[removed until further notice]
Last edited by Casus Belli on 22nd October 2017, 8:13 pm; edited 3 times in total
Demonically Bound
Casus Belli wrote:Magic
Primary Magic: The Iron Lord
Secondary Magic: N/A
Caster or Holder: Caster, lost- Iron Dragon Slayer ( First generation )
Description:
The magic of the Iron Lord, a nickname given to it's user, is utilizing the teachings of the Iron dragon and it's ways in order to create, consume and control Iron and metals that utilize Iron alloys, such as steel. The nickname was given because of the implication, and the fact that the source of this powerful magic is in fact dragon slayer magic is promptly hidden because of it.
Casus uses this magic to control Iron in a variety of ways, and after aging quite a bit has gotten used to using techniques that require a low amount of physical exertion. This means that control Iron objects from a distance and manipulating them for differnt uses is highly preffered over changing his body into a number of weapons and using them himself.
Strengths:
* Wide variety: Controlling Iron gives the user a large variety of uses as it's a fairly common element
* Strong defense: Through both the strength of the dragon slayer and how he utilizes it the magic itself has a strong defense
* Dragon Slayer: Even though Casus doesn't wear it on his sleeve like some do, the fact remains that the consumpion of his element plus the inherent strength of dragon slayers still has an effect
Weaknesses:
* Strength: Though the magic has high defensive capabilities the strength of it's user is in a rather bad shape through age and physical neglect
* Steel: Even though steel and other elements that use iron alloy can be consumed it will however poison Casus and deal damage to him, lowering the amount of dependancy he can place on consuming the far more used steel.
* Singular use: Even though the amount of things that could be manipulated and created with the Iron Dragon slayer magic is large, iron itself still carries no magical properties and as such the type of damage is singular in comparison with elemental magic or other such things ( being confined to physical damage only )
* Physical strength: Since the user of this magic has aged quite a lot and lost a lot of his physical strength his dependancy on magic is high, and as such running out of MP would mean certain defeat.
Lineage:
- Lineage:
ge"]Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)Unique Abilities:
- ''Dragon Slayer'':
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
* Grey iron dragon: Casus has through time learned how to most effectively cast his spells, however the time it took him to do so has already taken a toll on his body. Casus gains a 50% debuff to his physical strength, melee damage and speed but increasing spell range and spell speed by 25%
This is a very harsh ua in my opinion, you are able to gain 25% increase for each unique weakness to a spell though you must choose between distance or speed for each.
I would suggest perhaps changing this to increasing your defence, though if you wish to keep this here that's fine but I would suggest lowering your personal debuff to 25% for each.
* Iron Control: Casus is capable of remotely controlling iron or iron alloyed attributes in his surroundings. This ability can not be used to attack someone (unless it is used in a spell ) but CAN be used to pass on, grab or move iron and iron alloy carrying items. This ability can be used for up to 20 meters, and may only be used on one object or item in a single post.
* Iron Sense: Casus is capable of sensing iron in both objects and in living organisms in a 20 meter radius around him.
You could up this to his max rank in distance if you so wanted
Spells:
D-rank spells:
- '' D-rank:
Name: Command of the Iron Lord
Rank: D
Type: Defensive, AoE
Duration: 1 post
Cooldown: 2 posts
Description: By putting one of his hands forwards, creating a magic circle and saying the name of the spell he is capable of creating an invisible ( sensable but not seeable by mages of higher ranks ) wall that is capable of deflecting Iron or Iron carrying objects or organisms. This field can be casted in dimensions of up to 2 meter tall, 4 meters wide and 1cm thick. The dimensions of the spell at the moment of casting are to be defined in the post it's used, this varsatility allows to user to be able to cast it without being conscricted by the enviornment. The barrier can be casted for up to 1 meter from where the user stands. The shield is capable of stopping any weak weapon/item that has iron in it, non-magical humans,(weak)creatures and non magical iron projectiles for it's entire duration. Iron-holding spells, weapons tiered strong+ (but not above) , mages of the same rank and creatures of the same rank are slowed by 50% by passing the shield, but not stopped completely.( 1 post ). The shield can handle up to 40 points of damage. In case of a spell being used that the barrier holds no effect on the spell will pass through and no damage is applied to the barrier.
