Name:
Caesin
Rank:
Ethereal+
Species:
Forest Spirit
Type:
Combat Pet/Mount
Description:
To see a Caesin is a rare occurrence mainly because they change appearance depending on their forests needs so it's normally hard to know if you have found one or not. They are the main protectors of the forest so are both offensive and defensive in abilities. When they are on the offense they appear as large, green feral cats with sharp claws and long wavy whiskers, it is with these it's said that they feel the health of their forest and commune with everything within it. When coming across travellers they watch from afar studying them to see if they are a threat to their home and from that will decide the best course of action.
Caesin
Rank:
Ethereal+
Species:
Forest Spirit
Type:
Combat Pet/Mount
Description:
To see a Caesin is a rare occurrence mainly because they change appearance depending on their forests needs so it's normally hard to know if you have found one or not. They are the main protectors of the forest so are both offensive and defensive in abilities. When they are on the offense they appear as large, green feral cats with sharp claws and long wavy whiskers, it is with these it's said that they feel the health of their forest and commune with everything within it. When coming across travellers they watch from afar studying them to see if they are a threat to their home and from that will decide the best course of action.
- Apperance:
- Forest's Wrath:
Name:
Forest's Wrath
Rank:
Ranks as the user does (Caps at S-Rank)
Type:
Offensive, Immobilisation, DoT
Duration:
3 Posts
Cooldown:
5 Posts
Description:
When the Caesin feels like itself, forest or companions are in danger if calls on the full fury of the forest and people best pray it's not aimed at them as it gives no quarter. On the first round anything the Caesin sees as a threat within the max radius (of the current level) is instantly wrapped in vines which squeeze for 50% damage. The tmmobilisation works only on equal and lower ranks but damage is done even if you can break out, on the second round as the vines are pulling away poisonous pollen is released from them dealing 50% damage over four rounds. (Pollen lingers after all.) on the third round the vines attack the enemy dealing 75% rank damage to enemies.
Strengths:
- Several different effects in one
- DoT Remains even after the abilities stop (Damn pollen!)
- Hits several people at once
- Has a large area of effect
- Does immobilisation
Weaknesses:
- Pollen can effect allies too
- Immobilisation only lasts one round
- If the Caesin feels their companions allies are threats will harm them too
- Pollen can be eaten by slayers dealing in poison
- Wind users can push the pollen away
- Vines gain 50% additional damage from fire magics
- Nature's Blessing:
Name:
Nature's Blessing
Rank:
Ranks as the user does (Caps at A-Rank)
Type:
Healing
Duration:
Instant
Cooldown:
5 posts
Description:
On the first round the Caesin sits down it's long wiskers flowing as a pale green light appears at the end of them. During each round it can heal one person for full rank damage with an additional 50% rank of healing added to it, in addition to healing, when healing if the person is de-buffed, poisoned or has venom within them it can remove it, if the poison, debuff or venom was cast from a mage of equal rank or lower. This ability has the max range of it's current level.
Strengths:
- Does additional healing
- Removes debuffs, poison and venom
- Can do the ability instantly
Weaknesses:
- Can only heal one person before going into cool down
- Whiskers can be moved off target with ease
- Correct element slayers can eat the energy at the end of the whiskers
- Has no offensive or defensive abilities