Job Title:
Unwanted Return Home
Rank:
A
Player Requirements:
Ruvel and Cirven, 7.5k words each
Job Requirements:
Infiltrate Ruvel's home, get his medicine and the information to create more, find out why Tankin was interested in them both over every other experiment, don't harm the innocent, don't destroy the place.
Job Location:
Crescent Island
Job Description:
After gathering some information at the abandoned guild base of Cor Torva that now stands destroyed at their hands, due to not wanting more of the forbidden knowledge to fall into anyone's hands regardless of their standing within Fiore. The information the duo managed to find out was between the insane twin scientists and a hidden notebook within Cirven's mothers bedroom, with this they concluded the only experiments Tankin was really interested in was theirs and now they need to find out why. During the information gathering Ruvel and Cirven got separated causing the already moon sick Ruvel to become sicker, at the end of the job the youth collapsed due to it and even though his summons know he will hate it have asked that they go back to the place Ruvel called home to gain the medicine.
Enemies:
Weak:
x2 – x4 Residents: These people are more scared of you than you are of them and though pose no direct threat due to their magic being locked up or stripped away are still dangerous; if they feel they are in danger they will attack with whatever they can find in the nearby surrounding area, if they can't take out the enemy they will wail loudly to alert everyone and anything in the area (x1 strong, x2 normal per person wailing). They take 4 hits to take down and deal C Rank damage regardless on how they attack.
Normal:
x4 – x8 guards: These people are hired to make sure those within the enclosure don't try to escape, but they do allow them to go to the edge where there's magical barb wire, anyone who gets close to it however is reported and severely punished. They use non lethal elemental re-quip magic, they require 4 hits to take down dealing C rank with an additional 50% damage when they do hit, though if their number dwindles to half the amount the cast a flare alerting others thus calling in reinforcements of x2 strong enemies.
Strong:
x10 Hunters: These are former residents that have survived the horrors but have broken to the wants and wills of their abusers and now are trusted to do certain tasks without hesitation even on those they once called friends. These people do lethal elemental damage and hit for 1.5x B Rank damage with their magics, physically if they do not channel they still hit for 1.5x C Rank damage.
Boss:
The Twins: These are the children of those behind everything, it is a waste of time to try reason with them, they are fiercely loyal to their parents. They take 12 hits each to take down and deal A Rank damage with their magics. One uses earth and fire magic while the other uses water and ice, by themselves they can do both offensive and defensive attacks, they do debuffs of 25% and can restrain opponents for two turns instead of the usual one. They can do unison raid quite often and if you are hit by the hit it would do S Rank damage debuffing speed by 50% and knocking back their opponents.
Reward:
50'000 Jewel
Unwanted Return Home
Rank:
A
Player Requirements:
Ruvel and Cirven, 7.5k words each
Job Requirements:
Infiltrate Ruvel's home, get his medicine and the information to create more, find out why Tankin was interested in them both over every other experiment, don't harm the innocent, don't destroy the place.
Job Location:
Crescent Island
Job Description:
After gathering some information at the abandoned guild base of Cor Torva that now stands destroyed at their hands, due to not wanting more of the forbidden knowledge to fall into anyone's hands regardless of their standing within Fiore. The information the duo managed to find out was between the insane twin scientists and a hidden notebook within Cirven's mothers bedroom, with this they concluded the only experiments Tankin was really interested in was theirs and now they need to find out why. During the information gathering Ruvel and Cirven got separated causing the already moon sick Ruvel to become sicker, at the end of the job the youth collapsed due to it and even though his summons know he will hate it have asked that they go back to the place Ruvel called home to gain the medicine.
Enemies:
Weak:
x2 – x4 Residents: These people are more scared of you than you are of them and though pose no direct threat due to their magic being locked up or stripped away are still dangerous; if they feel they are in danger they will attack with whatever they can find in the nearby surrounding area, if they can't take out the enemy they will wail loudly to alert everyone and anything in the area (x1 strong, x2 normal per person wailing). They take 4 hits to take down and deal C Rank damage regardless on how they attack.
Normal:
x4 – x8 guards: These people are hired to make sure those within the enclosure don't try to escape, but they do allow them to go to the edge where there's magical barb wire, anyone who gets close to it however is reported and severely punished. They use non lethal elemental re-quip magic, they require 4 hits to take down dealing C rank with an additional 50% damage when they do hit, though if their number dwindles to half the amount the cast a flare alerting others thus calling in reinforcements of x2 strong enemies.
Strong:
x10 Hunters: These are former residents that have survived the horrors but have broken to the wants and wills of their abusers and now are trusted to do certain tasks without hesitation even on those they once called friends. These people do lethal elemental damage and hit for 1.5x B Rank damage with their magics, physically if they do not channel they still hit for 1.5x C Rank damage.
Boss:
The Twins: These are the children of those behind everything, it is a waste of time to try reason with them, they are fiercely loyal to their parents. They take 12 hits each to take down and deal A Rank damage with their magics. One uses earth and fire magic while the other uses water and ice, by themselves they can do both offensive and defensive attacks, they do debuffs of 25% and can restrain opponents for two turns instead of the usual one. They can do unison raid quite often and if you are hit by the hit it would do S Rank damage debuffing speed by 50% and knocking back their opponents.
Reward:
50'000 Jewel