Heya Markus, you know me and what I do, so let's skip the introduction and get right to the juicy bits. All my comments will be in this color
- Spoiler:
- MarkusEldridge wrote:
Secondary Magic:
Chaotic Darkness
Magic Type:
Slayer, Custom Lacrima
Description:
Markus unlike many mages was not born with his gifts, and was unable to use magic of any kind, even so much as activating a magical item. During his youth he had chance encounter with a Primordial entity which named itself Chaos. This entity agreed to gift Markus with its power, a chaotic version of Darkness Magic, which had direct connections to the void before time. However, the gifts came at some cost. Markus still came to learn it well, fully embracing the magic, both its benefits and drawbacks. as Markus passed his final test the primordial produced a lacrima of her very own power.
Like all Slayer Lacrima's, the crystal gives great power over the elements the primordial controlls. This translates into Markus having total control over Chaos, and Voidlike magic, as well a an affinity with the darkness those forces call home.
Due to the fact that Primordial beings are supposed to be impartial watchers of the world Markus' magic is directly affected by his emotions, and mood. The more he feels a particular way, or the less neutral his mood is the less his magic work properly, and the more chance of destruction or chaos.
Notes:
4x Spell slots from here; 1x Signature(Capped at A) from Lineage
Lineage:
Progeny of Chaos
Benefits:- +25% Strength, Speed, and HP
- Greatly enhanced Hearing, Sight, and Smell
- The Force Ability
- Ability to Consume Magic of the same element for MP
Slayer has access to, and can control the following elements : - Darkness
- Shadow
- Void
- Chaos
- Resistance to their Slayer element based off how powerful the opposing spell/ability being used on them is:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- Advantages: Deals double damage towards Primordials and Void dwelling beings, both those from the void itself and those touched by it.
- Second Generation, Primordial Chaos Force:
Description :
When Markus enters Force, dark energy streams of his body, his arms and face get covered in black tattoos. However, the Primordial Corruption of Chaos causes these black marks to seem 'darker' almost like voids in themselves. In addition to the normal shadows that stream off the body Markus had chaotic 'sparks' of energy which blow outwards randomly.
Like other Slayer when in force Markus' melee attacks now deal more damage. In addition to adding 5 to his base melee attacks, the shadows creep into the opponents bodies, and cause a 'dark burn' status effect. This effect deals 10% of damage dealt to HP to MP as well. (The only allowed way to damage MP directly is MP drains. Please change this accordingly)
Notes :- A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
- The spell power of each rank is increased to 150%.
- In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
- During force spells cost no MP to cast, though they still adhere to durations and cooldowns as normal.
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
- A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
Unique Abilities:- Primordial Chaos: Chaos the Primordial is a strange, and alien entity, even to her Progenies. The Lacrima she gifted Markus has done many things for his strenth and power. Markus, understanding the need for chaos, and the power of the unknown has also learned that this primordial entity has corrupted the darkness he now controls. Markus' magic is stronger than once would expect, and he gains a buff to Magic Damage equal to user rank. Also, because of the corrupt nature of the darkness he uses a slayer which eats his magic gains half Mana, and takes damage equal to the mana gained.
- Primordial Aura: Mortals should not touch a deity, as such most have a 'burning' aura which punishes those who do. Markus, gaining his powers from Chaos has the same aura. Should an opponent touch him, or come into physical contact with him Markus can choose immediately cause an explosion of chaotic magic, that moves at burst range and speed. This magic deals deal user rank spell damage to opponents within range hit by the attack as the chaotic dark energy he controls strikes back at them, and the user is burned 5% of their mana as the corrupt aura assaults them. This effect can only happen once per turn.
- True Primordial: Markus' power has grown so much so that the mage has gained total control over the forces of Chaos as a true progeny of the Primordial. As such the mage is in constant connection to the Void. This translates into him getting a constant influx of power from the other realm, giving him a bonus to Spell Damage equal to user rank, as well as a regeneration rate of 5% for both Mana and Health.
Signature Spells:- Lineage:
- Name: Avatar of Darkness
Rank: Ranks with User, Cap A
Category : Auxiliary
Type: AoE, Active : Darkness, Transformation, Lineage : Buff, Debuff, Drain, Counter Effect
Damage: N/A
Range: Spell Rank AoE
Speed: Spell Rank AoE
Duration: Spell Rank Max
Downside: This ability can negatively effect Allies, and needs other spells to function effectively, meaning it does nothing on its own to an opponent. As such, the Buff/Debuff percentage is 50% stronger(65% * 1.5 = 97.5 Max).
