Magic
Primary Magic: Takeover: Ancient Beast
Secondary Magic: N/A
Magic Type: Takeover
Description
As the Name implies Takeover: Ancient beast allows Rosabell to take the forms of Ancient/Mythical beasts. The forms are of actual beasts, not spirits of beasts or men turned beasts. For instance Scylla was a former nymph turned seawolf monster, so as a result she could not be used. However actual beasts like a Phoenix or the Leviathan are fair game. Things like Saytrs and Centaurs also work since they are naturally that way.
Rosabell collects these souls from leftover energy left by the belief of the creatures through idols, statues, depictions, or even images of the beings. A good example is the Basilisk Fang Guild, since their primary icon is a Basilisk, if she managed to get close enough to their guild she could just naturally absorb the energy by being there, and potentially unlock the takeover for a basilisk. It's this need to find relics and symbols of beasts hidden throughout Earthland that inspires a love of exploration within her.
While she has nearly mastered the ability of using partial takeovers without flaw, full takeovers are different, while she doesn't lose control of herself when using said forms her personality can radically change at times. These personality differences can range from extreme arrogance to becoming plain out vicious.
She has no designated combat style, her method of attack oftentimes changing drastically depending on what takeover forms or form she's using. She could easily go from a tanky brawler to an agile medium range fighter. This wild an unpredictable style of attack can prove to be a real hassle to fight against, making her opponents have to guess what she will do next.
Strengths
* Her magic has a very wide variety of situational usefulness, and as a result she is prepared for a lot of different situations. * It's very hard to form a strategy against her as she can simply change her method of attack at will.
Weaknesses
* It's a very complex magic that focuses on multi-tasking and adaptability, if Rosabell can't get a level head in a fight, managing it becomes much harder.* With the multiple combinations that can be used in a battle, one has to know what part collaborates with another, and as a result a user must be able to formulate plans regarding to what abilities can and can't be used together.
* When Rosabell uses her Takeovers her spirit becomes merged with the beast she's using. Many of her beasts are of the Divine, Demonic, and Draconic nature, making slayer abilities directly do more damage to her when she is using said form.
Lineage: Power of Apocalypse
Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.
Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.
Unique Abilities
- Natural Senses: Due to the animalistic nature of her magic, her sight, smell, and hearing are naturally amplified to the point of being on par with a slayer.
- Ferocity: When one of her takeover's draw blood of any kind, her next physical attack gets a strength buff of 55%
- Bloodline Familiarity: Because of her lineage having the blood of Acnologia within it, when she uses a reptilian/aquatic takeover she passively gets a strength and speed buff of 28%
- Wingburst: When using any takeover that grants her wings, Rosabell can use a magical burst from flapping her wings to seemingly teleport up to 75 meters away, although she is just moving extremely fast. Anyone who is flying behind her takes multi-hit damage equal to her rank and is sent plummeting to the ground.
Prevalent: Takeover: + 25% to HP
Auxillary: Requip: Can have two Requip spells active at once.
Spells
Signature Spells
D-ranked Spells
Advanced Spells
- Signature Spells:
- Crown of Typhon:
Crown of Typhon
Rank: Rank with user
Type: Defensive/Offensive/Fire
Duration: 5
Cooldown: 6
Description: Rosabell calls upon the power of Typhon, the most powerful and dangerous creature in all greek mythology. When using this takeover her deep red hair becomes a shade lighter looking more akin to fire, before lengthening to her thighs and spreading out into thousands of separate clumps each having their ends lit in flame. Her eyes turn a deep amber and her sclera turn pitch black, and upon her head appears a three pronged crown seemingly made of flame, with three rubies in each prong.
Strengths:
* Can catch an opponent off guard very easily.
*Heat tends to make opponents more frantic.
Weaknesses:
* A water spell of any rank can break through the barrier in one attack.
* Fire Slayer could just eats the wall, or the jets.
