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    Devil Hunter Requip magic

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    Devil Hunter Requip magic Empty Devil Hunter Requip magic

    Post by Guest 28th April 2018, 9:49 pm

    Magic

    Primary Magic: Requip, Solitary
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These weapons have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, these hell bound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: CAINE’S DESCENT:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).

    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.

    Demon Form:

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=40%, C=45%, B=50% A=55% S=60%

    No hazard: Due to Teufels nature, he can cross any non magical hazard needed.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 1 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:
    Active:

    Name: Rev saber
    Rank:  D
    Type: Offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 3 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:
    Active:

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:
    Active:


    Name: Double barrel revolver
    Rank: D
    Type: offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 40 meters
    Speed: 30 MPS
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 40% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:
    Active:

    Name: Stake Driver
    Rank: C
    Type: Offensive, requip
    Damage: 60 HP
    Requip/Summon HP: 90 HP
    Range: 2 meters
    Speed: 120 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A arrow head shape blade attach to a powerful devise that can thrust the blade forward with enough power that it can shatter bones with ease dealing C-rank damage.
    Strengths: Power: the impact of this weapon can shatter bone or even launch the user to a new position.
    Weaknesses: Recoil: The amount of recoil on this can leave the user open for a attack.
    Passive:
    Active:

    Name: Pandora's Box
    Rank: C
    Type: Offensive, requip
    Damage: 45 HP
    Requip/Summon HP: 90 HP
    Range: 90 meters
    Speed: 65 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A briefcase that is able to turn into 666 different weapon forms, though most of them are locked only a few forms can be accessed. All form dealing C-rank damage with a range of 60 meters for non explosives and 30 meters for explosives. (Weapon showcase)
    Strengths: Multi weapon: Due to its design, it has multiple weapons to choose between
    Weaknesses: Limited choice: Unfortunately there is only a hand full of choices the user can use.
    Passive:
    Activate:

    Name: Hell's bindings
    Rank: C
    Type: Offensive, requip
    Damage: 60 HP
    Requip/Summon HP: 90 HP
    Range: 15 meters
    Speed: 120 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A pair of hooks that were design to drag even the strongest of souls down into hell, these chains and hooks have been remade into a weapon like structure for full combat adaptation dealing C-rank damage and a chain of length of 25 meters. The chains do no show, only entering into the world when used.
    Strengths: Unbreakable: These chains can't be broken though any means.
    Weaknesses: Redirect: If the enemies that is being held in the chains and/or hooks can send enough energy to cause damage to the owner even if they are not looking at the user.
    Passive:

    Appearance:

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive, requip
    Type: Offensive, requip
    Damage: 90 HP
    Requip/Summon HP: 75 HP
    Range: 90 meters
    Speed: 90 MPS
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:
    Active:


    Name: Arm blade cannon
    Rank: C+
    Type: Offensive, requip
    Damage: 68 HP
    Requip/Summon HP: 90 HP
    Range: 2 meters melee & 100 meters for range
    Speed: 100 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A weapon that covers the users arm with a blade at the end with a cannon in the center of it with a firing range of 60 meters dealing C-rank multi hit damage.
    Strengths:
    Multi form combat: Due to its nature, it is able to fight in both melee and range combat.
    Weaknesses:
    Low firing rate: Due to how it works, the firing rate of it is very low and only able to fire 2 times in one post.
    Passive:

    Signature Spells:


    Name: Blue Rise
    Rank: D
    Type: Offensive, requip
    Damage: 40 HP
    Requip/Summon HP: 50 HP
    Range: 15 meters
    Speed: 30 MPS
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A custom double barrel revolver that channels the energy from Teufel's devil arm to fire with no ammo required dealing D-rank damage and with a range of 45 meters.
    Strengths: bottomless clip: Does not require ammo.
    Weaknesses: Right hand: It can only be used as a right hand weapon, if used with left hand, nothing.
    Passive:
    Active:
    Appearance:


    Name: Red Queen
    Rank: C (ranks up when Teufel ranks up)
    Type: Offensive, requip
    Damage: 60 HP
    Requip/Summon HP: 90 HP
    Range: 4 meters
    Speed: 120 MPS
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A custom rev blade, the blade is much large and the rev gauge is much larger dealing the same rank damage as the user.
    Strengths: Larger Gauge: Due to the larger gauge, damage out put is increase for a longer time.
    Weaknesses: Greatsword: Even though it is used like a normal sword, it has the weight of a great sword of it so the user might get off balance if not careful.
    Passive:
    Active:
    Appearance:


    Last edited by Teufel on 6th July 2018, 1:41 pm; edited 31 times in total
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 4th May 2018, 9:35 am

    Edits will be in this color.