Description: The Progeny of Chaos gains the ability to enter the Avatar of Darkness state. If they do their body turns very pale, and shadows cling to them, streaming from their bodies. While using this ability Markus gets a curious nature to his being, less human and more otherworldly. His mind is expanded in strange ways, and he no longer responds to stimuli as one would expect. He has a strange prescience around him, and his spells effect differently.
While under this effect the darkness seeps into the users magic. When a mage takes damage, or is subjected to a negative effect, from Markus, and is within the AoE, this energy begins to drain the opponent of magical power. While this state is active Markus gets a buff to Magical Damage equal to 50%
For two turns after they are affected the enemy is assaulted by the chaotic forces which will drain a mages MP by 5%, and they will have a harder time connecting to their magic getting a debuff to spell cost equal to 45%. Finally, the corruption works to confuse the mind, making it harder for them to negate magic, making such efforts 50% less effective. If the opponent is already under the effect it does not apply again. (This is a counter effect directly affecting positive effects used by an opponent, and is, as such, not within the allowed parameters for what constitutes a legal counter-effect. Also, this would effectually disable all negations, which is too strong, in my opinion, as this was the reason negations were taken off the list of things that could be countered. Please rework this)
- Name: Avatar of Darkness
- Normal:
- Name: Grace of the Primordial
Rank: Ranks with User, Cap S
Category : Auxiliary
Type: Single Target, Self : Primordial, Chaos : Flight, Special
Damage: N/A
Range: Self/Touch
Speed: Self/Touch
Duration: N/A
Downside: This ability has no range and speed being limited to self or touch, and has less effects than a spell of its caliber.
Description: As a Primordial Being, or at least a mage with the power of one, Markus has the ability to call on the grace of said divine beings. When he uses this ability, Raven like black wings sprout from his back, giving him a flight speed equal to his own.
In addition while in this form he can touch another person, and transfer a single effect or, buff/debuff Markus currently has effecting him. If he transfers an effect, or debuff that was cast from an opponent then he must pay mana equal to twice cost of the effect. When transferring a buff/debuff he may decide to transfer all or part for example, if Markus' speed is buffed by 50%, he can transfer to an ally up to that 50%, or lower say 25% leaving 25% for himself.
Markus looses the effect or % he transfers. When the effect/buff/debuff would be ended on him it is ended on the person effected, in addition to this, he can only transfer one negative effect or debuff per post. - Name: Aid of the Void
Rank: Ranks with User, Cap S
Category : Supportive
Type: Single Target, Touch : Healing, Darkness : Negation
Damage: N/A
Range: Touch
Speed: Touch
Duration: 1
Downside: 100% Decrease in Speed, and Range for 50% increase in Healing Effectiveness.
Description: The user calls upon their connection with the primordial chaos, and requests its aid in healing wounds. Suddenly, their hand starts to glow with a black 'light'. The person they touch is gifted with Aid of the Void, the person touched gains HP equal to 1.5x spell rank spell. The user can use them on themselves without touch, however they do still feel a cold effect and aura from connecting with the void. In addition to this, if they are effected by a negative effect or debuff they can pay mana equal to the rank of the effect(Capped at S), and negate the effect.
(OOC Permisison Required for the remaining plot)However, this effect does not come without a cost, the hand is as cold as the void itself. As such, wherever the user touches leaves a hand print bruise, which is edged with minor frostbite, for the next few days. In addition, if the user uses this spell on someone else, they can 'sense' this mark and know the general location. - Name: Primordials Blood
Rank: Ranks with User, Cap S
Category : Supportive
Type: Single Target, Self : Healing, Primordial, Chaos : Negation, Counter Effect
Damage: N/A
Range: Self
Speed: Self
Duration: N/A (Healing spells may not be a passive effect. Please give this spell a duration)
Downside: Can not help others, no range, no speed, for 50% increase in effectiveness.
