Magic
Primary Magic: Venom Godslayer Magic
Secondary Magic: Shadow Dragonslayer magic 2nd Gen
Caster or Holder: Caster
Description: Venom Godslayer magic is a incredibly rare type of slayer magic that is said to be able to kill gods themselves, mages who wield this magic are called God slaying magicians and are very deadly in combat. Sol somehow managed to obtain this magic after his Poison Dragonslayer magic was changed somehow by his dark dealings with Eris, the magic went from being able to kill dragons to being able to kill the gods themselves. The magic itself changed from dark green in color to pitch black and even more deadly then before. It allows Sol to utilize multiple types of venoms, poisons chemicals and diseases in multiple forms from solids, liquids, and gasses to form everything from blades to shields to even clones and even giant avatars of poison.
Strengths:
- Solis capable of using poison and venom in the form of solids, liquids, and gases and also various types as well giving a wide range of effects.
-the poison used by godslayers is so deadly and concentrated that it can even eat thru very hard materials such as metals, rocks, and ice.
-due to Sol having this magic he is completely immune to poisons and has no negetive effects from them outside of combat/ for story purposes
Weaknesses:
-While Sol can eat most poisons even the toxins of poison dragons he cannot eat poisons from devil slayers due to it being his magics opposite.
- mages that use wind magic can disperse any of Sols spells that are gas based with ease.
-the poison of a godslayer can’t tell friend from foe
-mages that use healing magic can potentially cleanse their body of the effects of the poison
Lineage:
Unique Abilities:
God’s Venom - With the nature of this magic, many different spells inflict poison that gradually damages body of the enemy. However, there is also another, less noticeable poison hidden within this magic With this ability, every single spell of this magic will also inflict special venom that that lasts for 5 posts and stacks in intensity. Maximum number of stacks that can be inflicted on the enemy is 5 and their duration is reset every time a new stack is added. Only enemies of equal or lower rank to Sol can be affected by this venom and once all five stacks are applied, they cannot be affected again until the entire duration fully expires.
1 stack - Slightly nausea
2 stacks - Strong nausea
3 stacks - Vomiting
4 stacks - Blurred vision and speed decreased by 25%
5 stacks - Vomiting of blood and receiving damage equal to Sol's rank (This can only be dealt once per use)
Gift of Poison - With this new magic, Sol's body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially his blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the god, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the man’s body when she gets injured. This ability also allows Sol to survive just about anything as the venom will always keep his body alive, even regrowing removed limbs in matter of seconds so he doesn’t lose effectiveness in battle. Effectively, even when his body is torn apart, he will not die until his HP reaches zero.
Venom mist – The moment Sol enters combat, his body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the god has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive 20 points of damage. Spells of this magic can add additional effects to the mist.this has a 5 post duration and a 6 post cooldown
Venom Gods Immunity- Sol can infuse his magic into an ally and make them immune to his poisons, a mark will show on their skin to signify that they are not effected by the poison, Sol can only do this three times in a thread.
Spells:
Primary Magic: Venom Godslayer Magic
Secondary Magic: Shadow Dragonslayer magic 2nd Gen
Caster or Holder: Caster
Description: Venom Godslayer magic is a incredibly rare type of slayer magic that is said to be able to kill gods themselves, mages who wield this magic are called God slaying magicians and are very deadly in combat. Sol somehow managed to obtain this magic after his Poison Dragonslayer magic was changed somehow by his dark dealings with Eris, the magic went from being able to kill dragons to being able to kill the gods themselves. The magic itself changed from dark green in color to pitch black and even more deadly then before. It allows Sol to utilize multiple types of venoms, poisons chemicals and diseases in multiple forms from solids, liquids, and gasses to form everything from blades to shields to even clones and even giant avatars of poison.
Strengths:
- Solis capable of using poison and venom in the form of solids, liquids, and gases and also various types as well giving a wide range of effects.
-the poison used by godslayers is so deadly and concentrated that it can even eat thru very hard materials such as metals, rocks, and ice.
-due to Sol having this magic he is completely immune to poisons and has no negetive effects from them outside of combat/ for story purposes
Weaknesses:
-While Sol can eat most poisons even the toxins of poison dragons he cannot eat poisons from devil slayers due to it being his magics opposite.
- mages that use wind magic can disperse any of Sols spells that are gas based with ease.
-the poison of a godslayer can’t tell friend from foe
-mages that use healing magic can potentially cleanse their body of the effects of the poison
Lineage:
- Draconic Ascension:
- Dragonic Ascension
User: Sol
From what had been told throughout Earthland, it had been a long time coming the young dragon prince was tired of being the servant of Acnologia but still he knew that he would have to wait in the shadows biding his time until he could take the Dragonic throne for himself. Patiently he played the obedient pawn until his time came, and that was so much sooner than he thought, the dragon known as Acnologia was thought to be the biggest threat within Fiore what no one expected was the greater threat that took him down. Dragonic Ascension is the name of the power that helped Sol take down the dragon of Apocalypse with some ease, solidifying not only his ascension to the Dragonic throne but to be named the number one threat to any whom opposed him or what he wanted; if you where useful enough he may call you an ally or even take you into his service, but that depended on how much he liked you. The young Drag0nic king isn't known for being patient so it's advised for even his allies and servants not to make him ask something more than twice.