    Grubnard wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Grubnard was taught to use magic to summon gauntlets that he can use in combat. Each gauntlet has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each gauntlet has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the bladed gauntlet can go in for the kill. Another combo would be using the heavy bullet bug gauntlet but when some big spell comes up, switches to the great wall gauntlet.
    Strengths:
    Deadly combos: Each gauntlet can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the gauntlets have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few gauntlets that can work well with each other the rest does not.
    Lineage: Rage of the Soul Torn
    Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
    Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
    Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.

    Unique Abilities:
    Dragon's breath: Grubnard is able to fire a breath attack, the element is that of Acid. (range is 45 meters and does same rank spell damage as Grubnard) Range could only be burst range (15 meters) and he would only be able to do this once per post
    Environmental Travel: Grubnard can travel through non magical Environmental hazards like lava or acidic poisons.
    Aura vision: If needed Grubnard can close a second pair of eye lids that allow him to see the aura of someone and to see how strong they are.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:
    Active:

    Name: Saber Gauntlets
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets with a large blade attached to them. The blades can fire a single slash attack that has a range of 60 meters and 60 MPS doing same rank damage as a normal spell would.
    Strengths:
    Air slasher: The blades can fire a single slash attack that has a range of 60 meters and 60 MPS doing same rank damage as a normal spell would.
    Weaknesses:
    Cool down: The cool down of the air slasher attack is about 4 turns.
    Passive:
    Active:

    Name: Gateway Gauntlets
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that are massive and can close off the create a should. The shield can block incoming attacks that are the same rank or lower.
    Strengths:
    Shield: The shield can block incoming attacks that are the same rank or lower.
    Weaknesses:
    Weight: Due to its size, the gauntlet will slow down the user making him a bigger target then he is already.
    Passive:
    Active:


    Name: Gaily of wind
    Rank: D
    Type: Wind
    Duration: Instant
    Cooldown: 3
    Description: A massive gust of wind that can blow out fires and knock down objects or enemies. It is mostly used to quickly blow out campfires or blast though sealed doorways but it also is used for a quick maneuver.
    Strengths:
    Wind blast: A massive gust of wind that can blow out fires and knock down objects or enemies
    Weaknesses:
    Grounded: Can not move or knock down anything that is rooted to the ground.

    Name: Heavy beetle gauntlet
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A pair of gauntlets that fires a swarm of small metal beetles. For every successful hit, the gauntlets will heal about 5 points of health every times.
    Strengths:
    Heal per hit: For every successful hit, the gauntlets will heal about 5 points of health every times.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:
    Active:

    You can only have 4 D-rank spells at the beginning, unless extra slots are bought

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast it self can also effect the user causing double the damage it would do to an enemy.
    Active:

    Passive?
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 4th May 2018, 3:50 pm

    Fixed
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 4th May 2018, 7:40 pm

    For Heavy beetle gauntlet, you're going to have to decrease the amount of health. We don't usually allow doubles at all. Also instead of solid numbers for all of your increases/buffs, please change them to %'s, just to make it easier to calculate.
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 4th May 2018, 8:31 pm

    Fixed, and please include that information next time, it is very frustrating to have that information left out.
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 4th May 2018, 11:55 pm

    It was merely something i had forgotten to mention. Sometimes grading takes extra posts if we forget something during the process of grading entire magics, please respect that.

    As i've reread Saber Gauntlets, the description seems like another magical attack in of itself, which it cannot have. Unless it's just talking about the active ability. If it's not mentioning the active, please remove it. If it is in fact the ability, the cooldown for it is different from the one in the active's description.
    The passive could also only heal once per post.

    For Heavy beetle gauntlet, for the active you still did not change what i asked. Change the damage and health increase to a %, and the health part is way too high. We do not normally allow double increases.

