Magic
Primary Magic: C.M. "Peacekeeper Program"
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Hybrid Caster
Description:
Agent Francis Andersmith of the Peacekeeper organization in Bosco was subject to extensive experimentation and body replacement after a firefight and riot in the more dangerous portions of Bosco. After doing so, doctors were forced to replace the majority of his limbs, internal organs, and a large portion of his skin due to the severity of these injuries. In doing so, they stripped him of his original magic. But due to his skills and abilities in combat, Agent Francis Andersmith was granted a cybernetic body that granted him a new form of magic based on the utilization of several bio-armor enhancements and augments in his cybernetic limbs and body parts. This magic functions similar to a 'buff' magic combined with some degree of takeover, granted there are no actual transformations and shapeshifting abilities, as all he does is divert his magical energies to several different portions of these enhancements. All the possible enhancements used as a registered limitation are inside the spoiler below. Each with an explanation on to how the magic works.
All this being said, its basically buff magic.
Strengths:
Weaknesses:
Lineage: Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
Usage: Slowing town or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.
Unique Abilities:
Primary Magic: C.M. "Peacekeeper Program"
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Hybrid Caster
Description:
"Do you know what kind of injuries this guy has sustained? Have you even LOOKED inside him?"We dont need your 'CT' Probe to know what our agent sustained in that last fight! A sniper round to the chest. Nine magi-magnum rounds to the throat, he was ran over, and backed over, seven times by the attacker. Another sniper round to the foot, turret rounds to the head, two rockets to the chest. AN explosion from seven landmines, stabbed countless times in both the chest and back, another stab in the throat, four shotgun shells at point blank range, thrown out of a fifteen story window via the highest building in Bosco, and finally. A self-inflicted massive explosion that took both of his legs. This all happened like an hour ago!!!"
Agent Francis Andersmith of the Peacekeeper organization in Bosco was subject to extensive experimentation and body replacement after a firefight and riot in the more dangerous portions of Bosco. After doing so, doctors were forced to replace the majority of his limbs, internal organs, and a large portion of his skin due to the severity of these injuries. In doing so, they stripped him of his original magic. But due to his skills and abilities in combat, Agent Francis Andersmith was granted a cybernetic body that granted him a new form of magic based on the utilization of several bio-armor enhancements and augments in his cybernetic limbs and body parts. This magic functions similar to a 'buff' magic combined with some degree of takeover, granted there are no actual transformations and shapeshifting abilities, as all he does is divert his magical energies to several different portions of these enhancements. All the possible enhancements used as a registered limitation are inside the spoiler below. Each with an explanation on to how the magic works.
All this being said, its basically buff magic.
- List of enhancements that can be used in spells:
Strength Unit:: Whatever spell is used to provide an additional level of physical strength (melee enhancement). In short, a single spell activates enhancements to his physical strength and imbue his melee damage with a boost based on the multiplication or percentage.
Overshield skin mesh: Upon the first of countless injuries sustained by Agent Francis, they added on an additional layer of skin to his body that had countless cells that process power and redirect it to create a bioelectric 'Overshield' that grants a form of durability. This usually takes on as an additional level of protection on his body after a spell has been cast. Usually the spells pertaining to the activation of the 'Overshield' provides an additional level of spell defense and physical defense, sometimes activating a form of melee defense.
Enhanced Speed Unit While yes, Francis possesses a passive version of the speed unit, there is also an enhanced version that permits Francis to further increase his physical speed.
Adaptive Camouflage An effect that enables Francis to change colors and become effectively invisible. This effect is used in a particular spell that is used in emergency situations.
Gun unit The most humorous unit that takes place on Francis' strange, strange, arsenal. The 'Gun Unit' is a ray-gun that fires off collected magical energies often posing as a 'pulse' ray that fires continuously after charging a great deal of energy. There are also instantaneous spells that branch off this.
Passive A.I. unit, "Allison" A female onbaord assistant that helps Francis in combat and thinking, it also provides some degree of companionship to stabilize Francis' unstable mentality. This is likely the only enhancement that doesn't require a spell, as it is listed in the ability section of Francis' magic.
Passive Healing Unit An ongoing effect that permits Francis to recover from minor wounds based on his current magic rank.
Passive Speed Unit An ongoing effect and enhancement that has enhanced Francis' speed to superhuman levels in comparison to the natural limits.
