Alleria wrote:Geass
Primary Magic: Geass
Secondary Magic: Nox Aeterna
Caster or Holder: Caster
Description:
Is a form of Lost magic which bestows its wielder the ability to share this powers with those who will form a contract with her. Those who had made a contract will receive special powers that will help further the caster cause. She chooses who to bestow this powers, whether it be human,demon, monster, spirit or animal. The Geass manifests differently in each individual, possibly related to their inner desires and personality. In her case, she gain the ability of deception and suggestion. It means she have the power to sway peoples will and the power to play on their thoughts and emotions.
The power of Geass increases with use, and should the user lack the willpower, they may be consumed by it. Alleria calls Geass the Power of Kings and a user will can be distinguished by a glowing, bird-shaped symbol that appears in their eye/eyes.
Strengths:
-Allows the user to grant normal or average beings extraordinary powers in exchange for their service.
-Allows her to summon those with contract with her in times of battle.
-Each contracted posses unique abilities which will come handy in different situations.
Weaknesses:
-In order to summon her minions, she either has to call out their name or flick her fingers. (Call out also includes whisper or mouth out the name)
-Cant bestow beyond godly abilities like total immortality, omniscience, power to bring back back time or PC life, power to instantly destroy and other instant kill/destroy powers (Meaning she cant have any summon with that theme)
-Recipients of her contract comes from other worlds and they have no means to come to her aide unless summoned.
-Since her summons have their own lives too, she may summon them in worst possible times like a summons can be on the bathroom, eating or at a date.
-Their versatility comes with a price, wrong choice of summon can spell disaster for her.
Lineage: Necromancer's Passion (Link not available)
Unique Abilities:
Link System- An ethereal link between her and her summon. It allows her to communicate with her summons without having to speak. The link prevents intersession of third party telepathic magic. It also allows a two way exchange, meaning she can borrow her summon's ability for its timed life or duration and her summon's get to borrows hers abilities. (Abilities not techniques, albilities borrowed disappear once the summon owning the ability disappears, and finally the only ability the summons can borrow is insignia and only under the condition that Alleria activated it)
You can only stop it if it's on your rank or below for the telepathic part. Secondly this borrowing abilities. It's it you can share the passives they have and they can use your abilities? I'm a little confused on that. If that is how it is, then make it one sided. You can get theirs, but not yours.
Nekoshiki - A summon that appears whenever she needs something. Nekoshiki can store items by eating them, if her master need something, all she needs to do is cough it up.
Forked tongue - An ability that allows to mess with people minds and heart. She uses this technique to sway people and change their decisions and to create conflict and anger where there is none. (Full effects works only on NPC, Causes disorientation and confusion on PCs lower than her rank)
Insignia - The mark of the Geass appears and boosts both physical and magical powers. A skill activated ability and a requirement for her to activate some of her mind altering spells. The mark being a red bird in shape of a V appears on Alleria's forehead, followed by a thin coat of light to envelop her body. If a summon is called at the time Insignia is active, the same thing also occurs to the summon given they access it through the link system, though where the mark may appear may vary, either on the forehead or the eyes. (Gives +20% Spell Power and Body durability during the duration of the spell)
Duration: 5 posts, Cooldown: 7 postsSignature SpellMark of Kings
- Spoiler:
Name:Mark of Kings
Rank: C
Type: Invocation
Duration : Instant
Cooldown : 6 posts
Description:
A signature spell that grows as the user level ranks up, the spell that boost the effect of Insignia.When used in conjunction with Insignia, Insignia's effects changes from 20% to 25%, duration from 5 to 10 and cooldown from 7 to 9.
Strengths:
-Increases the duration of the ability insignia.
-Increases the effects of the ability insignia.
-Maximizes the ability insignia.
Weaknesses:
-Only works on her.
-Insignia's cooldown in prolonged by two turns.
-Has no offensive or defensive capability.
-Cannot be used when Insignia is not active.
-Has no other purpose other than to prolong the ability insignia.
-The spell's side effect of prolonging the targets spell's duration added with the duration of the spell itself makes it almost usable only for one to two times per thread since threads last only for 15- 20 max.