    Also next time you have a problem with my grading, you should PM me rather than wasting your time complaining in discord chats.
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 5th May 2018, 10:01 am

    Fixed, the saber gauntlets was just describing about the active ability but i took it out for less confusion, and i have already removed the double damage to myself in my last edit, there is also no health increase only a 10% defense increase unless you mean that.
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 9th May 2018, 8:18 pm

    Bump
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 10th May 2018, 3:08 pm

    Change the active on your D+ spell so its cooldown is 3 posts and we should be good.
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 10th May 2018, 3:28 pm

    Fixed
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 10th May 2018, 4:10 pm

    Spoiler:

    Devil Hunter Requip magic RxCMB8Q
    88
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by 88 12th June 2018, 2:07 am

    ♛:

    Unlocked and moved at users request~


    _____________________________________________________________________________________


    Devil Hunter Requip magic 65698_s
    Lester Drynedi
    Lester Drynedi

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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Lester Drynedi 14th June 2018, 3:07 am


    Hey! Lester here I'm grading you this round, comments are in this color feel free to ask questions if anything is confusing I'll try and help out as much as I can. Most of the magic is pretty good, underpowered if anything, I have noted where you can increase buffs and things but if you dont want to you don't have to. As always, reply with a bump when you've finished making changes

    Requip weapons can be used like normal weapons, they're allowed to be used to attack without using the active ability. For the guns can you add, 'for normal shots range 15m, speed 15mps' please? Just put it under the descriptions.



    ❀:


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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 14th June 2018, 11:12 am

    Bump, and i do not know how much to increase the buff but so i set it 10% higher and for the bullet speed, i left it out because bullet speeds are way faster then what you said to put down, sorry.
    Lester Drynedi
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Lester Drynedi 14th June 2018, 12:55 pm

    You will need to add that speed, otherwise this won't be approved. Guns still follow magic rules.
    Please refer to my previous grading for your UA, quad barrel shotgun active, and D+ spell active.

    For double barrel revolver you cannot have double damage. But you can say that it does 40dmg and a 60% magical damage increase.

    ❀:


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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 14th June 2018, 1:45 pm

    Okay, all fixed up and ready
    Lester Drynedi
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Lester Drynedi 17th June 2018, 2:18 am

    Please complete all the grading in the below grading

    ❀:


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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 17th June 2018, 12:01 pm

    Fixed
    Lester Drynedi
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Lester Drynedi 19th June 2018, 1:01 am

    Devil Hunter Requip magic Mq4HN1z

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    Eden Knox
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Eden Knox 24th June 2018, 4:41 pm

    Spoiler:

    Unlocked and moved at the user's request!


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    Devil Hunter Requip magic I2D4CIg

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    Second Skill:
    Third Skill:

    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Fluffy 29th June 2018, 1:56 pm

    Hello, you already know me so let's get to grading your magic in this color.
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: CAINE’S DESCENT:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).

    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.

    Demon Form:

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=15%, C=25%, B=30%

    No hazard: Due to Teufels nature, he can cross any non magical hazard needed.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:
    Active:

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:
    Active:

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:
    Active:


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:
    Active:

    Name: Stake Driver
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A arrow head shape blade attach to a powerful devise that can thrust the blade forward with enough power that it can shatter bones with ease dealing C-rank damage.
    Strengths: Power: the impact of this weapon can shatter bone or even launch the user to a new position.
    Weaknesses: Recoil: The amount of recoil on this can leave the user open for a attack.
    Passive:
    Active:


    Name: Pandora's Box
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A briefcase that is able to turn into 666 different weapon forms, though most of them are locked only a few forms can be accessed. All form dealing C-rank damage with a range of 60 meters for non explosives and 30 meters for explosives. (Weapon showcase)
    Strengths: Multi weapon: Due to its design, it has multiple weapons to choose between
    Weaknesses: Limited choice: Unfortunately there is only a hand full of choices the user can use.
    Passive:
    Activate:

    Name: Hell's bindings
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A pair of hooks that were design to drag even the strongest of souls down into hell, these chains and hooks have been remade into a weapon like structure for full combat adaptation dealing C-rank damage and a chain of length of 25 meters. The chains do no show, only entering into the world when used.
    Strengths: Unbreakable: These chains can't be broken though any means.
    Weaknesses: Redirect: If the enemies that is being held in the chains and/or hooks can send enough energy to cause damage to the owner even if they are not looking at the user.
    Passive:

    Appearance:

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:
    Active:


    Name: Arm blade cannon
    Rank: C+
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A weapon that covers the users arm with a blade at the end with a cannon in the center of it with a firing range of 60 meters dealing C-rank damage. Make this match multihit rules if it's able to hit more then once.
    Strengths:
    Multi form combat: Due to its nature, it is able to fight in both melee and range combat.
    Weaknesses:
    Low firing rate: Due to how it works, the firing rate of it is very low and only able to fire 2 times in one post.
    Passive:

    Signature Spells:


