Primary Magic: Blazing Shadow: Kyuubi
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
The powers the Kyuubi grants are seperated into two parts. One being the shadow aspect of this magic. The shadow can be weilded by the host if he has enough willpower and strength to do so. It can materialize, attack, defend and even give life to some complex and ancient spells. The second aspect is the fire aspect. As the host starts to realize the Kyuubi's existence and maybe even learn something of the ancient magical entity, it gains access to the Kyuubi's knowledge, which involve complex and ancient fire magic. The Kyuubi originally was a fire mage, with access to shadow magic though. Thus, you can on one side control the fire spells the Kyuubi still has stored which are truly ancient and revolve around the Kyuubi itself, or learn to control it's ancient shadow self which it is now.
In Iana's case, the she started to hear the voice of the shadow at a certain point in her life (will explain in history). It was a point where despair had surpassed the level of anger and hate and ascended to a wrath on the world. The will to change something. It was then, that Iana was able to hear the Kyuubi consciously. After being able to communicate with it, the Kyuubi started to speak of his powers. Iana, who had been seeking for some kind of master started to follow the Kyuubi's words. Not in a mentally controlling way as Iana was always aware of her own actions, but she followed his words. After a while, the Kyuubi sympathized with her and started to grant her access to his magic. The Kyuubi provides moral guidance
Strengths:
Weaknesses:
Abilities/Powers:
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
- What the Kyuubi was said to look like:
The powers the Kyuubi grants are seperated into two parts. One being the shadow aspect of this magic. The shadow can be weilded by the host if he has enough willpower and strength to do so. It can materialize, attack, defend and even give life to some complex and ancient spells. The second aspect is the fire aspect. As the host starts to realize the Kyuubi's existence and maybe even learn something of the ancient magical entity, it gains access to the Kyuubi's knowledge, which involve complex and ancient fire magic. The Kyuubi originally was a fire mage, with access to shadow magic though. Thus, you can on one side control the fire spells the Kyuubi still has stored which are truly ancient and revolve around the Kyuubi itself, or learn to control it's ancient shadow self which it is now.
In Iana's case, the she started to hear the voice of the shadow at a certain point in her life (will explain in history). It was a point where despair had surpassed the level of anger and hate and ascended to a wrath on the world. The will to change something. It was then, that Iana was able to hear the Kyuubi consciously. After being able to communicate with it, the Kyuubi started to speak of his powers. Iana, who had been seeking for some kind of master started to follow the Kyuubi's words. Not in a mentally controlling way as Iana was always aware of her own actions, but she followed his words. After a while, the Kyuubi sympathized with her and started to grant her access to his magic. The Kyuubi provides moral guidance
Strengths:
- Actually versatile, with an insane amount of combination potential and different spells to work with.
- Two elements to utilize (fire and shadow) meaning access to a plan B in case the first element won't work.
- Forms a unity of strength, speed and defense
- Immense potential of strength as the Kyuubi is an ancient entity now cast away in his shadow form with access to his magic through a holder
- Fire aspect is strong against wood, ice and wind and can be extended to heat aspect
- Iana's fire spells win out against spell effects of the ice and wood elements of equal or lesser rank
Weaknesses:
- It lies to the Kyuubi how much power he grants the holder
- Shadow & fire as a combination only accessable at higher rank than D
- Strength of fire aspect can be weakened with water
- Light magic against shadow cancel each other out
- At places where shadow isn't as strong, shadow aspect gets weakened
- Water and earth magic proves a weakness to fire aspect
- Shadow aspect not as developed as fire aspect and generally used for defense, support or diversion moves, and loses in straight offense against other shadow magic most of the time.
Abilities/Powers:
- Appearance altering: The longer the host lives together with the Kyuubi, the more his body changes. his ranges from claws and teeth in the beginning, to changing eye color, ears growing, horns, fur and a tail.
- Canine-like senses of hearing and smelling: Due to the Kyuubi inhabiting the hosts body, his appearance alters slightly including his biological makeup resulting in fox-like hearing and smelling senses.
- Canine-like fighting style evolves using high physical prowess: The Kyuubi's soul being attached to the host through his shadow alters the host's physical prowess, meaning strength, speed and stamina including high level's of instinct resulting in high reaction speed. This leads to rather violent fighting moves, rather than in analytic, calm and unextrovertive ones.
- Magic Knowledge: The Kyuubi has a vast amount of knowledge over magic. He can determine most common magics, at least the ones that are not as new, and can decipher most any ancient magic. The Kyuubi may tell the host about the magic he is opposing if he knows it's nature.
