Primary Magic: Earth Demon Slayer
Secondary Magic:
Caster or Holder: Caster
Description:
- Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural colour.
- The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.
- Gangting has a demon inside him that give's him his Demon Slayer abilities but this demon tries to take controle over Gangting, Gangting will then go in an uncontroled beserk state. His element colour will change from light side magical spectrum to a little bit darker colour. His eyes will turn black and his skin colour will become paler. Gangting will become beserk when he has a power boost of over 200%. How to determ if he hits an ally or an enemy: Role one time a dice roll hit/miss. To determen if he hits or misses: Role one time a dice roll hit/miss.
- Demon Slayer Bonuses:
Slayer Bonuses
All slayers receive the following:
* 10% Buff to physical stats(strength, speed etc)
* 10% Buff to senses(hearing, smell etc)
* The ability to enter force after consuming enough of the element
* The ability to consume their element to regain MP
* A resistance to their element shown by the following chart:
* 2 ranks above: 0%
* 1 rank above: 10%
* Same rank: 25%
* 1 rank below: 30%
* 2 ranks below: 50%
Demon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Demon Force highly increases the power of the Demon Slayer 's magic, physical endurance, speed, and strength by 30% rather than 10%
The spell power of each rank is increased to 150%.
In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
Strengths:
- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
- Able to eat his element to regain mana.
- Earth based magic deals 50% less damage.
- Strong vs Fire type magic. Fire magic may meld Gangting's stone and earth but Gangting can bend the will of lava and magma even beter than the solid form. Some spells that have been melded by fire will do turn into lava and deal 50% more damage. (Gangting can't form lava or magma but can use natural source's.)
Weaknesses:
- Weak vs God-like type magic and beings. 50% less damage.
- Weak vs Angle type magic and beings. 50% less damage.
- Weak vs Metal type magic. 25% less damage.
- Some of the spells and abilities that Gangting uses require that he touches the ground.
- Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
- Gangting needs earth around him to use his magic, he drains his element from his surounding to for his spells.
Lineage:
- Glory of the Slayer:
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
Unique Abilities:
- Stone Will:
- Gangting can manipulate his element outside combat without using magic.
- Knuckle's of Granite:
- Gangting's knuckles are as hard as granite and can punch dents in iron armour. Unarmed combat deals 20% more damage and fist based spells deal 10% more damage.
- Blessing of Gaia:
- Passive ability, Gangting has the blessing from Tudigon, the god of Land and Soil. Gangting gets 20% more mana when he is on land.
Spells:
- Ranked Signature Spell:
Name: Earth Demon’s Battering Ram
Rank: N/A
Type: Offensive, Single Target, Ranked Signature
Duration: instant
Cooldown: 3 post
Description:The user collects eternano and earth from his surrounding arounds his fist. This creates an Ram's head of compressed stone. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.Strengths:- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
Weaknesses:- Limited Reach.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
- Weak vs God-like type magic and beings. 50% less damage.
- Weak vs Angle type magic and beings. 50% less damage.
Damage:
D: 20 HP
C: 40 HP
B: 60 HP
A: 80 HP
S: 100 HP
Range: 2 Meter
Speed:
D: 30 m/s
C: 60 m/s
B: 120 m/s
A: 260 m/s
S: 350 m/s- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
- D Rank:
Name: Earth Demon’s Fists
Rank: D
Type: Buff, Support, D rank Signature
Duration: 3 posts
Cooldown: 4 post
Description:The user collects eternano and earth from his surrounding arounds his fist. This creates gauntlets of earth on both fists. The user punches the targets with brute force which deals reinforced damage. This only affects melee combat with fists and fist related spells.Strengths:- Reinforced damage.
Weaknesses:- Limited Reach.
- Weak vs Metal. This spell deals only 75% of the damage against metal body armour.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
Damage: 15% buff
Range: N/A
Speed: N/A
Name: Earth Demon’s Shield
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 post
Description:The user collects earth from his surrounding to create a shield, this shield bears a carved out face of Tudigong.Strengths:- Darkness, Demon, and Undead type non-human beings, deal 50% less damage.