Strengths:
- Buffs BUFFS GALORE
- Buff Synergy Some of the buffs used by Francis can be used in groups, as such, he can have up to THREE active buffs that stack on one another that permit him to have various increased attributes. Physical strength, speed, and durability.
- Overshield buffs Alot of the spells Francis uses have a buff backup, usually taking the form of his Overshields, providing an additional damage threshhold.
- All-range combat His spells work on most forms of distances.
- Versatile This magic is very versatile, as it has offensive and defensive, buffs, long, mid, and short range combat.
- 'Energy' damage: This magic has an energy output and energy type that doesn't really have a specific element.
- Instant spells Francis spells dont require charge time, usually.
Weaknesses:
- Weakness to Electricity Usually two points of additional damage is taken. Electricity magic is more effective and can cause his buffs to short out and stop working.
- Weakness to Water Usually two points of additional damage is taken. Water magic is more effective and can cause his buffs to short out and stop working.
- Weakness to Decay/Rust Being that the majority of Francis' organs, limbs, and some portions of his skin have been replaced with cybernetic equivalents, he is vulnerable to rust damage. Usually 'death' magic affects him and causes rust, which can either cause him to become immobile, or cause additional damage to his systems. Usually two points of additional damage is taken.
- Reduced Buoyancy Francis body is far more dense than water, as such, he cannot swim due to the additional metals on his body.
- Recoil Francis' gun can cause recoil damage.
- Self inflicted immobility The speed mod can cause immobility.
- Reduced strength after a spell
- Frail minded Francis' mental state is very fragile, as such illusions are 30% more effective. Francis endured a great deal of trauma after his injuries in Bosco, Francis is more susceptible to illusions and mind affecting curses. An actual damage 'effect' is null, illusions affect his mind more often. Places like the Cursed Lands spooky aura can make him see things.
- Vulnerability to corrosion The particular metals Francis' equipment was built with are very susceptible to acid damage. Causing an additional 1 point of spell damage to him.
Lineage: Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
Usage: Slowing town or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.
Unique Abilities:
- Archive Artificial Intelligence: Allison The female intelligence program placed in Francis' head via the use of 'Archive' magic. In doing so they placed a 'companion' to help Francis function on the battlefield, as well as provide someone who can keep his mental state in a single fragment.
- Allison's personality:
- The A.A.I. given the title Allison is shown to be cold, determined, and merciless when both working, and not working with Francis. She's cold, calculated, and serious at almost all times. It has even been stated by Francis that even prior to getting created from a memory of a girl he used to hang out with, she was always a "rotten bitch". Despite this, Allison has a very honorable and caring personality towards Francis, as in regards to Allison to Francis, she is relatively tolerant of Francis and his various activities. Towards Francis, Allison has always had guts and saw him (Francis) as a good person, not his enemy, even though the two are opposites. She shows compassion towards Francis when he was injured and developed a caring personality toward others she's been around, most notably Francis.
Allison is much kinder when put with Francis than her previous pairings (partners), although this is likely due to Allison being a copy of another A.A.I that was recalled by Francis in a time of extreme stress. Francis' memory of Allison is a key remnant on his partner, and because he remembers the relationship fondly, Allison acts in a fond manner towards Francis chiefly by the fact that she acknowledges that he is Francis'.
She operates his spells on command, activating some of them instantaneously.
- Speed module A device module that enables Francis' cyborg body to run at speeds far exceeding the registered human limits in short bursts. Francis, in distances up to a mile, can move at blinding speeds in bursts of energy that cause him to disappear almost instantaneously. In doing so he can travel at long distances with little to no trouble. Once every two posts, when outside of combat, Francis can move at superhuman speeds and disappear.
- Healing Module Francis was given a cybernetic module that provides life support and medical assistance as an ongoing effect. This is referred to as his 'life support systems, and they enable him to regenerate damaged or destroyed tissue and recover his mechanical body parts and repair them with far greater efficiency than an ordinary human. He can regenerate greatly damaged or destroyed tissue with few seconds (posts).
The healing module appears to only go on during times when he is outside of combat or danger, or in a resting area such as a guild hall. The speed of this is based on posts when outside of combat, the speed of which is 1% per post.