Now the question is how could someone so young take down such an old powerful dragon, well the answer to that is simple and it wasn't through training or smarts alone. Rumour had it there was an ancient scroll hidden within Shadow Island that held lost techniques to the Dragonic court, this was nothing more than lore as the exact location wasn't known and the current ruler had forbidden any dragon from going onto Shadow Island to look for it. It was unknown the reason why but the young prince believed it to be fear and decided that if he was going to defeat the one in his way he would have to risk it, so went to the island and had a look coming across an ancient graveyard within poisoned fields at the centre laid a small shrine and within that laid the treasure he had been searching for all this time. Paying proper homage to those who passed and even proving his strength against them, they allowed their secret knowledge to fall upon the boy so he could gain what he wanted.
Remaining within the safety of the graveyard knowing that none of his kind would ever come unless they where intending to die, the young prince began to train in the arts he found within. As with everything some abilities came to him easier that others, but that just made him that much more determined to get them correct; especially since he had been warned that these abilities where just as deadly to the wielder if not properly executed. This was made all that much more apparent when he had used one ability before he was ready releasing a deadly venom into his own body that almost killed him, but strangely it mutated making him stronger leaving him to wonder... where they deadly to an unskilled wielder or was it that this power was waiting for the right owner, either way it was his now and he wouldn't share what he had learned with anyone, destroying the graveyard as he left.
Loexvi Sekeolath:
Loexvi Sekeolath also known in common tongue as deadly shade isn't exactly what one would expect given it's name, namely as it isn't anything to do with shadow, but it is indeed deadly if you are on the other end of Sol's fist. Now if you listen to the story behind how the young dragon king ascended to his throne it is said that he released a poison into his blood stream that mutated, this is no tall tale as it in fact happened. Due to this fortunate event for five rounds Sol gets a 50% boost to his speed, magical potency and physical strength; he also is able to ignore 25% of the damage coming towards him. This has a ten round cooldown before it can be used again, requiring Sol to give up 10% of his over all health and mana once the duration has come to an end.
Weyoga Sjach:
Weyoga Sjach also known in common tongue as Poisoned Shadow is as deadly as it sounds. The caster remains doing whatever they are doing even if it isn't anything threatening, all they need is the want that the ones around them suffer an extremely agonising death. Sol's shadow slowly begins to darken over a matter of five rounds giving anyone he deems as an enemy an uneasy feeling, this isn't meant to cause fear merely to throw people off. As it gets darker it also gives off a sickly looking aura that poisons anyone with a shadow or in a shadow of any kind for 50% Sol's current rank damage per round, plus whatever damage is stored up within the shadow. (maxs at 2.5x rank damage, capping at S rank) He may decide to release the shadowed poison at any point however. It is able to go up to 120 meters gaining an additional 20m as he ranks up. There is only a few ways to prevent this ability going off fully. Restraining Sol, knocking him out, covering the entire area in shadow or creating a light stronger light source than the shadow itself. The cooldown for this ability is ten rounds.
Sjach Katimai
Sjach Katimai also known in common tongue Shadow Servants allows Sol to call up to eight identical clones of himself, this not only makes it harder for his opponents to land hits on him but allows him to channel his magic through one of the clones to add to the deception. These clones have the stats of an A Rank summon spread throughout them. (This means they have 25 health each and hit for 3hp if the maximum numbers are called upon.) It's when they are destroyed their true strength is shown as they do 50% splash damage up to 30m away from themselves, the summoned shadows can move up to 90m away from Sol himself an additional 10m every rank (capping at S Rank). The summon clones last for seven rounds and requires a twelve round cooldown.
Mitne Sjach
Mitne Sjach also known in common tongue as Light Shadow is a unique ability indeed. The reason for this is that any light within the affected area instantly starts to darken into a deep purple eventually turning to black. When this transformation of light to shadow is complete it is then drawn towards Sol almost as if he was a magnet for the non magical shadow. Where this ability deals no damage in itself, it does make sure that the dragonic king always has things around him to eat to regain mana and help him towards force. This is a passive ability however it takes three rounds per ten meters of light he wants to convert to the maximum of 70m. (Only natural light sources can be altered to shadow if being used towards force, magically created light that is altered can only be used to regain mana.)
Rekiwrir Bakmada
Rekiwrir Bakmada also known in common tongue as Creeping Mist is one of the more deadly abilities that Sol learned from the scroll he found within the dragonic graveyard. The mist like substance is released from Sol's mouth, this can go up to 90m from him. This mist effects only enemies in a negative manner, (for the most part anyway.) first making them pause in fear due to the dense mist like fog that has came out of nowhere, the secondary effect of this mist is that it creates illusions based on whatever Sol wishes bending to its masters will at a moments notice shrouding Sol and his allies by 50% making it harder for them to be hit. The third effect of this ability is that while within the shadow enemies and allies alike take 25% rank (Capping at S Rank) damage per round (capping at 1.75x.), the fourth and final effect of this ability is that while enemies breath in the deadly mist there is a chance for one spell per round to backfire on the original caster and their allies (A normal dice should be rolled to see if the spell backfires, if the dice is even nothing changes, Sol and his allies are still hit by the designated spell, if the dice lands on odd then the targeted spell backfires. In the case of healing spells they do the equivalent in damage instead, in the case of buff spells they become debuffs instead and non damaging spells targeted are nulled.) If used in a long thread permission will be asked from all parties taking before activating this part of the ability due to dice rolls. This ability is active for 7 rounds and requires a 20 round cooldown, to activate this ability Sol must be willing to sacrifice mana equal to 1.5x that of an S Rank spell.