    Name: Blue Rise
    Rank: D
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A custom double barrel revolver that channels the energy from Teufel's devil arm to fire with no ammo required dealing D-rank damage and with a range of 45 meters.
    Strengths: bottomless clip: Does not require ammo.
    Weaknesses: Right hand: It can only be used as a right hand weapon, if used with left hand, nothing.
    Passive:
    Active:
    Appearance:


    Name: Red Queen
    Rank: C (ranks up when Teufel ranks up)
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A custom rev blade, the blade is much large and the rev gauge is much larger dealing the same rank damage as the user.
    Strengths: Larger Gauge: Due to the larger gauge, damage out put is increase for a longer time.
    Weaknesses: Greatsword: Even though it is used like a normal sword, it has the weight of a great sword of it so the user might get off balance if not careful.
    Passive:
    Active:
    Appearance:


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Devil Hunter Requip magic Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 29th June 2018, 5:26 pm

    Fixed, i think
    Fluffy
    Fluffy

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    Second Skill:
    Third Skill:

    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Fluffy 30th June 2018, 7:05 am

    Please edit Pandora's Box as I requested, and make sure everything aligns with the new rules in terms of buffs and such.


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Devil Hunter Requip magic Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
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    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Guest 30th June 2018, 10:12 am

    Okay, there D-rank stat on a C-rank spell and buffs have been updated
    Fluffy
    Fluffy

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    Posts : 604
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    Character Sheet
    First Skill: Flames Of The Underworld
    Second Skill:
    Third Skill:

    Devil Hunter Requip magic Empty Re: Devil Hunter Requip magic

    Post by Fluffy 1st July 2018, 10:33 am

    Alright, this should be the final stretch. Please edit things so that it reads that Requip is your solitary magic or if you have holder spells that one is prevalent the other is auxiliary. This way you are completely up with the new rules. There is one other remaining edit to double barrel revolver.
    Teufel wrote:Magic

    Primary Magic: Requip
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Holder
    Description: Teufel was taught to use magic to summon anti devil equipment that he can use in combat. Each weapon has a different uses like blade combat or hand-to-hand combat, each of them are different with their own usage. These gauntlets have different appearances and have different abilities that go with them.

    Though each weapon has its own fighting style they can be switched out fast to make some nasty combos. Example, the brawler gauntlet can wear down the enemy's defense while the explosive rose weapon can go in for the kill. Another combo would be using the shotgun but when a big spell comes up, the hellhound gear can help evade those attacks.
    Strengths:
    Deadly combos: Each weapon can combine their combo attacks to make a even stronger combo attack
    Multi range: Each gauntlet has their own range and can be switched out to fit the situation.
    Weaknesses:
    Non elemental: Most of the weapons have no elemental damage so it would be harder to take someone down with a elemental weakness.
    Limited choices: There are only a few weapons that can work well with each other the rest does not.
    Lineage: CAINE’S DESCENT:
    Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.

    Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)).  Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
    During this state, the user becomes insane, and will attack anything they see.
    Passively when not or when in bloodrage,  the user can smell blood from 50 meters +25/per rank beyond D.   If the blood is exposed, doubles the range.   Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).

    Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.

    Demon Form:

    Unique Abilities:
    Grab: Teufel can use the energy from his right arm to summon a larger one to grab enemies or to pull him to a different location, once a enemy is grabbed they can be either thrown at other enemies or thrashed around like a rag doll. The range of the grab is about 15 meters.

    Sense: Teufel can also sense near by items and enemies, very useful when it comes to treasure hunting with in 30 meters.

    Hybrid strength: Since Teufel is half devil he is able to cause 15% more damage at D-rank, his power is able to rise once he ranks up in magic: D=40%, C=45%, B=50% A=55% S=60%

    No hazard: Due to Teufels nature, he can cross any non magical hazard needed.

    Spells:

    Name: Brawler Gauntlets
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: These gauntlets are the most normal pair of gauntlets with only a magic field that is imitated from it. The field can make brawling seem like the user is fighting someone with a spell that makes fighting with their bare hands. The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Strengths:
    Disarm: The gauntlets also allow the user to disable magic trap spells of same or lower rank.
    Weaknesses:
    No increase in damage: The gauntlets do not gain any more damage then the damage is has already.
    Passive:
    Active:

    Name: Rev saber
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: A saber with a motorcycle rev system attached to the hilt of the blade, making stronger hits.
    Strengths:
    Slashes: Due to the blades being attached to a rev system to the sword it is able to cut through vines and other materials if needed with a burning element when it comes to enemies.
    Weaknesses:
    Overheat: The weapons can over heat and its active ability can not be used until it cools down.
    Passive:
    Active:

