Primary Magic: Grim Overdose
Secondary Magic: ~
Caster or Holder: Caster Magic | Lost Magic | Blood Magic | Black Magic | Black Arts
Description:
Grim Overdose is seen as an obscure magic in the modern world. It is a Caster Magic and a form of Black Magic – using the mechanics of Blood Magic as a foundation. Though its origins are unknown, it’s known to be frightening to healing-based mages and medical professionals as it can’t be combated easily through normal methods. Even the most fortified of individuals are susceptible to this magic if employed in the right & timely manner. It was thought not to be a form of the Black Arts till the last century when dark mages evolved what was once a healing-based magic into something much more sinister, only the most insane mages being able to utilise this magic properly. This magic is based on the philosophy of, the more insane the caster: the stronger the magic, however Grim Overdose is known to drive its casters beyond the edge of insanity to the point of no return, rendering it a dangerous magic. This magic the grants the user the power to manipulate blood, whether it's from oneself, others or free-flowing. In order to harness its power, the user projects their magical power outwards, before focusing on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood, placing it under the user's control if it was not originally; also allowing it to transform from a normal form into a more physical form.
Chaelin uses Grim Overdose as both an offensive and defensive magic, as blood can be both helpful and destructive, the young mage has learnt to utilise this to her advantage. Chaelin is known to use her magic to control the state that blood that she is using and abusing is in; enabling them to solidify blood though forming a seal of sorts around it with their magical energy to form powerful tools and weapons as a substitute for a weapon as well objects, making carbon copies of them to serve the purpose of causing a credible distraction. Her magic is based off of self-inflicted wounds primarily, her spells normally consist of her own blood flow. Although she is able to utilise other people’s blood, she has limited control over blood from other people’s bodies, finding it easier to facilitate when it is spilt.
Strengths:
✥ Due to Chaelins magic being blood related, almost all beings in Earthland have blood meaning her attacks can work on almost all opponents she runs into.
✥ Because Chaelins magic is non-elemental, slayers and opponents with resistances are granted no bonuses against her magic.
✥ Due to the nature of blood and how Chaelin can manipulate it, her magic has a high rate of versatility.
Weaknesses:
✥ Spells involving Chaelins own blood can only occur once she has inflicted a wound upon herself, knocking her HP down slightly.
✥ If a creature/being does not have blood, all attacks revolving around using the opponents' blood are rendered useless.
✥ Due to magic being non-elemental, it is not exceedingly strong against any particular magic or opponent.
✥ Although when facing larger opponents, Chaelin has more blood to utilise, the greater the volume of blood she uses, the larger the toll it has on her magic power.
Lineage:
- Warriors Heart:
- Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Last edited by Chaelin on 3rd December 2017, 4:27 pm; edited 1 time in total