⍉ Fire-Make ⍉
Caster or Holder:
Caster
Description:
A more specific form, an extension, of the regular old Make Magic, being able to do anything with just fire. Though it mainly specializes in offensive spells there are other types within the magic. Fire is a very dangerous element that can get very easily out of the user's control, usually links hand in hand with the caster's emotions. It takes a powerful mage and a person well in control of their emotions to fully get a grasp on and get everything that they can out of this hazardous magic. It can be very dangerous in the hands of someone who doesn't know control.
Strengths:
⍉ It's strong against wind and ice magic.
⍉ Being a Maker Magic, it is very flexible and adaptable.
⍉ Fire, due to burning, tends to do a lot more damage.
⍉ It's hard, if not impossible, for physical to hit this magic, due to fire not being a solid element and it burns.
Weaknesses:
⍉ Is very dangerous and can often get out of the user's control.
⍉ Is weak to water magic.
⍉ Making things, especially with such an untameble element like fire, takes a lot of concentration.
⍉ Can sometimes blow up in the users face.
⍉ Connected to the user's emotions, so may not be able to use the magic at all or way to well depending on the situation they're in.
Lineage:
- Aspect of Vulcan:
- Description:
A god of Forge and Fire, Vulcan was a deity who had great potential but chose to have a passive role among the gods. Vulcan's forges are of course legendary, but it's Vulcan's fire that could easily let him rival some of the greater gods. In conjunction with his forges he could easily utilize his craft to give him further edge. The fires of Vulcan touch it's host.
Ability:
The Aspect of Vulcan grants it's host an inner fire. Their magic can only be consumed by god slayers. Fire magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a fire spell to nullify it (max S-rank).
Gains a user-ranked Fire-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage:
Passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities
Fire Embodiment ⍉ This allows the caster to turn her body completely into flames to dodge from melee attacks. Magical damage will still effect them, especially water attacks which will do double the amount of damage.
Assault ⍉ Fire is a dangerous element, thus give the user 50% buff in magic power.
Burn Effect ⍉ Any of her magic attacks have a burning effect, the post after any of her spells hit will do 25% her rank magical damage.
Burn Away ⍉ Being a fire mage, she has the ability to burn away half of any status effects or debuffs of an equal or lower ranking. If it's a DOT that lasts for 4 posts it'll only last for 2, so on and so forth. If the duration of whatever is only one post then it'll lower it's effectiveness by 50%.
Spells:
- Signature Spells:
- Fire-Make Balm:
- Name:
Fire-Make Balm
Rank:
D-Rank
Type:
Healing
Duration:
Instant
Cooldown:
N/A
Description:
Summons fire to the palm of her hand, and she wipes it across someone's skin, instead of burning someone when placed to skin it'll heal them. It heals them for, 20hp, one D-Rank worth of damage.
Strengths:
⍉ Heals 20hp to whoever.
Weaknesses:
⍉ Has to touch for it to work.
⍉ Takes concentration to make it heal and not hurt.
- Fire-Make Wall:
- Name:
Fire-Make Wall
Rank:
User Rank ⍉ Max S-Rank
Type:
Defensive
Duration:
1
Cooldown:
N/A
Description:
The user summons up a wall that blocks one user rank attack.
Strengths:
⍉ Provides temporary protection.
Weaknesses:
⍉ Higher ranks have an easier time destroying it.
⍉ Only blocks one attack of the user's rank.
- Fire-Make Breath:
- Name:
Fire-Make Breath
Rank:
User Rank ⍉ Max S-Rank ⍉ Lineage Earned Spell
Type:
Offensive
Duration:
Instant
Cooldown:
N/A
Description:
User makes breath fire, taking in a really deep breath and exhaling a large horizontal pillar of fire, reaches out user rank range.
Strengths:
⍉ Doesn't burn inside of mouth or user at all.
⍉ Can use frequently.
Weaknesses:
⍉ Hard to aim while doing so, so can hit nobody or allies.
⍉ Will only last as long as the caster can exhale.
⍉ Hard to accomplish if there is a lack of oxygen.
- D-Rank Spells:
- Fire-Make Knife:
- Name:
Fire-Make Knife
Rank:
D-Rank
Type:
Weapon
Duration:
3
Cooldown:
4
Description:
Caster creates a knife made purely out of fire, each hit takes 7hp and it has 50hp.
Strengths:
⍉ Can be used to throw.
