- Spoiler:
Job Title: Monster Hunt: Doppelganger Cult (One Time Only.)
Rank: B-Rank
Player Requirements: 2 C-Rank Mage(s) / 1 B-Rank Mage
Job Requirements: 5000 Word Count minimum, 12 Rolls Minimum, Must beat all 3 Bosses.
Job Location: Oak Inn
Job Description:
On the *Insert Guild here * board, you find a quest detailing a cult of many doppelgangers, wanted for the murders of dozens of people. They list that you must clear out the entire building where they are located, the Oak Inn, or rather, the basement complex. Their leaders are unnamed, and unable to be drawn with clarity, but they are believed to take the form of a couple lordlings in the area. The lordlings are named Isabella Umbre, Franklin, son of Thrais, and a pre-teen girl by the name of Deseray, who had the power of Foresight.
Inside the complex is a vast array of corridors, and doors, meant to lead those who enter astray, except those who know which way to go...
ENEMIES:
-Weak: Doppelganger Underlings (x8): These doppelgangers, though they do look frail, are not to be trifled with. Each underling has a poisoned Dagger, capable of dealing 3 C-Rank Damage, and dealing 1 C-Rank Damage over 3 posts. They also can take the shape of you (and your party), disorienting you as to who and what you are fighting. They take 1 B-Rank Damage to kill each.
-Normal: Doppelganger Followers(x10): Human followers who worship these Doppelgangers like gods, they are fully plate armored, sword and shield wielding knights. They deal 1.5 B-Rank Damage, and they take 10 C-rank damage to their shields, and 3 C-Rank damage to their plate armor. Other then that, they aren't special.
-Strong: Cult Priests/ Practioners (x12): These zealots are the leaders before the actual leaders, the Doppelganger leaders, and follow the words of their “gods” like Holy Writ. They wield a plethora of weapons, from sais, to axes, even to spears. Each priest only takes 5 C-Rank Damage, but will Will themselves back to life, taking another 5 C-Rank damage.
-Boss 1: “Isabella Umbre”- This face of a Doppelganger, (You know this because you can see the body in a corner of the room.) “She” wears a set of chainmail underneath a set of Valkyrian plate armor. She wields a sword of light, a hilt of a sword without a crossguard, and a small switch on the side. “Isabella” deals 1 B-Rank Damage in Light damage, and .25 B-Rank. She takes 4 B-Rank damage to her plate armor, and her “sword” can deflect up to 5 C-Rank damage. She herself only takes 1 C-Rank damage to kill. “Isabella” also can move objects through telekinetic motions, and if hit by this, you will take 3 C-Rank Damage per hit.
-Boss 2: “Franklin, Son of Thrais” You'd think with a name like that, he'd be some sort of Dwarf, straight out of Tolkien. Guess what? You'd be right. He is around 4' 7'', and looks like he could bull through a building with him and his HUGE hammer. (Its name is being Fausstheus, or quite literally, Fist-Hammer.) He has a long beard, stretching down to his lower belly, tied in knots. He's mantled in stone armor, unable to be rent from common blades. The only way to harm this man is through several spots on his armor, or through magic that can move through or around the stone he wears. The real Franklin, is bound, tied to a pillar in the middle of the room, lashed, as though whipped. The doppelganger takes 5 B-Rank damage to kill, and his armor takes thrice that. (3x that) His hammer will deal 6 B-Rank Damage to anyone hit by it, and will deal 3 B-Rank damage to those within 15 ft. he also has an axe, unnamed here, that'll deal the same amount of damage to those hit by it.
-Boss 3: Deseray, Mistress of the Past, Present, and Future: This pre-teen looking girl, is fighting a mirror image of herself, when you walk into the room, dancing as though possessed by a demon. Each image will throw balls of mystical fire, one will swerve to hit you, the other will swerve to avoid you. Each of these mystical fires will deal 7 B-Rank damage to you on hit, and will hit you for 3 B-Rank Damage of Light damage over 2 posts. Finding the real one, however, will be difficult, since you must not kill the real one. Both the real one and the doppelganger take 3 B-Rank Damage to kill, and also have a 25% chance to dogde every attack you make. When killing one of them, either A.) If you kill the real one, you hurry and untie Franklin, and grab Isabella's body, and leave. Or B.) You'd have to kill the real one, and you wouldn't receive the armor.*
Reward: 5K jewel, Legendary Armor.*
The Armor goes to both parties.
Feitan sighed as he sat on a fence post outside of the Oak inn. His cloak reached down to his feet, and the collar was long enough to reach up to cover his mouth and most of his nose. The black folds had hidden pockets, and slits that would allow him to reach to his pants as well as the pockets of them. Right now his hands were tucked into his cloak’s pockets and he couldn’t look anymore bored with the world if he tried, despite looking upon the inn. He was here because there had been a job posting. It detailed a cult of doppelgangers that made their base in the inn he was in front of. This was a bit farfetched even for Feitan, but if the paycheck was good then he wouldn’t complain about the job. Besides aside from a few people that he was required to bring back alive he could kill everyone else. This appealed to him greatly simply because of how much violence it promised him. However, he couldn’t go in just yet, he was waiting for his partner who was supposed to have arrived by now.
There was no sign that anyone was coming so instead, he was just going to wait. He pulled his blade from the sheath on his back he began to drag a whetstone along the blade that had clearly seen better days. At least, that was the outward appearance, but Feitan knew much better that the looks of this little blade were just a feint for the true power it held within.
Still, Feitan wondered just what kind of person would come to join him, and wondered if they would be worth his time in working with. The job said that it would take at least a group of two if not more. Looking to the Inn he wondered just how many foes would actually be in that building, or the secret complex that was underneath it. Presently, he went back to sharpening his blade with a soft hum in his throat. The tune was something from his childhood, and it was more fit to be called a dirge than any other kind of song.
WCL: 367/5,000