Hunters
Name: Aino
Height: 5' 5"
Age: 23
Name: Aiyanna Sheur
Height: 5' 6"
Age: 24
Name: Faye Bell
Height: 2"
Age: 19
Name: Hebisha
Height: 6' 4"
Age: Looks 23
Name: Lucius Octavio
Height: 5' 8"
Age: 21
Name: Maya Meletzo
Height: 5' 3"
Age: 16
Name: Shen Hakuei
Height: 6' 1"
Age: 21
Name: Unassigned
Height:
Age:
Name: Unassigned
Height:
Age:
Name: Unassigned
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Age:
Guild Assets
Supply Lines• Supply Lines are purchased from the General Shop and allow members of Lamia Scale (or whatever other guild buys them) to begin each thread with a specified number of a specified item. Below are the Supply Lines Lamia Scale owns, as well as the effect of the item, and how many each player starts the thread with. Clicking the name of the particular supply line will take you to the post they were purchased on. Credits to Kihia for spending all that money.
Tacticals 1• Provides 3x Smoke Balls per thread
• Small balls that when thrown on the ground create a 15m radius smokescreen that negates scent and lines of sight.
Tacticals 2• Provides 3x Flashers per thread
• When set off negates the sight and hearing of anyone within 10m radius.
Tacticals 3• Provides 2x Shockwave Bombs per thread
• When thrown on the ground creates a shockwave that sends opponents flying back 3m.
Gorged Magic Lacrima• Restores 20% MP per use
• 3 Can be used per thread, after which provides no MP
• 5 Supplied per thread
Explosive Lacrima• Causes an explosion & deals (1x) rank based damage:
○ D Rank Players receive C Rank lacrima, 10m blast radius
○ C Rank Players receive C Rank lacrima, 10m blast radius
○ B Rank Players receive B Rank lacrima, 20m blast radius
○ A Rank Players receive A Rank lacrima, 30m blast radius
○ S Rank Players receive A Rank lacrima, 30m blast radius
• Each player starts with 6x Explosive Lacrima
Explosive Charge• Causes an explosion & deals (1.5x) rank based damage:
○ D Rank Players receive C Rank lacrima, 10m blast radius
○ C Rank Players receive C Rank lacrima, 10m blast radius
○ B Rank Players receive B Rank lacrima, 15m blast radius
○ A Rank Players receive A Rank lacrima, 20m blast radius
○ S Rank Players receive A Rank lacrima, 20m blast radius
• Each player starts with 2x Explosive Charges
Variable Upgrade• Adds a knob that can be dialed to a specific element to Explosive Lacrima, each element has its own effect.
○ Non-Elemental: Basic lacrima setting.
○ Light: Prevents respawning of dark creatures, also heals the user for 5% of their max HP
○ Dark: Prevents respawning of light creatures, also deals +20 damage upon exploding to those caught in the explosion.
○ Lightning: Arcs outward with a chain lightning effect and goes an extra 10 meters. Harder to dodge due to speed of lightning.
○ Fire: Deals an additional 10HP damage per post for 5 posts. This cannot occur under water.
○ Ice: Chills the skin of the opponent and causes them to take move 25% slower. Does not work on fire element opponents.
○ Water: Has a chance to knock back affected opponents.
○ Sky: Negates speed buffs and alternate forms of transportation. All affected may only walk for the next two posts.
"Candies"• Wreckingball Damage Output: +50% Damage for 3 Posts
• Wreckingball Speed: +100% Speed for 5 posts
• Deadly Resistance: +60% Damage Resistance for 1 Post
• Provides 1 of each per thread
• Important Note:
○ Players may consumed 1 candy with no negative effect.
○ Consuming 2 candies will result in you losing 5% MP per post for 10 posts
○ Consuming 3 candies will result in 50% base speed loss for 4 posts.
○ If you dare to consume a 4th candy, your HP is cut in half.
○ Eating more than four candies will KO you.