SEPTEMBER ITEM OF THE MONTH
It's that time again! These lovely Items of the Month have been created by Leila and Tamashi, and are now for sale for very nifty prices, in your choice of Jewels or Cosmic Coins.
Happy shopping!
- Keyblade of the Month:
Name:
Izayuki’s Keyblade
Rank:
Special
Type:
Keyblade
Description:
A special key that functions in a similar way to a celestial spirit summoning key. This specific key has been infused with a contract leaf that a powerful magician by the name of Izayuki normally gives out to people as an option that would allow them to summon her. With that, this magical item can summon Izayuki into a thread up to three times total (once per thread) for no cost or consequence. If summoned into a job or any thread with a post or word count, her posts will count towards the requirements of said job. After being summoned three times (each time can only last for five posts), she may not be summoned again. However, the key is not completely useless after all summoning charges have been used up. The key has an additional ability, allowing it to morph into a key blade that holds the same attributes as the one it summons, bestowing upon its user the ability to deal S-Rank damage (with the same element of the key) for a single post through a special ability. Consider it an ace up your sleeve if you will.
Strengths:
[/strike]- The key is in the shape of a spork and can be used as such
Weaknesses:- Doesn’t unlock normal doors
- Can be lost if the owner is not careful enough
Abilities:
Name: Summoning
Rank: Special
Duration: 5 posts
Cooldown: Once per thread
Description: The ability to summon Izayuki IC into any situation you might find yourself in. In order for you to summon her, Iza herself needs to be online and you must PM her with a summoning request or tell her in the chat box/discord , giving her a link to the thread in which you wish to summon her in. But this does not mean she will answer the summoning, as she can refuse it for whatever reason she may have.
Strengths:- Can summon Izayuki for no cost, no matter your situation
Weaknesses:- Izayuki does not guarantee her activity during summoning
- Izayuki is free to refuse the summoning
- Can only be used three times before this ability is no longer usable
Name: Dark frost Tanuki ball
Rank: S
Duration: Instant
Cooldown: Once per thread
Description: Once the summoning charges are used up, the key can transform into a keyblade and use this ability. Once per thread, the user can summon a giant tanuki sculpture from unholy ice which will crawl into a ball, 20 meters in size and start rolling at the enemy with the speed of 50 m/s. It can travel up to 100 meters before the ball has to stop chasing the enemy, but if it hit, the tanuki ball breaks against them, which will deal full S-ranked damage.
Strengths:- Can be used by non S-ranked mages for no cost at all
Weaknesses:- The tanuki ball can only damage a single enemy before breaking
- The tanuki ball also seems to have a mind of it’s own, attacking whichever enemy it likes most
- Can only be used once the summoning ability is locked
[/strike]
PRICE: 500,000 Jewels or 25 Cosmic Coins- The key is in the shape of a spork and can be used as such
- Fire Item of the Month:
[/strike]Magical Item
Name:
Fireglass Lotus
Rank:
Artifact
Type:
Magical Item- Description:
The magical world of Earthland boasts a vast selection of different magical creations and constructus, both man-made and natural. One such wonder was a spectral lotus, a rare flower capable of gathering magical energy within itself to attract certain ethernano seeking insects. And while something like that is certainly intriguing those that desire to study the flora of their world, mages would seek this lotus as well. For the ethernano inside of it could be manipulated by anyone with at least a little bit of magical talent. Any number of special effects could be formed this way. However, this specific piece has a little bit more to it than the rest.
Growing near an active volcano on one of the most fertile grounds, the lotus was capable of gathering even more magical power than normal. But one day, it was consumed by the flowing magma that would not stop in front of anything, consuming all. In the place of the once green and blue flower was instead left a piece of glass, still resembling what it once was. And even in this strange new state, the Fireglass Lotus still possesses couple magical abilities that can be used by anyone who can get hold of this item. Not to mention that it’s beauty might be even greater now than it ever was, the glass having a crimson red and orange tint to it which shines with a brilliant reflection of light. It’s big enough to fit into your palm and despite looking like a regular glass, fairly sturdy and capable of withstanding an unfortunate fall from one’s pocket.
