Magical Stats NAME: Kong D. Drasil Primary Magic: Earth Dragon Slayer Magic Secondary Magic: N/A Magic Type: Caster | Lost Magic Description:A Lost magic whose sole purpose was slaying Dragons. Being trained by Gallius the Earth Dragon, Kong has been learning Earth Dragon Slayer Magic since he was a mere infant. This magic allows Kong to transform the physical properties of his body into that the Earth Dragon. For example, having scales made of earth, or being able to tap into the all-powerful Dragon Force. The user can transform his body with features of the Earth, utilizing both offensive and defensive styles. As an Earth Dragon Slayer, he can consume Earth to replenish his own magical power and life force. Similarly, Earth attacks have an obvious apparent weakness when used on an Earth dragon slayer. However, the user cannot consume Earth created from their own magic, and although Earth is easy to find the properties must be pure untainted to gain the restoration it should prove. Due to earth being a limitless resource, Kong makes sure to put his brain to the limit. Using earth spells in creative ways rather than always just pure brute force. Branching off to defense spells, offensive, and healing. But he does focus on defense primarily, a good defense is a great offense. As a cautious fighter, he enjoys weighing his odds before making his move.
Strength ❀ True Earth's Dragonslayer: Belonging to the first generation dragon slayer Kong is the epitome of earth-based magic users. Allowing him to consume all pure forms of the earth in order to restore his mp. This includes earth, dust, mud, sand, clay, and even stone. ❀ Earth Superiority: Due to the nature of this magic, Kong's magic is inherently stronger against lightning and fire. Lessening their damage by 25%. ❀ Earth's Power: When in dragon force the user is immune to poison, fire, and lightning statuses. Like being poisoned, paralyzed, or burned. ❀ Earth's Experience: As Kong Ranks up, so does the property of his rock spells. D rank - the strengths and durability of his rocks are regular Earth rock. C rank - All earth spells have the strength and durability of Stone. B - Rank all earth spells how the strength and durability of Iron. A-Rank all earth spells have the strength and durability of Diamonds. Upon hitting B rank all of the user's spells go up one rank in endurance. ❀ Versatile Usage: Earth has the ability to protect, destroy, and even restore. Granting Kong access to different types of earth elemental magic.
Weaknesses ❀ Erosive: Powerful winds and water magic can erode Kong's spells effects greatly. Drastically reducing the durability and effectiveness. ❀ Contact: Kong's earth magic relies on him being able to make contact with the earth, whether its sand, dirt, mud, clay or stone. He needs physical contact with one of those sources in order to perform his magic. The only exception is if the spell states that Kong can produce his own. ❀ Motion Sickness: Dragon Slayers cannot ride on anything without getting motion sick. However, they can use their exceeds or friends to fly around because they are not vehicles, they are friends. Making it impossible for Kong to fight in this state. ❀ Weight: Even though the earth is versatile if it is used for armor the weight of it will slow down the user's speed in trade for protection. ❀ Not enough Time: Most of Kong's earth magic takes time to form, so even some of the spells aren't instant cast. For example his basic boulder hand magic, it takes some time for the earth to lift from the ground build up around Kong's hand before being able to be used. Losing out on the element of surprise for pure power. ❀ No: Due to being a Dragonslayer Kong has can consume his element around him or produced by others. However, Kong cannot consume his own earth to restore his mp. |
Lineage(Dragon Spirit) Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had. Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future. Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming. For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything. The very skilled can react to the user's reactions however and cause splits in these echoes. If the enemy predicts your own actions or has a similar ability this may cause multiple echoes to the point that they are useless. Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see into the future as a passive.
Dragon Slayer Buffs
❀10% Buff to physical stats (strength, speed etc). ❀10% Buff to senses (hearing, smell etc). ❀ The ability to enter force after consuming enough of the element. ❀ The ability to consume their element to regain MP. ❀ A resistance to their element shown by the following chart: ❀ 2 ranks above: 0% ❀ 1 rank above: 10% ❀ Same rank: 25% ❀ 1 rank below: 30% ❀ 2 ranks below: 50%
Dragon Force(Kong takes the form of Stone)
Kong's Dragon Force form, takes on as him being made completely of stone, with sharp ridges scales on his arms. A Slayer must consume at least 70% magical energy from his respective element to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again if the opportunity is there. Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%. (Dragon Skin: Body is covered in scales of their respective element) The spell power of each rank is increased to 150%. In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) During Dragon Force, the Slayer does not lose any MP from casting spells, but after it wears off is left with 5% MP. Force lasts for 7 posts.