Weaknesses:- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
- Weak vs God-like type magic and beings. They deal 50% more damage.
- Weak vs Angle type magic and beings. They deal 50% more damage.
Health: 60 HP
Dissipation: 3 HP
Name: Earth Demon’s Bellow
Rank: D
Type: Offensive, Single Target
Duration: Instant
Cooldown: 2 posts
Description:The user inhales eternano and earth from his surrounding and releases a vast quantity of earthed energy at its opponent. The attack deals 20 HP damage and has a reach of 30 meter. The earthen mess is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.Strengths:- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
Weaknesses:- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
- Weak vs God-like type magic and beings. 50% less damage.
- Weak vs Angle type magic and beings. 50% less damage.
Damage: 20 HP
Range: 30 Meter
Speed: 33.75 m/s
Name: Earth Demon’s Spiked Fist
Rank: D
Type: Offensive, Single Target
Duration: instant
Cooldown: 3 post
Description:The user collects eternano and earth from his surrounding arounds his fist. This creates an gauntlet made out of earth with three thick spikes. The user punches the target with brute force which deals 30 HP damage. The earthen gauntlet is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beingsStrengths:- Reinforced damage.
- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
Weaknesses:- Limited Reach.
- Weak vs Metal. This spell deals only 75% of the damage against metal body armour and causes no bleeding.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
- Weak vs God-like type magic and beings. 50% less damage.
- Weak vs Angle type magic and beings. 50% less damage.
Damage: 30 HP
Range: 2 Meter
Speed: 30 m/s
Name: Earth Demon’s Pillars
Rank: D
Type: Offensive, Support, Multi-Target
Duration: 1 post
Cooldown: 3 posts
Description:
The user rises three pillars from the ground which are capable of offensive and supportive usage. The pillars can hit a total of 3 enemies at once on different positions within the spells range. The pillars can be solid but can also be bendable and homing in on their target as if they were made from clay. The pillars them self’s can extent to length of 15 meters. The user can use the pillars to extent the distance that they can jump to a distance of 45 meters.
Strengths:- The user can travel up to 45 meters.
- Adjustable: The movement of the pillars can be changed.
Weaknesses:- Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
- Weak vs Metal type magic. 25% less damage.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
Damage: 15 HP (Each pillar delivers max 5 HP damage.)
Range: 15-45 Meters
Speed: 30 m/s
Name: Earth Demon’s Stalagmites/Stalactites
Rank: D Proof of purchase
Type: Offensive, single target
Duration: Instant
Cooldown: 3 posts
Description:
This spell has two versions but they do virtual the same exact thing, they are simple named differently. The user stamps on the ground and in responce a sharp stone point rises from a stone source, piercing it's target.
Stalagmites: Growing out of the ground.
Stalactites: Growing out of the celling.
Strengths:- Basic single hit attack.
Weaknesses:- Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
- Weak vs Metal type magic. 25% less damage.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
Damage: 20 HP
Range: 30 Meter
Speed: 30 m/s- Reinforced damage.
- C Rank:
- C
b]Name:[/b] Earth Demon’s Lesser Earth Destruction
Rank: C Proof of purchase
Type: AoE, Offensive
Duration:
Cooldown:
Description: The user creates and Earthquake. Hitting opponents and allies within a certain range. The maximum range is 30 meters and the minimum is 15 meter. The damage doesn’t differ and will always do 20 HP damage within its AoE. The Epic centre of the earthquake is the user himself.
Strengths:
*Hits everyone on the ground in a certain area
Weaknesses:
*Flight: Doesn’t affect those who are in the sky.
*Allies: Affects allies as well
Damage: 20 HP
Range: 30 square Meters
Speed: 45 m/s
Name: Earth Demon’s Spike Wave
Rank: C
Type: Offensive, AoE
Duration: 1 post
Cooldown: 3 posts
Description:
The user releases a centralised ground-shaking wave of countless rock spikes with a size of 2 meter. The spike wave slashes every opponent and think to pieces around the user. In 25-meter diameter circle around the user or in a half circle of the same diameter. The earthen spikes are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings
Strengths:- More damage. The spell deals more damage than a general AoE spell of this rank.
- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
Weaknesses:- Allies: It can potentially damage allies as well.
- Shorter range, base range for a C AoE is 60 meters.
- Weak vs God-like type magic and beings. 50% less damage.
- Weak vs Angle type magic and beings. 50% less damage.
- Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
Damage:: 30 HP
Range: 25 Meters
Speed: 45 m/s
Name: Earth Demon’s Gravel Rush
Rank: C
Type: Offensive, Multi-Target
Duration: 1 post
Cooldown: 3 posts
Description:
The user creates a wave of gravel that will move be the hand movement of the user’s hands. The wave can be split up in two smaller waves. Both will then be guided with a hand. The waves can go up to a Hight of maximum 10 meters and has a reach of 90 meter. The gravel is surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings. The Gravel Rush can be used with lava or magma when it’s near the user. The big wave can only hit one player, a boss, All the summons from one dice roll of Strong, Normal or Weak. (Example Weak dice roll, a skeleton mob of 5 skeletons can be hit by the big wave which deals to all the individual skeletons 40 HP damage). The two smaller waves can hit two players, two bosses, All the summons from one dice roll of Strong, Normal or Weak.
Strengths:- Strong vs Fire: When the gravel is being hit by fire it will turn into lava giving the wave a damage boost of 50%.
- The user can use lava or magma for this spell as well turning the Gravel Rush into a lava/magma rush which deals 50% more damage.
- It can be split in two smaller ones.
- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
Weaknesses:- Weak vs God-like type magic and beings. 50% less damage.
- Weak vs Angle type magic and beings. 50% less damage.
- Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
- Allies: It can potentially damage allies as well.
- The user must focus on the spell and has his hands full. The only way to defend is through a bellum attack.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
Damage:: Each wave deals 10 HP damage
Range: 90 Meters
Speed: 65 m/s
Name: Earth Demon’s Megalithic Rock Wall
Rank: C
Type: Defensive
Duration: 5 posts
Cooldown: 7 posts
Description:
The user can instantly terraform a wall for protection. The length of the wall is always a total of 120 meter, 4 meters thick, 10 meters tall and can be formed in any shape. For example, it can be a long straight wall but also a square then each side has a length of 30 meter. The user can passively create holes in the walls and can passively close them. The wall itself can’t be moved or change shape once it’s created.
Strengths:- An adaptive defensive measure.
Weaknesses:- Some of his spell are limited to be used low above the ground, which means that beings that can fly can fly out of reach.
- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
Health: 120 HP
Range: 120 Meters
Speed: N/A
Additional magic slot, Prove
Name: Earth Demon’s Greater Bellow
Rank: C
Type: Offensive, Multi-Target
Duration: instant
Cooldown: 4 posts
Description:
The user inhales eternano from the atmosphere and releases a vast quantity of earthen energy. The earthen energy is compressed earth magic that turned into sharp stone slabs which will be fired off at the opponents. The user fires of a total of eight stone slabs and needs to use the dice roll to see how many will hit. They are capable of being fired on one person or on Multi-Targets. The stone slabs are surrounded by a white blessed energy dealing double damage to the Darkness, Demon, and Undead type non-human beings.
Strengths:- Capable of hitting one target or multi-targets.
- Deals double damage towards Darkness, Demon, and Undead type non-human beings.
- The spell deals more damage than a general Multi-Target spell.
Weaknesses:- The user needs earth around him to use his magic, he drains his element from his surrounding to for his spells.
- Weak vs God-like type magic and beings. 50% less damage.
- Weak vs Angle type magic and beings. 50% less damage.
- Weak vs Metal. This spell deals only 75% of the damage against metal body armour
- Short range. The spell has half the range of a Multi-Target spell.
- Lesser speed.
Damage:: 10
Range: 60 Meters
Speed: 40 m/s - More damage. The spell deals more damage than a general AoE spell of this rank.
Last edited by berggeit2 on 28th November 2017, 1:02 pm; edited 27 times in total