Description: Markus with the true power of a divine being now gets their fortitude. His connection with the void allows him to regain HP once per turn equal to 1.5x rank of this spell, and removes negative status effects(blindness/paralysis/stun) of equal or lower rank, if Markus pays equal mana to the effect. In addition to that, Markus gains a Counter effect to all drains or burns that effect him, reducing their effectiveness by 50%. (Signature spells get one effect max. This spell contains two effects (Negation, Counter), so I must subsequently ask you to remove one of them)
- Name: Grace of the Primordial
B-Rank Spells: 5 Slots- Passive:
- Destructive Darkness: Markus has an affinity with dark and chaotic magic, which is generally very destructive forces. As such, Markus has a boost to spell damage equal to 50%
- Protective Shadows: The thing about Chaos, is that it is enigmatic. While having an afinity for destruction, with proper molding and control that same darkness can be used as a protective force. When using defensive spells Markus gets a boost to their Durability equal to 50%
- Chaotic Destruction: Chaotic powers are by nature destructive, and dangerous. As such Markus has a boost to spell damage equal to 50%
- Primordial Cleansing: When Markus is effected by debuffs, those debuffs are half as effective.
- Chaotic Shields : When Markus's shield spells are pierced the damage is half as powerful.
- Destructive Darkness: Markus has an affinity with dark and chaotic magic, which is generally very destructive forces. As such, Markus has a boost to spell damage equal to 50%
A-Rank Spells: 8 Slots- Normal Spells:
- Name: Primordial's Burning Shadows
Rank: A
Category: Auxiliary
Type: AoE : Darkness : Burns, Debuff, Immobilization,
Damage: N/A
Range: 100 Meters
Speed: 50 m/s
Duration: 6
Downside: N/A
Description: All enemies within range are burned by shadows and get a 5% health and mana burn once per turn, and while within range of this the ability opponents spells cost 50% more. In addition to that, once every other turn while under the effect of this spell enemies are immobilized by the flame-like shadows. (The max number of effects you can have in this spell is 3, and at current this spell contains 4 (HP drain, MP drain, Debuff, Immobilization). Subsequently, I must ask you to remove one of these effects) - Name: Chaotic Aura
Rank: A
Category: Auxilary (As this spell deals damage, please either change the category to "Offensive" or remove the damage portion of this spell)
Type: AoE : Chaos, Darkness : Debuff, Counter-Effect
Damage: A-Rank AoE Damage
Range: 225 Meters
Speed: 75 m/s
Duration: 7
Downside: Removal of two effects for +50% Range (Sacrificing two effects means you have only one effect left to utilize in the spell, yet the spell contains two effects (Debuff, Counter). Please clarify this)
Description: After pulling chaotic energy to their core, it is released in a chaotic aura. While within the range of this spell opponents have a debuff to the durability of their shields equal to 65%, in addition for the remaining duration the opponent finds it harder to use teleportation effects within range, and when they teleport the base distance is halved. (This, as before, is countering a positive effect used on opponents, while only negative effects affecting the user may be countered. Please change this accordingly) - Name: Flames of Chaos
Rank: A
Category: Offensive
Type: Burst : Void, Chaos : Special
Damage: A-Rank Spell Damage
Range: 75 Meters
Speed: 75 m/s
Duration: 7
Downside: N/A
Description: Opening a portal between this realm and the Chaotic Void Markus releases the flames of chaos. These flames coat the area around him in dark purple fire which can not be put out before duration end. These flames attack both physically and spiritually dealing 0.5 A rank damage to the opponents HP, and 0.1 A-Rank damage to the opponents MP (Only drains may be used to damage an opponents MP directly. Please change this accordingly) - Name: Scythes of the Void
Rank: A
Category: Offensive
Type: AoE : Void, Darkness : DoT
Damage: 50% A-Rank Damage
Range: 150 Meters
Speed: 75 m/s
Duration: 3
Downside: N/A
Description: Markus suddenly throws his hands into the air, calling darkness and shadows to him, forcing them to spin at a high speed resembling wind like blades of pure shadow. This attack swirls around Markus slicing through his enemies, each opponent takes 50% A-Rank damage. In addition to that when an opponent is damaged by one of these scythes they are cut deeply by the blade causing an internal bleed that damages them over the following three turns equal to 50% of the initial damage dealt(Total equals 2.5x A-Rank AoE). - Name: Aegis of the Primordial
Rank: A
Category: Defensive
Type: Burst : Chaos, Darkness
Damage: N/A
Range: 50 Meters
Speed: 100 m/s (The max speed for an A rank Burst spell is 75 m/s)
Duration: 1
