Primary Magic: Paper Summoning Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Users of this magic have paper talismans that when casting upon split into multiple blank pieces of paper that bind together into a certain form. These forms look extremely real as if they weren't made of paper at all. Along with this the spirit(s) inside the talisman unlocks and goes into the paper body. The paper body then takes on the personality of the spirit. The spirits are useless without a physical form. The forms are chosen for their personality and life. The spirit is brought out by calling on the form they took.
Users of this magic will be able to use this magic very offensively but have some spells in the defense and supportive area. This magic allows users to connect with the spirits, because of how they can communicate while in the talisman. This means the user is able to take many different tactics depending on which they like.
Strengths:
⦁ mostly offensive
⦁ The spirits are very unique
⦁ Paper bodies cannot be immobilized
⦁ Spirits are very protective of the summoner
Weaknesses
⦁ Talisman is needed
⦁ Talisman can be ripped up
⦁ Objects that cut deal 25% more damage
⦁ Poison and burn effects deal 25% more damage
⦁ The spirits have emotions
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Users of this magic have paper talismans that when casting upon split into multiple blank pieces of paper that bind together into a certain form. These forms look extremely real as if they weren't made of paper at all. Along with this the spirit(s) inside the talisman unlocks and goes into the paper body. The paper body then takes on the personality of the spirit. The spirits are useless without a physical form. The forms are chosen for their personality and life. The spirit is brought out by calling on the form they took.
Users of this magic will be able to use this magic very offensively but have some spells in the defense and supportive area. This magic allows users to connect with the spirits, because of how they can communicate while in the talisman. This means the user is able to take many different tactics depending on which they like.
Strengths:
⦁ mostly offensive
⦁ The spirits are very unique
⦁ Paper bodies cannot be immobilized
⦁ Spirits are very protective of the summoner
Weaknesses
⦁ Talisman is needed
⦁ Talisman can be ripped up
⦁ Objects that cut deal 25% more damage
⦁ Poison and burn effects deal 25% more damage
⦁ The spirits have emotions
- Lineage:
Description: For generations, alchemists have been trying to create a certain potion. The potion was named Disparity. The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron. However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned. A family of low classed alchemists continued the research secretly, never giving up on the potion. After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it. The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood. Each material has a certain increase in abilities, but also a weakness to it.
Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood. It's not possible to use more than one material at once, though the user is able to switch to different materials at will.
Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood. Each material serves a different function and has weaknesses and strengths according to it.
Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.
Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).
Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.
Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction. 50% more damage taken from fire elemental attacks).
Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
- Unique Abilities:
- Paper bodies(Passive):
- Since these spirits use the paper bodies the user creates lightning and water magic deal 25% less damage. Due to the fact that the paper isn't their physical forms and water mends paper together and paper aren't conductors. Since they embody these paper forms poison and burning do 25% more damage. This is because poison corrodes and burning burns things.
- I can speak to dead people(Passive):
- - Since the talismans are encasing for spirits they can speak to their users even when in the talisman. This is because there is no barrier that blocks the user from connecting to the spirit.
- On the road:
- - Since Aura has been on the road ever since she was orphaned she knows the ins and outs of cities pretty well. She takes 10% of reduced damage when in towns or cities because she knows all of the perfect covers for when in battle.
- Paper bands(Passive):
- - Whenever the user summons a spirit 5 pieces of paper to surround each of their wrists. For every 5% of health the spirits lose a piece of paper from the band dissipates and raises the user's defense by 5%. The defense boost ends after the spirits paper body dies.
- signature spells:
- disperse:
Rank: D
Type: Defensive
Duration: 1
Cooldown: 3
Description: Aura rips one of her talismans in half in order for the spirit's paper body to disperse. This makes one damaging ability (melee or spell) be dodged by the spirit. This can only be used once per summon every fight in order to completely mend the talisman back together. This can only affect spells of equal or lower rank to the summon
Strengths:
-can fully dodge one ability
Weaknesses:
-can only be used to dodge one ability
-can be used once per summon every fight
-deals no damage
- Leo, The Three-Headed Dog:
- apperance:
Type: Offensive
Duration: 5
Cooldown: 6
Description: Leo was a dog Aura had after her parents died. He was one of the few original members of the family and survived three years after Aura's family died. After he died Aura didn't want to lose the last person of her family left. So she fused his soul into a talisman. With this Leo took on the paper body of Cerberus the Three-Headed Dog. He is summoned when Aura takes out a red talisman. This talisman has a symbol of a dog. Aura then throws the talisman in the air. Out of it grows 3 heads of a dog made out of fire. They all howl as the talisman moves down the dog's body to create the full form. Out of it comes a three-headed dog made of paper. The paper is hot and looks molten, and there is a tail with a tiny ember at the end bearing the symbol of the dog.
