- Spoiler:
- Johann wrote:Air Pressure Magic
Primary Magic: Air Pressure Magic
Secondary Magic: Elemental Runes
Caster or Holder: Caster
Additional Spell Slots:
-6x additional D-rank slots bought here
-5x additional C-rank slots bought here
-4x additional B-rank slots bought here
Description:
Air Pressure Magic is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.
Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style called "Sonic Slash". Additionally the magic is used to manipulate properties of air and wind, and thus the user can for example cause quick pressure fluctuations to make air explode, or even compress air to make it hard as reinforced steel.
Strengths:
- This magic is designed to be castable in a very short amount of time
- This magic is perfect when used for ambushes, targeting an individual or a small group
- This magic gives opponents very little time to react
Weaknesses:
- This magic provides less offensive capabilities when compared to other types of magic
- This magic is meant primarily for support purposes
- Some spells of this magic can be consumed by relevant slayers
Lineage:- Master of Runes:
Master of Runes
Description:
The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely, an effect that is rumored to grant immortality, although there has only been one case of such an event, with the record of it happening being lost to the tides of time and forget. The mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient powers to slowly awaken inside of him.
The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.
Abilities:- Mark of the Rune:
Description:
The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will.
Ability (Passive):
The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create elemental runes. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The effect and the element of the rune are up to the user, and the spells are made in addition to the spells that their magic already has.
- The Twin Runes / Prima - Indomabilis:
Description:
A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate time itself.
Ability (Active):
The user is able to slow down time for themselves for a short bit, making them appear faster for everyone else. This translates to an increase of 100% in both speed and reflexes. This only affects the bearer of the lineage while having a duration of 1 post and a cooldown of 5. Additionally the user can, once per thread, stop time completely for 1 post. The user can't interact with any person or use magic during that time. When time begins to flow again, they can't use magic or the slowing ability of this lineage for the next 3 posts due to the strain that is put on the user's body.
- The Twin Runes / Secunda - Infragilis:
Description:
A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune possesses a power that goes beyond what simple magic can do, granting the user access to an ancient and pure form of magic that can manipulate space itself.
Ability (Passive):
The user is able to remove physical movement limitations from his body, granting them great speed and lightning fast reflexes. This gives a 50% boost to speed.
- The Red Rune / Suscitatio:
Description:
The user temporarily taps into the ultimate potential of his blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe and the left eye turning black, a glowing red pupil in the middle. This increases the user's physical abilities greatly for a short while.
Ability (Active):
Upon activating this ability, the user's physical melee strength is increased by 50% along with an increase in endurance (+50% HP) as well as 25% heightened senses such as sight, hearing etc., deeply red runes and a blood red aura covering their body. Lasts for 5 posts with an 8 post cooldown. Costs 20% MP to use
- The Hidden Rune / Renovatio:
Description:
The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in a bright purple.
Ability (Passive):
The rune acts as a battery and radiates magic energy for the user to utilize, giving them a 5% regeneration to MP every 3 posts as well as a permanent increase to magic power (+10% MP).
- Plot abilities:
- Flight: The user has the natural ability to form runes into wings they can use to fly
- Night Vision: Due to the rune in their left eye the user can see in the dark as if it was bright day
- Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.
- Immortality: Due to the users ability to somewhat manipulate the concept time and space they have stopped aging and can't die from old age.
- Regeneration: The runes that cover the users body greatly enhance the user has greatly enhanced regenerative abilities and a healing factor out of combat, going so far as being able to restore lost limbs or damaged organs.
Unique Abilities:
- Air Pressure (Passive): Able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user extremely fast and grants an additional 30% speed plus a 7,5% increase per rank (max. 60% at S rank).
- Pressure-Resistant (Passive): Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, the physique and muscles strengthened greatly, granting an additional 25% damage reduction to both magic and melee damage.