* Typhon is demonic dragon so Dragon Slayers and Demon Slayers deal extra damage to her, in this form.
Abilities:
*Ability 1: Domain of the Dragon: Rosabell's eyes flash with flames,and instantly a wall of fire appears in a 120 meter range around her. The wall is extremely thick and takes two magical spells of her rank to break through. Anyone caught in the ring(allies included) begin to sweat profusely and suffer a 25% attack reduction. At will she can cause a jet of flames to burst out from the wall at an opponent for ranked damage, however each time she does so it causes the spells duration to go down by one. Touching the wall physically inside or out will deal 50% of her current ranking in damage.
Duration: 5
Cooldown: 7
*Buff: 25% fire spell damage increase
- Typhons Twin Tails:
Typhon's Twin Tails
Name: Typhon's Twin Tails
Rank: D
Type: Offensive/Darkness/Partial Takeover/Fire/
Duration: 3
Cooldown: 4
Description: Rosabell calls on the fell monster from Greek mythology Typhon, to wield the power of his two serpentine tails. Upon using this Takeover Rosabell's gains a long flowing silk skirt that appears to be made of flame, at the waist she gains a twisting black and red 'belt' that dips under her skirt near the back, then as if by some vile magic the belt comes out from under her skirt in the shape of two large spiraling serpents one black and one red, both very much alive constantly hissing and glaring, revealing themselves to be Rosabell's tail.
Strengths:
* Snakes are extremely intimidating to those not prepared for it.
* The snakes have a will and mind of their own, attacking foes and defending her of their own free will.
Weaknesses:
* Snakes can be killed, having the hp of a D-rank summon(Will be alive and well next time TO is activated)
* Not much in the way of attack, as if you stay out of the snakes range you wont be hit.
* * Typhon is demonic dragon so Dragon Slayers and Demon Slayers deal extra damage to her, in this form.
Abilities:
*Ability 1: Combusting Serpent: At will Rosabell can make her black snake release an invisible combustible gas, which can only be detected by smell. After waiting one post so that the gas covers a 15 meter area, the red snake will then let out a stream of flame, making the gas immediately blow up in a ball of flames. Anyone in the blast will take D-ranked damage, and suffer burns dealing 5% of D-ranked damage per turn, for three posts.
*Buff: + 12% hp
D-ranked Spells
- D-ranked Spells:
- Maw of Fenrir:
Maw of Fenrir
Name: Maw of Fenrir
Rank: D
Type: Offensive/Partial Takeover/Ice
Damage: Normal Melee damage + 25%
Duration: 3 posts
Cooldown: 4 posts
Description: Rosabell calls upon the power of Fenrir to wield his powerful jaws. Upon using this takeover her eyebrows thicken, and her hair grows much longer and wild turning a dark shade of grey reaching down to her waist. Her eyes turn a cold ice blue, and her teeth become much sharper, while lengthening so that her canines poke out from her lips. Six Nordic tattoos appear on her face, three on each cheek giving her an appearance akin to having whiskers, and two wolf like ears appear on her head. To finish off the look a collar made of ice appears around her neck, with the chain dangling.
Strengths:
* Her fangs are much longer and sharper allowing her to tear into meat, and people much easier.
Weaknesses:
* Not much attacking capability, as biting isn't all that practical.
* New look an scare people easily if they are not prepared for it.
* As Fenrir is the son of Loki, God Slayers deal extra damage to her in this form.
Abilities:
*Ability 1: Snow Warning: Upon using this takeover it will immediately begin to snow in a 60 meter radius. Enemies of equal or lower rank suffer a 50% speed debuff, which is halved for each rank higher than the spell.
*Buff: 25% strength buff
- Artic Kin:
Arctic Kin
Name: Arctic Kin
Rank: D
Type: Summon/Single Target/Ice
Health: 50 hp
Damage: 5 dmg
Speed: 60 meters a second
Duration: 3 posts
Cooldown: 5 posts
Description: Rosabell snaps her fingers and a small whirlwind of ice and snow whips up next to her, out of that whirlwind appears a wolf made of snow with icicles for fangs. (Can only be used in Fenrir TO's)
Strengths:
* Provides a nice battle opener to distract opponents.