Unique Abilities:
God’s Venom - With the nature of this magic, many different spells inflict poison that gradually damages body of the enemy. However, there is also another, less noticeable poison hidden within this magic With this ability, every single spell of this magic will also inflict special venom that that lasts for 5 posts and stacks in intensity. Maximum number of stacks that can be inflicted on the enemy is 5 and their duration is reset every time a new stack is added. Only enemies of equal or lower rank to Sol can be affected by this venom and once all five stacks are applied, they cannot be affected again until the entire duration fully expires.
1 stack - Slightly nausea
2 stacks - Strong nausea
3 stacks - Vomiting
4 stacks - Blurred vision and speed decreased by 25%
5 stacks - Vomiting of blood and receiving damage equal to Sol's rank (This can only be dealt once per use)
Gift of Poison - With this new magic, Sol's body is constantly filled with venoms and poisons that would be lethal to anyone else. Especially his blood that accepted the liquid type venom as part of itself can easily burn enemies that touch it. With each attack inflicted on the god, the attacker receives 10% of their own damage as long as they’re at least 50 meters away from the man’s body when she gets injured. This ability also allows Sol to survive just about anything as the venom will always keep his body alive, even regrowing removed limbs in matter of seconds so he doesn’t lose effectiveness in battle. Effectively, even when his body is torn apart, he will not die until his HP reaches zero.
Venom mist – The moment Sol enters combat, his body will start producing a powerful and transparent mist of poison that affects the entire area of 100 meters around her. If wind magic is used in this area, the range of the mist lowers to 25 meters only at which point it cannot be blown away anymore. Unlike most other poisons that the god has, this one actually ignores allies and does not affect them like hostile targets. Every enemy caught in this mist will receive 20 points of damage. Spells of this magic can add additional effects to the mist.this has a 5 post duration and a 6 post cooldown
Venom Gods Immunity- Sol can infuse his magic into an ally and make them immune to his poisons, a mark will show on their skin to signify that they are not effected by the poison, Sol can only do this three times in a thread.
- Slayer Bonuses:
- 10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
Godslayers can eat their element either pure or mixed
Spells:
- Signature Spells:
Name: Venom God’s bellow
Rank: A
Type: Offense
Duration: 3 posts
Cooldown: 5 posts
Description: One of the moves that all slayers are known by, a breath attack. Upon sucking some air into his lungs, Sol mixes his deadly poison along with the magical energy to unleash a vortex-like wave of poison that travels at the speed of 25 meters per second, it’s width being around 30 meters and length around 75 meters. Everyone hit by this attack will receive 75% of A-ranked damage as their skin gets burned and starts to melt due to the poison entering their system, remaining in the for the next 3 posts and dealing additional 25% of A-ranked damage per post.
Strengths:
-Can deal a great deal of damage if the enemy cannot get rid of the poison effect
-The breath is quite powerful and capable of pushing enemies back if they are hit directly
-Covers quite a bit of ground when used correctly and in corridor-like environment
Weaknesses:
- Due to it’s nature, The Bellow is extremely powerful and the user can’t move untill they have finished the spell so they are rooted to the ground
- As Sol has to take some breath into his body and then mix the rest with it, there is a little bit of time lag before he actually attacks where he is highly vulnerable
- Once fired, it is impossible to further adjust the direction in which the breath moves
- The poison lasts for three posts, giving the target plenty of time to cleanse themselves if they can
Name: Venom Gods Toxic Faith
Rank: D
Type: Special Effect
Duration:3 posts
Cooldown: 4 posts
Description: Sol will form needles at the tips of his fingers and will then stick them in the enemy and will pump a powerful Mind controlling Toxin into their body, once they have been effected they will obey the users commands as if he was their own personal God.
Strengths:
- This spell can give Sol a useful pawn or gain information.
Weaknesses:
- Sol has to be close enough to stick the opponenet to effect them
- user must have permission to use this spell in a thread and it cannot be used in battle
- D Rank Spells:
Name: Venom Gods Familiar
Rank: D
Type: Special
Duration: 4 posts
Cooldown: 5 posts
Description: Sol hold his hand out and release a large amount of black poison which will then take the form of an animal from an itty bitty mouse to a hawk flying in the sky. These constructs once fully formed will actually take on the color of the creature they are shaped after and can see and make sounds just like them. By touching his forhead with two fingers Sol can see thru the animals eyes and once the construct is destroyed by an enemy or just after using all the mana used to make it it will break apart and Sol will retain any information that the familiar had seen and heard. The familiars can travel as far as 100 meters away from Sol before they degrade
Strengths:
- This spell is extremely useful for spying since most do not think of the creatures as anything but the genuine article.
-because this spell has such a large range Sol can keep surveillance on a large area at any time.
-for non slayers this construct is almost impossible to tell apart from a real creture.