Downside: Spawned in front of Markus within a small range, for 25% more durability, removal of effect for +25% (A 33% decrease in range does not warrant a 25% increase in durability. Please lower the range by at least 50%)
Description: Markus holds up his hand calling a large protective shield made of pure dark energy. This shield only protects from one direction, but it has a diameter of 50m, protecting from whatever hits in that direction. The protective durability is equal to 3x A-Spell rank + 50%. - Name: Chaotic Pulse - Vorait
Rank: A
Category: Offensive
Type: Burst : Darkness : DoT, Burn
Damage: 0.5 A-Rank
Range: 75 Meters
Speed: 75 m/s
Duration: 5
Downside: N/A
Description: Markus releases a pulse of chaotic energy, this pulse effects all opponents in range. Those hit take 0.5 Rank Damage, and are effected with chaotic energy. This energy then deals 0.5 Rank Damage per round, and the effected is suddenly drained by 5% MP each round, as the chaotic energy courses through their system. - Name: Chaotic Pulse - Wais Heal
Rank: A
Category: Supportive
Type: Burst : Darkness : HoT, Buff
Damage: 0.5 A-Rank Damage
Range: 75 Meters
Speed: 75 m/s
Duration: 5
Downside: N/A
Description: Markus releases a pulse of chaotic energy, this pulse however effects all allies in range, including the caster. Those hit heal 0.5 Spell Rank, and are effected with chaotic energy. This energy then heals 0.5 Spell Rank per round, and the effected suddenly gains a temporary 65% boost to their speed. - Name: Lashing Shadows
Rank: A
Category: Offensive
Type: Multi Target : Darkness, Void :
Damage: 75% A-Rank
Range: 225 Meters
Speed: 165 m/s
Duration: 7
Downside: Removal of effects for 50% more base damage.
Description: Markus creates 10 'rips' in Void around his body. Once per turn each of these holes release a concentrated stream of darkness at an opponent within range, these beams deal 112.5% A-Rank damage.
- Name: Primordial's Burning Shadows
S-Rank Spells: 6 Slots- Normal Spells:
- Name: Chaotic Reclamation
Rank: S
Category: Offensive
Type: Burst : Chaos : Special
Damage: 50% S-Rank
Range: 100 Meters
Speed: 100 m/s
Duration: 10
Downside: OOC Permission, Effects all including Markus, damages all including Markus
Description: Markus claims an area in the name of Chaos for the duration. As such, all creatures killed within range suddenly explode with chaotic magic as chaos claims their body and rips it into the void. These 'explosions' have a range and speed of 25 meters, and deal 25% Rank damage to all within range. If a character / character NPC is effected by this spell it MUST have OOC permission from the owner. - Name: Primordial's Grasp
Rank: S
Category: Auxiliary
Type: AoE : Primordial, Shadows: Immobilization, Debuff, Burn
Damage: N/A
Range: 300 Meters
Speed: 100 m/s
Duration: 10
Downside: Needs darkness to function, and one less effect for 25% more range
Description: All darkness within an area suddenly comes to life grasping at Markus' opponents. Once every other post if there is significant darkness within range of Markus all opponents are grasped and immobilized by these shadows unable to move for one post, every other post, and have their speed reduced by 70% for the duration. An addition effect to this is that the darkness gets corrupted with Markus' internal chaos, and all enemies get a 5% Mana burn once per turn. - Name: Friend of Darkness
Rank: S
Category: Auxiliary
Type: Burst : Darkness, Void : Buff, Negation,
Damage: N/A
Range: 100 Meters
Speed: 100 m/s
Duration: 10
Downside: N/A
Description: Markus suddenly causes a burst of chaotic energy which slightly change the foundation of the realm he is within. All allies included himself within range when he uses this spell are marked as 'Friends of Darkness', for 10 rounds after this effect activates all effected get a boost to spell range equal to 70%, and once per turn those effected can pay mana equal to a negative effect such as paralysis, blindness, deafness, paralysis or sensory modifications, and remove that effect, the effect must be equal to or lower than the rank of this spell. - Name: Enemies of Shadows
Rank: S
Category: Auxiliary
Type: Burst : Shadows, Void : Debuff, Burn
Damage: N/A
Range: 100 Meters
Speed: 100 m/s
Duration: 10
Downside: N/A
Description: Markus suddenly causes a burst of chaotic energy which slightly change the foundation of the realm he is within. All enemies within range are effected by these chaotic energies and marked as enemies for the rest of the duration. Those effected find that their spells are hampered and are 70% slower, an addition effect to this spell is that the enemy finds connecting with magic harder, and gets a 5% mana burn once per turn - Name: Chaotic Blade
Rank: S
Category: Offensive
Type: Multi Target / AoE : Chaos, Darkness : Multi-Type, DoT
Damage: 50% S-Rank
Range: 300 Meters
Speed: 225 M/S
Duration: 3
Downside: Attacks in a line, making it easy to dodge, if it has been seen already.