A shield can take up to three hits of same rank damage, meaning you can up it's hp to 60 if you like. Please change that last part as spells do damage to physical things so it will take damage.
Strengths:
* Strong against non-magical opponents
* versatile in it's use and placement
Weaknesses:
* Has no effect on most types of spells
* Has no effect on non-iron carrying objects
* Gets predictable once the opponent knows about it's restrictments
- ''D-rank:
Name: Pain of the Iron Lord
Rank: D
Type: Offensive, iron, multi-target
Duration: 1 posts
Cooldown: 2 posts
Description:
Casus activates this spell by putting one of his hands forward and creating a magic circle. Then Casus controls 4 iron daggers with a 20m radius around him freely, which can be used to attack but lack the strength nor force to defend. These daggers can be acquired in 2 ways. The first is by creating them himself. He can do this from any part of his body and the knifes would look like they're simply being drawn out of the body. This can be done somewhere in sight but could also be done on a part of the body that's not seen by the enemy to create a more stealthy approach. The second way is by manipulating iron objects or iron carrying objects in a 20m rdius. This would be done by transforming them into knifes and then using them for his spell. Items or weapons from a PC opponent may not be changed in this fashion unless OOC permission has been given.
Each knife does 5 points of damage and can be blocked or deflected by anything harder than Iron. The knifes can go up to 42 meters per second ( Base speed for multi-targets + the 25% increase of the UA ). Once the knifes reach somewhere outside of the 20m radius they will immediately drop and fall outside of control.
( Any object that is larger than a knife but get's transformed will appear the same as how Casus would cast it from his body, like a knife being drawn from the weapon, and the weapon shrinks in size proportionally to how much material is being used. )
You can up the distance to 45 meters if you desire.
Strengths:
* Multiple projectiles make it harder to block or parry
* The angle is unpredictable if you're well within the 20m radius
* The projectiles origin are unpredictable depending on the surroundings
Weaknesses:
* The spell becomes easy to predict once you know how it works
* The spell becomes easy to avoid once you know the range
* The knifes are, individually, fairly easy to deflect
* A low amount of Iron in the surroundings makes the spell less versatile
- ''D-rank:
Name: Judgement of the Iron Lord
Rank: D
Type: Supportive
Duration: 1 post
Cooldown: 2 posts
Description:
Casus activates this spell by saying 'judgement' and creating a magic circle in his eye. By doing so he activates the ability to change anything within the dimension of one cubic meter into pure Iron(once). The user can do this for up to 20m in distance, and can only be used on pc opponents items or belongings if OOC permission has been given. This spell cannot be used on living organisms. Things change back into their original state after the duration has expired.
Can up this to 45 meters if you so desired
Strengths:
* This spell works well with his others
Weaknesses:
* Lacks much offensive power
* Changed objects still can't be consumed
- ''D-rank:
Name: Chains of the Iron Lord
Rank: D
Type: Offensive, Control
Duration: 2 posts
Cooldown: 3 posts
Description:
This spell is activated by Casus putting his hand forward, and a magic circle appearing at whatever surface affected ( Casus himself or another object). Casus or the object affected becomes the source of an iron chain, the length of which may go up to 40m depending on the object used ( max range in case of Casus himself being the source). The chain has a sharp edge along it's length and will deal 10 damage on hit, and 10 damage per post if constricted by it. The chain can be freely controlled within a 40 meter radius of Casus. The chain itself is 10cm thick.