Weaknesses:
-despite this spell being good for spying it is not good for anything else
- a slayer can tell something is off with the construct due to a slight toxic smell it has
- a cautious enemy can kill the construct without hesitation ending Sols spying before it really begins.
- while this spell can mimic creatures it however is not meant to mimic a human and will fail if attempted
Name: Venom Gods Connection
Rank: D
Type: Special
Duration: instant
Cooldown: 2 posts
Description: Poison that is connected to Sol's mind and capable of invading body of another living being. When the god directly touches someone, she can leave a little bit of this poison on their body, letting it enter inside of them and connect itself to their memory center inside of their brain. This will temporarily gain Sol access to the memories of his target, making him capable of freely seeing any events they’ve been through in the past and even triggering flashbacks for the target, forcing them to relive painful memories of the past. Extend of this spell depends on OOC discussion unless used on NPC.
Strengths:
-Allows Sol to peer into the past of any given person and use the memories against them as they can be forced to relive them
Weaknesses:
-Only traumatic memories can be really used against someone, something that not everyone has
-Requires OOC permission when used on another player character
Name: Venom Gods Hidden Presence
Rank: D
Type: Special Effect
Duration:3 posts
Cooldown: 4 posts
Description: Sol will start to emit a film of liquid poison that will shift and catch the light around him and cause him to blend into the area he is in. once the spell is cast it is very hard to see him.
Strengths:
-Sol is almost impossible to spot once he has hidden himself and cast this spell.
Weaknesses:
- while most people cannot see him Slayers can still find the user thru scent
- once Sol starts moving it is very easy to see him
- Purchased D rank spells:
- Name:
Venom Gods Godly Nightmare
Rank:
D
Type:
Fear/Hallucination/AoE
Duration:
3 Rounds
Cooldown:
4 Rounds
Description:
Releasing poison spores so small they can't be seen by the naked eye, when breathed in by anyone within 30 meters of the caster of the same rank or lower will be effected by fear and are either struck by fear for a round immobilizing them or make them flee while the hallucination is in effect as they start to see a hellish vision of an ungodly almost demonic dragon doing a myriad of things. Each round this spell is up it does 50% rank damage to those who stay within the range. (This spell is used primarily to get npc's to run, oc's and npc's belonging to oc's are struck with fear for one round so longs they're of the same rank or lower.)
Strengths:
- Causes fear
- Does damage over time
- Effects many people at once
- Poison spores are hard to see
Weaknesses:
- Poison slayers are unaffected
- Can affect allies
- Can affect own/allied npc's
- Wind can blow the spores out of the way
- Water users make the spells distances halved
- Does not effect higher level oc's or npcs
Name:
Deadly Preservation
Rank:
D
Type:
Healing/Single-Target
Duration:
2 Rounds (One round needed for poison purification)
Cooldown:
3 Rounds
Description:
Unlike most poisons the caster has in their arsenal they have managed to purify this one just enough that it allows them to restore damage equal to a single D rank worth of damage to a single target, unfortunately it has neither the range of a regular spell of this spell nor the duration due to poisons being used normally to deal damage not remove from it. The spell has a range of 15 meters.
Strengths:
- Heals
- Can be done with subtle movements even when bound
Weaknesses:
- Poison godslayers can eat
- Short range
- Takes a round before being able to be used
Name:
Poisoned Illusion
Rank:
D
Type:
Illusion/Utility/AoE/Buff
Duration:
3 Rounds
Cooldown:
4 Rounds
Description:
Allowing a black poisoned mist to fall from the lips the caster is able to make a solid illusion of their choosing, there will be flaws from the very start so every rank will know that it is an illusion so if fools no one. The illusion is there to give cover and impede enemies. (Spells of one rank higher may still move through the solid illusions but at a loss of 25% there speed, those two ranks higher or higher spells move through the illusions as if they weren't there in the first place.), The illusion has a distance of 30 meters and while inside it any poison spell or ability used becomes 25% more potent.
Strengths:
- Can be used for cover
- Buffs poison spells and abilities
- Since it's seen from the beginning as an illusion the physical illusion isn't seen through
Weaknesses:
- Wind users can disperse the mist before it solidifys making the distance shorter (higher rank wind mages can null the mist completely)
- Water users half the distance if used before the mist becomes solid
- Buff also works on enemies
- Can impede allies too
- Illusion is less effective against higher ranks
Name:
Poisoned Guidance
Rank:
D
Type:
Utility
Duration:
3 Rounds
Cooldown:
4 Rounds
Description:
Creating an almost cloudy crystalline orb of poison in their hand, (colour of the orb is the casters choice.) Moving the orb by sheer will the orb will land in the middle of what may seem like clueless enemies leading them away from the caster and their allies, alternative the caster may throw the orb at something causing a distraction as it smashes or hits something making guards have a look, if the latter is used then the spell will instantly go on cooldown. The distance the orb is able to go from the caster is 70 meters.