Strengths:- The item doesn’t require to be directly exposed for the user to use it’s abilities freely, it simply has to be somewhere on their person
- Aside from being useful in combat, the Fireglass Lotus might be one of the prettiest magical objects currently present in Earthland and it’s owner can certainly be proud for owning something of such beauty
- The glass can endure regular damage that usually comes as a result from accidents, alleviating the need to be constantly careful with it
Weaknesses:- Unlike regular magic lotus from which this item was created, the Fireglass Lotus has been completely taken by magma and thus it’s element cannot be changed from fire to anything else
- The user is required to have the glass lotus on their person if they wish to reap any benefits from it. And due to it’s intricate shape and size, it can be sometimes a bit difficult to carry around
- While the glass is sturdy enough to survive unintentional falls from fairly large heights, it will not be able to withstand a direct magical or physical attack. Something like that will break the lotus apart and disable it’s abilities for the remainder of the thread
- As most fire-based equipment, the Fireglass Lotus’ natural weakness is water. All of it’s abilities are thus 50% weaker when directed against a water-based enemy or object
- Abilities:
Name: Flame Lotus barrier
Rank: Caps at S
Description: Normally, mage has to actually manipulate the ethernano within the Lotus flower in order to bring out it’s hidden potential. However, this specific ability grew quite powerful within the fireglass, now permanently active and aiding those who wield the magical item. An orange barrier in the shame of a lotus is formed around the mage’s body, only extending as far as one single meter away from them. Normally, it is completely invisible to the naked eye, but shows itself when a hostile creature gets close enough. When this happens, the barrier will burn a single target that tries to perform close-range attack on the mage for the mage’s melee damage. This deactivates the barrier for the post, as it activates again at the start of another one.
Name: Ember
Rank: Caps at S
Description: The essence of fire is hidden within the glass lotus and can be extended to anyone who dares to wield this magical item. Those with at least some magical talent can draw this extra power from the lotus and manifest it as flames around all of their attacks, be their of physical of magical nature. This flame will increase the damage of the mage’s attacks by 10%, but will grow by another 10% each rank until finally capping at extra 50% at S rank. However, this extra damage will always count under the element of fire and thus can potentially be less or more effective against certain types of enemies and their own elements. When this ability is active, the mage’s appearance is also slightly altered as their body and clothes will be adorned with searing embers that also fly through the air around them. Compared to the flames, this effect is purely aesthetical.
PRICE: 225,000 or 15 Cosmic Coins- Fire Pet of the Month:
- [justify]Name:
Riksqzona
Rank:
Ethereal+
Species:
Hellish Horse
Type:
Combat Pet
Description:
[font=Georgia]
From the distance a person may believe this horse as nothing more than a figment of their imagination, given it's inky black appearance and orange mane, tail and hoofs; if a person dared to get closer they would see it as something that nightmares are made from. Riksqzona stands at the same height as a fully grown man standing at six foot, six inches tall, it has jagged spikes on its back almost as if it were a saddle and spikes on it's chest. Looking at it's body you would be able to see flaming cracks that with a flaming mane, tail and even hoofs make it almost seem like it's magma taken shape, though they are of the normal colour when a person first encounters them they have been known to change depending on the person who by some miracle manages to tame one showing the bond of trust and loyalty between the two companions.
Riksqzona are extremely rare to the point people believe them is nothing more than myths and legends, from the little that has been recorded it is said when running a Riksqzona will leave a flaming trail in its wake so it is easy to tell where it has went, and follow it. None to surprising to touch the flames will cause damage, however what one may not realise is that to touch a Riksqzona without having a bond with it or without it's owners permission will also come with its own set drawbacks so it's not advised to do so or that is what the limited information anyone has found says anyway. Where they come from is not known but they do not make bonds easily so when it does happen will give you a great ally that will never leave your side.- Flaming Earth:
- Name:
Flaming Earth
Rank:
Ranks as the user does (Caps at S-Rank)
Type:
Offensive, Flame, AoE, DoT, Knockdown, Debuff
Duration:
Three Posts (First post is classed as charge up)
Cooldown:
Five Posts
Description:
The Riksqzona moves on to hind legs staying there for a post before slamming its feet to the ground causing the earth to crack open (equal to half the owners rank) causing all (of equal rank or lower) to be knocked down for a turn and flames four feet high to break free of the cracks to cause 50% damage to anyone caught within (Damage is equal to the owners rank capping at S Rank). For a further two turns those of same rank or lower will get a 25% debuff to their speed, those higher will gain a 10% debuff to their speed. The range of this ability is the max range of this ability mimics that of it's owner.