- Barometer (Passive): Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses (hearing, smell, sight etc.) by 25% as well as provide a boost to sensory range by 50%. Additionally, user can, three dimensionally, visualize their surroundings in sensory range by reading the pressure patterns of the air, thus being able to fight even without a visual.
- Rapier (Passive): Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their melee attacks, adding 12% to attack power per rank (max. 60% at S rank).
- Vector (Active): The user can, once per thread and for the duration of 5 posts, focus all the energy of their speed into their melee attacks, boosting their physical strength greatly, giving them a 1% boost to melee strength per 10 m/s of velocity (capping at 70%).- Signature Spells:
- Sonic Boom:
Name: Sonic Boom
Rank: D
Type: Air magic - Buff
Duration: 1
Cooldown: -
Description:
This Spell, along the Sonic Slash spell, forms the foundation of this magic. It's cast by modifying the air that touches the caster, removing all effects that air pressure and air resistance naturally would have on the caster and allowing them to control pressure and resistance that would affect them naturally at will while creating a glowing grey aura around them, making them able to move at an extra 100% speed if combined with a method of propulsion. Without that however, this spell can't live up to it's full potential and only enhances the agility and speed of the caster by 50%. In addition to that, the spell can only be used to buff the caster or someone else who has training in similar magic since the spell modifies air pressure and thus makes it hard for an untrained individual to breathe and move in a buffed state. Someone who is buffed with this spell and is not trained in the use of wind magic is likely going to collapse. OOC permission is needed in order for another person to use this buff since it can place a great strain on the affected.
Strengths:
- Can be used in conjunction with the "Sonic Slash" spell or any other spell that propels someone to achieve inhuman speeds
Weaknesses:
- This spell will likely make someone who isn't trained in the use of air/wind magic collapse (OOC permission needed)
- Sonic Slash:
Name: Sonic Slash
Rank: Ranks with the user
Type: Air magic - Burst
Duration: Instant
Cooldown: -
Description:
This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at high speeds (rank-appropriate single-target spell speed and range). If used in conjunction with the "Sonic Boom" spell, the base speed and range are doubled respectively due to the lack of air resistance and air pressure slowing the caster down. The Caster can control the speed at which they move and stop by regulating air resistance in flight.
Strengths:
- Can be used in conjunction with "Sonic Boom" spell to make this spell stronger
Weaknesses:
- This spell has limited effectiveness on it's own, designed to be used in conjunction with the "Sonic Boom" spell
- D-rank Spells:
- 1. Pressure Cloak:
Name: Pressure Cloak
Rank: D (20MP)
Type: Defensive, Burst
Duration: 1
Cooldown: 3
Description:
This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 120 points of damage or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.
Strengths:
- Due it's nature, this spell makes a good low-tier defense
Weaknesses:
- The spell can't be used to damage an opponent directly
- The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited area of effect around the caster
- 2. Pressure Cutter:
Name: Pressure Cutter
Rank: D (20MP)
Type: Offensive, Melee
Duration: 2
Cooldown: 3
Description:
The user coats his hand or weapon in elemental wind magic and pressurizes the air around it, creating a thin layer around it. The pressurized air then starts to circulate and vibrate, giving the weapon or hands extreme cutting capabilities, buffing the user's melee strength by 50%. In addition to that, the user is able to easily cut through most conventional materials like steel, wood, stone etc.
Strengths:
- Able to cut most conventional materials
Weaknesses:
- Spell has no range as it's designed to act as a blade
- 3. Shockwave:
Name: Shockwave
Rank: D (20MP)
Type: Defensive, Burst
Duration: 1
Cooldown: 3
Description:
The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 15m meter radius, dealing 0.5x D-rank damage. Enemies are knocked back 20m
Strengths:
- Decent knockback spell
Weaknesses:
- Effect is reduced for opponents of higher rank
- 4. Flashstep:
Name: Flashstep
Rank: D (20MP)
Type: Teleport
Duration: Instant
Cooldown: 2
Description:
The user temporarily channels the energy of the wind to shift through space itself, teleporting him instantly, moving him to anywhere within 15m without delay.