Sorry. I did speak with an admin about this spell as there was something that bothered me. The admin felt the same, and it was on the terms of the extending the durations, and I'm not comfortable with a spell that does that. Please change this around some
- D rank Spells:
Kochin
- Spoiler:
Name: Kochin
Rank: D
Type: Summoning
Duration : 3 posts
Cooldown : 4 posts
Description:
Once a normal spiteful and playful bat, which was bestowed with geass by Alleria. After receiving geass, Kochin grew a bit bigger and gained special powers. Now, although he still looks cute in Alleria's eyes, Kochin now is a mean fighting machine.
Strengths:
-Quite fast and good in aerial maneuvering.
-Has razor sharp claws and wings which it uses to attack its enemies.
-Uses wave magic to locate and attack his enemies.
Weaknesses:
-Though quick, lacks strength to inflict deep wound.
-Weak against light magic.
-Can be rash sometimes which gets it into trouble.
-At summoner rank D and C, while this summon is active, cant summon another summon.
Abilities/Powers:
Wave manipulation - Able to interpret sonic waves in the air to locate its target or use it to predict enemy movement allowing it faster reflex reaction time.
Name: Sonic Barrage
Rank: D
Type: Wave
Duration : 3 posts
Cooldown : 5 posts
Description:
Kochin emits a high frequency screech that impairs and enemies sense of balance and direction. This fast moving waves are inaudible to normal people but very painful to people with highly sensitive hearing. It affects a person's sense of balance making them tipsy and clumsy allowing Korchin and his master to avoid physical attacks with ease while allowing them to land multiple attacks with with great accuracy. Affects those within 15 meters of Kochin.
Strengths:
-Incapacitates enemies by hindering their movement.
-Causes extreme pain to those with highly sensitive hearing.
-Can target multiple enemies at once as long they are in range.
Weaknesses:
-Sound or Sonic mages can counter the imbalance effect of the barrage.
-Doesnt work under water or vacuum areas.
-Can be avoided by tightly covering ones ears.
-Doesnt affect enemies inside protective barriers that encase them totally like closed domes and orbs.Rikugo
- Spoiler:
Name:Rikugo
Rank: D
Type: Summoning
Duration : 3 posts
Cooldown : 5 posts
Description:
A wayward spirit that loves to cause mischief by possessing people and doing mischievous deeds that will incriminate his host. Rikugo appears a ball of violet gas with a face. The mist or gas that makes up its body is actually poisonous and it can poison those within a hands reach from him. Alleria took a liking to him and decided to make him an offer that he could not refuse.
Strengths:
-Has the ability to phase through solid objects
-Has the ability to take possession of weak minded people.
-Uses poison magic which it uses to attack its enemies.
Weaknesses:
-Weak against light magic.
-Cant posses other PC's.
-Cant posses other people's pets or other peoples summons.
-If he uses possession, he will remain in that body till the end of the spell or the body is destroyed.
Abilities/Powers:
Specter -Allows it to pass through solid objects and posses weak minded enemies.
Name: Possession
Rank: D
Type: Ghost
Duration : 3 posts
Cooldown : 5 posts
Description:
Rikugo enters a host and remains there till the end of his duration or until the host body is destroyed. Once inside, he gains full control of the body and the power it posses. Only affects NPCs.
Strengths:
-Lessens enemies by snatching them up.
-Gains access to magical abilities the hosts body posses.
-Gains skills and memories the host body posses.
Weaknesses:
-Can only be used on weak NPCs.
-Can't be used on PC's.
-Can't be used on other people's pets and summons.
-When the host body is destroyed, it automatically sends the summon back from where it came from.Quagmire of Words
- Spoiler:
Name:Quagmire of Words
Rank: D
Type: Invocation
Duration : 2 posts
Cooldown : 5 posts
Description:
A spell that slows enemies down to a point that they are almost at a stand still. By using her geass, she convinces those within 15 meters around her to be trapped in a quagmire caused by her powers of suggestions. In the mind of her victims, spirits of the dead are all around, pulling and tugging at them to slow them down. Incapacitates them for one post, then slows them down with the illusion horde of the dead.