Strengths:
-Can knock opponents down
-Can debuff opponents
-Does damage over time
Weaknesses:
-Can harm allies
-Can knock allies down
-Flames can be eaten by slayers
-Range is half that of the owners natural range
-Can be interrupted due to having to wait a turn before attack takes place
- Flaming Ira:
- Name:
Flame Ira
Rank:
Ranks as the user does (Caps at A-Rank)
Type:
Flaming, Offensive, AoE, DoT
Duration:
Three Posts (First post classed as charge up)
Cooldown:
Six Posts
Description:
The Riksqzona seems to have a natural affinity to the heat and flames on and around them, how they have this affinity has never been documented as no one has ever been close to one long enough to study and those who have bonded with one won't speak on the matter if they do know. Using this natural bond with the passionate and nightmarish element they personify they draw it to themselves almost as if it were making a flaming shield for itself and let it rest there for a round, why they do this no one knows and it's unlikely anyone would wish to but if someone was to try hit the Riksqzona at this point it seems to take no damage at all, though due to the unique bond however between it and it's owner the owner will take 50% of the spell damage and the flames will gain 10% (stacking to the max of 30% depending how times it was hit) of the damage it would receive and adds it to the flames around it's body making it that much stronger.
On the second round the Flames seem to fly out to a forty meters (gaining five meters as the owner ranks so caps at 60m at S-Rank) burning everyone within it's radius for 50% user rank damage with what ever added damage that may be stored from being attacked, on the third turn the 50% rank damage persists but the stored damage is removed having being used up the turn before; when the flames end all who where caught inside will still gain half their own rank damage (only if lower rank than the owner, it's half owners rank in damage if the opponent of the owners rank or higher) for two additional turns before it turns into nothing more than a cosmetic annoyance.
Strengths:
- Can not hurt owner
- Does damage after the attack has ended
- Does damage to several people at once
- Does additional damage if hit
Weaknesses:
- Can hurt allies
- Short distance
- Long cooldown
- Flames can be eaten by slayers
- Rendered useless against water attacks of equal and higher rank
- Rendered half as effective if water attacks of one rank lower than the Riksqzona
- If hurt while this ability is active the owner will gain half the damage the attack on the Riksqzona should cause
PRICE: 300,000 Jewels or 20 Cosmic Coins
- Earth Pet of the Month:
- Name:
Caesin
Rank:
Ethereal+
Species:
Forest Spirit
Type:
Combat Pet/Mount
Description:
To see a Caesin is a rare occurrence mainly because they change appearance depending on their forests needs so it's normally hard to know if you have found one or not. They are the main protectors of the forest so are both offensive and defensive in abilities. When they are on the offense they appear as large, green feral cats with sharp claws and long wavy whiskers, it is with these it's said that they feel the health of their forest and commune with everything within it. When coming across travellers they watch from afar studying them to see if they are a threat to their home and from that will decide the best course of action.- Apperance:
- Forest's Wrath:
Name:
Forest's Wrath
Rank:
Ranks as the user does (Caps at S-Rank)
Type:
Offensive, Immobilisation, DoT
Duration:
3 Posts
Cooldown:
5 Posts
Description:
When the Caesin feels like itself, forest or companions are in danger if calls on the full fury of the forest and people best pray it's not aimed at them as it gives no quarter. On the first round anything the Caesin sees as a threat within the max radius (of the current level) is instantly wrapped in vines which squeeze for 50% damage. The tmmobilisation works only on equal and lower ranks but damage is done even if you can break out, on the second round as the vines are pulling away poisonous pollen is released from them dealing 50% damage over four rounds. (Pollen lingers after all.) on the third round the vines attack the enemy dealing 75% rank damage to enemies.
Strengths:
- Several different effects in one
- DoT Remains even after the abilities stop (Damn pollen!)
- Hits several people at once
- Has a large area of effect
- Does immobilisation
Weaknesses:
- Pollen can effect allies too
- Immobilisation only lasts one round
- If the Caesin feels their companions allies are threats will harm them too
- Pollen can be eaten by slayers dealing in poison
- Wind users can push the pollen away
- Vines gain 50% additional damage from fire magics
- Nature's Blessing:
Name:
Nature's Blessing
Rank:
Ranks as the user does (Caps at A-Rank)
Type:
Healing
Duration:
Instant
Cooldown:
5 posts
Description:
On the first round the Caesin sits down it's long wiskers flowing as a pale green light appears at the end of them. During each round it can heal one person for full rank damage with an additional 50% rank of healing added to it, in addition to healing, when healing if the person is de-buffed, poisoned or has venom within them it can remove it, if the poison, debuff or venom was cast from a mage of equal rank or lower. This ability has the max range of it's current level.
