Lord of War noticed something else at the edge of his vision. Yona ! The girl had come back, seemingly in an even worse shape than before. "Shit", Mars couldn't help but think, fearing for the girl's life. Johann's influence on him was strong, just as much as Mars' was on the VP, even in this form, and thus he couldn't help but feel compelled to step in. In a sudden burst of unlimited speed Mars ripped through space itself, instantly appearing beside the girl and kneeling down, touching her in an explosion of elements, hopefully healing her and neutralizing some of the poison that plagued her. Mars kept his eyes focussed on Sol, but stretched out his free hand towards Yona, the orbs of negative energy still hovering behind him "Have you found "it" ? Quick, girl, hand it over. We have to stop him. NOW !", his voice cold, emotionless, his scythe firmly grasped by the other hand. He was ready to protect the girl with everything he had, his own body if necessary, and calm down his adversary, or else this would just turn into a long, drawn out massacre for Tolgalen with no end in sight.
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- Spells and Abilities used:
- Spells:
- Pluviam Restitutio:
Name: Pluviam Restitutio (Restoration Rain)
Rank: A (50 MP)
Type: Healing, Burst, Buff
Healing: 100
Range: 75 m
Speed: 75 m/s
Duration: Instant
Cooldown: 6
Description:
With a sweeping motion the user activates one of their water based runes, causing sparkling drops of rain to fall from the sky instantly within a 75m radius. These magical drops of water are infused with the caster's magic and heal allies in the spell's burst range for A-rank HP. Additionally, those healed by the spell have negative status effects removed from them (e.g. Blindness, Nausea etc.) and all debuff or poison effects on them have their duration cut in half (e.g. a debuff lasting for 4 rounds now only lasts 2).
Strengths:
- Heals allies within the casters proximity
- Neutralizes negative status effects or cuts their duration in half
Weaknesses:
- Can be eaten by relevant slayers (Water)
- Only works within the caster's proximity
- Sanitatem Daemonum:
Name: Sanitatem Daemonum (Demonic Healing)
Rank: D
Type: Healing
Healing: 40
Range: Self / Melee
Speed: Self / Melee
Duration: 1
Cooldown: -
Description:
Using the effect of darkness magic, the user activates a rune on their body or inscribes it onto the body of an ally in melee range, healing any sort of damage they might have sustained, no matter the source, healing themselves or the ally for 40HP.
Strengths:
- User can heal themselves or another person
Weaknesses:
- The user has to physically touch that person / be in melee range to use this spell
- Tutela Lumen:
Name: Tutela Lumen (Light's Protection)
Rank: B
Type: Healing
Healing: 80
Range: Self / Melee
Speed: Self / Melee
Duration: 1
Cooldown: -
Description:
Activating a beneficial light rune on their body or placing the same rune of a single ally in melee range the user heals any sort of damage they might have sustained, no matter the source, on themselves or the ally for 80HP.
Strengths:
- User can heal themselves or another person
Weaknesses:
- The user has to physically touch that person / be in melee range to use this spell
- Sonus Flucta:
Name: Sonus Flucta (Soundwave)
Rank: S
Type: Mobility
Damage: -
Range: 400 m
Speed: 400 m/s
Duration: -
Cooldown: -
Description:
The user activates a wind rune on themselves, accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, propelling the caster in a certain direction, enhancing their base speed to extremely high velocities for the blink of an eye. This follows rank single target speed and range.
Strengths:
- Can be used to quickly evade an attack / move fast
Weaknesses:
- Spell is not a teleportation and thus cannot be used to traverse obstacles
- Resilio Elementis:
Name: Resilio Elementis (Elemental Cannon)
Rank: A+ (75 MP)
Type: Single Target, Debuff
Damage: 150
Range: 450 m
Speed: 450 m/s
Duration: 5
Cooldown: 6
Description:
Pointing their open palm at an enemy within the spell's range, elemental runes (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) light up on the caster's hand, sending a beam of elemental energy flying towards them. Upon impact, this beam explodes into a burt of the chosen element, covering an area of 30m around the point of impact in the elemental effect, dealing A+ rank damage to anyone within. Additionally those affected by the elemental onslaught will experience heavy trauma and/ or bleeding, reducing their movement speed by 97.5% for their next 5 rounds.
Strengths:
- Can slow enemy movements
Weaknesses:
- Explosion can affect both friend and foe
- Corona Vitae:
- Name: Corona Vitae (Crown of Life)
Rank: Ranks with the User (S)
Type: Single Target, Healing
Healing: 120
Range: Self / Melee
Speed: Self / Melee
Duration: 1
Cooldown: -
Description:
A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).
Strengths:
- Heals the bearer of the crown
Weaknesses:
- Can only affect a single person at a time
- Imperium Elementis:
Name: Imperium Elementis (Elemental Supremacy)
Rank: S+ (90 MP)
Type: Burst, Buff, Support
Damage: -
Range: 150 m
Speed: 150 m/s
Duration: 12
Cooldown: 13
Description:
Runes flaring up in all colours of their elements all over the user's torso they send out a burst of their own magical energy, covering the area in the spell's range in the effect of this magic. This, however, is no harmful effect, the user instead infusing all allies in this range with his own magic, a bracelet of runes appearing around their right wrist, glowing in 10 different colours. Those affected can infuse their magic with the elements of the caster at and switch between them at will (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison), enhancing their magical damage by 105% for the duration of the spell. Additionally, the magic of those affected cannot be eaten by relevant slayers for the duration of the spell due to the mixing and impurity of elements, slayers instead starting to feel sick if they consume a spell under this effect, instead losing HP equal to the original MP cost of the spell they're consuming.
Strengths:
- Enhances allies' magic damage
- Makes spells unable to be consumed by slayers
Weaknesses:
- Has a limited range
- Has a limited set duration
- Apostasia:
- Name: Apostasia (Apostasy)
Rank: S (60 MP)
Type: Multi Target, Melee
Damage: 90 per strike + 560% = 594 per strike
Range: Melee
Speed: 225 m/s
Duration: 10
Cooldown: 11
Description:
Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.
Strengths:
- Can cut and damage anything with nothing more than touch
Weaknesses:
- Has a very limited reach
- Oculi Obscuras:
Name: Oculi Obscuras (Eyes of Darkness)
Rank: A (50 MP)
Type: Multi Target
Damage: 75
Range: 225 m
Speed: 165 m/s
Duration: 7
Cooldown: 8
Description:
Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode focefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A-rank damage to all caught within.
Strengths:
- Can target a single or multiple opponents
Weaknesses:
- The spell itself has a limited range
- Abilities:
- Suscitatio - Master of Runes (Active){C}: The wielder of this magic temporarily combines the power of their blood with the power of their magic to reach their ultimate potential, once per thread infusing their spells with any of the elements they command (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) through their runes for the duration of 8 posts, mixing the elements and giving the spells used the secondary elements properties along with its primary ones. This increases magical strength by 50% increasing by an additional 5% per rank above D and makes slayers unable to consume the magic due to the mixing of elements. Should they consume it regardless they will start to feel sick, losing HP equal to the original MP cost of the spell they're consuming.
Name:
Iridescent Light
Rank:
User rank (up to S)
Duration: 10 post
Cooldown: 12 posts
Description:
The blade of the rapier is lined with glowing, hallowed runes, coating the blade in an aura of holy light. DUe to this holy aura, each melee hit or strike will deal S rank spell damage along with the melee damage of its wielder.
Damage:
96 + (120 + 560%) = 888 per strike