Description: Markus calls chaotic energy to his hands and holds up both arms, fingers extended like a 'paper' sign. At will he can swipe his hands through the air and cut the air itself sending multiple waves of chaotic energy forward. These waves are thin lines of chaotic energy slicing through the air moving at S-Rank Multi Target Range and Speed, however they spread outwards in a line extending to take up a circular angle of 20 degrees at maximum range. All Waves deal 50% S-Rank Damage to each opponent hit. In addition to that, theses waves of chaos internally damage those hit dealing additional damage over time equal to 25% S-Rank Damage each turn. - Name: Primordial Bubble
Rank: S
Category: Defensive
Type: Burst : Chaotic, Darkness : Concentration, Special
Damage: N/A
Range: Up to 100 Meters
Speed: 100 m/s
Duration: 10
Downside: Concentration spell, for more power
Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 S-Rank attacks, and has a range of up to 100 meters, centered on caster, the user must decide how large the bubble is while casting.
While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, or they can keep it going up to Duration. Each turn the duration is reset. The bonus to this concentration is that his shield is 50% more powerful than a shield of standard rank.
Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more S-Ranks worth of durability.
- Name: Chaotic Reclamation
H-Rank Spells: 1 Slot- Normal Spells:
- Name: Realm of the Primordial
Rank: H
Category: Offensive
Type: Burst / Multi Target : Chaos, Darkness : Multi-Type, Burn, Special
Damage: 75% H Rank
Range: 300 Meters
Speed: 150 M/S
Duration: 20
Downside: N/A
Description: Markus has learned how to alter the fabric of the realm he is within, and accociate that realm with the void. Everything around him grows darker and starts to shift subtlety as the void drips into reality. This causes the area to to become as black as night, this darkness is a natural effect to the magic, and is not magical in itself. This also causes those Markus does not deem as allies to have their Mana drain in return. Those within range loose 5% MP per turn, and the range does the following.
The Void itself it does not like trespassers, and the changes to reality hate being modified. As such, every time someone within the range who is not associated with Void or Chaos attempts to teleport, they find themselves being attacked by the void and are dealt Multi-Target H-Rank Damage.