Strengths:
- Can be used to quickly change position, evade an attack or surprise an enemy
Weaknesses:
- Short range
- 5. Pressure Bomb:
Name: Pressure Bomb
Rank: D (20MP)
Type: Offensive, Single-Target
Duration: 1
Cooldown: 2
Description:
The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.
Strengths:
- Relatively simple, yet effective single target spell
Weaknesses:
- Can be eaten by relevant slayers
- 6. Pressure's Tune:
Name: Pressure's Tune
Rank: D (20MP)
Type: Supportive, Multi-Target
Duration: 1
Cooldown: 3
Description:
The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some time to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 45m radius.
Strengths:
- Can be used to move around fairly quickly
Weaknesses:
- Drastically reduced effect in combat
- The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.
- 7. Lullaby of the Wind:
Name: Lullaby of the Wind
Rank: D (20MP)
Type: Debuff, Multi Target
Duration: 3
Cooldown: 5
Description:
The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure paralyzes enemies of equal or lower rank than the caster within a 30m radius for one turn. Additionally, still affected by heightened pressure, their movements will be sluggish and slow, resulting in a 50% speed debuff in the round after the paralysis wears off, and a 25% speed debuff in the round after that.
Strengths:
- Paralyzes foes
Weaknesses:
- Long cooldown
- Only works against those who can hear the lullaby
- 8. Pressure Bandage:
Name: Pressure Bandage
Rank: D (20MP)
Type: Healing, Single Target
Duration: 1
Cooldown: 3
Description:
The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for D rank spell HP.
Strengths:
- Can be used to heal the user or allies
Weaknesses:
- Can only heal one person at a time
- 9. Pressure Chainmail:
Name: Pressure Chainmail
Rank: D (20MP)
Type: Buff, Single Target
Duration: 3
Cooldown: 4
Description:
This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic and melee damage.
Strengths:
- Reduces incoming magic damage for the target
Weaknesses:
- Can only be used on a single target
- 10. Pressure Rifle:
Name: Pressure Rifle
Rank: D (20MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 5
Description:
The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but the spell loses it's effectiveness at ranges of 60m or higher.
Strengths:
- Very fast projectile with good penetration that's hard to dodge
Weaknesses:
- Long cooldown
- Caster can't move when using this spell
- C-Rank Spells:
- 1. Pressure Crush:
Name: Pressure Crush
Rank: C (30MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 3
Description:
This spell is cast by surrounding an enemy within 100m of the caster with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting enormous pressure on anything inside it, crushing the enemy for C-rank damage.
Strengths:
- Crushes the enemy under immense air pressure, inflicting great damage
- Hard to dodge
Weaknesses:
- Can be eaten by relevant slayers
- Only able to hit a single target
- 2. First-Aid Bubbles:
Name: First-Aid Bubbles
Rank: C (30MP)
Type: Healing, Multi Target
Duration: 1
Cooldown: 5
Description:
The user uses pressurized air to create 3 bubbles that are infused with restoration wind magic that heal the one that touches them for 30 HP each. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.
Strengths:
- Heals multiple people the caster intended to heal
Weaknesses:
- Fairly low range
- 3. Mach1na:
Name: Mach1na
Rank: C (30MP)
Type: Buff, Single Target
Duration: 5
Cooldown: 7
Description:
This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 60% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.
Strengths:
- Provides a great boost to the users speed and agility
Weaknesses:
- Doesn't contribute to defences
- 4. Pressure Low:
Name: Pressure Low
Rank: C (30MP)
Type: Offensive, AoE
Duration: 4
Cooldown: 5
Description:
The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m around where the spell is cast, dealing 0.5x C rank damage per turn to everyone in the area (except the caster).
