Secondary Magic:
Chaotic Darkness
Magic Type:
Slayer, Custom Lacrima
Description:
Markus unlike many mages was not born with his gifts, and was unable to use magic of any kind, even so much as activating a magical item. During his youth he had chance encounter with a Primordial entity which named itself Chaos. This entity agreed to gift Markus with its power, a chaotic version of Darkness Magic, which had direct connections to the void before time. However, the gifts came at some cost. Markus still came to learn it well, fully embracing the magic, both its benefits and drawbacks. as Markus passed his final test the primordial produced a lacrima of her very own power.
Like all Slayer Lacrima's, the crystal gives great power over the elements the primordial controlls. This translates into Markus having total control over Chaos, and Voidlike magic, as well a an affinity with the darkness those forces call home.
Due to the fact that Primordial beings are supposed to be impartial watchers of the world Markus' magic is directly affected by his emotions, and mood. The more he feels a particular way, or the less neutral his mood is the less his magic work properly, and the more chance of destruction or chaos.
Notes:
Statless
Lineage:
Progeny of Chaos
Benefits:
- +25% Strength, Speed, and HP
- Greatly enhanced Hearing, Sight, and Smell
- The Force Ability
- Ability to Consume Magic of the same element for MP
Slayer has access to, and can control the following elements : - Darkness
- Shadow
- Void
- Chaos
- Second Generation, Primordial Chaos Force:
Description :
When Markus enters Force, dark energy streams of his body, his arms and face get covered in black tattoos. However, the Primordial Corruption of Chaos causes these black marks to seem 'darker' almost like voids in themselves. In addition to the normal shadows that s
Notes :- A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
- The spell power of each rank is increased to 150%.
- In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
- During force spells cost no MP to cast, though they still adhere to durations and cooldowns as normal.
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
- A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.
Unique Abilities:
- Primordial Chaos: Chaos the Primordial is a strange, and alien entity, even to her Progenies. The Lacrima she gifted Markus has done many things for his strenth and power. Markus, understanding the need for chaos, and the power of the unknown has also learned that this primordial entity has corrupted the darkness he now controls. Markus' magic is stronger than once would expect, and his magic does more damage. Also, because of the corrupt nature of the darkness he uses a slayer which eats his magic gains less Mana, and takes damage equal to the mana gained.
- Primordial Aura: Mortals should not touch a deity, as such most have a 'burning' aura which punishes those who do. Markus, gaining his powers from Chaos has the same aura. Should an opponent touch him, or come into physical contact with him Markus can choose immediately cause an explosion of chaotic magic. This magic deals deal user rank spell damage to opponents hit by the attack as the chaotic dark energy he controls strikes back at them, and the user is burned of mana as the corrupt aura assaults them. This effect can only happen once per turn.
- True Primordial: Markus' power has grown so much so that the mage has gained total control over the forces of Chaos as a true progeny of the Primordial. As such the mage is in constant connection to the Void. This translates into him getting a constant influx of power from the other realm, giving him a bonus to Spell Damage, as well as a regeneration increased regeneration.
Signature Spells:
- Normal:
- Name: Grace of the Primordial
Rank: Ranks with User, Cap S
Duration: N/A
Description: As a Primordial Being, or at least a mage with the power of one, Markus has the ability to call on the grace of said divine beings. When he uses this ability, Raven like black wings sprout from his back, giving him a flight speed equal to his own.
In addition while in this form he can touch another person, and transfer a single effect or, buff/debuff Markus currently has effecting him. If he transfers an effect, or debuff that was cast from an opponent then the effort damages his health and mana. - Name: Aid of the Void
Rank: Ranks with User, Cap S
Duration: 1
Description: The user calls upon their connection with the primordial chaos, and requests its aid in healing wounds. Suddenly, their hand starts to glow with a black 'light'. The person they touch is gifted with Aid of the Void, the person touched is healed. The user can use them on themselves without touch, however they do still feel a cold effect and aura from connecting with the void. In addition to this, if they are effected by a negative effect or debuff some of the effects can be removed.
(OOC Permisison Required for the remaining plot)However, this effect does not come without a cost, the hand is as cold as the void itself. As such, wherever the user touches leaves a hand print bruise, which is edged with minor frostbite, for the next few days. In addition, if the user uses this spell on someone else, they can 'sense' this mark and know the general location. - Name: Primordials Blood
Rank: Ranks with User, Cap S
Duration: 1
Description: Markus with the true power of a divine being now gets their fortitude. His connection with the void allows him to regain HP once per turn l. In addition to that, Markus is not effected by drains or burns as severely.