Strengths:
- Can cause a distraction
- Can lead enemies away from caster and allies
- Has additional range
Weaknesses:
- Deals no damage
- when smashes against something goes into cooldown instantly
- Caster must be able to move hands
- Caster must know where he wants the orb to lead the enemy
Name:
Corrupting Touch
Rank:
D
Type:
Poison/Seal/Single-Target/DoT/Debuff
Duration:
3 Rounds
Cooldown:
4 Rounds
Description:
Touching a person the caster can decide to leave a poisoned marking on the intended victim that moves beneath the skin corroding at the muscles dealing 50% rank damage while inflicted with this poison the victims vision becomes unfocused thus giving them a 25% decrease to the range of their spells (this debuff only effects same rank or lower, one rank higher is debuffed by 10%, if two ranks or higher the enemy is unaffected by said debuff)
Strengths:
- Does damage over time
- Can lower the range of the enemies spells
Weaknesses:
- Have to be able to touch the intended victim's to leave the poisoned mark
- Has a short distance
- Spell is hard to track while under the skin
Name:
Poisoned Decadence
Rank:
D
Type:
Trap/Mana Drain/Fear
Duration:
3 Rounds
Cooldown:
4 Rounds
Description:
To create the poison for this mark for this spell the caster must sacrifice 5% of their overall health releasing a purplish-black mist that seems to resemble a sickly flame, causing those to see it to be frozen in fear for a single round. (Fear effects those of same rank or lower.) The caster places the marking on the intended target and when activate a spell it causes them to be charged an additional 2% on top of their mana cost.
Strengths:
- Acts like a mana burn
- Causes immobilisation
Weaknesses:
- Requires sacrificing health
- Must be able to touch intended targets skin
- Flame is easily seen
- Ineffective to those who don't use mana
- Must be up close to use
- Target has to cast spells to activate the trap
- Can only effect one person at a time
- C Rank Spells:
Name: Venom Gods Grasp
Rank: C
Type: Poison/Offensive
Duration: 4 posts
Cooldown:5 posts
Description: Sol will snap his finger and three tendrils of black venom will fire from his body and ensnare the enemy, this speill causes Enemys that are C rank and lower to be immobilized for one turn and enemys b rank get a 50 percent speed reduction and those that are A rank get a 25 percent speed reduction while S rank and higher are unphased, the tendrils will stay attached to the target and will deal 10 damage to health for 3 more turns
Strengths:
-this spell is very hard to see coming since all Sol has to do is Snap his fingers to cast it
- The tendrils are very strong and can bind an most enemys with ease.
- Because the enemy is still attached to the tendrils they are still being harmed and the poison still stacks
Weaknesses: (
- If the opponent has armor they can shed the armor to possably escape the tendrils.
-the tendrils are vulnerable to blades and sharp objects.
- if the enemy is fast enough they can dodge the tendrils before being ensnared.
- an enemy can easily block the tendrils by summoning a barrier or a wall.
Name: Venom Gods Toxic Tornado
Rank: C
Type: Devensive
Duration: 2 posts
Cooldown:3 posts
Description: Sol wil breath in before quickly breathing out a powerful gust of poison gas that will swirl around him like a tornado. This gas moves so fast that it is able to block either 1 C rank or 2 D rank spells. While this spell does not damage the opponenet if it is physically touched it will infect them with the special poison that Sol emits.
Strengths:
-because this is toxic gas any opponent that touches it will be tainted with venom .
-This spell is very usefull due to protecting all around the user.
Weaknesses:
- while this spell can infect an enemy it does not harm them
-this spell protects all around the user but does not protect below or directly above them.
-while this spell is active Sol cannot move
Name: Venom Gods Breath
Rank: C
Type: Poison/ Debuff
Duration:4 posts
Cooldown:5 posts
Description: Sol will focus his magic into his lungs before he will start to emit a large amount of poison with every breath he takes and exhales. This poison fog will hang in the air and cover an area of 60 meters around Sol, any that breath in the fog will become tainted with toxins and will start to hallucinate terrifying and possibly traumatizing things from the past. These hallucinations caused a 75 percent accuracy decrease for C rank mages, 50 percent for B rank mages and 25 percent for A rank mages, S rank mages do not gain a debuff from the fog
Strengths:
- This spell has a wide area and is hard to avoid breathing in.
- All the enemy has to do is breath in a single breath to be effected.
- the longer the enemy is in the fog the more the poison will stack
Weaknesses:
-While this spell has a wide range it is easy to see due to the fog being black.
- since the fog is heavy it tends to linger around the ground so airborn enemys are unaffected by this.
- if the enemy can hold their breath then they can possably avoid the fog and get out of range.
- this spell does not tell friend from foe.
- Purchased C rank spells:
Name: Venom Gods Toxic Trail
Rank: C
Type: Supplementary/ debuff
Duration: 4 posts
Cooldown: 5 posts
Description: Sol will start to emit very toxic black dust and vapor from his body while gaining a speed boost of 30%, while in this state the dust and vapor Sol emits lingers in the air and will infect the opponent and will cause them to lose5 points of health for 4 turns.
Strengths:
- This has two uses since is gives Sol an increase in speed and will spread poison around
- with a large amount of movement its almost impossible to avoid breathing in the poison.
Weaknesses:
-While this spell can cover an area with toxic gas and dust a wind spell can neutralize this spell quickly
- the black dust and gas coming off of Sol can tip someone off to this spell being activated.
- if Sol is immobilized this its hard for him to spread the poison around.
