Magic
Primary Magic: Paper Magic
Caster or Holder: Primarily Caster, sometimes Holder (See Paper Talismans)
Description: Paper Magic follows a similar school of thought to modeling magics such as Ice Make. But it is split into several sub-magics that are all based upon paper. Talismans written and made by the Caster can allow the Caster to impart one-word or two-word qualities or attributes upon another person or object in order to support them or weaken them. Paper Makes differ from Talismans in that they can create real-world objects from the short, one or two-word, descriptions written on them. These objects vary in quality, dependant upon the Castor’s magic. But, they never fall below the ‘standard’ or basic quality of object available at a market. The simpler the object, the more can be summoned. Only inanimate objects can be summoned by Paper Makes. Origami Summons are more similar to Paper Makes, with the differences that they take more energy to create, can follow simple instructions, and remain paper. Thus, Origami Summons can complete more tasks, but are vulnerable. Origami Summons summoned for the purpose of combat take more energy to create.
Siennah primarily uses Paper Talismans to support teammates with qualities such as ‘quicken, armor, graceful,’ etc. She prefers to stay in the back of any scuffles, patching up anyone with a ‘quick healing’ talisman. Although, it can’t compare to actual healing magic. It’s more first aid than anything else.
Paper Make comes in quite handy for non-combat problems. A Paper Make picnic might not be quite as nice as a home-made one. But, it’s hard to complain about a merely par meal when it fills your stomach and there aren’t many other options. Paper Making a shelter might take a lot of energy out of Siennah, but in harsh conditions it might make or break a mission where people have to take a rest. If something was forgotten at home, Siennah can also make a so-so replacement. Again, it’s not the best, but it will do.
Origami Summons are usually used out of combat. Siennah usually uses Origami Birds to help her find her way, or keep track of someone else’s whereabouts. The downside is that these things are a bear to keep summoned, and are obviously paper magic, as opposed to the Paper Makes. These also have a set duration they can remain active before wearing out.
Strengths:
Weaknesses:
Lineage: Knight of Honor
Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his decedents either followed his beliefs, or were against them - abusing the ability constantly.
Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.
Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post. 5 post cooldown between uses and can only be used twice per thread.
Unique Abilities:
Passing Notes - Siennah can use existing Origami Summons to send information to other Origami Summons. It takes 5% of her magic power to send this information, since sending magic over long distances is quite tiring. This is a one-way transmission. For an additional 5% of her magic power, Siennah can make the information passing two-way. The Paper Make or Summons can spit out paper notes, eating them to send them, or just shout--if they have a mouth. They can follow simple instructions such as 'go to the guild and then give the information.' But, anything more complex is hit or miss and has a 50% chance of getting messed up.
Paper Thin - Siennah's paper magic can unfold itself into paper, and can slip through very tight spaces before reforming. It takes one post to do this, since it can be a lengthy process.
Scribe's Memory - Siennah can easily make a map or other image if she has seen it before. However, the map or image show the subject as it was when Siennah last saw it. So any changes after that point are not recorded. However, this is draining mentally, and Siennah can only do this twice per thread.
Paper Dolls - Siennah can turn an enemy that is unconscious or unable to fight, or a willing person into a paper doll for transportation. Note: other players have control over if this works on their character or not, and the effects/time they spend as paper dolls. Any other player chooses when they return to their original state. Cooldown of four posts.
Spells
Magic Power Consumption
C-Rank : 15%
D-Rank : 10%
Primary Magic: Paper Magic
Caster or Holder: Primarily Caster, sometimes Holder (See Paper Talismans)
Description: Paper Magic follows a similar school of thought to modeling magics such as Ice Make. But it is split into several sub-magics that are all based upon paper. Talismans written and made by the Caster can allow the Caster to impart one-word or two-word qualities or attributes upon another person or object in order to support them or weaken them. Paper Makes differ from Talismans in that they can create real-world objects from the short, one or two-word, descriptions written on them. These objects vary in quality, dependant upon the Castor’s magic. But, they never fall below the ‘standard’ or basic quality of object available at a market. The simpler the object, the more can be summoned. Only inanimate objects can be summoned by Paper Makes. Origami Summons are more similar to Paper Makes, with the differences that they take more energy to create, can follow simple instructions, and remain paper. Thus, Origami Summons can complete more tasks, but are vulnerable. Origami Summons summoned for the purpose of combat take more energy to create.