Unique Abilities Tremor SenseWhile touching the ground Kong can feel movement up to 30 Meters away at D rank, 60 at C, 100 at B, 150 at A and 200 at S. It excels at helping him perform task like tracking, stealth missions, and fighting blind Earth's Will:A key ability he gained from training with Gallius, Kong has become in tune with the earth around him to the point that he can draw a second wind from it. Due to the earth being such a limitless resource with a lot of uses, Kong can heal five points of health for two posts per rank With a 3 post cool down. (I.E. 10 hp at D rank, 20 hp at C, 40 hp at B, 60 at A, ect, ect.) Stone Core:Kong's magic greatly enhances his own body. Allowing him to be more durable and dish out more melee based damage. His melee and spells receive a 25% buff, increasing by 5% whenever he ranks up and capping at 50%.
D-Rank Spells
- D-rank Skills:
Name: Earth Dragon Swamp Rank: D Type: Earth/Dragon Slayer/Immobilization Duration: 4 posts Cooldown: 5 posts Description:The user punches his hands together generate a light brown flash while a giant magical earth insignia appears underneath his feet. Followed by a large shockwave the courses through the ground once. Immediately the ground within 30 meters around the caster(giant circle) turns into mud that's under the user's control and trashes around like water rapids. Where the user moves the circles move, enemies within the mud will find themselves sinking a bit, but that varies on weight. Enemies or allies caught in the mud will notice their speed and time for magic channeling increased. The User is not affected and can walk around in the mud as he/she wishes. Enemies or allies of the same rank will have their speed reduced by 20%, one rank above by 10%, two ranks above by 5%, and ranks above that won't even notice. Enemies or allies of the same rank or one rank above notice that their spells take an extra turn for channeling, enemies two ranks above will have no magic channeling difference.
Strengths: Weight's enemy: Those who add armor or do something to increase their weight, will notice that they get a bit slower. Gaining a 5% increase in their speed reduction. Overflow: If water is applied to the mud, it can lead into an overflow. Which will expand the spells aoe range. Turning earth spell's weakness into a strength. Can't touch this: Can ignore the status of effects that target this limb like paralysis, poison, or burn. So punching a poison barrier will have no effect on it. I have you! This spell is more like quick sand with a bottom, enemies caught in it can have a hard time moving their arms, and will quite literally need something to pull them out in order to escape.
Weaknesses: No friends: Due to this spell being a large aoe, anyone within the space beside the user will notice it's harmful effects. Making it hard to be really effective in team fights. Hardening: If enough heat is applied the mud can be dried up to hardened rock, trapping the feet of those who are standing on it. Including the users, and ruin the spell. Contact: At least one of Kong's feet must maintain contact on the ground for this spell to continue. At any point when both of his feet leave the ground, the spell is immediately undone and proceeds to cooldown. Freeze: Like most liquids the mud can be frozen completely solid if exposed to a really code source. C rank ice spell or higher(or 3 d rank ice spells). Ruining the spell completely. Trappable: If the user is immobolized or stunned, then he cannot move, and thus the mud cannot progress forward either since the mud travels along with him as he moves.
Name: Scales of the Earth Dragon Rank: D Type: Earth, Defensive Description: Kong's own version of what happens when he achieves dragon force. He turns his flesh into stone increasing his physical attribute, defense, and durability. Due to it being a cheap imitation of dragon force, it has some of the perks, but a large number of drawbacks. Unlike Dragon Force when he enters this state he sacrifices speed for overall protection. Making him a lot slower than how he would be if he entered Dragon Force.
Strengths: Elemental Affinity: Fire and lightning do less damage to his body by one rank. His insides are also hardened though not to the extent of his outer shell. This state also delays the effects of poison, and resist D rank piercings. Physical defense: Physically he becomes much more durable to physical harm acting as a living shield. Blunt or physical attacks go down one rank. Gives the user a 25% defensive boost. in accordance with rank rules. Strength increase: Kong has an increase to his power, though this spell was built mainly for defense it adds a 50% strength bonus.