Active: Flames of Hell - Leo breathes out a cone of fire that burns the enemies in front of it for 3 posts. Every post it last it will do 50% of rank damage. The cone spreads from 10 meters from 1 meter every meter forward. This cone ends at 10 meters below the max range of the summons rank.
Strengths:
-1.5 rank damage in total
-goes to max range
Weaknesses:
-DoT
-50% of rank damage every post
-range is 10 meters less than max
- D rank magic:
- Aria, The White Swan:
- appearance:
Type: Offensive
Duration: 3 post
Cooldown: 4 post
Description: The user takes out a white colored talisman with a swan on it. The user then yells "Lift me up with your wings of flight, White Swan" The paper is then thrown into the air. Out of it comes swan wings made of paper and covers the talisman. The wings release and out of it comes to a little girl made of paper with wings of a swan instead of arms and a tiara with a beautiful gem(has the symbol of the talisman) that has feather wings coming from it. The spirit embodying this form is a little girl who died chasing a butterfly off a cliff. She is reckless and hates to be yelled at.
Passive: Jolt of excitement - White Swan increases her speed by 5% for every 5% of health she loses. This caps at 50% of extra movement speed.
Active: Molting wings- White Swan releases a flurry of sharp paper feathers out and sends out an area of 30 meters at 22.5 meters away. This does 50% D rank damage instantly and a bleed for 25% damage for 2 posts. This also takes away 10% of her health. This action can only be used once per summon.
Strengths:
⦁ She is fast and nimble
⦁ She does good AoE damage
⦁ she inflicts bleed
Weaknesses:
⦁ Wreckless
⦁ She is based on losing health
⦁ If you yell at her she won't listen to you
⦁ If she gets wet she cant fly
- Tianna, The Masked Dancer:
Rank: D
Type: Defensive
Duration: 3 post
Cooldown: 4 post
Description: The user of this spell takes out a pink talisman with the symbol of a butterfly. They then yell "Dance the enemies away, The Masked Dancer!" The user then throws the talisman in the air. Butterfly wings made of paper pop out and send the gust of win outwards blocking sight. As the wings stop there is a lady made of paper. She has a butterfly mask and in her hands, she holds a fan with the butterfly symbol imprinted on it. She has a beautiful poofed out dress with pink and purple pieces of paper. Her hair is in the form of a ponytail. and she has heels on. She is a calm character and its hard to tell what emotions she is showing due to her mask. She died falling off a bridge. She never said what happened on that bridge to anybody, not even her fellow spirits.
Passive: The mask of the butterfly- Whenever The Masked Dancer is about to take a lethal hit, she creates an illusion of butterflies and turns invisible. This can only be used once everytime she is summoned
Active: The butterfly's winds- The Masked Dancer spins in a dancing fashion and reflects a target's damage back to them but only deals 25% of the damage but it can still be dodged. The Masked Dancer still takes damage to deflect it. This last for one post and has a cooldown of 2 posts. Whenever the spell is deflected the energy source is absorbed into a wind that moves at 45 MPs at a 60-meter range
Strengths:
⦁ She can deflect all damage
⦁ Can escape death once
Weaknesses:
⦁ Active and passive only last 1 post
⦁ Only reflects 25% of damage and can be dodged and she takes damage when reflecting
⦁ Can't tell if she is going to do her own thing or what the magic user says
- Eric, The Ring Master:
Rank: D
Type: Offensive
Duration: 2
Cooldown: 3
Description: The user takes out a red talisman with two circles intertwining. The user then screams out the words "Encase the foes with rings of light, Ring Master." The user then throws the talisman into the air. Rings of burning paper surround the talisman(circles are like electron pathways). The heat becomes more and more intense. The light brightens to wear you cant look, but when you turn back a man appears with multiple rings of burning paper around his hand(think Digimon frontier). His hair is spiked up and on fire. The paper that is supposed to be his close is burned and scorched. He also rides a hoverboard that lets him fly around. He's extremely energetic and cant keep his mouth shut for the "life" of him. He died while doing while trying to save multiple people from a burning building.
Passive: Fired up- The Ring Master deals increased melee damage(50% more) once he uses his active
Active: Entangling rings- The Ring Master deals D rank damage to one enemy and immobilize them for one posts. This only works on mages of the same rank or below, 50% effective one rank above, 25% two ranks, and no effect three ranks above. This action can be used from 60 meters away and travels at 45 MPs. This can only be used once per summon.
Strengths:
⦁ Can immobilize people
⦁ is useful even when active is on cd
Weaknesses:
⦁ small duration
⦁ active can only be used once per summon
⦁ becomes useless when water is used on him
- Melori, The Priest:
Rank: D
Type: Supportive
Duration: 2
Cooldown: 4
Description: The user takes out a white talisman with a cross on it and holds it out. They then say the phrase "Let the light shine on our allies, The Priest." The user then throws it into the air. While in the air the cross on the talisman becomes bigger and brighter. It blinds it's foes then as the light dissipates a man made of paper appears. The Priest has a staff with a cross on it and a robe with the cross symbol. The priest is optimistic. The Priest had died from a fatal illness and died a slow and painful death. The only thing he could do at the time prayed for his god.
