Magic: Dark Recreation: Eternal Subordination
Secondary: Absoluta Seith Magic
Caster or Holder: Caster, Lost Magic
Description: This magic takes the best of Human Subordination Magic, Memory Make Magic, and Pict magic. This magic takes people and creatures that are on the brink of death, and binds the image to both the users soul and memory. The caster has the ability to recreate these bound creatures by merging the bindings attached to his soul and his memories and generating these images into actual physical beings to do combat for him. Each recreated creature is marked with a seal of binding. These seals in no way effect the creature aside from marking who they belong to. You can only bind 12 creatures to yourself in one lifetime and there is no way to erase this permanent magic once bonded.
Absoluta Seith: The user is able to take souls and manipulate them in any way they see fit, be it in storing the souls within different vessels, living, dead, non-animate, or otherwise. From this point they are able to control the vessel in a multitude of ways with the base way being releasing a discharge of energy equal in rank to the vessel. This is a fusion of Human Possession, Animal Possession, and Transformation with a dash of Energy Projection tied in.
Strengths: You can capture any living being imaginable: Dragon, Wizard, Wyvern, Ect. These recreated creatures will fight for you with unwavering loyalty.
Can capture minor souls and manipulate them as the user sees fit.
Can take a multitude of minor souls to empower self and allies.
Can use souls in a great variety of ways such as manipulating inanimate objects.
Weaknesses: You have to bring the creatures/people to the brink of death before you can capture them meaning if you cannot defeat it, you cannot capture it. This magic does nothing to enhance the actual mage's battle prowess. You can only bind 12 creatures to yourself in one lifetime and there is no way to erase this permanent magic once bonded.
Not able to tell if there is a soul or if it is a human, all souls look the same as live beings, only by concentrating and not attacking an opponent can they discern the souls from the opponent.
Abilities/Powers:
This magic gives the user the ability to capture any living being and bind its soul to both the user's soul and memory.
This gives him the ability to recreate it EXACTLY in order to have it do battle for him.
These summons have no duration and stay out as long as the user wishes. However he can only use one at a time.
Use souls any way the user wants. Switch vessels of a soul that has been captured as well.
Secondary: Absoluta Seith Magic
Caster or Holder: Caster, Lost Magic
Description: This magic takes the best of Human Subordination Magic, Memory Make Magic, and Pict magic. This magic takes people and creatures that are on the brink of death, and binds the image to both the users soul and memory. The caster has the ability to recreate these bound creatures by merging the bindings attached to his soul and his memories and generating these images into actual physical beings to do combat for him. Each recreated creature is marked with a seal of binding. These seals in no way effect the creature aside from marking who they belong to. You can only bind 12 creatures to yourself in one lifetime and there is no way to erase this permanent magic once bonded.
Absoluta Seith: The user is able to take souls and manipulate them in any way they see fit, be it in storing the souls within different vessels, living, dead, non-animate, or otherwise. From this point they are able to control the vessel in a multitude of ways with the base way being releasing a discharge of energy equal in rank to the vessel. This is a fusion of Human Possession, Animal Possession, and Transformation with a dash of Energy Projection tied in.
Strengths: You can capture any living being imaginable: Dragon, Wizard, Wyvern, Ect. These recreated creatures will fight for you with unwavering loyalty.
Can capture minor souls and manipulate them as the user sees fit.
Can take a multitude of minor souls to empower self and allies.
Can use souls in a great variety of ways such as manipulating inanimate objects.
Weaknesses: You have to bring the creatures/people to the brink of death before you can capture them meaning if you cannot defeat it, you cannot capture it. This magic does nothing to enhance the actual mage's battle prowess. You can only bind 12 creatures to yourself in one lifetime and there is no way to erase this permanent magic once bonded.
Not able to tell if there is a soul or if it is a human, all souls look the same as live beings, only by concentrating and not attacking an opponent can they discern the souls from the opponent.
Abilities/Powers:
This magic gives the user the ability to capture any living being and bind its soul to both the user's soul and memory.
This gives him the ability to recreate it EXACTLY in order to have it do battle for him.
These summons have no duration and stay out as long as the user wishes. However he can only use one at a time.
Use souls any way the user wants. Switch vessels of a soul that has been captured as well.
S-Rank Spells
- Spoiler:
- Name: Soul Capture: Dark Binding
Rank: S
Type: N/A
Description: The user will stand over his defeated enemy and place his hand on the opposing head of his victim and begin to draw out the soul. The soul will then begin to split in half, one going to the spell users brain and the other going to his stomach to attach to his soul.