The chain can be destroyed by 40 points of damage. The point of origin for the chain has to be made Iron, and grows smaller as the chain extends and uses more iron. The length of the chain has to be complicit with the size of the source being used ( so no 40m chains coming from a knife, though this is to be handled on a case to case basis)
Can only immobilise for a single turn, I'd suggest upping this to 60m since you are giving up damage
Strengths:
* Has a longer range than his other spells
* Can be used to stop or constrict opponents
Weaknesses:
* Can be destroyed by physical means
* Requires a source
* Predictable once the opponent knows what kind of sources are required
- ''D-rank:
Name: Shield of the Iron Lord
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description:
Casus activates this ability by saying the word 'shield', after which he can change any part of his body into iron, reducing damage taken by 25%.
Strengths:
* Creates a strong 'last line of defense'
Weaknesses:
* Limited to his body
* Cannot be used against ambushes as the spell does need to be cast.
Demonically Bound
Casus Belli wrote:Magic
Primary Magic: The Iron Lord
Secondary Magic: N/A
Caster or Holder: Caster, lost- Iron Dragon Slayer ( First generation )
Description:
The magic of the Iron Lord, a nickname given to it's user, is utilizing the teachings of the Iron dragon and it's ways in order to create, consume and control Iron and metals that utilize Iron alloys, such as steel. The nickname was given because of the implication, and the fact that the source of this powerful magic is in fact dragon slayer magic is promptly hidden because of it.
Casus uses this magic to control Iron in a variety of ways, and after aging quite a bit has gotten used to using techniques that require a low amount of physical exertion. This means that control Iron objects from a distance and manipulating them for differnt uses is highly preffered over changing his body into a number of weapons and using them himself.
Strengths:
* Wide variety: Controlling Iron gives the user a large variety of uses as it's a fairly common element
* Strong defense: Through both the strength of the dragon slayer and how he utilizes it the magic itself has a strong defense
* Dragon Slayer: Even though Casus doesn't wear it on his sleeve like some do, the fact remains that the consumpion of his element plus the inherent strength of dragon slayers still has an effect
Weaknesses:
* Strength: Though the magic has high defensive capabilities the strength of it's user is in a rather bad shape through age and physical neglect
* Steel: Even though steel and other elements that use iron alloy can be consumed it will however poison Casus and deal damage to him, lowering the amount of dependancy he can place on consuming the far more used steel.
* Singular use: Even though the amount of things that could be manipulated and created with the Iron Dragon slayer magic is large, iron itself still carries no magical properties and as such the type of damage is singular in comparison with elemental magic or other such things ( being confined to physical damage only )
* Physical strength: Since the user of this magic has aged quite a lot and lost a lot of his physical strength his dependancy on magic is high, and as such running out of MP would mean certain defeat.
Lineage:
- Lineage:
ge"]Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)Unique Abilities:
- ''Dragon Slayer'':
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
* Grey iron dragon: Through the years Casus has lost some of his physical strength but gained experience on how to use his magic more effectively to defend for what he lacks. He loses 25% of his strength, speed and melee damage but gains a 25% resistance to damage.
* Iron Control: Casus is capable of remotely controlling iron or iron alloyed attributes in his surroundings. This ability can not be used to attack someone (unless it is used in a spell ) but CAN be used to pass on, grab or move iron and iron alloy carrying items. This ability can be used for up to 60 meters, and may only be used on one object or item in a single post.
* Iron Sense: Casus is capable of sensing iron in both objects and in living organisms in a 60 meter radius around him.
Spells:
D-rank spells:
- '' D-rank:
Name: Command of the Iron Lord
Rank: D
Type: Defensive, AoE
Duration: 1 post
Cooldown: 2 posts
Description: By putting one of his hands forwards, creating a magic circle and saying the name of the spell he is capable of creating an invisible ( sensable but not seeable by mages of higher ranks ) wall that is capable of deflecting Iron or Iron carrying objects or organisms. This field can be casted in dimensions of up to 2 meter tall, 4 meters wide and 1cm thick. The dimensions of the spell at the moment of casting are to be defined in the post it's used, this varsatility allows to user to be able to cast it without being conscricted by the enviornment. The barrier can be casted for up to 1 meter from where the user stands.
