Ice Dragonslayer
.:Primary Magic:.
Second Generation Ice Dragonslayer.:Secondary Magic:.
None.:Caster or Holder:.
Caster.:Description:.
Like most dragonslayer magics, Ice Dragonslayer magic allows the user to consume the pure elemental form of their magic - in Aisu's case, this is ice magic. Unlike most dragonslayer magics, though, it is very much a defensive magic, and what few spells there are that are inherently offensive are long range and area-based spells.Aisu uses her magic almost entirely defensively, preferring to wear down an opponent before going in to attack. When forced to be in close combat, she uses her magic to affect the area around her, making fighting her just as much a battle with the cold as it is with herself.
.:Strengths:.
<< Strong Defensive Spells<< Large area-of-effect Spells
<< Fast Spellcasting
.:Weaknesses:.
<< Few Offensive Spells<< Few Precision Spells
<< Stronger defense spells severely slow or even force a complete stop to cast.
.:Lineage:.
- Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
.:Unique Abilities:.
<< Cold Resistance - Being an ice dragonslayer, natural cold temperatures don't cause much hindrance..:Spell Template:.
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.:Name:.
Ice Dragon's Frozen Punch
.:Rank:.
D
.:Type:.
Ice, Offensive
.:Duration:.
1
.:Cooldown:.
2
.:Description:.
( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
.:Strengths:.
( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
.:Weaknesses:.
( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
Name: ( Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)[/center]