Weaknesses:
* Cannot employ strategy and simply charges forward without thought.
* Will not retreat, attacking until it is killed.
* Ice slayers can eat it.
Abilities:
*Ability 1: Ice Armor: The wolf can give a part of its body an ice armor of sorts to block one melee attack of it's rank. Has a 2 post recharge time.
*Ability 2: Snow Burst: The wolf can tuck in its legs and shoot off towards an opponent like a missile to deal D-ranked damage, however it is destroyed in the process. Moves at single target range and speed.
- Wings of Quetzalcoatl:
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Wings of Quetzalcoatl
Name: Wings of Quetzalcoatl
Rank: D
Type: Partial Takeover/Healing/Light
Damage: N/A
Duration: 3
Cooldown: 4
Description: Rosabell channels the power of the Aztec Serpent god into her shoulder blades, sprouting large, feathery wings with all the colors of the rainbow within it, allowing her to fly like Quetzalcoatl itself. Along her back appears red Aztec tattoos which go all the way down to her waist.
Strengths:
* Having flight gives excellent mobility, and scouting skills.
*Rainbow Wings
Weaknesses:
* Has no means to attack the opponent
* Bright colors make her easy to spot.
* God slayers deal extra damage to her in this form.
Abilities:
* Ability 1: Blessing of the Serpent: Rosabell gives a mighty flap of her wings sending a pulse of light in a 15 meter range. This light restores fatigue, and heals allies for D-ranked damage. Lasts 1 post and has a 2 post cooldown.
* Buff: Heals 2% of Rosabell's HP per turn.
- Heads of the Orochi:
Heads of the Orochi
Rank: D
Type: Offensive/Poison/Partial Takeover
Duration: 3
Cooldown: 4
Damage: Normal melee damage
Description: Rosabell can call on the power of the ancient eight headed and tailed Japanese serpent dragon, The Yamata no Orochi. When using this Takeover her hair lengthens and turns dark green before splitting off into eight separate bunches, each eventually forming into a snake like shape with fangs. Her eyes turn dark red, and her canines thin out and turn more snake like in appearance, finally a red ouroboros tattoo appears on her forehead.
Strengths:
* Snakes can lash out at opponents for unexpected damage.
* Makes attempting a direct sneak attack nigh impossible as she can see in all directions.
Weaknesses:
* Hair snakes can be destroyed or cut off, rendering the form useless when done so.
* Poison slayers can simply eat her active
* Since Yamata no Orochi is half dragon, Dragon slayers can deal extra damage to her while in this TO.
* Active is a one-trick pony and easy to see coming after witnessing it once.
Abilities:
*Ability 1: Toxin of the Orochi: All eight of her hair snakes begin to writhe and glow a faint green, before aiming at locations of her choice and firing a speeding glob of poison. They move at 30 meters a second, and can fly a maximum distance of 45 meters. It deals 50% of multi-hit damage and applies the other half over the course of two posts. Has a six post cooldown.
*Buff: 25% resistance to poison spells and effects.
- C-ranked spells:
- Haunches of Fenrir:
Haunches of Fenrir
Name: Haunches of Fenrir
Rank: C
Type: Partial Takeover/Ice/Offensive
Damage: Normal Melee
Duration: 5
Cooldown: 6
Description: Rosabell calls upon the power of the Nordic wolf Fenrir and transfers his power to her legs. Upon usage her legs become much more muscular and lean. She gains grey shorts which appear to be torn off at the knees, along with a black fur belt that uses a wolf head for a clasp. Ice shackles appear on around her ankles with the chains still dangling, while her toenails sharpen into ice blue claws. A grey wolf tail also sprouts out from her form.
