Earth-Make
Primary Magic: Earth-Make
Secondary Magic: Celestial Bear Summoning [TBA]
Caster or Holder: Caster
Description: Earth-make magic is an extension of the normal maker magic, as it also includes the impure elements that are made up of earth also. Through hard years of training few mages truly master this magic, as it requires precise making and concentration. Those who do master this art however are some among the strongest. With this magic the user is able to creature pretty much whatever object they can think of, being living or not. From creating statues to actual living beings there is no limit to this magic, other than the user's imagination.
Mei uses the earth and creates these objects by embracing the element at it's core. She uses this like most, for combat. Though this also does have it's uses outside of fighting too, making one of the most useful and practical magics out there.
Strengths:
★ Stronger against fire and lightning mages.
★ Based on a sturdy element.
★ Maker magic is known to be one of the most adaptable magics out there.
Weaknesses:
★ Weaker to water mages.
★ Since it's based around dirt, it's rather messy.
★ The magic isn't as versatile as people think, as crafting requires a great amount of concentration to cast.
★ Making living creations is harder than inanimate ones.
Lineage:
Aspect of Terra
Unique Abilities:
★ Vibration Senses: Being connected naturally to the earth the user can sense vibrations in the earth within a 120 meter radius and will be able to tell where they are located as long as they are touching something on the earth. (meaning she wouldn't be able to sense someone floating or flying, but she can sense someone in a tree since it's connected to the earth)
This can be used to a larger extent to map out the entire area in her head. With this, she will not only just be able to feel their vibrations, but visibly see the land in her head. However this can only be used with her eyes closed, and as soon as she reopens them the map will vanish from her mind.
★ Earth Embodiment: With the blessing of Terra on their side the user is able to turn their entire body into dirt to avoid physical attacks at will. Magical attacks will still deal damage however in this state, water in particular dealing double damage.
★ Sturdy: Earth is a naturally sturdy element, and will therefore grant the user a 50% buff in defense and knock back resistance.
★ Quicksand: The user can turn the earth within a 120 meter radius into an earthy-like quicksand. With this, all lower and equal ranking mages get stuck and paralyzed for 1 post, while mages of higher ranking receive a 50% speed reduction. This can be used once every other post.
Spells:
- Signature:
- Earth-Make Bandage:
- Name: Earth-Make Bandage
Rank: D
Type: Healing
Duration: Instant
Cooldown: n/a
Description: The user forms dirt within their hands, and smears said dirt over the skin. This heals the target for one dose of D-rank damage. (20 HP)
This can also clog up open wounds to stop excess bleeding.
Strengths:
★ Stops the target from loosing too much blood.
Weaknesses:
★ Will stop working if water washes it away.
★ The user has to be able to touch the target.
- Earth-Make Block:
- Name: Earth-Make Block
Rank: C
Type: Defense
Duration: Instant
Cooldown: n/a
Description: The user summons a block of dirt from below to grow upwards and block one attack of the user's rank. This block can also be used to spring the user upwards a couple of feet into the air if they wish so.
Strengths:
★ Multiple uses.
Weaknesses:
★ It's only equal to one attack, so it's not as good as other protection spells.
★ Strong enough enemies could just punch right through it.
- Earth-Make Terrain (Lineage Earned Spell):
- Name: Earth-Make Terrain
Rank: C
Type: Support
Duration: Instant
Cooldown: n/a
Description: The user turns the ground in a 120 meter radius to turn into magical-based earth. With this, all earth-based magic gains a 50% boost in strength.
Strengths:
★ Allows for more spells to have effect.
Weaknesses:
★ Only travels up to 120 meters.
★ Can't overlap another magic terrain.
- D-Rank:
- Earth-Make Spikes:
- Name: Earth-Make Spikes
Rank: D
Type: Offense
Duration: Instant
Cooldown: 2
Description: The user summons multiple spikes to protrude from the earth in a 60 meter area. The damage dealt to a person will always depend on how many spikes are summoned. If it's just one, then full damage. If two, then half damage each and so forth.