- Name: Realm of the Primordial
Advanced Spells:- Spoiler:
- Name: Rising Darkness
Rank: B+
Category: Offensive
Type: Burst : Darkness : DoT, Debuff
Damage: 50% B(+) Rank + 50% B(+) Rank per turn
Range: 75
Speed: 75 m/s
Duration: 5
Downside: N/A
Description: Markus causes a sudden shift in the void within Earthland. This translates into a sudden drop in temperature as darkness clings to every opponent in range. They take 50% B+ Rank damage immediately, and are effected with the following. Each opponent effected takes 50% B+ Rank damage each round after by an internal corruption, and has their Spell Damage Resistance by 50% for 5 rounds. - Name: Primordial Protector
Rank: B+
Category: Auxiliary
Type: Single Target, Self : Primordial, Void : Buff
Damage: N/A
Range: Self
Speed: Self
Duration: 8
Downside: Removal of Range and Speed for 50% higher buff threshold
Description: Sometimes a primordial being has a need to protect one they care for. Or heal an ally who is injured. This ability increases the users Defensive Spells Durability by 90%, and their Healing Spells amount by 45% - Name: Aporias Power
Rank: A+
Category: Auxiliary
Type: Single Target, Self : Chaos, Darkness : Buff
Damage: N/A
Range: Self
Speed: Self
Duration: 9
Downside: Removal of Range and Speed for 50% higher buff threshold
Description: Aporia the Sixth Seal of the Apocalypse lives within Markus. Every once in a while she can device to provide additional power to the vessel. This power boosts Markus Spell Damage by 150% - Name: True Strength of a Primordial
Rank: A+
Category: Auxiliary
Type: Single Target, Self : Primordial, Void : Buff, Special
Damage: N/A
Range: Self
Speed: Self
Duration: 12
Downside: Removal of range and Speed for 50% higher buff threshold
Description: This activates the true power of a Primordial, and gifts a boost to Spell Speed, and Spell Range equal to 75% In addition, one per turn the user can decide to take A+ Spell damage(unmodified by buffs) and restore 50% of their mana equal to the damage taken. - Name: Into The Void : Total Blackout
Rank: S+
Category: Auxilary (This spell deals damage and should thus be classed as offensive. Please clarify this)
Type: AoE : Void, Darkness : DoT, Special, Drain
Damage: N/A
Range: 375 Meters (If the range is increased through the downside please not that in the downside of this spell)
Speed: 150 m/s
Duration: 11
Downside: This spell effects the very fabric of the realm, and as such can effect allies and even Markus himself.
Description: This ability rips into the fabric of reality. Whatever Realm Markus is in finds itself merging and being pulled into the Primordial Void, and the Realm of Chaos, all features change and warp as the sky vanishes, the landscape within range will be the same, but is now floating in the void, all is returned to normal when the Duration ends as if the landscape was never touched. The void itself however has strange effects on those not used to it, the following happens to all who are not used to the effects of the void. Meaning anyone not considered from or apart of the void get the following effects.
All mages within the range loose bonuses or negatives they get from the environment, such as Sunlight, Darkness, Stars, Temperature, and more. In addition to this neither light nor darkness is supposed to exist within this void, as both are part of creation. Any non magical lights and shadows vanish entirely, while magical light finds itself being half as bright, and magical darkness is half as solid (This does not effect spell attributes such as damage, speed, or range, but is instead visual only, this spell needs OOC Permission to actually change the world, and do the above effects.)
As for the Realm of Chaos itself it does not like trespassers, as such all who enter or exit immediately take 50% S+ Rank Damage, as well as 20% S+ Rank Damage per round they are in, up to a maximum of 2x Damage, and while within find themselves having a harder time tapping into their mana, and get a 5% mana drain per turn. - Name: Primordial's : Artificial Ley
Rank: H+
Category: Auxilary
Type: Single Target, Self : Void, Chaos : Buff, Redirection, Negation
Damage: N/A
Range: 800 Meters
Speed: 800 m/s
Duration: 25
Downside: N/A
Description: Ley lines are magical focal points of power. Within their depths is a connection mostly unknown to mages. For reasons unknown ancient civilizations have been using these lines to mark important landmarks, nexus points, and to build machines of great power.
Those who know how to control such lines, and tap into the power find themselves assaulted by a massive power and are gifted with strange abilities and untold potential.
Markus now understanding the Realms in a fundamental level have learned secrets about these nexus points. Using what he knows about the Void, and its connection to the world he is able to temporarily tap into these lines of power, and create an artificial Ley Line drawn from the Domain of Chaos, himself.
This power gives him a 115% boost to Spell Damage as his magical aptitude is pushed to its limits. In addition to this he was gifted with the ability to warp magic itself.
Once per turn while this spell is in effect he can target a single spell cast this turn in range and if he spends mana equal to what the caster did he can negate the spell entirely as he forces it to disappear into the Void. However, this is not all. If he decides, he can reopen that Void and once more spend mana equal to the cost of the spell to force it to warp to his will and instead act as if he was the caster.
In addition to that, the user can sense when their body is not in equilibrium, and under the effect of a harmful magical spell. At will, if they have not used the above effect on their current post, they can spend mana equal to the rank of this effect to remove it from their body, purging their system, this effect can NOT be used on a full spell, and does not reduce or cancel a hit. Instead, it only modifies an effect that has been applied after contact has been made. If this effect activates, they can not use the above effect until their next post.
- Name: Rising Darkness
- +25% Strength, Speed, and HP