Strengths:
* Increases her leg strength and jumping ability by quite a bit.
Weaknesses:
* While she can provide a strong ass kick, if the opponent is much taller than her it can be hard to get a good strike in.
* As her claws are so low, cutting someone with them can be difficult.
* As Fenrir is the son of Loki, God slayers deal extra to her in this form.
Abilities:
*Ability 1: Stamping Rage: Rosabell stamps her foot causing ice spikes to rise from the ground and start moving towards the opponent, the spikes will chase the target for up to a maximum of two posts. Moves at 120 meters a second with a max range of 120 meters. Upon hitting an opponent it deals C-ranked damage and will freeze a C-ranked or lowers legs in place for one post. Has a cooldown of 4 posts.
*Buff: 28% speed buff
- Tail of Quetzalcoatl:
- Tail of Quetzalcoatl
Name: Tail of Quetzalcoatl
Rank: C
Type: Wind/Defensive/Partial Takeover
Damage: Normal melee damage
Duration: 5
Cooldown: 6
Description: Wielding the power of Quetzalcoatl Rosabell sprouts a long feathery tail colored in all the shades of the rainbow, and at the end of the tail is a sharp red blade covered in blue Aztec symbols. The feathers are extremely soft to the touch, but the tail itself is extremely strong and muscular.
Strengths:
* The tail is extremely long almost being half the length of her entire body, making it easy to swing around from unpredictable angles.
* The blade at the end is extremely threatening, as it can slice through flesh rather easily.
Weaknesses:
* Underneath the feathers the tail is still flesh, and being as long as it is makes it an easy target to hit.
* As the tail is an extension of herself, if it is pinned down it will make it much harder to move around.
* Quetzalcoatl is a god, so God Slayers deal extra to her in this form.
Abilities:
*Ability 1: Cyclone Wall: Rosabell can slice the air with her tail to cause a typhoon of wind to appear in a 15 meter radius around her. Anyone who touches the wall will be dealt 50% of C-ranked damage and be flung back 30 meters. Magical attacks can pierce though the wall no problem, but it can take up to 3 C-ranked damage from melee attacks before dissipating. It lasts five posts and has a 7 post cooldown.
*Buff: 28% speed increase.
- Rainbow Chakram:
- Rainbow Chakram
Name: Rainbow Chakram
Rank: C
Type: Requip/Light/Offensive
Damage: 14 dmg
Health: 90 hp
Range: The Chakram is 1 foot long, and 1 foot wide.
Duration: 4
Cooldown: 5
Description: Raising a hand in the air Rosabell can summon a small circular rainbow that acts like a chakram, it is extremely sharp despite being made of light. (Can only be used by a Quetzalcoatl TO)
Strengths:
* Provides an easier shorter ranged melee option for her longer reaching Quetzalcoatl abilities.
Weaknesses:
* Extremely short range makes it limited to close quarters combat.
* a light slayer could eat it like it was a lifesaver.
Abilities:
*Ability 1: Toss and Return: Rosabell can toss the chakram at an opponent, before quickly calling it back as if it were a boomerang. Moves at 65 meters a second with a max range of 90 meters.
*Ability 2: Toss and Burst: Rosabell can push a little extra magic power into her chakram before tossing it allowing it to explode in a 30 meter blast of light, instantly destroying it in the process. The one who is hit by the initial chakram takes C-ranked damage, and anyone caught in the resulting blast takes 50% of c-ranked damage and is flung back 30 meters- allies included. Moves at 65 meters a second with a max range of 90 meters.
Advanced Spells
- Advanced Spells:
- Arms of Fenrir:
Arms of Fenrir
Name: Arms of Fenrir
Rank: D+
Type: Offensive/Ice/Partial Takeover
Damage: Normal Melee + 41%
Duration: 5
Cooldown: 6
Description: Rosabell can call upon the power of the ancient Nordic wolf Fenrir, and channel it's power to her arms. Upon using this takeover Rosabell's arms become lean and muscular, and she gains two leather vambraces on her arms lined with black fur, along with shackles of ice appearing around her wrists. On her shoulders appear Nordic tattoos in the shape of wolf heads, and like the haunches her fingernails extend into claws.