This spell can also be used as a AoE, covering the entire 60 meter area in a field of spikes. But if this is used the spell will only deal half D-ram damage to each person hit.
Strengths:
★ Most likely to hit allies.
Weaknesses:
★ Spell gets weaker with more spikes.
★ Enemies who can float of fly are less likely to get hit.
- Earth-Make Spear:
- Name: Earth-Make Spear
Rank: D
Type: Weapon
Duration: 3
Cooldown: 4
Description: The user creates a spear of dirt from their hands. This spear can be used offensively, dealing 7HP damage per hit. It can take 50HP damage before breaking apart.
Strengths:
★ Can be used both long range and close range.
Weaknesses:
★ Close range tends to be harder than long range.
★ Can only take a small amount of damage.
- Earth-Make Bear Trap:
- Name: Earth-Make Bear Trap
Rank: D
Type: Offense/Support
Duration: 1
Cooldown: 2
Description: The user creates a bear trap, and then throws it at an opponent. This clamps tightly to a limb, and deals D-rank damage. For 1 post the selected limb will be unusable physically.
Strengths:
★ Stops a selected limb from working.
Weaknesses:
★ The chain that holds onto it can get tangled.
★ Mei is actually slightly afraid of this attack, given the name.
- Earth-Make Eagle:
- Name: Earth-Make Eagle
Rank: D
Type: Summon
Duration: 3
Cooldown: 4
Description: The user creates a living eagle. This summon has 50HP can deals 5HP damage per hit.
Strengths:
★ Acts like an actual living being, despite being made of dirt.
Weaknesses:
★ Summon can disobey the user.
★ Can only stay within a 60 meter radius before it falls apart.
- C-Rank:
- Earth-Make Hands:
- Name: Earth-Make Hands
Rank: C
Type: Offense/Support
Duration: 4
Cooldown: 5
Description: The user summons one or multiple hands of dirt from the earth. These deal 75% C-rank damage per hit, but can be destroyed with just one. They can also hold onto enemies of equal or lower rank, and restrain them.
Strengths:
★ Has many uses outside of battle...
Weaknesses:
★ Hands can be destroyed with one hit of damage.
★ Only causes 50% speed loss in enemies of higher ranks.
- Earth-Make Claws:
- Name: Earth-Make Claws
Rank: C
Type: Weapon
Duration: 4
Cooldown: 5
Description: The user creates a pair of 30 inch earth-made nails on each hand. These nails can protect against 90HP, and deals 14HP per hit.
Strengths:
★ It can also be used to stop from falling if there is something into dig into.
Weaknesses:
★ Normal weapons could slice right through them.
★ Be careful not to get stuck in something you can't free yourself from.
- Earth-Make Bolder:
- Name: Earth-Make Bolder
Rank: C
Type: Offense
Duration: Instant
Cooldown: 2
Description: The user fires a rolling ball of dirt 50ft wide at a target in a 120 meter radius. The bolder hits the main target, dealing full C-rank damage to them. The bolder then explodes, and the debris deals half that damage to everyone else in the area.
Strengths:
★ Keeps on rolling until it hits something.
Weaknesses:
★ Hard to dodge for allies.
★ The debris can hit the user, as well as allies..
- Earth-Make Knuckles:
- Name: Earth-Make Knuckles
Rank: C
Type: Offense
Duration: 5
Cooldown: 6
Description: The user creates a pair of earth-made knuckle rings around each of their fingers, each one tipped with a special spike. Each hit deals 75% C-rank damage, and causes knock back of up to 50ft if they are of equal or lower rank.
Strengths:
★ Pretty hard hit.
Weaknesses:
★ Restrictive on the fingers.
★ If punching hard armor, it may cause a harsh ringing.
- Earth-Make Leopard:
- Name: Earth-Make Leopard
Rank: C
Type: Summon
Duration: 5
Cooldown: 6
Description: The user creates a living leopard made out of earth. This leopard has 100HP, and deals 12HP per hit.
Strengths:
★ Looks exactly like a leopard.
Weaknesses:
★ Summon can ignore the user.
★ Once it's out of a 120 meter radius, it falls apart.