Name: Venom Gods Sadness Gas
Rank: C
Type: Immobilizing
Duration: 1 post
Cooldown: 2 posts
Description: Sol will form some poison in his mouth before will chew it like bubble gum before he will then blow it out into bubble which will then Pop and cover 60 meters around the slayer in a chemical close to tear gas only much more concentrated. Anyone inside this area will suddenly begin to sneeze violently while crying and feeling their body burn so badly that they cannot move or do anything for 1 post.
Strengths:
- This spell can surprise an unprepared opponent.
- since this spell can stun an opponent it can be very useful opening move.
Weaknesses:
-Since Sol has to chew the poison a cautious opponent can potentially get away from him before the bubble pops
- a healing mage can potentially cure the Sneezing from others before Sol can attack them
- a coating type defense spell can negate this since the gas cannot touch the skin of the opponent.
Name: Venom Gods Aegis
Rank: C
Type: Defense
Duration: 5 posts
Cooldown: 6 Posts
Description: Sol will emit a large amount of poison from his arm which will harden and form a round shield on his arm made of black poison, this shield can block 120 damage before it will break from damage done to
Strengths:
-since this spell comes from sols body it is easy to make and can be cast very quickly
- this shield is very durable and can withstand a lot of damage
Weaknesses:
- since this spell is apart of Sols body it cannot defend anyone other then himself.
-this spell can be seen coming since Sols arm will darken and emit the poison to make the shield.
-at close range an enemy can get past the shield and strike at Sol
Name: Venom Gods Curse of Pain
Rank: C
Type: DoT
Duration: 5 posts
Cooldown: 6 posts
Description: Sol will enchant himself with his godslayer magic and will cause black flame like markings to spread across his body, any opponenet that physically touches him will have the marks spread to them and will take 50% of C rank damage for five posts at which time the marks will fade.
Strengths:
- this spell no effort to cast
-this spell can be triggered almost instantly as a counter to a physical assault
-this spells effect triggers even if the user hit’s the target or vice versa since it counts as physical contact.
Weaknesses:
-This spell is easy to spot due to the flame markings on Sols body
- the opponent has to touch the user to be effected so being far away will do nothing
-while sols body is enchanted this spell offers no protection at all
-a healing spell can counter the markings and stop the spell prematurely
Name: Venom Gods Hedonism
Rank: C
Type: Heal
Duration: 5 posts
Cooldown: 6 posts
Description: Sol create a powerful and special poison mist from his pores that while does nothing to the enemy the slayer can breath it in to start healing his injurys as his body will break it down and use it to repair injuries. The mist heals 50% of C rank damage over the course of 5 posts
Strengths:
Sol doesn’t have to do anything special to use this mist.
- This mist only works for Sol any other person or slayer will be unable to heal from this.
Weaknesses:
- any other godslayers that use poison can eat this
-Wind spells can get rid of the healing mist.
- sadly this spell only heals Sol and does not heal any one who is on his side.
- B Rank Spells:
Name: Venom Gods Corruption
Rank: B
Type: Poison/Offensive
Duration: 4 posts
Cooldown:5 posts
Description: Sol will channel his magic thru his body and cause a black aura of poison to cover his body, in this state he can move at B rank speed and can 75% B rank damage per hit. Each attack that lands envenoms the foe more and spreads black marks along their body to show the infection.
Strengths:
- because this enhances Sols strength and speed it allows him to cause a lot of damage in a short time.
- every strike that lands on the opponent increases the stack effect of the poison.
- the increase in speed can catch an enemy off guard
Weaknesses:
- The aura that Sol gains can tip off a careful enemy that he is up to something.
- for Sol to do anything with this spell he has to be close enough to strike the opponent.
- this spell can do nothing if Sol cannot hit the opponent so opponenets that are faster then him can dodge his hits.
- if Sol hits an ally by mistake it will still poison them
Name: Venom Gods Avatar
Rank: B
Type: Offensive/Defensive
Duration:4 posts
Cooldown: 5 posts
Description: Sol will unleash a massive amount of poison and it will form into a large being of poison with the slayer in the middle of this being. After a moment the being will solidify and will defend Sol while being able to attack other people with its four arms. The avatar can hit enemys for 75% B rank damage and it can protect Sol from either 1 B rank, 2 C rank or 4 D rank spells. The Avatars size is 50 meters tall
Strengths:
- this spell allows Sol to both attack and defend at the same time
- because of its huge size the range that it has is impressive as well
- every hit the enemy takes increases the poison stack effect
Weaknesses:
- while the construct is big it also makes for a big target for spells.
- Sol cannot protect anyone other then himself with this
- While Sol can move with this spell it is only at walking pace making him rather slow.
-while the avatar protects Sol from physical damage it does not prevent him from being harmed by such things as demonslayer poison and attacks from underground.
Name: Venom Gods Tainted Wind
Rank:B
Type: Offensive/ Poison
Duration: 3 posts
Cooldown: 4 posts
Description: Sol will quickly suck in a small breath of air before he then will unleash a powerful burst of poison Gas at the opponents. The gas deals B rank damage and can go as far as 50 meters, the poison will also Leech 10% of the enemys mana three turns afterwards if they are struck. It also moves at 35M/S
Strengths:
- This spell is very fast and can be cast with little effort.
- this spell can eat away at the enemys mana making it harder to cast spells.
Weaknesses:
- this spell only hits in front of Sol so anyone behind him can avoid being hit
- this spell cannot tell friend from foe so allies can be hit if they get in the way.
