Magic
Primary Magic: Card Magic
Secondary Magic:
Caster or Holder: Holder
Description: Hiroto's card magic is based on the standard 52 card deck such as the ace of spades or a queen of hearts being used as a medium to channel his magic. All of the basic cards, for example, a 4 of spades serve as nothing more than throwing weapons which can be manipulated to the point where the cards can be as sharp as knives. But that's not the interesting part... The good part is the high tier cards. Cards such as a king, queen, jack or ace are all used as summons with unique abilities depending on their rank and suit. The rank is the card is individual summon and each one has one ability while the suit gives the summon a passive ability. However, you cannot duplicate these abilities. For example, if you summon a king of clubs; that locks out any other king in your deck and also locks out any summons with the same suit too. So in other words... It's just like a real card game, you must always be planning several moves ahead.
As of this current moment, Hiroto's low rank limits the potential of the summons since their abilities are based on Hirito's own power and he can only have one summon active at a time. Due to this, it is crucial for Hiroto to study his opponent and decide which card would be best suited to help him win a battle. Undoubtedly Hiroto will also be attacked head-on since summoners themselves are traditionally weak in combat. This is why the basic cards are weaponized, they can be thrown at enemies like throwing knives or used in other spells should he achieve any in the future. Hiroto must use this wisely though because it will cost him mp to not only sharpen the cards but also keep them supplied in his deck.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Card Magic
Secondary Magic:
Caster or Holder: Holder
Description: Hiroto's card magic is based on the standard 52 card deck such as the ace of spades or a queen of hearts being used as a medium to channel his magic. All of the basic cards, for example, a 4 of spades serve as nothing more than throwing weapons which can be manipulated to the point where the cards can be as sharp as knives. But that's not the interesting part... The good part is the high tier cards. Cards such as a king, queen, jack or ace are all used as summons with unique abilities depending on their rank and suit. The rank is the card is individual summon and each one has one ability while the suit gives the summon a passive ability. However, you cannot duplicate these abilities. For example, if you summon a king of clubs; that locks out any other king in your deck and also locks out any summons with the same suit too. So in other words... It's just like a real card game, you must always be planning several moves ahead.
As of this current moment, Hiroto's low rank limits the potential of the summons since their abilities are based on Hirito's own power and he can only have one summon active at a time. Due to this, it is crucial for Hiroto to study his opponent and decide which card would be best suited to help him win a battle. Undoubtedly Hiroto will also be attacked head-on since summoners themselves are traditionally weak in combat. This is why the basic cards are weaponized, they can be thrown at enemies like throwing knives or used in other spells should he achieve any in the future. Hiroto must use this wisely though because it will cost him mp to not only sharpen the cards but also keep them supplied in his deck.
Strengths:
- Flexible: Due to the variety of the ranks and suits of the cards, they are useful in many situations.
- Large area support: All the suits in the deck are supportive passives that affect allies in an AOE radius.
- Single-target damage: The basic cards used as throwing weapons are incredibly sharp and will rend any opponents without armour.
Weaknesses:
- Paper: In the end, the cards are still made from paper, due to this the throwing cards can easily be burned away by fire.
- Large area offence: The spells based on the basic cards are most effective against a single target, so if two opponents attack him at once, he is bound to be hit by one.
- Dependent: The lack of Hirito's own attacks makes him very dependant on his summons to fight in a battle.
- Strict: Each summon cannot have the same suit or rank. As a D rank mage, this will only affect him if he uses limit transcendence so he must use his summons very wisely.
Lineage:
- Avatar of Ilyria:
- Description: In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."
Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defence and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
Usage: Active ability that lasts 3 posts and is once per thread. Spell is made in addition to the user’s own magic in their spells. Passive enhancements
Unique Abilities:
- Suit passives:
- Suits are the passives which can only be applied to one summon at a time which provides an AOE supportive effect to all allies in the area. The list is as follows:
Hearts: When this suit is applied to a summon all allies in an AOE D-rank range around the summon gains 5% health regen for as long as the summon is active.
Spades: When this suit is applied to a summon all allies in an AOE D-rank range around the summon gains a 10% armour enhancement buff for as long as the summon is active.
Diamonds: When this suit is applied to a summon all allies in an AOE D-rank range around the summon gains a 15% damage enhancement buff for as long as the summon is active.
Clubs: When this suit is applied to a summon all opponents in an AOE D-rank range around the summon gains a 10% armour reduction debuff for as long as the summon is active.
- D-rank spells:
- Summon:
Name: Roland, Jack of (Insert suit here)
Rank: D
Type: Summon, offensive, supportive
Duration: 3
Cooldown: 4
Description: Roland is a man of great pride and honour. He wields a two-handed greatsword which can deal D-rank base damage to any caught in its mighty swing. He has D rank base HP for a summon
Active ability: The Jack's active ability is a charge attack that allows him to leap into the air and land a devastating blow to a single target of his choosing. The charge lasts for two posts which once executed deals 50% more D-rank damage.
Passive ability: The passive ability depends on what suit is applied to the summon.
Strengths:
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)