Primary Magic: Machina Soul
Secondary Magic: N/A
Caster or Holder: Caster/Takeover
Description:
Machina, referring to machine or automatons made by a being for a specific purpose. These which are powerful fighters or used for utility of everyday life though they were very vulnerable towards anything that could give off magnetism, heat, or even electricity in an overload but despite these weaknesses they accel at taking physical hits, they were resistant to taking blows extremely well, and even though the weakness of overload electricity, when they were low powered being hit would give them a boost allowing them to last even longer in the fight. Such things are unable to age and unable to take action on their own, no will, needing specific commands for them to perform tasks by their creators. Though there is not many of these machines/automation as not many know of how to create one, being as they are normally never seen unless as a tool for utilities. However these machines, if had a will would be able to be a devastating force against anything, they'd be able to decimate towns quickly. These machines brought curious people to wonder if they could be used to make soldiers, in thus the discovery of Machina Soul. Machina Soul allows a user to take on aspects of the machine's form as their own, a sort of different kind of take over it kept all their weaknesses and strengths allowing them to be a brute force to be reckoned with. This take over is actually less costing to perform to a user's magic point pool but machines needed a source of power to operate thus magic points were needed to access the functionality of the newly summoned parts which can be taxing on that MP pool of the caster but out with that came development of spells that furthered the power that they unleashed but that also made them even more taxing onto the take over's body.
Telaes uses machina soul only for combative purposes. Since of her criminal history she uses it different styles accordingly to her situation, Long Range, Close Range, Mid Range, and Chase. She usually prefers to use Mid range combat as it allows her to be able to perform more than she could from afar and up close. At Long Range she'll use more her heavier weaponry/forms that are slow and laid in armor making her defenses very high but powerful to make up for that lack of movement. At Close range she favors over mobility than power and armor, being swift to make a move to strike quickly to avoid getting hit as much as possible though she only has a slight resistant to blunt blows not being able to take nearly as much as her Long Range take over could. Moving on to her Mid Range, at this point she is split evenly on speed and power and armor, she uses the speed to maintain distant from the target, ensuring her the victory desired to avoid as much damage as possible though occasionally jumping in close to deal a heavy blow physically by a blunt attack hoping that her armor will help her from any attacks as she gets back to her preferred distance. Lastly, Chase, at this stage she goes full on in, going into heavy full take over which is very taxing on her body, but is well armored, fast, and well weaponized to fight to allow her to "chase" a target to their doom and eliminate them if needed to be.
Strengths:
Resistant to blunt attacks like punching, kicking
Excels at large area damage
Explosive Attacks
Can take on electricity to use as power to a limit
Weaknesses:
Channeling to change form
able to hit allies
weak to heat based attacks
upon reaching electricity power limit goes to overload which will cause self damage
Weak to Magnetism
Lineage:
Gold Flames of Amatsu
Description: Amaterasu, the god of the sun was known to visit the mortal realm once in every lunar eclipse. He transforms into the shape of a youthful man so he can roam the land that he only sees from above. However, on one of his descents into the mortal plane, he falls madly in love with a beautiful young woman. He woos her and tried to get her attention but the maiden was vowed to be a priestess of his sister's temple Tsukuyomi. His absence in the heavenly realm caused the temperature to drop and snow fell for the first time. The maiden prayed to the goddess and she was heard. The goddess appearing as a crow told her everything. Not wanting to cause any more hardship to her people, she agreed to Amaterasu's proposal, on the condition that he has to go back their realm and he can only visit and stay for 3 weeks each year. Tales has it that his descendant posses power to create a very hot and searing flame.
Ability: The user has the ability to call forth divine flame to fall down from the skies on the targeted area. It burns those deemed enemies by the caster and does nothing to those he deems as allies. Mix of Holy and Fire elements and deals the spell damage of the user’s rank(max S-rank), has a radius 20 meters + 10 per rank past D(max S-rank).
Usage: Lasts over the course of 1 post and has a 10 post cooldown
Unique Abilities:
Assembly Line Tactics: By paying twice as much for the cost of a take over, Telaes is able to add 75% of the duration of the take over to it original amount, making it last longer, She can do this for as long as she able to supply the Magic Points, by doing so she also doubles the cool down of each take over used using this method. When doing this doubling method, Telaes will also have to pay an additional 3% max mp each post it is active.
Overheating Burst: When in a full takeover, Talaes is able to unleash all actives specific to that takeover at once at 50% more damage effiency, causing intense heat to her form and making her become inactive for 1 post. The heat will cause any active used after to lose 15% efficiency in damage up to 5 posts to cool down and movement is decreased by 35% for the same duration. After use it goes on a 9 post cool down.