Weaknesses: Much heavier: He becomes much heavier affecting his natural momentum but also decreasing knockback by 10 feet. Elemental Affinity: Water, Ice, and Steel all do more damage. 50% vulnerability in accordance with his rank. Momentum loss: While in the stone form he loses 15% of his natural speed, due to being heavier. Crushing Force: Moves designed to shattered stone can have an extra devastating effect on Kong in this state. Durability: It can only take 3 D rank attacks, 1 D rank 1 C, or 1 B rank spell full force before it breaks apart. Anything higher will destroy it instantly. Lasts for 3 posts Once the armor breaks it goes on cooldown for 4 posts Name: Earth Dragon Boulder Fist Rank: D Type: Earth/Dragon Slayer/Offensive/Single Target Duration: Instant Cooldown: 2 posts Description: The user forms a dragon-like claw or claws made entirely of sharp skin piercing rocks over his hands and feet, or just his hands, or just his feet, or one hand depending on the user's choice. Then lunges at the foe and deliver and strong blow, causing D rank Damage. Even if blocked, the punch can deliver a strong knockback of 20 feet. The more attacks, the bigger the fraction in the amount of damage it dishes, but it will all add up to D rank damage. So 4 strikes would be each dealing 1/4 D rank damage. Strengths: Hidden potential: Even though it seems like a bland attack, the power behind it is shocking. Normally a deceitful move. Everything Proof: Due to this being a layer of rock around the user's hands and feet, it would allow him to grab or make contact with someone in a lightning intangible form, or someone covering themselves in poison. Without suffering from the harmful effects like paralysis, poison, or burn. Weaknesses: Straightforward: It's a pretty bland and straightforward attack, not to much creativity can be done with it. Shatterable: If hitting a hard enough surface, the rocks can shatter entirely. No allies: Due to it being an extension of the user's own strikes, this spell can easily harm allies if not too careful or accidentally knock an opponent, or object into them.
Name: Earth Dragon's Iron Spikes Rank: D Type: Earth/Dragon Slayer/Offensive/Multi-Target Duration: Instant Cooldown: 2 posts Description: Tightening his fists and motioning his arms, a large earth magical insignia appears infront Kong's body. Instantly, he creates a large number of spikes that can be used to pierce, the enemy, trap the enemy, or be used as a shield. The spikes can shoot up anywhere within a 45 meter radius around the user. They have D rank damage if used to stab into an opponent, and if trapped the spikes have D rank endurance, so getting hit with 2 D-rank spells depending on how they are aimed whether is an individual or large aoe. Can break one or all of them. The spikes can extend to a max of 10 feet from the ground, and each stab only does a fraction of D rank damage depending on the number of spikes. The maximum amount of spikes depends on the users rank. D-rank(15) so 1/20 D rank damage each, C-rank(30), B-Rank(40), A-rank(50), 50 max. Strengths: Sudden: The sudden strikes of the spikes can be a bit surprised as they can emerge from anywhere on the earth's surface. That is within Kong's area. Lightning proof: Can be used to strike someone who is in an intangible electrical form. Weaknesses: Soakable: If the spears are drenched in water they will lose their durability will go down by half. It's a pretty bland and straightforward attack, not too much creativity can be done with it. Ah hah: There's a slight tremor where the spikes will emerge, if the opponent can time it right they would be able to dodge. Making it so that is the user users it more than once it can prove to be more of a disadvantage than an advantage. Watch out: Even though the user can make these spikes appear at will, his can still suffer from false images or hallucinations, and even confusion. Even if the user is too fast and causes him to strike an ally. Making friendly fire an extreme capability.
Signature Spells
- Signature Spells:
Name: Earth Dragon Roar Rank: C, Ranks with user Type: Earth, Offensive, Single Target Duration: Instant Cooldown:4 posts Description: Kong inhales a fairly large amount of air and then proceeds to releases a very powerful dust tornado from their mouth that contains sharp earth shards, which possesses incredible blunt force, at the opponent. Combining the strong dust wind with the sharp rocks shards, capable of shredding through armors and even shields to reach the target giving the User's Rank Damage. The roar's distance and speed goes in accordance with the User's rank as the magic rules. Strengths: Anytime, Anywhere: The roar is an adaptive attack that can be used for almost any situation, even when he's in the middle of a fist fight or hanging upside down. Ouch my Ears: The roar is loud enough to cause severe pain in the ears if not prepared for it. This can sometimes paralyze enemies in place allowing the spell to make a direct attack.
Weaknesses: Gahh: Due to it being a direct attack, it can only fly in one direction. No curve roars of anykind. Making the need for it to be aimed carefully before use. That move?: A simplistic roar that is quite predictable to see coming with the user's cheeks expanding. Making those who saw it more than once, more likely to dodge from a distance as they would expect it. Get outta the way!: This spell has no friends, making friendly fire very possible.
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