Siennah primarily uses Paper Talismans to support teammates with qualities such as ‘quicken, armor, graceful,’ etc. She prefers to stay in the back of any scuffles, patching up anyone with a ‘quick healing’ talisman. Although, it can’t compare to actual healing magic. It’s more first aid than anything else.
Paper Make comes in quite handy for non-combat problems. A Paper Make picnic might not be quite as nice as a home-made one. But, it’s hard to complain about a merely par meal when it fills your stomach and there aren’t many other options. Paper Making a shelter might take a lot of energy out of Siennah, but in harsh conditions it might make or break a mission where people have to take a rest. If something was forgotten at home, Siennah can also make a so-so replacement. Again, it’s not the best, but it will do.
Origami Summons are usually used out of combat. Siennah usually uses Origami Birds to help her find her way, or keep track of someone else’s whereabouts. The downside is that these things are a bear to keep summoned, and are obviously paper magic, as opposed to the Paper Makes. These also have a set duration they can remain active before wearing out.
Strengths:
- Versatile - Paper Magic is capable of adapting to a wide variety of circumstances, including damage types.
Weaknesses:
- Soggy Mess - The user can't make anything with Paper Magic if the paper materials are soggy before the magic is cast. This makes rain and other water sources very dangerous to be around. A water magic user who is stealthy basically spells disaster here.
- Generalist Weakness - Versatility comes with a price. Someone who has trained in combat-based magic will always get the better of Siennah in one-on-one combat, due to the fact that she doesn't concentrate on it. She has to work around her own weakness.
- Limited Simultaneous Use - Like a Celestial Spirit Wizard, Siennah is limited by how many active spells she can have going at once. At D rank, she can only have one combat (attack OR defense) spell going at once.
Lineage: Knight of Honor
Description: One of the Seven Knights of King Kuroryu, this Knight was from a foreign land to the King and the other knights. He was found washed up by the beach and pulled ashore. He became a knight after saving the king's life from an assassination attempt. This knight had the ability to become invulnerable to spells and physical damage, but due to his specific fighting beliefs he only used this lineage in times of need. However, his decedents either followed his beliefs, or were against them - abusing the ability constantly.
Ability: The user of this lineage can become invulnerable for 1 post. After usage, the user loses ability to use both arms for 1 post after.
Usage: The user of this lineage turns invulnerable for 1 post which is shown by a barrier of light outlining their body. After usage the user is suffers temporary paralysis in both arms for 1 post. 5 post cooldown between uses and can only be used twice per thread.
Unique Abilities:
Passing Notes - Siennah can use existing Origami Summons to send information to other Origami Summons. It takes 5% of her magic power to send this information, since sending magic over long distances is quite tiring. This is a one-way transmission. For an additional 5% of her magic power, Siennah can make the information passing two-way. The Paper Make or Summons can spit out paper notes, eating them to send them, or just shout--if they have a mouth. They can follow simple instructions such as 'go to the guild and then give the information.' But, anything more complex is hit or miss and has a 50% chance of getting messed up.
Paper Thin - Siennah's paper magic can unfold itself into paper, and can slip through very tight spaces before reforming. It takes one post to do this, since it can be a lengthy process.
Scribe's Memory - Siennah can easily make a map or other image if she has seen it before. However, the map or image show the subject as it was when Siennah last saw it. So any changes after that point are not recorded. However, this is draining mentally, and Siennah can only do this twice per thread.
Paper Dolls - Siennah can turn an enemy that is unconscious or unable to fight, or a willing person into a paper doll for transportation. Note: other players have control over if this works on their character or not, and the effects/time they spend as paper dolls. Any other player chooses when they return to their original state. Cooldown of four posts.