Strengths:
- Does additional healing
- Removes debuffs, poison and venom
- Can do the ability instantly
Weaknesses:
- Can only heal one person before going into cool down
- Whiskers can be moved off target with ease
- Correct element slayers can eat the energy at the end of the whiskers
- Has no offensive or defensive abilities
PRICE: 300,000 Jewels or 20 Cosmic Coins
- Earth Item of the Month:
- Name:
Forest Tear
Rank:
Artifact
Type:
Magical Item
Description:- Spoiler:
This pendant looks like something you may find at a junk sale but nothing could be further from the truth. The green mother of pearl which is surrounded by what seems like living tree and ivy gives of a gentle glow that seems to warm the heart due to almost seemingly bringing back fond memories.
Strengths:
- Easy to hide
- Gives connection to nature
- Allows you to summon forest spirit
Weaknesses:
- Easy to lose
- Less effective around fire
- Slayers of the matching element may eat the magic from this item
- Limited range
- If around fire cooldowns have two rounds added- Earth's Call:
Name:
Earth's Call
Rank:
Caps at S
Duration:
4 Rounds
Cooldown
6 Rounds
Ability:
This ability allows a person to summon an earth elemental of the same rank as if they where a summoner. The summon is right feet tall, made of grey rocks seemingly held together by creeping ivy but this is not the case. It can not move any more than five meters away from the barer of the pendant and has rank equivalent hp for a summon.
Passive:
The Earth elemental has an additional 25% added to it's health and defence making it more sturdy thus harder to destroy.
Active:
The earth is at this summons beacon call, when it stamps it's foot on the ground it will cause both causes knock back for a single turn and a mini earthquake which will go to user rank equivalent of an aoe spell additionally if used near a cliff, mountain range, in snow areas or inside it might get messy as it will also cause these things to come tumbling down. This ability does 50% rank damage each round, 25% should be added if something like a cliff comes tumbling down.
- Earth's Defence:
Name:
Earth's Defence
Rank: Caps at A
Ability
While wearing this item the barer is surrounded by a faint greenish brown aura that gives 25% buff to defence while allowing 50% additional damage to earth and nature type skills and abilities. This is a passive buff and only effects the one wearing it.
PRICE: 225,000 Jewels or 15 Cosmic Coins
- Pet of the Month:
- Name:
Wieva
Rank:
Ethereal
Species:
Fae
Type:
Combat Pet
Description:
Wieva are said to be related to fairies wither this is true or not can not be said as they're quite secretive on the matter, regardless these mysterious fae are only ever seen at the changing of the seasons almost as if it is their task in existence to make the changes. They range between 3 inches to 5 inches tall and their clothing normally suits the season that it is about to become, their eyes and hair colour change depending on season also.- Spoiler:
- Apperance:
- Autumn Fall:
Name:
Autumn Fall
Rank:
Ranks as the user does (Caps at S-Rank)
Type:
Area of effect, Offensive
Duration:
4 Rounds
Cooldown:
6 Rounds
Description:
The Wieva dances happily almost as if it has no cares in the world but this is just a ruse given that they are very aware of the goings on around them. During the dance autumn leaves appear between their hands in all shades of autumn colours as the dance becomes more frantic the leaves start twirling around them almost as if they're caught in a miniature tornado. The Wieva will suddenly stop on the second round and point in a direction it is at this point you may want to run because the leaf tornado grows into that of a full sized tornado and it's heading in the direction the Wieva pointed. The tornado can do 75% damage per round and can go the maximum distance of an aoe spell (the users rank) before the leaves will finally fall. Even if you are outside the range of the tornado it will class as a knock back spell to anyone the same rank or lower for a single turn.
Strengths:
- Does more damage than a regular aoe
- Hard to avoid when it leaves the Wieva
- Doubles as a knockback spell
Weaknesses:
- Can be stopped easily by hitting the Wieva while dancing
- Can harm allies if they're in the way
- Fire can burn the leaves
- Knockback effect doesn't effect mages higher than the Wieva themselves.
- Leaf Alone:
Name:
Leaf alone
Rank:
Ranks as the user does (Caps at A-Rank)
Type:
Shield
Duration:
3 Round
Cooldown:
4 Round
Description:
The Wieva starts dancing leafs of different colours going between their hands and pushes them towards a single target. The leaves create a shield that move around the target able to block up to three same ranks of the same damage. In addition due to the leaves movements they can sling back one blocked spell of same rank or lower at 50% of the rank damage, 25% if of one rank higher,0( if of two ranks higher nothing is sent back) so longs it is not fire as it destroys the leaves, at a 20% hp cost to the Wieva the shield may remain up for an additional round but is only 50% effective and the spell goes back at 25% strength. The shield remains 2 meters around the target, the returned spell can only be returned within 25% of the ranks maximum range.
