Magic
Primary Magic: Burning Embers
Secondary Magic: -
Caster or Holder: Caster
Description: Probably the worst magic for a forest spirit to own, Burning Embers is a pretty much fancy and glorified Fire-Make magic for someone who wanted a cool name for it. The user of this magic is able to conjure up flame from their hands, engulf certain parts of their body with fire, and make a glowing hot aura around them. If combining with another magic, this magic could possibly be a very strong defensive and offensive magic but by itself there isn't really any great defense spells that the user can do; Thus making this magic a more Offensive and Supportive magic.
Though no one really knows how Lucia came to get this magic, not even she herself knows, she doesn't really think it is a very dangerous magic to be using in forest areas. Since she is pretty much a spirit or essence of something and not an actual being, her magic is her core part of her, flames taking a physical form pretty much. There are a lot of different ways she could use this magic: Making fire, starting fires, causing explosions (Adding pressure to the magic), making weapons and other physical attacks of allies gain a burning attribute for a short time.
Strengths:
Weaknesses:
Lineage:
Primary Magic: Burning Embers
Secondary Magic: -
Caster or Holder: Caster
Description: Probably the worst magic for a forest spirit to own, Burning Embers is a pretty much fancy and glorified Fire-Make magic for someone who wanted a cool name for it. The user of this magic is able to conjure up flame from their hands, engulf certain parts of their body with fire, and make a glowing hot aura around them. If combining with another magic, this magic could possibly be a very strong defensive and offensive magic but by itself there isn't really any great defense spells that the user can do; Thus making this magic a more Offensive and Supportive magic.
Though no one really knows how Lucia came to get this magic, not even she herself knows, she doesn't really think it is a very dangerous magic to be using in forest areas. Since she is pretty much a spirit or essence of something and not an actual being, her magic is her core part of her, flames taking a physical form pretty much. There are a lot of different ways she could use this magic: Making fire, starting fires, causing explosions (Adding pressure to the magic), making weapons and other physical attacks of allies gain a burning attribute for a short time.
Strengths:
- Pretty much every spell in this magic has the power to cause burns to the opponent
- Wide range of attacks from explosions to fire balls
- Is able to support her allies by giving them buffs
Weaknesses:
- It can in fact hurt her allies if they are not careful
- It can cause destruction to things she doesn't want if she isn't careful
- The magic doesn't really have any strong defense to it.
- Her "Spirit Form" is hard to control
Lineage:
- Reaper's Touch:
- Reaper’s Touch:
Description: The Grim Reaper traded places with a man that laughed at how easy it would be to be Death, however the man learned his lesson after watching countless lives being taken away at his hands. As a reminder, Death corrupted his blood and anything the man touches is burnt to a crisp.
Ability: The user has to touch the target in order to be able to apply the effect of this Lineage. Those that are affected have their magic power degenerate and receive a physical burn on the area touched. The degeneration and burning last 3 posts, minus one per rank higher than the user(1 post at least). It deals user-ranked melee damage(max S-rank) and drains them of 2% MP per post.
Can affect ethereal or incorporeal targets such as spirits, specters, or elemental bodies.
Usage: Lasts 1 post during which their hand burns with ethereal flames and they need to touch someone to deliver the effect to that person. 8 post cooldown after the duration or if unable to touch someone.
- Spirit Form - When she gets angry she will develop a burning aura around her, heating the area around her up. This does not buff her, it just makes her lose control.
- Fire Making - She is able to conjure up fire (Cannot harm) at will without wasting MP (For plot devices only)
- Warm Blooded - No matter what the temperature is, she will never be hot or cold, adapting to the weather around her.
- D-Rank Spells:
Name: Exploding Shot
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Posts
Description: Lucia puts one palm out and shoots four fire balls out that act as a homing missile to the opponent and when they hit they cause a small explosion doing 25% D-rank damage along with it. Each ball does 25% D-rank damage when they hits an opponent. These Embers travel at a speed of 20 MPH
Strengths:- Homing Missile: The Embers follow that target until they are either blocks or they hit.
- Time to plan: Lucia is able to plan her next attack while the enemy is focused on the embers.
- Several shots: Lucia shoots several embers out of her hand.
Weaknesses:- Blocked: Can be blocked easily by a spell any rank higher than D.
- Space and explosions: Lucia has a better chance of getting more successful shots if she is closer in range but when the balls explode they also do a D-ranked damaged to him if she is close ranged.
- Speed: If the opponent if faster than the balls they can outrun them.
- Timing: If the balls don't hit within a time limit of 5 minutes the Embers will flicker out.
Name: Ember's Blade
Rank: D
Type: Offensive;Multi-Target
Duration: 1 Post
Cooldown: 2 Posts
Description: Lucia crosses her arms and closes her eyes and when he opens them Flames fly in and appear behind Lucia in the form of a sword. This sword flies forward and separate into 4 swords which spread across the field in a 45 meter radius and stab random people. These sword do 25% D-rank to the target
Strengths:- Multiple swords: Because there are 4 swords each time they stab someone it does a 25% D-rank damage making it able to inflict a full D-rank damages if every sword hits.
- Large swords: The swords are about 90 inches long making them able to hit more accurately.
- Planning: Gives Lucia time to get away or plan his next attack.
Weaknesses:- Easy to Block: Seeing as the swords are D-rank they can be broken by a C-rank or higher spell and a Strong weapon.
- AoE: Since the swords go all around Lucia and stab anyone they can find in a radius of 45 meters
- Lucia loses a little bit of breath after using this attack.
- Lucia can't use this spell if his opponent is a water mage.
Name: Burning Punch
Rank: D
Type: Offensive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Lucia's fists get encased in flames and she can then punch at the same speeds as normal and all his other stats are normal except his punches now do 25% D-rank damage and cause an extra half D-Rank damage explosion when something is hit. The punches also cause burns. Because of the explosions, she will not be able to sue her hands for a post after the duration has ended.
Strengths:- Can punch and explode.
- Can be used to move stuff out of the way or defeat things.
- The explosion can knock people back.
Weaknesses:- Doesn't really improve any stats except damage.
- Her punches are only as fast as she herself can punch.
- Her hands will hurt after the spell and will not be able to use them to punch for a post.
- Can’t use spell if hands are tied.
Name: Burning Whip
Rank: D
Type: Offensive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Lucia closes her hands as whip like shapes appear in both of them. With these she is able to hit people for 25% D-rank damage each hit or she can pull them closer. The whips are made of burning flames and extend to 20 inches long.
Strengths:- The whips are long (20 feet) and can extend up to their full potential (20 feet)
- The whips are strong enough to do a D-rank damage if used right.
- They can travel at speeds up to 40 MPH.
Weaknesses:- The whips will not work on mages with water magic.
- The Whips cannot extend over 20 feet.
- The whips cannot be used for deflecting others attacks.
- If hit with a B-rank or higher spell the whips will break.
- Homing Missile: The Embers follow that target until they are either blocks or they hit.
Last edited by Lucia on 1st December 2017, 9:13 pm; edited 7 times in total