❀ The Unprecedented Florist ❀
Primary Magic: The Unprecedented Florist
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.
Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will use his lineage Vengeful Treant, and depending on how the battle goes he will either heal his allies or help Vengeful Treant by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.
Strengths:
~Inner Artist: Creative a broad range of spells are included in the florist part.
~Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
~Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.
Weaknesses:
~Sleeping warrior: Offensive powers don't get strong until A or B rank.
~Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
~Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
~Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.
Lineage:
- Vengeful Treant:
Proof
Description~
A tree that was given life when the forest around it was burnt to a crisp to be used as the foundation of River Village, the tree took on a will of its own and left the area. In places where it has passed, human corpses can be seen mutilated horribly and displayed for passers to see as a warning. While you may not know it, you’ve recently been in contact with the tree on your travels and a very small portion of its magic has transferred to you.
Ability~
This lineage allows you to convert trees into enraged monsters that will violently assault your enemies. This may be done twice per thread, and can be used to convert a maximum of 2 trees into Treants per use. These have HP equal to 2.5x magic damage of your rank, and each converted tree uses a summon slot. The damage dealt by their attacks is equal to a Normal Summon. Passively, the wielder of this lineage has an immunity to getting drunk accompanied by a +25% resistance to Poison, Venom, and Earth magic.
Use~
A powerful active ability accompanied by a powerful, defensive passive buff.
Unique Abilities:
Photosynthesis
Type's : Support, passive
Elements: Nature, Plant
Duration: Passive
Cool-Down: Passive
Damage: N/A
Description: The caster slowly begins to take on the physical characteristics of a plant as they grow in strength, due to this they intake power from the sun and can produce fresh clean oxygen, due to this their mind is clear and he has faster processing speed. The act of photosynthesis has strengthened their healing speed overall and when they’re in the sun the caster will gain a 25% movement speed increase due to having higher oxygen levels.
Effect: 5% hp regeneration second post, 25% boosted movement speed when in the sun
Forest' Gratitude
Types : Defensive, Utility
Elements: Nature, Plant
Duration: Until defense is broken
Cool-Down: 1 post
Damage: N/A
Description: From within their body the plant-like matter within them will protect them, from their body a layer of bark and leaves will rise to the skin and protect the caster, it can take 1 rank worth of its damage and move across the body to protect them until the the damage defence is exceeded and it recedes back into the skin.
Due to assimilation with plants and becoming more natural he can pass on unused energy to plants and increase the growth speed of seeds and plants, the plants cannot be used to defend or attack directly. Although they can be used to change the terrain to his advantage, eg growing long grass or aging plants until death to clear an area.
Effect: Blocks 1 rank worth of user rank of damage, and can grow other plants in the area.
Root system
Type : Passive
Elements: Nature, Plant
Duration: Passive
Cool-Down: Passive
Damage: N/A
Description: Due to the natural plant growth within the user of this magic will be able to absorb sun overtime,the energy manifests within a small seed next to his heart. Over time as the mage ranks up little roots will take over the makes central nervous system and will slowly convert them into a more plant like form. With the seed that grows from photosynthesis the mage who uses this magic will also get a total mp increase every rank they ascend.
Effect: Upon rank up the total MP of the user will be increased
C rank: 10 mp increase
B rank: 20 mp increase
A rank: 20 mp increase
S rank: 40 mp increase
SS rank: 40 mp increase
Alliance Bloom
Types : Defense, Buff
Elements: Nature, Plant
Duration: Until defence ability is used, or three posts
Cool-Down: 2 posts for the target
Damage: N/A
Description: When a teammate or ally is affected by a spell of the caster a bud is left on them between the shoulders, the flower will bloom into a small violet rose. The rose will grant the ally with 5mp per post it is active, the rose will also block 1 rank of caster damage. Before an attack lands another small flower will bloom and act as a shield. The effects end after 3 posts or the defensive ability is used.
Effect:
~Defensive block 1 rank caster damage,
~Target gets 5mp per post
~Does not stack.
~2 post cooldown for each target
D RANK SPELLS:
- Pollination Dust:
Name: Pollination Dust
Rank: D
Type: Supportive, Immobilization, Area of Effect
Duration: 1 posts
Cooldown: 4 posts
Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints. Will only work on enemies of equal rank or lower.
speed 22.5m
range 30mps
Strengths:
~The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
~Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.
Weaknesses:
~Wind based spells or anything that moves air currents will be able to blow away the pollen.
~Inflicts on all in the area including allies.
~Has a long cooldown, 5 posts.
List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
- Petal storm:
- Name: Petal storm
Rank: D
Type: Supportive, AOE, Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
Speed is 22.5mps, an area of 20 meters
Strengths:
~Can distract the enemy and be used in a variety of ways to provide support.
~Short cooldown and Long duration
Weaknesses:
~Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
~Can be confusing for allies and also blocks yourself and allies vision.