Strengths:
* Claws make it much easier for her to draw blood.
* Make her close quarters abilities much more viable.
Weaknesses:
* Her attacks aren't all that fast and can be dodged relatively easy.
* She has problems against heavily armored opponents as her fighting style revolves around slashing and punching, and if you couldn't guess punching solid steel hurts.
* Fenrir is the son of Loki, so God slayers deal extra to her in this form.
Abilities:
*Ability 1: Howling Wave: Rosabell punches the ground causing a shockwave of icicles to fly in all directions around her, they fly at 25 meters a second and can fly up to 45 meters, The spikes deal D+ AoE dmg(30).
*Buff: 41% strength buff
- Fenrir, Harbinger of Ragnarok:
Fenrir Harbinger of Ragnarok
Name: Fenrir
Rank: C+
Type: Offensive/Ice/Full Takeover
Damage: Normal Melee + 94%
Speed: Normal Character Speed + 53%
Duration: 6
Cooldown: 7
Description: Rosabell's first full takeover and perhaps her most feral is of Fenrir, son of the trickster god Loki, and the frost giantess Angrboda, he is said to slay Odin during Ragnarok. Upon activating this takeover Rosabell is covered in a dome of freezing ice, before promptly bursting out in a shower of ice, her full form revealed. She grows to be 6'6 and gains a leather and fur armor that covers her chest and stops at her midriff, along with that she gains a grey, ragged, fur cape that is fastened around her neck by a pristine silver wolf head. All of her partial takeovers come together to complete the look only enhanced. Her hair grows even longer and more wild now extending to her rear and even over her shoulders, her fangs and claws become longer and sharper to the point of scraping the ground as she walks, and her eyes become sharper, now with a seeming frosty glow to them.
Strengths:
* She is much larger, and much more menacing in this form.
* She has much longer reach with her claws, and a much larger thirst for blood.
Weaknesses:
* She becomes extremely arrogant and prideful in this form, preferring to have all the glory for herself and becoming a 'lone wolf' of sorts. Until she can tame and master this form she will remain this way.
* She is bigger and as a result, is much easier to hit.
* As this is her full form, the concentration of god-like energy is much more concentrated, and despite her increased size she is tiny in relation to the actual beings, making her god like magic extremely compacted into a tiny source. As a result God slayers deal 4 times the amount damage instead of the normal 2.
Abilities:
*Ability 1: Ragnarok Typhoon: Rosabell gets on all fours before charging forward to gain momentum, then she jumps in the air and begins to spin forming a speeding cyclone. It does full C+ ranked damage to one enemy, and ignores any defensive buffs or stat boosts on targets of equal or lower rank. One rank above ignores 50%, two 25%, and three 10%, and it can pierce through a defensive magic instantly of equal or lower rank. Moves at 180 meters a second, and will stop spinning once she reaches 180 meters away. Lasts one post and has a recharge time of four posts.
*Ability 2: Vengeance of the Wolf: On her final post of being in the Fenrir form, all the damage she has taken she has taken across the five posts of being in the TO is transferred as energy into her right hand. If she manages to strike the opponent within that post, they will take half of all the damage dealt to her across the five posts. (EX: Takes 200 dmg across five posts, on the sixth post she hits the opponent an they take 100 dmg, next post she de-transforms and her TO goes into cooldown) Caps at 270 damage returned.
*Buff: 28% Strength and Speed Increase.
*Total Buffs: (25% + 41% + 28%)=94% strength increase/(25% + 28%)=53% speed increase
Last edited by Rosabell on 18th July 2018, 8:38 pm; edited 17 times in total