D Rank speed: 1% total health a post
C Rank speed: 2% total health per post
B Rank speed: 4% total health per post
A Rank speed: 5% Total health per post
- D rank spells:
Name: Strength Modifier
Rank: D
Type: Offensive/Buff
Duration: three turns
Cooldown: four turns
Description:
To cope with the fact that Francis is unable to utilize weapons created by others, or wield them in any way shape or form without damaging himself, Francis was equipped with a strength module. Upon activating this spell Francis will activate a module that generates a 'destruction field' that amplifies Francis' ability to dish out melee damage for approximately three turns. The process amplifies physical damage output by an additional five points of melee damage. However, as an improvised secondary effect in strengths, this spell activates the additional 'Overshield' effect which is caused and activated by the excess energies used. This spell activates instantaneously, and cannot be interrupted. But it can be negated through the use of certain elements.
Strengths:- Excess Overshield output A temporary increase in durability will be activated upon this spell is active, creating an 'overshield' output due to the Overshield implant device in his chest which creates a bioelectric field that defends him from damage. Being that this is a D rank spell, while the spell is active, Francis will recieve reduced physical damage. Negating 2.5 points of spell and melee damage equal to or lower than his current rank. In other words, a D Rank spell that does 20 damage will only do 17.5, and a melee spell will do 2.5 damage instead of 5, after that this durability strength is null and void until the spell is used again after a complete cooldown.
- Increased melee damage: This spell provides an additional 5 points of melee damage.
- Close-range spell: The spell is more useful at close range than anything.
Weaknesses:- Close range spell This spell is something that only works at melee range, as it buffs aspects ONLY USEFUL at melee range.
- Electricity override Electricity can be used to negate this buff, regardless of the amount of damage or anything like that.
- Water incompatibility Water appears to short-circuit his power unit, as such, it can deactivate this buff regardless of rank or the amount of damage.
- Oxidation: The spell itself causes the rust virus to get slightly worse, after the buff is over, Francis will become slowed down, moving at half the speed he was prior for two turns.
Name: Speed Unit activation
Rank: D
Type: Utility/Buff
Duration: Three turns
Cooldown: Four turns
Description: Francis, as stated earlier in the magic application, was equipped with a speed module that comes in a passive and enhanced version, this is clearly the 'enhanced' speed module, upon activating Francis' body becomes much faster and more agile upon activation, all this being said, Francis already enhanced speed will become almost inhuman in nature. After the course of five seconds of the instantaneous spell cast, Francis will be able to run at speeds the human eyes cannot follow, moving in quick dashes over a distance of 15 meters at a time. As an improvised secondary effect in strengths, this spell activates the additional 'Overshield' effect which is caused and activated by the excess energies used. This spell activates instantaneously, and cannot be interrupted. But it can be negated through the use of certain elements.
Strengths:- Excess Overshield output A temporary increase in durability will be activated upon this spell is active, creating an 'overshield' output due to the Overshield implant device in his chest which creates a bioelectric field that defends him from damage. Being that this is a D rank spell, while the spell is active, Francis will recieve reduced physical damage. Negating 2.5 points of spell and melee damage equal to or lower than his current rank. In other words, a D Rank spell that does 20 damage will only do 17.5, and a melee spell will do 2.5 damage instead of 5, after that this durability strength is null and void until the spell is used again after a complete cooldown.
- Amplified Speed: Francis' speed will be amplified to have an additional 'unf', as he will be running at roughly 40 miles an hour in short bursts of speed usually ranging in a fifteen meter radius.
- Spell synergy: The spell is very useful when combined with the Strength buff.
Weaknesses:- Non-combat spell This spell is non-combat in nature.
- Electricity override Electricity can be used to negate this buff, regardless of the amount of damage or anything like that.
- Water incompatibility Water appears to short-circuit his power unit, as such, it can deactivate this buff regardless of rank or the amount of damage.
- Crippling after-effect: The spell itself comes with a severe malfunction, upon the cool-down activating, Francis will become completely immobile for two turns.