Spells
Magic Power Consumption
C-Rank : 15%
D-Rank : 10%
- Signature Spell:
Name: Kami no Kumo (Paper Cloud)
Rank: Signature Spell
Type: Instant, Utility
Duration: 1 Post
Cooldown: 2 Posts
Description: Siennah looses a huge amount of paper into the air, which flitters about then shoots off up to 40 meters in a winding, spinning mass. This can also be used to form paper birds or pieces of confetti which fly through the air, allowing Siennah to transport herself up to 40 meters as a paper doll.
Strengths:
* Checked Baggage - Allows anything on Siennah's person to be transported with her. DOES NOT APPLY TO THINGS LARGER THAN HER.
Weaknesses:
* Window Dressing - Offers no defense, support, offense. Utility only! * Can't be used in a strong wind. The paper isn't reinforced by magic, and will blow away.
- Rank D Spells:
Name: Paper Make
Rank: D
Type: Supportive, Instant
Duration:1 Post
Cooldown:2 Posts
Description: Siennah pulls out a blank talisman and states what she desires in a one or two word phrase. Then the talisman effectively spits out what was requested. Simple items such as roof shingles, bricks, or fabric can be spit out in quantity. But, more complex items such as a cart, fishing pole, etc can only be made one at a time. Durability of normal items. Permanent creation. Will be broken by a D rank spell applicable to the material, or mundane circumstances (a fire, powerful storm, etc). Inanimate Objects are the only thing that can created with Paper Make.
Strengths:- Infinite Possibilities - Well, infinite possibilities of inanimate objects. Quite handy, though. Always super prepared! Great when you need supplies in a hurry.
Weaknesses:- Mundane Strength - The stuff produced is all well and good. It's your average, every day item that will basically smash into pieces with the least amount of magic force.
- Non-Combat - Not useful for attack or defense. Or even support, really.
Name: Talisman Bane/Blessing
Rank: D
Type: Supportive, Instant, Holder
Duration:3 Posts
Cooldown:4 Posts
Description: Siennah attaches a talisman to another person or object. A blessing talisman imparts a supportive bonus of 10% of the target’s stat. This can increase attack, defense, hp, or magic power. Similarly, a Talisman Bane can only decrease a stat by 10%. HP gained through a blessing is temporary, and will not remain when the spell is over. Someone with a Talisman can transfer it physically to another, but only if the target is willing.
Strengths:- Double-Edged Sword - This spell can be used to help an ally or hinder an enemy.
Weaknesses:- Physically Destructible - Magic can not usually destroy a talisman, but someone else physically removing the talisman WILL cancel its effects. If Siennah is fighting two opponents, they cannot physically rip off their own talismans, but can remove each others'.
- Difficult to Hide - The paper talismans are obvious, and are obviously magic. Not very sneaky.
Name: Paper Swarm
Rank: D
Type: Caster, Damage Over Time, Slashing Damage
Duration:2 Posts
Cooldown:4 Posts
Range: 15 Meters
Damage: Initial 10HP damage, plus 10HP damage each post it remains.
Description: Siennah creates a small cloud of paper pieces whirls in the air and forms a cyclone around one target, inflicting uncountable numbers of small cuts on the target. The swarm can also impede sight.
Strengths:- Difficult to Destroy - It is very difficult to destroy the paper swarm by mundane means, or by many elemental magics. There are innumerable small pieces of paper, and so it's a difficult spell to counter.
Weaknesses:- Weak to Fire - Any fire magic automatically destroys the paper swarm.
- Weak to Water - Any water magic automatically destroys the paper swarm.
Name: Origami Soldier
Rank: D
Type: Summon, Instant
Duration:2 Posts
Cooldown:4 Posts
Damage: Base Damage of 5HP
Hit Points: 50HP
Description: An origami soldier grows in size, to that of a human adult and follows Siennah's orders. It is clearly made out of paper, and does not speak normally. Their faces are blank sheets of paper with the symbol (兵) written on them. A soldier can carry a bow and quiver or a sword and knife. All are made out of paper.