Strengths:
-Renders a person incapacitated for one post.
-It slows down drastically the movement of her enemies.
-Affects multiple enemies.
Weaknesses:
-Can be avoided by covering ones ears or getting out of range.
-Cant be used underwater, doesnt affect those underground or in the air.
-Cannot be used when Insignia is not active.
-The only ones immune to this spell are Alleria, her pet and her minions, so allies within range are also affected so not really a good spell to use specially if in a team.Fatigue
- Spoiler:
Name:Fatigue
Rank: D
Type: Invocation
Duration : 2 posts
Cooldown : 5 posts
Description:
A spell that tricks the target into thinking that he or she is so tired and temporarily making them unable to cast spells or sustain on going active spells and throws their senses in disarray.
Effect is basically the same as when you run out of MP though in reality their MP is still there and regenerates regularly. Full effect of the spell is felt by mages with the same rank as her or lower, ranks higher than her are able to see trough the trickery and would not suffer the spells effect but channeling spells will be disrupted forcing them to start over.
Strengths:
-Has the same effect as when you run out of MP.
-Disrupts the output of mana.
-Disrupts Channeling spells
Weaknesses:
-For ranks higher than her, fools them that they have lost half their MP.
-Pure support magic and has no offense capability.
-Only works on same rank or lower than the caster.
-Can be lifted by healing the target.
-Can also be lifted trough blunt traumatic force to the head.
-Cannot be used when Insignia is not active.NEWLY ACQUIRED SPELL
- Spoiler:
Name: Orochi
Rank: D
Type: Summoning
Duration : 3 posts
Cooldown : 5 posts
Description:
Orochi was another strange character that Alleria had a chance encountered with. Originally, Orochi was a huge eight headed dragon worshiped by a group of island people. But as the time changed, people began to question the human sacrifice held in her honor. As she began to lose followers, her powers began to diminish more and more, and in a last ditch effort she tried to destroy the village that was under her liege. Unfortunately for him, the new god that the islanders were worshiping came to their aide and she was defeated. Banished, Orochi traveled around the world in human form, plotting her revenge on the islanders. And in her travels, she chanced upon the Moonlight tavern, where a new page in her life began.
Strengths:
-Has 7 dragon like heads that can extend up to 10 meters.
-Each dragon head has venomous fangs capable of paralyzing or killing targets.
-Has high regenerative abilities.
Weaknesses:
-Not able to cast any spells.
-Doesnt like to wear armor, making her really squishy.
-Dragon head have limited reach which could cause problems during fights.
-Extreme cold stunts her regenerative powers since her tissues aren't really destroyed, just frozen.
Abilities/Powers:
Massive Regeneration - allows her to heal any wound in a matter of seconds. Also allows her to replace damaged organs, severed limbs and fight of tissue degeneration caused by poison, disease, eternano and nanites.
Name: True Form
Rank: D
Type: Transformation
Duration : 3 posts
Cooldown : 5 posts
Description:
For a brief period of time, Orochi reverts back to her original for. A 20 feet eight headed dragon. In this form her strength and defense are heightened and she can now mow down buildings just by crashing into them. Her scales are like abrasive armor that can damage attackers and her fangs and claws are powerful enough to crush boulders. But in in exchange her regenerative powers are mitigated allowing her to heal injuries totally in a span of 1 post and regenerating a severed head takes 2 posts.
Strengths:
-Enhanced strength.
-Enchanced defense.
-Enormous size making it easy for her to dispose of stuff.
Weaknesses:
-Can be used in tight areas since will jeopardize the mission.
-Her movement speed is cut in half being a dragon and all.
-Still cant cast magic.
-Only good for melee fighting, or used for diversion, or to destroy entire villages.
- C rank Spells:
Tengu
- Spoiler:
Name: Tengu
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 7 posts
Description:
A priest who likes to indulge in earthly deeds and was cast out of their order. Like to womanize and use charms and spells to get her way with women. Unfortunately he committed the error of flirting and trying to seduce Alleria, as a result he was force to take the contract. Now this playboy serves Alleria and in her down time uses his new powers to score on unsuspecting women.