Name: Dubstep Gun
Rank: D
Type: Offensive/energy blast
Duration: Instantaneous cast
Cooldown: two turns
Description: Easily the most identifiable spell that does anything other than melee damage that spawns from a buff. This spell is an instantaneous spell that causes a gun to both form from Francis' wrist, and in an instant mid-range shot, fire a small laser in the general direction of his enemy. Dealing a total of 15 D rank damage towards an enemy. Being that this is an instantaneous spell attack, Francis is limited to doing 75% of a D rank spell damage with this spell so long as there are no buffs. In a shorter explanation, Furion is only able to do 15 out of 20 D rank spell damage with this attack.
In a radius of 10 meters, Francis is capable of melee attacking his enemies. After the spell is completed he may or may not be subject to his recoil damage. This also activates his Overshield effect for as long as the spell is on cool-down. This spell also gets weaker if used two times in a row.
Strengths:- Excess Overshield output A temporary increase in durability will be activated upon this spell is active, creating an 'overshield' output due to the Overshield implant device in his chest which creates a bioelectric field that defends him from damage. Being that this is a D rank spell, while the spell is active, Francis will recieve reduced physical damage. Negating 2.5 points of spell and melee damage equal to or lower than his current rank. In other words, a D Rank spell that does 20 damage will only do 17.5, and a melee spell will do 2.5 damage instead of 5, after that this durability strength is null and void until the spell is used again after a complete cooldown. This lasts for two turns.
- Long-range: This spell has a large radius of which the bullet fired can be shot.
- Instant cast: This spell is an instantaneous cast, as such, he will shoot a round instantaneously.
Weaknesses:- Range Get outside of the ten meter radius and you'll be fine.
- Instantaneous damage This spell is lacking approximately 25% of its D rank damage. As such it has a reduced amount of damage, ranging between 15 damage to 17.5 damage due to the possibility of being in Dragon form when it is used.
- Recoil Regardless of the overshield effect being active or not, Francis will be subject to 2.5 points of recoil damage.
- Buffs lack synergy: Utilizing this spell while either of the spell buffs above are active will cause them to be deactivated.
Name:Energy shield
Rank: D
Type: Supportive
Duration: Three turns unless broken or disabled.
Cooldown: Four turns
Description: The Energy Shield is a form of enhancement that allows Francis to emit a blue colored shield in order to deflect bullets and blasts. The shield is mainly used by Francis, and as mentioned, it is capable of providing a spell shield that prevents. This functions as a VERY specific and far more enhanced 'overshield' that protects wherever Francis is pointing the shield. As it increases durability while this spell is activated, creating an 'overshield' as a large, blue, transluscent swat shield attached to Francis arms. Due to the implant created and the amplifiers that Francis has in his left arm, and in his chest, the bioelectric hardlight shield will protect him from damage from a single spell of equal or higher rank. Negating the damage points of an opposing spell and or four melee attacks. In other words, the spell shield can survive a total of one D rank spell of 20 damage, or four D rank melee attacks.
This spell is instantaneous.
Strengths:- Excess Overshield output A temporary increase in durability will be activated upon this spell is active, creating an 'overshield' output due to the Overshield implant device in his chest which creates a bioelectric field that defends him from damage. Being that this is a D rank spell, while the spell is active, Francis will recieve reduced physical damage. Negating 2.5 points of spell and melee damage equal to or lower than his current rank. In other words, a D Rank spell that does 20 damage will only do 17.5, and a melee spell will do 2.5 damage instead of 5, after that this durability strength is null and void until the spell is used again after a complete cooldown. This lasts for two turns.
- Protective front: This spell protects the FRONT of Francis' body.
- Instant cast: This spell is an instantaneous cast, as such, he will shoot a round instantaneously.
Weaknesses:- Non-combat This spell is non combat, and only serves as a shield.
- Limited defense This spell doesn't provide much defense unless its melee based.
- One-sided defense This spell only protects the front of Francis.
- Buffs lack synergy: Utilizing this spell while either of the spell buffs above are active will cause them to be deactivated.
- Excess Overshield output A temporary increase in durability will be activated upon this spell is active, creating an 'overshield' output due to the Overshield implant device in his chest which creates a bioelectric field that defends him from damage. Being that this is a D rank spell, while the spell is active, Francis will recieve reduced physical damage. Negating 2.5 points of spell and melee damage equal to or lower than his current rank. In other words, a D Rank spell that does 20 damage will only do 17.5, and a melee spell will do 2.5 damage instead of 5, after that this durability strength is null and void until the spell is used again after a complete cooldown.