~Weak against those with items/abilities/spells that aid vision
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
- Spiteful Climbers:
- Name Spiteful Climbers
Rank: D
Type: Offensive, Poison, Single target, charge up
Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
Range: 45m
Speed: 55 mps
Duration:1
Cooldown:3
Strengths:
~The flowers may also conceal someone's sight
~Deals 20 damage
Weaknesses:
~Long cooldown
~Charge up time of 1 post
~Its morally against Lesters ideals, he has trouble using the spell
List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
- Soothing Nectar:
Name Soothing Nectar
Rank: D
Type: Supportive single target
Duration:2
Cooldown: 4
Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
Strengths:
~Can heal them-self or anyone else
~Large amount of Hp regained
Weaknesses:
~Can get disrupted easily and if so will only heal 10HP
~Needs physical contact
~Cooldown of 4 posts
C RANK SPELLS
- Floral Union:
- Name: Floral Union
Rank: C
Type: Single, Buff, Support
Duration: 4 posts
Cooldown: 5 posts
Description: Upon casting the spell a small friendship bracelet will grow in his palm, tiny white and blue flowers bloom from the little viney circlet. Whoever he gives the friendship bracelet to will gain a damage output increase of 25%, this is due to their strengthened thoughts of wanting to protect lester for the next 4 posts. After 5 posts the bracelet will dissolve into dust and the effects will be removed, the bracelet can only be destroyed or removed by Lester.
Strengths:
~Can be used to buff a strong physical fighter to make up for lesters lacking strength
~Lasts for a reasonable time
Weaknesses:
~The cooldown is a long time
~Only works on one person
~only increases damage output
- Blossoms Regen:
- Name: Blossoms Regen
Rank: C
Type: AOE, Support, Healing.
Duration: Instant
Cooldown: 6 posts
Description: Often used during a clutch moment in battle this is a spell which heals multiple allies at once and will give them a speed boost. Upon casting the spell two saplings sprout in front of him from the surface, they will grow to be fully mature elm trees. One tree will start to bud with golden flowers and the other with maroon, within seconds the flowers will bloom and the shrivel up and die, allies within the 10m area will gain a 20% speed boost but primarily they will be healed 25%
Strengths:
~AOE effects reach multiple allies
Weaknesses:
~Doesn’t damage or debuff enemies in any way
~The incredibly short area means that it restricts the use of the spell
~Doesn't affect the caster
- Life Vine:
- Name: Life Vine
Rank: C
Type: Supportive/offensive, single target, nature plant magic
Duration: 1 post
Cooldown: 3 posts
Description: A thick dark green vine grows out of Lesters palm and grows towards the intended target. It's got lush leaves and dark pink flowers which bloom and grow bigger as the vine grows, when it reaches its target the vine splits depending on the target.
~If it's an ally a flower bud will grow which an ally can grab when they wish to be transported.
~If it's an enemy the vine will split in half and forcibly contain them in a harness like clasp. It will then bring the target towards Lester, small red flowers will grow from where the vine touches the target and will act as the means of hp transfer.
The spell can transfer up to 40hp between Lester and the target, the spell moves at 90 mps and has a range of 120 metres
Strengths:
~Works against both enemies and allies.
~Acts as both offensive and supportive magic.
Weaknesses:
~When using the spell the caster is rooted and cannot move from their position
~Requires him to sacrifice his own hp to give hp
~It only affects a single target
SIGNATURES SPELLS
- Ranking Signature Spell:
- Name: Sheltered Sprout
Rank: Ranking signature spell
Type: Defensive
Duration: Three hits of ranked damage
Cooldown: N/A
Description: Upon casting the target person is coated in a thin layer, its clear and doesn't impact visuals, the target does not feel any different. When looking at the target the spell will look like a coating of floral aloe shapes which overlap to create a semi clear armor like shield. The defensive abilities are quite strong due to focusing solely on defense. It can take three hits of its rank in damage, the shield moves in relation to the target and is attached to them until it's removed.
Strengths:
~Doesn't hinder the target
Weaknesses:
~Only affects one person
~Only defends doesn't have any other effects
- D Rank Signature Spell:
- Name: Flustered Thoughts
Rank: D rank signature spell
Type: Single, support, debuff
Duration: Instant
Cooldown: Instant
Description: Upon activating the magic a small frail lotus will appear in his palm and slowly unfold to show some seeds which morph into a beautiful bunch of flowers, they range from roses to blood covered lillies and take the form of what flowers the target finds most beautiful in their eyes. Lester gives the bunch of flowers to them directly or looks at the target and throw it towards the, due to being dazzled, flustered or otherwise emotional their damage output will be reduced by 15% (does not stack)
Strengths:
~Its easy and has a very low chance of failure
Weaknesses:
~Does not stack
~15% is not a major debuff
- Notes & future ideas:
~Mana Drain
~Damage output increase
~Damage reduction
~AoE spells have no damage penalty to them, dealing 100% of their intended damage
~Drop a spell in return for mp (ua)
❀ private message me for plots ❀
Template (c) Izayuki
Last edited by Lester Drynedi on 14th December 2017, 4:14 pm; edited 18 times in total