The shield is capable of stopping any weak weapon/item that has iron in it, non-magical humans,(weak)creatures and non magical iron projectiles for it's entire duration. Iron-holding spells, weapons tiered strong+ (but not above) , mages of the same rank and creatures of the same rank are slowed by 50% by passing the shield, but not stopped completely.( 1 post ).
The shield can handle up to 60 points of damage.
Strengths:
* Strong against non-magical opponents
* versatile in it's use and placement
Weaknesses:
* Has no effect on most types of spells
* Has no effect on non-iron carrying objects
* Gets predictable once the opponent knows about it's restrictments
- ''D-rank:
Name: Pain of the Iron Lord
Rank: D
Type: Offensive, iron, multi-target
Duration: 1 posts
Cooldown: 2 posts
Description:
Casus activates this spell by putting one of his hands forward and creating a magic circle. Then Casus controls 4 iron daggers with a 45m radius around him freely, which can be used to attack but lack the strength nor force to defend. These daggers can be acquired in 2 ways. The first is by creating them himself. He can do this from any part of his body and the knifes would look like they're simply being drawn out of the body. This can be done somewhere in sight but could also be done on a part of the body that's not seen by the enemy to create a more stealthy approach. The second way is by manipulating iron objects or iron carrying objects in a 45m radius. This would be done by transforming them into knifes and then using them for his spell. Items or weapons from a PC opponent may not be changed in this fashion unless OOC permission has been given.
Each knife does 5 points of damage and can be blocked or deflected by anything harder than Iron. The knifes can go up to 33 meters per second . Once the knifes reach somewhere outside of the 45m radius they will immediately drop and fall outside of control.
( Any object that is larger than a knife but get's transformed will appear the same as how Casus would cast it from his body, like a knife being drawn from the weapon, and the weapon shrinks in size proportionally to how much material is being used. )
Strengths:
* Multiple projectiles make it harder to block or parry
* The angle is unpredictable if you're well within the 20m radius
* The projectiles origin are unpredictable depending on the surroundings
Weaknesses:
* The spell becomes easy to predict once you know how it works
* The spell becomes easy to avoid once you know the range
* The knifes are, individually, fairly easy to deflect
* A low amount of Iron in the surroundings makes the spell less versatile
- ''D-rank:
Name: Judgement of the Iron Lord
Rank: D
Type: Supportive
Duration: 1 post
Cooldown: 2 posts
Description:
Casus activates this spell by saying 'judgement' and creating a magic circle in his eye. By doing so he activates the ability to change anything within the dimension of one cubic meter into pure Iron(once). The user can do this for up to 60m in distance, and can only be used on pc opponents items or belongings if OOC permission has been given. This spell cannot be used on living organisms. Things change back into their original state after the duration has expired.
Strengths:
* This spell works well with his others
Weaknesses:
* Lacks much offensive power
* Changed objects still can't be consumed
- ''D-rank:
Name: Chains of the Iron Lord
Rank: D
Type: Offensive, Control
Duration: 1 posts
Cooldown: 2 posts
Description:
This spell is activated by Casus putting his hand forward, and a magic circle appearing at whatever surface affected ( Casus himself or another object). Casus or the object affected becomes the source of an iron chain, the length of which may go up to 60m depending on the object used ( max range in case of Casus himself being the source). The chain has a sharp edge along it's length and will deal 10 damage on hit, and 10 damage per post if constricted by it. The chain can be freely controlled within a 60 meter radius of Casus. The chain itself is 10cm thick.