- Heat Endurance: The user gains the ability to endure hot weather and terrain due to the Kyuubi's influence on the host's body.
- D Rank Spells:
- Blaze:
- Name: Blaze
Rank: D
Type: Defensive, Fire
Description:
The holder is granted access to the spell Blaze by the Kyuubi. The user puts out his arms to the left and right and a sphere of fire will completely cover the user's body lengths in a radius of 2,50 meters. The fire will roar around the user to create a barrier of flames that mainly shields.
The fire always stays the exact same distance from the user.
This spell may also be summoned in the air having a 4 meter diameter from top to bottom. Can be used to land on an opponent through a high fall or jump to burn him at risk of self-damage.This spell may also be quick summoned with one arm, but then it will break after 1 D rank spells have hit.
Strengths:
[list]
[*]Can hold out to D Rank attacks for the time of existence (4 seconds).
[*]Can cause first degree burning damage if touched
[*]Allround defense
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Weaknesses:- Physical objects that don't burn may pass through as well as spells that allow something or someone to be fast enough not to get burned.
- Non-physical attacks above D Rank pass right through
- Weaker when casted with one arm
Duration/Cooldowns instant duration/ 2 post cooldown - Physical objects that don't burn may pass through as well as spells that allow something or someone to be fast enough not to get burned.
- Moon Shadow Fox:
- Name: Moon Shadow Fox
Rank: D
Type: Defensive, Counter, Shadow
Description:
A somewhat complex shadow spell. The user's shadow, after chanting, grows into a circle of a 3 meter radius. Meaning 3 meters around him, the ground will be covered by a shadow that acts like any normal would do.
If the shadow of another persoon however touches the expanded user's shadow, the Kyuubi will attack the shadow of the person who touched. Any wounds inflicted to the shadow convert directly to the person whom the shadow belongs too. This also includes any object's shadow.
The Kyuubi can inflict piercing damage with claws and fangs, including blunt damage with it's tails. The shadow moves alongside the user as it's center.
Strengths:- Counters melee combat by giving blunt and piercing damage once in range
- Can be used for offense by moving into the opponent's vicinity
- Attacks the shadow of the person and not directly the person
- Stealthy spell that might get a surprise effect
Weaknesses:- Quick attacks that pass through to the user
- Elemental attacks that can't be dispersed by physical interception
- Wide range attacks
Duration/Cooldowns 3 post duration/ 4 post cooldown - Counters melee combat by giving blunt and piercing damage once in range
- Blazing Fox CloaK:
- Name: Blazing Fox Cloak: Arms
Rank: D
Type: Offensive, Melee Boost, Fire
Description:
The user coats both of his arms in the Kyuubi's fire. They will be able to pierce and deal blunt damage. Including first degree burns and heightened jabbing speed, this spell is mainly to enhance physical proficiency.
The coated arms should not be touched by opponents as that can cause first degree burns. Furthermore, attacks trigger small combustions that deal outwards blunt damage.
Strengths:- Jabbing speed doubled
- Every physical attack triggers a small outward explosion that deals additional blunt damage
- First Degree Burning damage
- Each arm can defend against one D Rank spell before the spell breaks on the defending arm
Weaknesses:- Purely physical spell
- Ranged attacks
- Water spells can counter the arms
Duration/Cooldowns 3 post duration/ 4 post cooldown - Jabbing speed doubled
- Foxfire:
- Name: Foxfire: Flight
Rank: D
Type: Offensive, Projectile, Ranged, Fire
Description:
The user's nails begin to glow in a deep red. From then, he can then fire multiple small compressed flaming marbles that deal burning and explosive damage. When hitting a surface, the small orbs will explode in a 1 meter radius. Being able to repetitively fire up to 30 of these small marbles, she is able to cover a large area with them. Individually, they deal minor damage and are used to divert more.
The user is also able to change shot tactics. From spray to single or rapid fire by will. Only up to 30 marbles will come out though.
Strengths:- Large effect that can be used for tactics
- Minor burning damage
- High amount of projectiles at high speed
Weaknesses:- Individually, very little damage
- Though offensive purpose, it generally won't deal a lot of damage unless all marbles hit
Duration/Cooldowns 2 post duration/ 3 post cooldown - Large effect that can be used for tactics
Last edited by Adele on 10th August 2013, 4:55 pm; edited 33 times in total