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    Peacekeeper Program: Cyborg Mercenary

    Francis Andersmith
    Francis Andersmith

    Player 
    Lineage : None
    Position : None
    Posts : 5
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Peacekeeper Program: Cyborg Mercenary Empty Peacekeeper Program: Cyborg Mercenary

    Post by Francis Andersmith 21st September 2015, 10:59 pm

    Magic

    Primary Magic: C.M. "Peacekeeper Program"
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Hybrid Caster
    Description:
    "Do you know what kind of injuries this guy has sustained? Have you even LOOKED inside him?"We dont need your 'CT' Probe to know what our agent sustained in that last fight! A sniper round to the chest. Nine magi-magnum rounds to the throat, he was ran over, and backed over, seven times by the attacker. Another sniper round to the foot, turret rounds to the head, two rockets to the chest. AN explosion from seven landmines, stabbed countless times in both the chest and back, another stab in the throat, four shotgun shells at point blank range, thrown out of a fifteen story window via the highest building in Bosco, and finally. A self-inflicted massive explosion that took both of his legs. This all happened like an hour ago!!!"

    Agent Francis Andersmith of the Peacekeeper organization in Bosco was subject to extensive experimentation and body replacement after a firefight and riot in the more dangerous portions of Bosco. After doing so, doctors were forced to replace the majority of his limbs, internal organs, and a large portion of his skin due to the severity of these injuries. In doing so, they stripped him of his original magic. But due to his skills and abilities in combat, Agent Francis Andersmith was granted a cybernetic body that granted him a new form of magic based on the utilization of several bio-armor enhancements and augments in his cybernetic limbs and body parts. This magic functions similar to a 'buff' magic combined with some degree of takeover, granted there are no actual transformations and shapeshifting abilities, as all he does is divert his magical energies to several different portions of these enhancements. All the possible enhancements used as a registered limitation are inside the spoiler below. Each with an explanation on to how the magic works.

    All this being said, its basically buff magic.

    List of enhancements that can be used in spells:

    Strengths:

    • Buffs BUFFS GALORE
    • Buff Synergy Some of the buffs used by Francis can be used in groups, as such, he can have up to THREE active buffs that stack on one another that permit him to have various increased attributes. Physical strength, speed, and durability.
    • Overshield buffs Alot of the spells Francis uses have a buff backup, usually taking the form of his Overshields, providing an additional damage threshhold.
    • All-range combat His spells work on most forms of distances.
    • Versatile This magic is very versatile, as it has offensive and defensive, buffs, long, mid, and short range combat.
    • 'Energy' damage: This magic has an energy output and energy type that doesn't really have a specific element.
    • Instant spells Francis spells dont require charge time, usually.


    Weaknesses:

    • Weakness to Electricity Usually two points of additional damage is taken. Electricity magic is more effective and can cause his buffs to short out and stop working.
    • Weakness to Water Usually two points of additional damage is taken. Water magic is more effective and can cause his buffs to short out and stop working.
    • Weakness to Decay/Rust Being that the majority of Francis' organs, limbs, and some portions of his skin have been replaced with cybernetic equivalents, he is vulnerable to rust damage. Usually 'death' magic affects him and causes rust, which can either cause him to become immobile, or cause additional damage to his systems. Usually two points of additional damage is taken.
    • Reduced Buoyancy Francis body is far more dense than water, as such, he cannot swim due to the additional metals on his body.
    • Recoil Francis' gun can cause recoil damage.
    • Self inflicted immobility The speed mod can cause immobility.
    • Reduced strength after a spell
    • Frail minded Francis' mental state is very fragile, as such illusions are 30% more effective. Francis endured a great deal of trauma after his injuries in Bosco, Francis is more susceptible to illusions and mind affecting curses. An actual damage 'effect' is null, illusions affect his mind more often. Places like the Cursed Lands spooky aura can make him see things.
    • Vulnerability to corrosion The particular metals Francis' equipment was built with are very susceptible to acid damage. Causing an additional 1 point of spell damage to him.


    Lineage: Time Keeper's Curse:
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
    Usage: Slowing town or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.

    Unique Abilities:

    • Archive Artificial Intelligence: Allison The female intelligence program placed in Francis' head via the use of 'Archive' magic. In doing so they placed a 'companion' to help Francis function on the battlefield, as well as provide someone who can keep his mental state in a single fragment.
      Allison's personality:
    • Speed module A device module that enables Francis' cyborg body to run at speeds far exceeding the registered human limits in short bursts. Francis, in distances up to a mile, can move at blinding speeds in bursts of energy that cause him to disappear almost instantaneously. In doing so he can travel at long distances with little to no trouble. Once every two posts, when outside of combat, Francis can move at superhuman speeds and disappear.
    • Healing Module Francis was given a cybernetic module that provides life support and medical assistance as an ongoing effect. This is referred to as his 'life support systems, and they enable him to regenerate damaged or destroyed tissue and recover his mechanical body parts and repair them with far greater efficiency than an ordinary human. He can regenerate greatly damaged or destroyed tissue with few seconds (posts).
      The healing module appears to only go on during times when he is outside of combat or danger, or in a resting area such as a guild hall. The speed of this is based on posts when outside of combat, the speed of which is 1% per post.
      D Rank speed: 1% total health a post
      C Rank speed: 2% total health per post
      B Rank speed: 4% total health per post
      A Rank speed: 5% Total health per post



    D rank spells:
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Peacekeeper Program: Cyborg Mercenary Empty Re: Peacekeeper Program: Cyborg Mercenary

    Post by Aliannah 24th September 2015, 6:48 pm

    Peacekeeper Program: Cyborg Mercenary NCrTQNR


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      Current date/time is 31st October 2024, 8:29 pm