Passive: Light from the Heavens-The priest decreases the number of damage allies take from enemies. The amount reduced is 25%.This can not allow someone to break normal damage reduction rules.
Active: Heavenly beam-The priest blast multiple beams of glowing white talismans from his staff to heal for 75% less of D rank magic damage to all allies around him. This has a radius of 45 meters and can travel at 33.75 MPs.
Strengths:
⦁ Extremely good for a group job
⦁ Heals and reduces damage from enemies
Weaknesses:
⦁ Does not use violence
⦁ Does no damage
⦁ The healing is very little
- C rank spells:
- Mira, The Cursed Nurse:
- appearance:
Type: Supportive
Duration: 5
Cooldown: 6
Description: Aura takes out a purple talisman with a needle symbol on it and says the line "Inject the foes with fear, The Cursed Nurse. Aura then throws the talisman in the air. A needle then surrounds and encases it. As the Needle falls apart a girl made of paper comes out. She is dressed like a nurse and holds a huge needle with the needle talisman on it containing purple ink. The Nurse is an anxious girl and clumsy girl who focused on her studies to become a nurse. She died a gruesome death back when magic wasn't accepted and called a witch. Her execution was being burned because it made sure she couldn't heal herself back up.
Passive: Cursed Liquid-Mira has a poisonous liquid encased in her needle. Whenever the tip of the needle or the liquid in the needle touches an enemy, it will give them a poison that does 5% of C rank damage for 2 posts. This poison can stack up to 20% but does not reset the duration.
Active: Mending Injection-Mira runs up to an ally and injects them with her liquid. This liquid goes into an allies bloodstream and heals them up for 50% of C rank damage for 3 turns. This can only be used once per summon
Strengths:
-inflicts poison
-Heals
-Buffs
Weaknesses:
-over time heal
-have to be melee range to heal
-poison doesn't reset when stacked
-poison does little damage
- Jewel, The Tiger Tamer:
- appearance:
Type: Offensive
Duration: 5
Cooldown: 6
Description: Aura takes out an orange talisman and yells out the line "Ride into battle with fierce claws, The Lion Tamer." She then throws it up and as it's in the air a tiger head comes out of it and roars. From the mouth of the tiger comes a little girl riding a tiger. The girl has a crown and wears a kimono. On her crown lies the symbol of the talisman. She is an adventurous girl and is obsessed with tigers. Her death was when she was 11 and at the zoo. She wanted to pet the lions but as she reached in she fell and attracted a lot of noise. In the end, the tigers mauled her. Her soul was captured by the tiger mauling her and was shot.
Passive: Kill efficiency-Tigers all look for the weak points in its prey to kill it immediately. Due to this the melee damage dealt by the tiger does 50% more damage
Active: Pounce-Jewel pulls upon her tiger friend and makes the tiger pounce on the enemy. The tiger is able to jump from 80 meters away. Once the tiger reaches its target it bites into them dealing C rank damage. It then bleeds the enemy for 25% of C rank damage for 2 turns. This has a cooldown of 4 post
Strengths:
-can close gaps
-does a lot of damage
Weaknesses:
-melee
-no escape once jumping in
-pounce does not do full C rank range
- Gary, The Marksman:
Rank: C
Type: Offensive
Duration: 5
Cooldown: 6
Description: Aura takes out a brown talisman with a bow symbol and yells (Hit your mark, The Marksman). Aura then throws the talisman in the air. A bow then surrounds the talisman and pulls backward. As the string releases a man is formed. This man has the form of an elf and has a bow and quiver with golden accents. On his quiver is the symbol of the bow. He wears leather armor. Gary is a know it all and is extremely nerdy. Gary was a nerd in his life. He was always made fun of and always laughed at. One day he tried to cheer up by going to a convention as an elf. As he went in a large group of people ran into the building and trampled poor Gary. Thus killing him.
Passive: Cosplay Bow-The arrows of this bow uses sharp paper at the end. Thanks to the lack of metal Gary is able to shoot 2 targets at the same time and deals C rank basic attack damage. In exchange for being a nerd Gary has 25% less health.
Active: Cosplay Arrows- Gary shoots a huge arrow with a bomb at the end of it. The arrow then explodes and deals C rank damage to the enemy it hit but 50% to the enemies around them at 30 meters away the damage is decreased to 25%. The aoe of this is 60 meters
Strengths:
-aoe
-can attack 3 at the same time
Weaknesses:
-aoe does little damage
-25% less health
-Aoe decreases farther it goes
Last edited by Aura Sparks on 24th January 2018, 10:45 pm; edited 15 times in total