The chain can be destroyed by 40 points of damage. The point of origin for the chain has to be made of Iron, and grows smaller as the chain extends and uses more iron. The length of the chain has to be complicit with the size of the source being used ( so no 40m chains coming from a knife, though this is to be handled on a case to case basis). The user can only constrict someone for the duration of the spell.
Strengths:
* Has a longer range than his other spells
* Can be used to stop or constrict opponents
Weaknesses:
* Can be destroyed by physical means
* Requires a source
* Predictable once the opponent knows what kind of sources are required
Casus Belli wrote:Magic
Primary Magic: The Iron Lord
Secondary Magic: N/A
Caster or Holder: Caster, lost- Iron Dragon Slayer ( First generation )
Description:
The magic of the Iron Lord, a nickname given to it's user, is utilizing the teachings of the Iron dragon and it's ways in order to create, consume and control Iron and metals that utilize Iron alloys, such as steel. The nickname was given because of the implication, and the fact that the source of this powerful magic is in fact dragon slayer magic is promptly hidden because of it.
Casus uses this magic to control Iron in a variety of ways, and after aging quite a bit has gotten used to using techniques that require a low amount of physical exertion. This means that control Iron objects from a distance and manipulating them for differnt uses is highly preffered over changing his body into a number of weapons and using them himself.
Strengths:
* Wide variety: Controlling Iron gives the user a large variety of uses as it's a fairly common element
* Strong defense: Through both the strength of the dragon slayer and how he utilizes it the magic itself has a strong defense
* Dragon Slayer: Even though Casus doesn't wear it on his sleeve like some do, the fact remains that the consumpion of his element plus the inherent strength of dragon slayers still has an effect
Weaknesses:
* Strength: Though the magic has high defensive capabilities the strength of it's user is in a rather bad shape through age and physical neglect
* Steel: Even though steel and other elements that use iron alloy can be consumed it will however poison Casus and deal damage to him, lowering the amount of dependancy he can place on consuming the far more used steel.
* Singular use: Even though the amount of things that could be manipulated and created with the Iron Dragon slayer magic is large, iron itself still carries no magical properties and as such the type of damage is singular in comparison with elemental magic or other such things ( being confined to physical damage only )
* Physical strength: Since the user of this magic has aged quite a lot and lost a lot of his physical strength his dependancy on magic is high, and as such running out of MP would mean certain defeat.
Lineage:
- Lineage:
ge"]Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)Unique Abilities:
- ''Dragon Slayer'':
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
* Grey iron dragon: Through the years Casus has lost some of his physical strength but gained experience on how to use his magic more effectively to defend for what he lacks. He loses 25% of his strength, speed and melee damage but gains a 25% resistance to damage.
* Iron Control: Casus is capable of remotely controlling iron or iron alloyed attributes in his surroundings. This ability can not be used to attack someone (unless it is used in a spell ) but CAN be used to pass on, grab or move iron and iron alloy carrying items. This ability can be used for up to 60 meters, and may only be used on one object or item in a single post.
* Iron Sense: Casus is capable of sensing iron in both objects and in living organisms in a 60 meter radius around him.
Spells:
D-rank spells:
- '' D-rank:
Name: Command of the Iron Lord
Rank: D
Type: Defensive, AoE
Duration: 1 post
Cooldown: 2 posts
Description: By putting one of his hands forwards, creating a magic circle and saying the name of the spell he is capable of creating an invisible ( sensable but not seeable by mages of higher ranks ) wall that is capable of deflecting Iron or Iron carrying objects or organisms. This field can be casted in dimensions of up to 2 meter tall, 4 meters wide and 1cm thick. The dimensions of the spell at the moment of casting are to be defined in the post it's used, this varsatility allows to user to be able to cast it without being conscricted by the enviornment. The barrier can be casted for up to 1 meter from where the user stands.