Weaknesses:
⍉ If thrown the user will have to retrieve it.
⍉ Close range combat can be very dangerous.
- Fire-Make Wings:
- Name:
Fire-Make Wings
Rank:
D-Rank
Type:
Supportive
Duration:
2
Cooldown:
3
Description:
User creates wings made entirely out of fire, it gives user the ability to fly along with increasing speed by 25%, if touched it will do 25% D-Rank spell damage.
Strengths:
⍉ Speed buff.
⍉ Can also do damage.
Weaknesses:
⍉ Getting to high up may result in thinning of the wings and eventual disintegration.
⍉ Unintentional damage can more bad then good, setting fire to surroundings and allies.
⍉ Speed buff only works while flying.
- Fire-Make Darts:
- Name:
Fire-Make Darts
Rank:
D-Rank
Type:
Weapon
Duration:
1
Cooldown:
2
Description:
The user makes four flaming darts in between their fingers in the hand of their choosing, each one does 75% D-Rank damage.
Strengths:
⍉ Hard to remove due to having edges that stick inside the skin.
Weaknesses:
⍉ Only has four darts.
⍉ If they don't use the all the darts within the post it'll just disintegrate.
- Fire-Make Vulture:
- Name:
Fire-Make Vulture
Rank:
D-Rank
Type:
Summon
Duration:
3
Cooldown:
4
Description:
The user creates a living Vulture made completely of fire, it acts and looks like a living thing despite it being made of fire. This summon has 50hp and does 5hp per attack.
Strengths:
⍉ Is intelligent and actually acts like a living thing.
Weaknesses:
⍉ Is sentient so it may disobey creator.
⍉ Will extinguish if not in a 60 meter radius of the user.
- C-Rank Spells:
- Fire-Make Mine:
- Name:
Fire-Make Mine
Rank:
C-Rank
Type:
Offensive
Duration:
1
Cooldown:
2
Description:
This spell is where the cast summons a flame within the palm of their hand, forming it into a ball they can place it on the ground wherever they please (or throw them). The user can trigger it with a snap, or it triggers automatically if touched, deals user C-rank spell damage. The explosion fire debris will deal half rank damage to anybody else within a 60 meter radius.
Strengths:
⍉ Isn't that noticeable
⍉ The after effects of the explosion can also cause damage.
Weaknesses:
⍉ Can be triggered by allies.
⍉ Is very noticeable in the dark.
⍉ Will extinguish if not triggered by the next time they decide to use the spell.
- Fire-Make Claws:
- Name:
Fire-Make Claws
Rank:
C-Rank
Type:
Weapon
Duration:
4
Cooldown:
5
Description:
The user constructs razor sharp claws protruding six to twelve inches from the tips of her fingers, made purely from flames, used mainly for offensive purposes but can even pick locks, climb, or stuff like that. Has 90hp and does 14hp worth of damage.
Strengths:
⍉ Can choose the size of her claws.
⍉ Has multiple uses outside of just combat.
Weaknesses:
⍉ Claw's length can't exceed a foot.
⍉ May set fire to whatever it touches.
⍉ Not being a solid element, it might not have good grip.
- Fire-Make Arms:
- Name:
Fire-Make Arms
Rank:
C-Rank
Type:
Offensive
Duration:
4
Cooldown:
5
Description:
The caster creates humongous arms with hands similar to the size of the arms on the ends of them, fire engulfs the user up to the shoulders and extends outward up to 45 meters. Deal 75% C-Rank damage per hit they do, but can be taken out with one C-Rank hit.
Strengths:
⍉ Able to hit and attack things farther away from herself.
Weaknesses:
⍉ It's long and unstable it can be hard to maneuver.
⍉ Will burn off the sleeves of user's shirt if they extend past shoulders.
- Fire-Make Buffalo:
- Name:
Fire-Make Buffalo
Rank:
C-Rank ⍉ Purchase
Type:
Summon
Duration:
4
Cooldown:
5
Description:
A large sentient cape buffalo crafted completely out of flames, does 12hp per hit and has 100hp.
Strengths:
⍉ It's sentient, thus not needed to be fully controlled by the user.
Weaknesses:
⍉ Has a mind of it's own, so it may not obey.
⍉ Will completely disintegrate if leaves a 120 radius of the creator.
Last edited by Adina Jibi on 8th November 2017, 9:22 pm; edited 1 time in total