Strengths:
- Decent area of effect, hurts everyone in the area
- Very hard to dodge
Weaknesses:
- Relatively low damage
- Can be eaten by relevant slayers
- 5. Pressure Shield:
Name: Pressure Shield
Rank: C (30MP)
Type: Defensive
Duration: 2
Cooldown: 4
Description:
The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier is stationary and can take up to 180 points of damage before it breaks.
Strengths:
- Good, stable defense
Weaknesses:
- Barrier has a low range
- Can't move after it's been created
- 6. Storm Wave:
Name: Storm Wave
Rank: C (30MP)
Type: Offensive, AoE
Duration: 1
Cooldown: 3
Description:
The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone before himself that can cut through most conventional materials and deals 0.5x C rank damage.
Strengths:
- Hurts everyone in a cone before the caster
Weaknesses:
- Can hit friend and foe alike
- Relatively low damage
- 7. Pressure Grenade:
Name: Pressure Grenade
Rank: C (30MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 3
Description:
The caster pressurizes a great amount of air into an orb in one of his hands and then launches it at an opponent. The orb of compressed air explodes on touch, dealing C rank spell damage.
Strengths:
- Deals a decent amount of damage
Weaknesses:
- Relatively unsafe to handle since it explodes on contact
- 8. Pressure Lances:
Name: Pressure Lances
Rank: C (30MP)
Type: Offensive, Multi Target
Duration:1
Cooldown: 3
Description:
The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents around and strike them for 0.75x of C rank damage each.
Strengths:
- Target-seeking lances that home in on enemies
Weaknesses:
- Can be eaten by relevant slayers
- Relatively low damage
- B-Rank Spells:
- 1. Pressure Freeze:
Name: Pressure Freeze
Rank: B (40MP)
Type: Offensive, Single Target
Duration: 5
Cooldown: 8
Description:
The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released momentarily freezes the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts.
Strengths:
- Causes frostburn on an opponent
Weaknesses:
- Can be eaten by relevant slayers
- 2. Pressure Choke:
Name: Pressure Choke
Rank: B (40MP)
Type: AoE, Debuff
Duration: 5
Cooldown: 7
Description:
The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 50% as well as dealing 0.5x rank damage per round to anyone in the bubble.
Strengths:
- Slows all enemies in the AoE down
Weaknesses:
- Once an opponent leaves the AoE the spell stops affecting them
- 3. Pressure Rush:
Name: Pressure Rush
Rank: B (40MP)
Type: AoE, Debuff
Duration: 3
Cooldown: 5
Description:
The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes of lower or the same rank as the user and works at 50% efficiency for those of 1 rank above the user and 25% for those 2 ranks above the user. Additionally, it applies a debuff of 25% melee defense to all affected by the spell for the spells duration.
Strengths:
- Immobilizes foes / lowers defenses
Weaknesses:
- Immobilization only effectively works on foes of same or lower rank
- Only works withinin a certain radius
- 4. Pressure Strike :
Name: Pressure Strike
Rank: B (40MP)
Type: Offensive, Single Target
Duration: Instant
Cooldown: 4
Description:
The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction of contact, sending any opponent flying back 50m and hitting them for B-rank damage + the user's melee damage.
Strengths:
- Gives opponents no time to react, knocks them back
Weaknesses:
- Has no range, only works in melee
- 5. Pressure Spear:
Name: Pressure Spear
Rank: B (40MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 3
Description:
The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.
Strengths:
- Launches a projectile with high penetrating power
Weaknesses:
- Can be eaten by relevant slayers
- Can only target a single enemy at a time
- 6. Pressure Soothe:
Name: Pressure Soothe
Rank: B (40MP)
Type: Healing, Single Target
Duration: 1
Cooldown: 4
Description:
Placing their hand on an allies or own wounds the user will coat them with pressurized air, closing them and healing the damage instantly utilizing the restoration aspects of the users wind magic. This heals a single person in melee range or the user for B-rank spell HP.