Self-Repair: Talaes is able to heal herself, 2.5% of her max health over the period of two posts, yet however she must remain inactive to combat, not dealing or taking damage. A partial or full take over must be active for this to apply and will use 7.5% of max magic points over the period of time until deactivated or full recovered, canceled out by will or not enough magic points or fully recovered
Secondary Magic: N/A
Caster or Holder: Caster/Takeover
Description:
Machina, referring to machine or automatons made by a being for a specific purpose. These which are powerful fighters or used for utility of everyday life though they were very vulnerable towards anything that could give off magnetism, heat, or even electricity in an overload but despite these weaknesses they accel at taking physical hits, they were resistant to taking blows extremely well, and even though the weakness of overload electricity, when they were low powered being hit would give them a boost allowing them to last even longer in the fight. Such things are unable to age and unable to take action on their own, no will, needing specific commands for them to perform tasks by their creators. Though there is not many of these machines/automation as not many know of how to create one, being as they are normally never seen unless as a tool for utilities. However these machines, if had a will would be able to be a devastating force against anything, they'd be able to decimate towns quickly. These machines brought curious people to wonder if they could be used to make soldiers, in thus the discovery of Machina Soul. Machina Soul allows a user to take on aspects of the machine's form as their own, a sort of different kind of take over it kept all their weaknesses and strengths allowing them to be a brute force to be reckoned with. This take over is actually less costing to perform to a user's magic point pool but machines needed a source of power to operate thus magic points were needed to access the functionality of the newly summoned parts which can be taxing on that MP pool of the caster but out with that came development of spells that furthered the power that they unleashed but that also made them even more taxing onto the take over's body.
Telaes uses machina soul only for combative purposes. Since of her criminal history she uses it different styles accordingly to her situation, Long Range, Close Range, Mid Range, and Chase. She usually prefers to use Mid range combat as it allows her to be able to perform more than she could from afar and up close. At Long Range she'll use more her heavier weaponry/forms that are slow and laid in armor making her defenses very high but powerful to make up for that lack of movement. At Close range she favors over mobility than power and armor, being swift to make a move to strike quickly to avoid getting hit as much as possible though she only has a slight resistant to blunt blows not being able to take nearly as much as her Long Range take over could. Moving on to her Mid Range, at this point she is split evenly on speed and power and armor, she uses the speed to maintain distant from the target, ensuring her the victory desired to avoid as much damage as possible though occasionally jumping in close to deal a heavy blow physically by a blunt attack hoping that her armor will help her from any attacks as she gets back to her preferred distance. Lastly, Chase, at this stage she goes full on in, going into heavy full take over which is very taxing on her body, but is well armored, fast, and well weaponized to fight to allow her to "chase" a target to their doom and eliminate them if needed to be.
Strengths:
Resistant to blunt attacks like punching, kicking
Excels at large area damage
Explosive Attacks
Can take on electricity to use as power to a limit
Weaknesses:
Channeling to change form
able to hit allies
weak to heat based attacks
upon reaching electricity power limit goes to overload which will cause self damage
Weak to Magnetism
Lineage:
Gold Flames of Amatsu
Description: Amaterasu, the god of the sun was known to visit the mortal realm once in every lunar eclipse. He transforms into the shape of a youthful man so he can roam the land that he only sees from above. However, on one of his descents into the mortal plane, he falls madly in love with a beautiful young woman. He woos her and tried to get her attention but the maiden was vowed to be a priestess of his sister's temple Tsukuyomi. His absence in the heavenly realm caused the temperature to drop and snow fell for the first time. The maiden prayed to the goddess and she was heard. The goddess appearing as a crow told her everything. Not wanting to cause any more hardship to her people, she agreed to Amaterasu's proposal, on the condition that he has to go back their realm and he can only visit and stay for 3 weeks each year. Tales has it that his descendant posses power to create a very hot and searing flame.
Ability: The user has the ability to call forth divine flame to fall down from the skies on the targeted area. It burns those deemed enemies by the caster and does nothing to those he deems as allies. Mix of Holy and Fire elements and deals the spell damage of the user’s rank(max S-rank), has a radius 20 meters + 10 per rank past D(max S-rank).
Usage: Lasts over the course of 1 post and has a 10 post cooldown
Unique Abilities:
Assembly Line Tactics: By paying twice as much for the cost of a take over, Telaes is able to add 75% of the duration of the take over to it original amount, making it last longer, She can do this for as long as she able to supply the Magic Points, by doing so she also doubles the cool down of each take over used using this method. When doing this doubling method, Telaes will also have to pay an additional 3% max mp each post it is active.
Overheating Burst: When in a full takeover, Talaes is able to unleash all actives specific to that takeover at once at 50% more damage effiency, causing intense heat to her form and making her become inactive for 1 post. The heat will cause any active used after to lose 15% efficiency in damage up to 5 posts to cool down and movement is decreased by 35% for the same duration. After use it goes on a 9 post cool down.
Self-Repair: Talaes is able to heal herself, 2.5% of her max health over the period of two posts, yet however she must remain inactive to combat, not dealing or taking damage. A partial or full take over must be active for this to apply and will use 7.5% of max magic points over the period of time until deactivated or full recovered, canceled out by will or not enough magic points or fully recovered
Last edited by Telaes Edali on 17th April 2018, 3:42 pm; edited 6 times in total