- Name: Grace of the Primordial
A-Rank Spells:
- Normal Spells:
- Name: Aegis of the Primordial
Rank: A
Duration: 1
Description: Markus holds up his hand calling a large protective shield made of pure dark energy. This shield only protects from one direction, but it has a large diameter, and a high durability. - Name: Chaotic Pulse - Vorait
Rank: A
Duration: 5
Description: Markus releases a pulse of chaotic energy, this pulse effects all opponents in range. Those hit take Damage, and are effected with chaotic energy. This energy then deals damage per round, and the effected is suddenly drained of mana, as the chaotic energy courses through their system. - Name: Chaotic Pulse - Wais Heal
Rank: A
Duration: 5
Description: Markus releases a pulse of chaotic energy, this pulse however effects all allies in range, including the caster. Those hit heal and are effected with chaotic energy. This energy then heals a bit per round, and the effected suddenly gains a temporary boost to their speed.
- Name: Aegis of the Primordial
S-Rank Spells:
- Normal Spells:
- Name: Chaotic Reclamation
Rank: S
Duration: 10
Downside: OOC Permission, Effects all including Markus, damages all including Markus
Description: Markus claims an area in the name of Chaos for the duration. As such, all creatures killed within range suddenly explode with chaotic magic as chaos claims their body and rips it into the void. - Name: Primordial's Grasp
Rank: S
Duration: 10
Description: All darkness within an area suddenly comes to life grasping at Markus' opponents. Once every other post if there is significant darkness within range of Markus all opponents are grasped and immobilized by these shadows unable to move for one post, every other post, and have their speed reduced for the duration. An addition effect to this is that the darkness gets corrupted with Markus' internal chaos, and all enemies get a slight mana burn.
- Name: Chaotic Reclamation
H-Rank Spells:
- Normal Spells:
- Name: Realm of the Primordial
Rank: H
Duration: 20
Description: Markus has learned how to alter the fabric of the realm he is within, and associate that realm with the void. Everything around him grows darker and starts to shift subtlety as the void drips into reality. This causes the area to to become as black as night, this darkness is a natural effect to the magic, and is not magical in itself. This also causes those Markus does not deem as allies to have their Mana drain in return.
The Void itself it does not like trespassers, and the changes to reality hate being modified. As such, every time someone within the range who is not associated with Void or Chaos attempts to teleport or use a travel spell, as soon as that effect is done this spell sends a wave of chaotic energy which damages the user of said spell.
- Name: Realm of the Primordial
Advanced Spells:
- Spoiler:
- Name: Aporias Power
Rank: A+
Duration: 9
Description: Aporia the Sixth Seal of the Apocalypse lives within Markus. Every once in a while she can device to provide additional power to the vessel. - Name: Into The Void : Total Blackout
Rank: S+
Duration: 12
Description: This ability rips into the fabric of reality. Whatever Realm Markus is in finds itself merging and being pulled into the Primordial Void, and the Realm of Chaos, all features change and warp as the sky vanishes, the landscape within range will be the same, but is now floating in the void, all is returned to normal when the Duration ends as if the landscape was never touched. The void itself however has strange effects on those not used to it, the following happens to all who are not used to the effects of the void. Meaning anyone not considered from or apart of the void get the following effects.
All mages within the range loose bonuses or negatives they get from the environment, such as Sunlight, Darkness, Stars, Temperature, and more. In addition to this neither light nor darkness is supposed to exist within this void, as both are part of creation. Any non magical lights and shadows vanish entirely, while magical light finds itself being half as bright, and magical darkness is half as solid. - Name: Primordial's : Artificial Ley
Rank: H+
Duration: 25
Description: Ley lines are magical focal points of power. Within their depths is a connection mostly unknown to mages. For reasons unknown ancient civilizations have been using these lines to mark important landmarks, nexus points, and to build machines of great power.
Those who know how to control such lines, and tap into the power find themselves assaulted by a massive power and are gifted with strange abilities and untold potential.
Markus now understanding the Realms in a fundamental level have learned secrets about these nexus points. Using what he knows about the Void, and its connection to the world he is able to temporarily tap into these lines of power, and create an artificial Ley Line drawn from the Domain of Chaos, himself.
This power gives him a boost to Spell Damage as his magical aptitude is pushed to its limits. In addition to this he was gifted with the ability to warp magic itself. For a brief time, allowing him to alter the intention of a spell if the caster is effected by his magic.
- Name: Aporias Power
Last edited by MarkusEldridge on 22nd February 2021, 7:53 pm; edited 93 times in total