-if an opponenet can hit Sol before he exhales the gas then it will cancel the spell prematurely.
- Purchased B rank spells:
Name: Venom Gods Repenting Fang Prison
Rank: B
Type: Offensive/ Defensive
Duration: 3 turns
Cooldown: 4 turns
Description: Sol will simply swing a small chain of 3 poison links together innocently around as if not planning anything. If Sol is struck at all in this state while doing so he will suddenly rush forward breaking into a cloud of poison and moving past the opponent while forming bladed chains which will then enclose around the opponent and deal B rank damage . This spell allows Sol to Avoid either 1 b rank, 2 C rank or 4 D rank spells while attacking. Anything more and Sol cant focus and will take damage instead.
Strengths:
-This spell has almost no indication that its active except for the small chain the user twirls on his finger.
- this spell is incredibly fast and very hard to avoid.
- this spell has the benefit of keeping Sol safe while harming an enemy
Weaknesses:
-The user must be attacked for the spell to kick in otherwise it does nothing.
- this spell is a close range spell if the user is to far away it can’t be used
-if the user is hit with a spell higher then B rank then they cannot counterattack.
- while Sol is intangible during the attack when he reforms he is vulnerable to attack.
Name: Venom Gods Destroying Flash Fang
Rank: B
Type: Offensive/ knock back
Duration: 3 posts
Cooldown: 5 posts
Description: Sol will rush the opponent at 90 m/s cloaked in a black aura of poison moving at before once close enough to the opponenet he will suddenly caused the aura to take the shape of a giant snake head that will bite down on the opponent and deal B rank damage while knocking them back 15 meters while infecting them with a neuro toxin restricting movement by 50% for three posts upon hit. This spell has a range of 120 meters
Strengths:
-Sol can trigger this spell quickly and catch an enemy off guard.
-this spell can be used to make some space between an ally and an enemy
- this spell is fast and has a long range.
Weaknesses:
- a clever enemy can see the spell coming in advance and can dodge it.
- if the enemy is at the edge of the effective range then they can avoid the spell much easier then normal.
- a healing spell can negate the debuff
- other venom godslayers can eat the aura to gain magic
Name: Venom Gods Binding Dust Seal
Rank: B
Type: Null
Duration: 3 posts
Cooldown: 5 posts
Description: Sol will clap his hands together into a prayer stance while an aura covers him for a moment, once an enemy attemps to cast a spell Sol can instantly Nullify the spell by paying the spells original cost and cancel it out before it even begins. Often Sol will utter the words “Jabaku Fuenjin” with the casting of this spell but it isn’t needed to / however Sol can only null spells up to this spells rank he cannot Nullify A rank or higher spells
Strengths:
-This spell is very powerful due to the fact it can cancel out another spell with ease.
- this spell can be verbal or non verbal to throw an enemy off.
Weaknesses:
-Despite the fact this spell is powerful it has a very noticeable start to it.
-despite how powerful the spell it is very expensive to cast due to matching the other spells cost.
- if Sol does not have the mp to cancel a spell out he cannot stop it.
Name: Venom Gods Bullet
Rank: B
Type: Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: Sol will create some venom in his mouth before chewing on it and creating a ball the size of a small marble in his mouth before he will then Fire it out at opponent like a bullet at 150 m/s and can go as far as 200 meters before dissolving into nothing. An opponent that gets hit by this wll take B rank damage and also gain a 50% defense debuff for 2 posts. while this spell is fast and powerful it can only hit one target and not multiple.
Strengths:
-This spell is hard to see coming due to Sol not needing to make any broad motions at all.
-the bullet is hard to dodge since its very small and fast.
- enemys can have a hard time seeing this spell due to its speed and size
Weaknesses:
- a enemy watching Sols face can see him chewing the poison for the bullet.
-if the enemy is out of range then they cannot be harmed by the bullet
- a defensive spell can block this attack if it is formed quick enough
-if Sol is made to spit the poison out he cannot fire the bullet.
- A Rank Spells:
Name: Venom Gods Hrunting
Rank: A
Type: Poison/Offensive
Duration:2 post
Cooldown: 5 posts
Description: Sol will gather poison to his hands before clenching them together before a long blade of black venom forms as the user then swings horizontally and strikes at anything within 225 Meters in front of the user,the blade deals A rank damage and also is composed of corrosive Necrotoxin which starts to eat away at anything that it touches and deals 25 percent of A rank damage for the next turn as well. The blade moves at 168.75 Meters.
Strengths:
-This blade has incredible range and is very hard to avoid
-the spell is very easy to cast and perform in quit succession
Weaknesses:
- Despite how easy this spell is to use a observant foe can see it coming and bring up a defense
- if the foe is airborn or hiding underground the blade with pass right over them.
- any mage that can use healing magic can possably cleanse the poison before the lingering effect sets in.
Name: Venom Gods Samael
Rank: A
Type: Poison/ Offensive
Duration:instant/ 3 post linger
Cooldown: 5 posts
Description: Sol will put his hands together as black venom forms around them while saying the phrase “When you Taint Hell and Corrupt Heaven” before throwing his hands out and causing the Venom gathered to create a intense vortex of toxic blades that deal A rank damage and inflect a dose of Hemotoxin which causes an additional 10% damage for three more turns after being struck. The vortex has a radius of 150 Meters all around Sol and moves at 112.5 M/S. the phrase at the beginning is not actually needed to cast the spell
Strengths:
-this spell has a very powerful and can hit many enemys at once.