The shield is capable of stopping any weak weapon/item that has iron in it, non-magical humans,(weak)creatures and non magical iron projectiles for it's entire duration. Iron-holding spells, weapons tiered strong+ (but not above) , mages of the same rank and creatures of the same rank are slowed by 50% by passing the shield, but not stopped completely.( 1 post ).
The shield can handle up to 60 points of damage.
Strengths:
* Strong against non-magical opponents
* versatile in it's use and placement
Weaknesses:
* Has no effect on most types of spells
* Has no effect on non-iron carrying objects
* Gets predictable once the opponent knows about it's restrictments
- ''D-rank:
Name: Pain of the Iron Lord
Rank: D
Type: Offensive, iron, multi-target
Duration: 1 posts
Cooldown: 2 posts
Description:
Casus activates this spell by putting one of his hands forward and creating a magic circle. Then Casus controls 4 iron daggers with a 45m radius around him freely, which can be used to attack but lack the strength nor force to defend. These daggers can be acquired in 2 ways. The first is by creating them himself. He can do this from any part of his body and the knifes would look like they're simply being drawn out of the body. This can be done somewhere in sight but could also be done on a part of the body that's not seen by the enemy to create a more stealthy approach. The second way is by manipulating iron objects or iron carrying objects in a 45m radius. This would be done by transforming them into knifes and then using them for his spell. Items or weapons from a PC opponent may not be changed in this fashion unless OOC permission has been given.
Each knife does 5 points of damage and can be blocked or deflected by anything harder than Iron. The knifes can go up to 33 meters per second . Once the knifes reach somewhere outside of the 45m radius they will immediately drop and fall outside of control.
( Any object that is larger than a knife but get's transformed will appear the same as how Casus would cast it from his body, like a knife being drawn from the weapon, and the weapon shrinks in size proportionally to how much material is being used. )
Strengths:
* Multiple projectiles make it harder to block or parry
* The angle is unpredictable if you're well within the 20m radius
* The projectiles origin are unpredictable depending on the surroundings
Weaknesses:
* The spell becomes easy to predict once you know how it works
* The spell becomes easy to avoid once you know the range
* The knifes are, individually, fairly easy to deflect
* A low amount of Iron in the surroundings makes the spell less versatile
- ''D-rank:
Name: Judgement of the Iron Lord
Rank: D
Type: Supportive
Duration: 1 post
Cooldown: 2 posts
Description:
Casus activates this spell by saying 'judgement' and creating a magic circle in his eye. By doing so he activates the ability to change anything within the dimension of one cubic meter into pure Iron(once). The user can do this for up to 60m in distance, and can only be used on pc opponents items or belongings if OOC permission has been given. This spell cannot be used on living organisms. Things change back into their original state after the duration has expired.
Strengths:
* This spell works well with his others
Weaknesses:
* Lacks much offensive power
* Changed objects still can't be consumed
- ''D-rank:
Name: Chains of the Iron Lord
Rank: D
Type: Offensive, Control
Duration: 1 posts
Cooldown: 2 posts
Description:
This spell is activated by Casus putting his hand forward, and a magic circle appearing at whatever surface affected ( Casus himself or another object). Casus or the object affected becomes the source of an iron chain, the length of which may go up to 60m depending on the object used ( max range in case of Casus himself being the source). The chain has a sharp edge along it's length and will deal 10 damage on hit, and 10 damage per post if constricted by it. The chain can be freely controlled within a 60 meter radius of Casus. The chain itself is 10cm thick.
The chain can be destroyed by 40 points of damage. The point of origin for the chain has to be made of Iron, and grows smaller as the chain extends and uses more iron. The length of the chain has to be complicit with the size of the source being used ( so no 40m chains coming from a knife, though this is to be handled on a case to case basis). The user can only constrict someone for the duration of the spell.
Strengths:
* Has a longer range than his other spells
* Can be used to stop or constrict opponents
Weaknesses:
* Can be destroyed by physical means
* Requires a source
* Predictable once the opponent knows what kind of sources are required
Crystals