Strengths:
-Uses his staff to fight.
-Quite strong and quick on his feet.
-Uses hexes to subdue his enemies.
Weaknesses:
-Has a tendency to fly away.
-Doesnt fight women.
-Easily distracted by beautiful women.
-Weak against light magic.
Abilities/Powers:
Hex magic - Capable of using dark arts to put curses on his enemies ranging from simple healing charms to powerful pain curses.
Name: Curse of Pain
Rank: C
Type: Hex
Duration : 4 posts
Cooldown : 7 posts
Description:
Tengu uses talismans for his hexes to work. Tengu summons hundred of tiny papers talismans that flies around him within a 20 meter radius and attaches themselves to everyone who aren't female. Once attached to the target, the talisman will disappear and a rune mark will appear in its place. The target will feel excruciating pain in the area where the mark is left behind. The paper talismans will continue to linger as long as the spell is active but diminish in number as a lot of it gets destroyed. Talisman's can re-attach themselves to a target over and over again provided that he has not passed out from pain.
Strengths:
-Incapacitates enemies through pain.
-Can knock out weak enemies.
-Can target a lot of enemies.
Weaknesses:
-Engulfing the area of effect with water or fire will render the talismans useless.
-The talismans can be destroyed by magic or physical means.
-Cant be used on a rainy day or a burning building.
-For some reason, the talismans wont attach themselves to women.
-Knock out ability only affects enemies with the same rank or lower than her master and normal and weak Npcs.
-The mark can be erased through healing or using script magic or overwrite the runic marking place by the talisman.Andromeda
- Spoiler:
Name:Andromeda
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 6 posts
Description:
The soul of a galaxy 2.3 million light years away from Earth. She decided to come over here when Nyarlathotep disappeared , fearing the disturbance to the cosmic balance. However she didnt expect to meet up with Alleria who helped her in her short stay here in Earth. She has struck up a strange friendship with Alleria so she decided to make a contract. Of course, Alleria is different from who she is now, still a deal is a deal so she has to come to Alleria's aide when ever she needs her.
Strengths:
-A good tactician and can make up battle plans in an instant.
-Has the ability to affect the gravity around her.
-Very wise considering her age.
Weaknesses:
-Another gravity mage.
-Not really combat ready as she is use to fighting from a distance.
-She cant affect the gravity around another PC, their pet or their summons.
-She is a nerfed version of her, all her abilities are lowered as to not destroy the world.
Abilities/Powers:
Gravity Manipulation- She can turn on or turn of gravity around her, allowing her to carry objects like they were feathers or making objects heavier than they usually are.
Name: Center of Me
Rank: C
Type: Transformation
Duration : 4 post
Cooldown : 7 posts
Description:
Andromeda becomes a swirling ball of darkness, a sentient void that devours anything it encounters. In this form, she has no physical form but she still can influence her immediate surrounding. She can pull objects towards her where they are either crushed by the enormous gravity in her center of be spat out with high speed velocity making high speed ammunition.
Strengths:
-While in this form, she is impervious to all forms of harm.
-A massive spell that affects a lot of foes.
-Highly destructive and can level a whole city block.
Weaknesses:
-Though it can pull in NPCs, it cant drag in personal characters
-Doesnt also affect PC's pets and summons.
-Though generally weapons arent excluded, hand held weapons are exluded as long as they aren't used as projectiles or thrown at her.
-Affects both foes and friends alike.Fear
- Spoiler:
Name:Fear
Rank: C
Type: Invocation
Duration : 2 posts
Cooldown : 3 posts
Description:
A spell that invokes the most deepest and dreaded fears of anyone and manifests it as an illusion that only the victim can see. It can be considered harmless since the illusions cant really harm the target. But because of terror, the victims may do things just to get away from their worst nightmares. It affects everyone within a 15 meter in front of her who have her in her field of vision. Requires insignia to be active for it to be cast.
Strengths:
-Affects multiple enemies.
-Distracts enemies by showing horrific visions.
-Once affected, doesn't matter how far they are from the caster, the illusion wills till follow them.
Weaknesses:
-Illusions can be dispelled by blunt force to the head or by mind altering magic.