-because this spell hits all around Sol doesn’t need to see enemys behind him to hit them.
- because Sol can choose to say the phrase before the spell or stay silent he can catch enemys off guard
Weaknesses:
- despite how powerful this spell is it cannot tell friend from foe .
- an observant enemy can figure out what is coming from the beginning motion of the spell which is hands In prayer postion.
-while this poison can easily sever thru most defenses those made from a rank higher then him can withstand the blades and poison.
- while Sol is using this spell he cannot move since he is the center of the vortex.
Name: Venom Gods Commandment
Rank: A
Type: Offense/special
Duration: Instant / 3 posts
Cooldown: 5 posts
Description: Sol has direct control over all of his poisons, even if they are no longer connected to his body. Upon activation of this spell, everyone that is in 75 meters radius from the man and has damage over time effect caused by his poison will get affected. At this point, Sol can either caused the poison inside of their bodies to burn itself, causing internal damage and full A-ranked damage to those affected, or make the poison go through a violent reaction that will make those affected vomit violently, momentarily forcing them to stop all of their actions as well as making them feel strong nausea for the next 3 posts. Only one of the effects can be chosen for everyone affected per use. Once performed, the poison inside of victim’s body will completely disappear, stopping to deal it’s damage.
Strengths:
-Let’s Sol chose from two strong effects that will ruin the enemy’s day
-Can easily deal damage to enemies without allowing them to dodge in any way
-Enemies affected by the vomit and nausea will have really hard time fighting, even if their senses and abilities are strong.
Weaknesses:
- Requires the enemy to be affected by his poison. If they cleansed themselves or were never infected in the first place, the spell will have no effect on them
-All targets have to be close enough to Sol, even if they are strongly infected by her poison
-Only one of the two effects can be chosen per use, never both at once
-The poison inside of enemy’s body will completely disappear once this spell is used
- Purchased A rank spells:
A rank spells
Name: Venom Gods Lethal Benediction
Rank: A
Type: Supplementary
Duration: 5 posts
Cooldown: 6 posts
Description: By putting his hands in a prayer postion Sol will create a Shadowy poison like mist which surrounds up to three targets, while surrounded by shadow/poison any healing that a person may receive will be obtained as damage instead. This ability effects up to A Rank mages and has a distance if 225 meters.This spell is much harder to use then most costing 25 more mana then normal to use. This spell does not effect Sol at all
Strengths:
-there is almost no hint to this attack other then the prayer postion.
- this spell has very long range.
- can render healers useless
Weaknesses:
-If an enemy has seen the spell the prayer postion can give it away.
- only effects healing spells if the target is not healed at all then it does nothing
- because of the high magic cost this spell is hard to use multiple times
- if your outside the range of this spell then it cannot effect you
Name: Venom Gods Unholy Blessing
Rank: A
Type: Supplementary
Duration: 5 posts
Cooldown: 6 posts
Description: By putting his hands in a prayer postion Sol will create a Shadowy poison like mist which surrounds up to three targets, while surrounded by shadow/poison any buffs that a person may receive or currently has will be reversed and turned into a debuff instead. This ability effects up to A Rank mages and has a distance if 225 meters. This spell is much harder to use then most costing 25 more mana then normal to use. This spell does not effect Sol at all
Strengths:
-there is almost no hint to this attack other then the prayer postion.
- this spell has very long range.
-this spell renders all buffs useless and turns them on their user
Weaknesses:
-If an enemy has seen the spell the prayer postion can give it away.
- only effects buffs if no buff is being used then it does nothing
- because of the high magic cost this spell is hard to use multiple times
- if your outside the range of this spell then it cannot effect you
Name: Venom Gods Fatal Curtain
Rank: A
Type: Offensive
Duration: Instant
Cooldown: 5 posts
Description: Sol will gain a toxic flame like aura of poison which covers his body before he will hold his hand out upwards and creating a spike of poison before bringing his hand down and the spike will suddenly expand into a 75 meter Curtain of black poison that will destroy anything in its path and moves at 56 M/S. any enemys inside the curtain will take A rank damage and will also have their accuracy, Speed and magical Strength reduced by 30%
Strengths:
-This spell is massive and hits over a very large area
- any enemys that get touched by this get a very nasty debuffs
-despite how easy this spell is to spot its hard to escape it.
Weaknesses:
-if the enemy is fast enough they can dodge the spell by getting out of range of it.
-a strong enough full cover defensive spell can block the damage.
- if sol is harmed enough it can stop the spell before it begins.
- this spell can’t tell friend from foe so the user must be careful.
- Proof of Purchases:
https://www.fairytail-rp.com/t14653p500-magic-shop
Page 22, Post n°523 (D & C)
https://www.fairytail-rp.com/t14653p525-magic-shop
Page 23, Post n°526 (B)
https://www.fairytail-rp.com/t10202p925-the-trading-hub
Page 38, Post n°940 (A)
Last edited by Sol on 7th December 2017, 2:01 am; edited 9 times in total