Strengths:- Close, Medium, and Long Range - Their Minor Adjustment ability allows them to perform actions at a variety of distances.
- No Vitals - As they are made of paper, they are immune to most status effects, such as sleep or poison.
Weaknesses:- Simple Comprehension - The Origami soldiers can only follow Siennah's instructions. They are not capable of devising plans on their own, or much thought.
- Weak to Fire - Any fire magic automatically destroys the paper swarm.
- Weak to Water - Any water magic automatically destroys the paper swarm.
Unique Abilities:- Re-Fold - A Passive ability. Origami Soldiers can regain 10% of their HP each round of their duration AFTER the post where they are summoned.
- Minor Adjustment - An Active Ability. Origami soldiers can spend one post to re-form to better suit Siennah's needs. This includes switching a sword to a bow and arrow, but cannot make them fly or resist elements they are weak to.
- Infinite Possibilities - Well, infinite possibilities of inanimate objects. Quite handy, though. Always super prepared! Great when you need supplies in a hurry.
- Rank C Spells:
Name: Kami no Yari (Paper Spear)
Rank: C
Type: Instant, Offensive, Defensive, Caster
Duration: 1 Post
Cooldown: 2 Posts
Description: 20 Meter range, does 40 damage to one enemy OR blocks up to 40 damage from one enemy attack. Cannot do both. Paper whirls around into a thin spear, which then flies at a single enemy. Speed is close to 60mph.
Strengths:
* Useful for both Offense and Defense
Weaknesses:
* Weak to Fire! Can’t block fire damage. Destroyed by C Rank Fire Spell of any type.* Weak to Water! Can’t block water damage. Destroyed by C Rank Water Spell of any type.
Name: Kami no Yuki (Paper Snow)
Rank: C
Type: Instant, AoE, Caster, Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: Range of 10 meters. Damages all within the radius for 30HP unless countered by another C rank AoE or fire or rain are present. Numerous small pieces of paper fold themselves into the shape of knives or sharp-beaked birds and dive-bomb the radius from the sky. Speed is 40mph.
Strengths:
* Hard to dodge! There are so many small pieces to the attack that it’s almost impossible to avoid.
Weaknesses:
* Weak to Fire. The spell can be disrupted by 2 D rank Fire spells and will be entirely destroyed by a C rank one or higher—destroying the entire Area of Effect. * Weak to Water. The spell can be disrupted by 2 D rank Water spells and will be entirely destroyed by a C rank one or higher—destroying the entire Area of Effect.
Name: Improved Talisman Bane/Blessing
Rank: C
Type: Supportive, Instant, Holder
Duration: 3 Posts
Cooldown: 4 Posts
Description: Siennah attaches a talisman to another person or object. A blessing talisman imparts a supportive bonus of 15% of the target’s stat. This can increase attack, defense, hp, or magic power. Similarly, a Talisman Bane can only decrease a stat by 15%. HP gained through a blessing is temporary, and will not remain when the spell is over. Someone with a Talisman can transfer it physically to another, but only if the target is willing.
Strengths:- Double-Edged Sword - This spell can be used to help an ally or hinder an enemy.
Weaknesses:- Physically Destructible - Magic cannot usually destroy a talisman, but someone else physically removing the talisman WILL cancel its effects. If Siennah is fighting two opponents, they cannot physically rip off their own talismans, but can remove each others'. The improved talismans will last one fewer posts in the rain or if the user gets the talisman wet—so for only 2 posts.
- Difficult to Hide - The paper talismans are obvious, and are obviously magic. Not very sneaky.
- Double-Edged Sword - This spell can be used to help an ally or hinder an enemy.
- Spell Fusions:
List of Spell Fusions:(Locked until B rank)
(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: Name of the Spell
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by SiennahBurke on 2nd October 2016, 6:56 pm; edited 8 times in total