-Can be avoided by getting out of range before the spell is cast.
-Doesnt affect the blind and those who are not looking.
-Cannot be used when Insignia is not active.Ayeka
- Spoiler:
Name: Ayeka
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 6 posts
Description:
Originally a normal girl. Was experimented on by the dark mages and infused with the magic from the lore of the black death. She along with other test subjects managed to escape when Alleria attacked the research facility where they were held captive. As a token of their gratitude, they pledge to serve her in anyway they can. Now she as a waitress in her tavern, and one of her loyal minions by night.
Strengths:
-Fast reflex.
-Able to summons rats.
-Able to use disease magic.
Weaknesses:
-Though fast, her defense isn't that high so she is prone to physical attacks.
-Not good in melee combat.
-Also not very good in ranged combat.
-She relies so much on her rats.
Abilities/Powers:
Black Plague - Allows her to summon disease ridden rats that can inflict disease, poisoning and sickness to everyone they touch except her of course and her master.
Name: Plague Keepers Shroud
Rank: C
Type: Disease
Duration : 5 posts
Cooldown : 6 posts
Description:
A fog of black mist enshrouds Ayeka that she can control at will. The shroud is toxic and can make anyone ill. The shroud usually hovers around in its dormant state like 8 black tails. Each tail can stretch for 10 meters and cant bu cut trough by normal means. It can only be blown away by shock waves or wind magic for one post temporarily and reform after that post which it was dispersed. Affected targets will have their movements slowed, health reduced by 2% they are afflicted with the effect and have their mana regeneration completely blocked.
Strengths:
-Each tail can reach up to 10 meters.
-Can cause illness to enemies it touches.
-A wide range attack that can target multiple of enemies.
Weaknesses:
-Can affect both foes and allies.
-Can be blown away by shock waves or wind magic.
-Cant breach barriers of the same rank or higher to her master.
-And though it seems to have form, it really is just mist taken shape so it cant grasp objects.NEWLY ACQUIRED SPELL
Gabe
- Spoiler:
Name: Gabe
Rank: C
Type: Summoning
Duration : 5 posts
Cooldown : 6 posts
Description:
Once a regular human being who worked as temp for the politician Mr. Goodman, Gabe Bitterwater was an aspiring lobbyist who was full of life and aspirations. Unfortunately, he had to run in and fall in love with Alleria. A pawn in her scheme, Gabe willingly played the part too well. In the end what he got was death and despair. Still all was not lost for upon death Alleria made a deal with him. Now he serves her as her dark knight, vowing to defend and protect her from at all times.
Strengths:
-While still alive, Gabe was already a good fighter. Now that he works as her summon, his fighting capabilities had grown exponentially.
-Has enhance speed and strength.
-Wields a magic armor set, complete with sword and shield.
Weaknesses:
-Doesnt have any offensive magic spells.
-Shield protects him from elemental and arcane magic, but not too well against physical attacks specially massive physical attacks.
-Cant defend Alleria from Aoe attacks that simultaneously comes from all direction.
-Prioritizes Alleria above all else which leads to ignoring orders from allies or even Alleria.
Abilities/Powers:
Magic Warding - The armor and weapon he dons make him highly resistant to arcane,elemental ,ethereal and sensory spells. It allows him to withstand or slice through intangible spells like they had physical form.
Name: Ultimate Sacrifice
Rank: C
Type: Defensive
Duration : Instant
Cooldown : 6 posts
Description:
At the cost of his remaining duration, he is able to negate a spell or spells directed at his mistress by creating an anti magic barrier. The ability to block or negate an aoe attack depends on his remaining duration. 4 duration allows him to block any spell equal B and lower, 3 allows him to block any spell C and lower and 2 duration allows it him to block any D rank spell.
Strengths:
-Can be used to negate an arcane spells.
-Can block spells depending on the duration used.
-Can be used to cancel an Area attack spell.
Weaknesses:
-It can only be used to protect Alleria.
-Uses up the summons remaining duration.
-Gabe has to be at least 10 meter's away from Alleria for it to work.
Not usable when the remaining duration of the summon is 1.
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