Strengths: This spell can bind any living being that can be defeated in combat.
Weaknesses:
Creature must be completely defeated before being bonded.
No offensive spells that are practical in battle.
Can only bind 12 creatures to self in one lifetime and there is no way to erase this permanent magic once binded.
This spell can be used once per topic.
A-Rank Spells
- Spoiler:
- Name: Xiolan the Evil Angel
Rank: A
Type: Melee | Controller
Appearance:- Spoiler:
Strengths:
Can enslave other NPC's irregardless of Rank.
Can physically fend off foes.
Can support Kairi while flying.
Weaknesses:
Easily defeated by opponents of S-rank +.
Only summoned once per topic.
Incapable of acting without direct commands.
Seith Spells
- Spoiler:
- Name: Soul Capture: Malefic Binding
Rank: H
Type: N/A
Description: The user will stand over his defeated enemy and place his hand on the opposing head of his victim and begin to draw out the soul. The soul will then begin to split in half, one going to the spell users brain and the other going to his stomach to attach to his soul.
Strengths: This spell can bind any living being that can be defeated in combat.
Grants extra binds, as this adds 12 more binds to the magic, for a total of 22 in total.
Weaknesses:
Creature must be completely defeated before being bonded.
No offensive spells that are practical in battle.
Can only be used 12 times.
This spell can be used once per topic.
Name: Soul Capture: Malefic Binding
Rank: H
Type: N/A
Description: The user will stand over his defeated enemy and place his hand on the opposing head of his victim and begin to draw out the soul. The soul will then begin to split in half, one going to the spell users brain and the other going to his stomach to attach to his soul.
Strengths: This spell can bind any living being that can be defeated in combat.
Grants extra binds, as this adds 12 more binds to the magic, for a total of 22 in total.
Weaknesses:
Creature must be completely defeated before being bonded.
No offensive spells that are practical in battle.
Can only be used 12 times.
This spell can be used once per topic.
Name:[/color] Soul Capture: Malefic Binding
Rank: H
Type: N/A
Description: The user will stand over his defeated enemy and place his hand on the opposing head of his victim and begin to draw out the soul. The soul will then begin to split in half, one going to the spell users brain and the other going to his stomach to attach to his soul.
Strengths: This spell can bind any living being that can be defeated in combat.
Grants extra binds, as this adds 12 more binds to the magic, for a total of 22 in total.
Weaknesses:
Creature must be completely defeated before being bonded.
No offensive spells that are practical in battle.
Can only be used 12 times.
This spell can be used once per topic.
Name:[/color] Soul Capture: Malefic Binding
Rank: H
Type: N/A
Description: The user will stand over his defeated enemy and place his hand on the opposing head of his victim and begin to draw out the soul. The soul will then begin to split in half, one going to the spell users brain and the other going to his stomach to attach to his soul.
Strengths: This spell can bind any living being that can be defeated in combat.
Grants extra binds, as this adds 12 more binds to the magic, for a total of 22 in total.
Weaknesses:
Creature must be completely defeated before being bonded.
No offensive spells that are practical in battle.
Can only be used 12 times.
This spell can be used once per topic.
Name:[/color] Soul Capture: Malefic Binding
Rank: H
Type: N/A
Description: The user will stand over his defeated enemy and place his hand on the opposing head of his victim and begin to draw out the soul. The soul will then begin to split in half, one going to the spell users brain and the other going to his stomach to attach to his soul.
Strengths: This spell can bind any living being that can be defeated in combat.
Grants extra binds, as this adds 12 more binds to the magic, for a total of 22 in total.
Weaknesses:
Creature must be completely defeated before being bonded.
No offensive spells that are practical in battle.
Can only be used 12 times.
This spell can be used once per topic.
Name:[/color] Soul Capture: Malefic Binding
Rank: H
Type: N/A
Description: The user will stand over his defeated enemy and place his hand on the opposing head of his victim and begin to draw out the soul. The soul will then begin to split in half, one going to the spell users brain and the other going to his stomach to attach to his soul.
Strengths: This spell can bind any living being that can be defeated in combat.
Grants extra binds, as this adds 12 more binds to the magic, for a total of 22 in total.
Weaknesses:
Creature must be completely defeated before being bonded.
No offensive spells that are practical in battle.
Can only be used 12 times.
This spell can be used once per topic.
Last edited by Steigmaz of Desierto on 13th August 2013, 9:52 am; edited 1 time in total