    Name: Quad barrel shotgun
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A powerful close range weapon that fires 4 magic shells at once. Range 15m, 60 mps
    Strengths:
    Spread: The spread of each bullet makes it harder for enemies to escape it.
    Weaknesses:
    Knock back: Due to its power, it has some insane knock back to it, able to launch the user about 15 feet away.
    Passive:
    Active:


    Name: Double barrel revolver
    Rank: D
    Type: offensive
    Duration: 3
    Cooldown: 4
    Description: A revolver that fires 2 bullets at once. Range 30m, 45mps
    Strengths:
    Demon's bane: Deals 40dmg and a 60% magical damage increase, to devils and demons. 60% increases are not allowed in normal D-rank spells anymore.
    Weaknesses:
    Accuracy: Due to its rapid fire, the gauntlets have a low accuracy but can still hit a target.
    Passive:
    Active:

    Name: Stake Driver
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A arrow head shape blade attach to a powerful devise that can thrust the blade forward with enough power that it can shatter bones with ease dealing C-rank damage.
    Strengths: Power: the impact of this weapon can shatter bone or even launch the user to a new position.
    Weaknesses: Recoil: The amount of recoil on this can leave the user open for a attack.
    Passive:
    Active:


    Name: Pandora's Box
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A briefcase that is able to turn into 666 different weapon forms, though most of them are locked only a few forms can be accessed. All form dealing C-rank damage with a range of 60 meters for non explosives and 30 meters for explosives. (Weapon showcase)
    Strengths: Multi weapon: Due to its design, it has multiple weapons to choose between
    Weaknesses: Limited choice: Unfortunately there is only a hand full of choices the user can use.
    Passive:
    Activate:

    Name: Hell's bindings
    Rank: C
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A pair of hooks that were design to drag even the strongest of souls down into hell, these chains and hooks have been remade into a weapon like structure for full combat adaptation dealing C-rank damage and a chain of length of 25 meters. The chains do no show, only entering into the world when used.
    Strengths: Unbreakable: These chains can't be broken though any means.
    Weaknesses: Redirect: If the enemies that is being held in the chains and/or hooks can send enough energy to cause damage to the owner even if they are not looking at the user.
    Passive:

    Appearance:

    Advanced Spells:
    Advanced Spell Template

    Name: Great beetle gauntlet
    Rank: D+
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A gauntlet that looks like a Hercules beetle but can be used in two different ways, range or melee. This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Strengths:
    Explosive bolt: This gauntlet fires a large bolt that seems to be made out of a material that looks like the shell of a beetle. After it has been fired and hits something, the bolt explodes within a 15 meter range with a speed of 60 meters per second with a range of 60 meters.
    Weaknesses:
    Explosion: The blast itself can also effect the user if in the blast area by taking 5% damage.
    Passive:
    Active:


    Name: Arm blade cannon
    Rank: C+
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A weapon that covers the users arm with a blade at the end with a cannon in the center of it with a firing range of 60 meters dealing C-rank multi hit damage.
    Strengths:
    Multi form combat: Due to its nature, it is able to fight in both melee and range combat.
    Weaknesses:
    Low firing rate: Due to how it works, the firing rate of it is very low and only able to fire 2 times in one post.
    Passive:

    Signature Spells:


    Name: Blue Rise
    Rank: D
    Type: Offensive
    Duration: 3 Post
    Cooldown: 4 Posts
    Description: A custom double barrel revolver that channels the energy from Teufel's devil arm to fire with no ammo required dealing D-rank damage and with a range of 45 meters.
    Strengths: bottomless clip: Does not require ammo.
    Weaknesses: Right hand: It can only be used as a right hand weapon, if used with left hand, nothing.
    Passive:
    Active:
    Appearance:


    Name: Red Queen
    Rank: C (ranks up when Teufel ranks up)
    Type: Offensive
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: A custom rev blade, the blade is much large and the rev gauge is much larger dealing the same rank damage as the user.
    Strengths: Larger Gauge: Due to the larger gauge, damage out put is increase for a longer time.
    Weaknesses: Greatsword: Even though it is used like a normal sword, it has the weight of a great sword of it so the user might get off balance if not careful.
    Passive:
    Active:
    Appearance:


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Devil Hunter Requip magic Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★

      Current date/time is 17th November 2024, 5:21 pm