Strengths:
- Can block one spell per round
- Sends a blocked spell back at 50% strength
- Can increase the duration for a single round
Weaknesses:
- Additional round costs 20% of the Wieva's overall health
- Can only protect one person per cast
- Fire isn't affected by the shield
- Stays close to the target
- Return spell has a shorter distance than the actual spell
PRICE: 225,000 Jewels or 15 Cosmic Coins
- Armor of the Month:
- Name:
Trothar
Rank:
Artifact
Type:
Armour
Description:- Apperance:
Trothar seems like a simple armour that you would expect any glade guard to wear to be wearing, but that couldn't be further from the truth. Legend says that this was a blessed armour the heart tree of Fiore gave the first king of a now long lost forest kingdom and that it bestows unique abilities to the one whom adorns it.
Strengths:
- Ups defence of weilder
- Added defence against earth
- Can heal user
Weaknesses:
- Does no harm
- Fire deals more damage
- Affects of abilities can have a negative effect on allies
- Can hear the voices of the forest so can potentially send the user mad
- Some abilities have long cooldowns in comparison to duration- Nature's embrace:
Name:
Nature's Embrace
Rank:
Caps at S
Duration:
1 Round
Cooldown
6 rounds
Ability:
For a single round the user is shielded for up to to three spells of same rank in damage (Fire excluded it still does 50% damage), almost as if the armour had created a three layer shield for every spell the wielder is hit for the armour stores 50% of the attacking spells energy. The reason for this is for when the user is in dire straights and may release it as additional damage their own spell at 50% damage or give a boost of 50% to their own healing spells. This can only effect one spell per round after the magical energy is stored. The magical energy stored will disappear when the cooldown ends.
- Nature's Tears:
Name:
Nature's Tears
Rank: Caps at A
Ability
This ability gives the user an increased defense of 25%, it increases to 30% if it is raining or water magic is being used against it. In addition to this once every four rounds it will passively heal the user for 25% of their rank damage.
PRICE: 275,000 Jewels or 20 Cosmic Coins
- Weapon of the Month:
- Name:
Grovisv
Rank:
Artifact+
Type:
Weapon
Description:- Apperance:
On first apperance there's nothing overly special about what looks to be a strangely formed branch but this couldn't be further from the truth as when you look closer you could swear you seen and heard it grow. Thinking it would be a good conversation peace you decide to by the strange branch but think you've been ripped off. The moment you pick it up it changes into a bracelet making it that much easier to carry around with you. The blade of the Grovisv is 125 cm's long and don't let the fact it looks like wood fool you, the weapon is as strong as steel if not stronger however due to how it was forged if it takes enough damage parts will fall off making it weaker, however as this is living wood it will slowly regenerate each turn (3 rounds outside of battle to fix itself 5 rounds if in battle)
Strengths:
- It can use all forms of elemental magic
- Easy to carry around due to morphing into a bracelet
- Often underestimated due to appearance
Weaknesses:
- As this is a melee weapon you're gonna have to get up close and personal
- Elemental magics can be eaten by slayers
- Easily lost while in bracelet form
- Due to the way it's forged if enough damage is dealt to it, parts will start falling off weakening the weapon- Elemental blade:
Name:
Elemental Blade
Rank:
Caps at S Rank
Ability:
The wielder can choose what element the blade gets once every second round. Not only does this deal 25% magical damage but it is permanent damage thus needing the wound to be healed by a same rank healing spell or higher.
- Nature's Defense:
Name:
Nature's Defense
Rank:
Caps at A
Duration:
5 rounds
Cooldown:
6 Rounds
Ability
This ability doesn't do exactly what the name suggests, in fact it's quite the opposite it's an offensive multi target spell that produces petrified vines making them more stone like than plant like, these vines are able to reach to the full extent of a multi-target spell of the wielders rank. The damage they do naturally is 75% spell damage but if you add in the small poisoned thorns they each have it does an additional 25% poison damage per round while the vines are active; if that wasn't bad enough the poison slows and weakens anyone whom is hit by them by 10% this stack up to 5 times and lasts for one round after the vines have vanished.
PRICE: 300,000 Jewels or 20 Cosmic Coins
- Code:
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[b]Item Purchase:[/b]
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Last edited by Izayuki on 23rd September 2017, 1:56 pm; edited 5 times in total