Strengths:
- Can be used to heal self or allies
Weaknesses:
- Requires physical contact to work
- Very short range
- 7. Storms Berserker:
Name: Storms Berserker
Rank: B (40MP)
Type: Offensive, Buff, Single Target
Duration: 5
Cooldown: 6
Description:
The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and melee strength by 25% for 5 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage + the user's melee damage.
Strengths:
- Buffs the user
Weaknesses:
- Can only be used in melee range
- Can only target a single enemy at a time
- A-rank Spells:
- 1. Pressure Rift:
Name: Pressure Rift
Rank: A (50MP)
Type: Teleport, Burst
Duration: Instant
Cooldown: 5
Description:
The user surrounds himself in an aura of extremely pressurized air before launching off at extremely high speeds bordering instantaneous teleportation to anywhere within 75m, the sudden and extreme shift in air pressure resulting in a kinetic shockwave in a radius of 50m around wherever the user reappears, dealing A rank damage to those caught within it.
Strengths:
- Extremely fast teleportation
- Deals damage upon reappearance
Weaknesses:
- Can damage both enemies and allies
- User has to be cautious where to use it
- 2. Pressure Break:
Name: Pressure Break
Rank: A (50MP)
Type: Melee, Burst, Immobilization
Duration: 1
Cooldown: 5
Description:
With a single magical strike form their weapon or fists the user sends out an enormous wave of pressure through the air, the attack easily able to obliterate anything in a cone of up to 50m before them, dealing A-rank damage to anyone caught in the cone. Additionally, everyone caught by the attack will experience extreme trauma through the immense increase in pressure around them, immobilizing them for their next round (50% as effective on enemies of 1 rank higher than the user, 25% as effective on enemies of 2 ranks higher).
Strengths:
- Deals great damage to anyone in a cone before the caster
- Can immobilize foes
Weaknesses:
- Can damage both enemies and allies
- Can be eaten by relevant slayers
- 3. Eye of the Storm:
Name: Eye of the Storm
Rank: A (50MP)
Type: Defensive, Lockdown, Support
Duration: 5
Cooldown: 7
Description:
In a 50m radius around the caster, the air starts to vibrate, pressurizing before starting to spin, forming a bubble of swirling wind, the outside pressurizing to a point where the air crystallizes, forming a dome. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force due to the air being infused with the users own magic. The spell can take 300 points of damage before breaking. Additionally, every ally within the swirling bubble of pressure has their speed increased by 50%, and every enemy has their speed decreased by 50% for the duration of the spell due to the unique nature of the air pressure inside.
Strengths:
- Can protect a large area or a group from a great amount of damage
- Nobody can leave or enter the AoE unless it ends, is broken or cancelled
Weaknesses:
- Can be broken by force
- Can be eaten by relevant slayers
- S-rank Spells:
- 1. Placeholder:
Name:
Rank: S (60MP)
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- 2. Placeholder:
Name:
Rank: S (60MP)
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- H-rank Spell:
Name:
Rank: H (70MP)
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- Advanced Spells:
Name: Casus Belli (The Cause of War)
Rank: D+ (30MP)
Type: Offensive, Melee
Duration: 3
Cooldown: 4
Description:
Around the users arms circulating and spinning air and wind starts to form, streaks of deep black and purple filling the element as it runs down the casters arms towards his hands where it compresses, forming around both hands a sinister aura of swirling stormwind in the shape of sharp, long claws, adding 0.25x D+ Rank damage to the users unarmed melee attacks for the duration of the spell.
Strengths:
- Boosts users unarmed melee damage
Weaknesses:
- User has to be unarmed, doesn't work on weapons & magic
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Name: Horruit Venatione (The Thrill of the Hunt)
Rank: C+ (45MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 3
Description:
Around the users right arm and hand or weapon forms a cloud of swirling air and wind, streaks of deep black and purple filling the element before it explosively reacts, violently erupting into a stream of soaring stormwind around the arm. The target in melee range hit with the stormwind magic energy is launched back 50m and takes full C+ rank damage + the users melee damage.
Strengths:
- Strong melee attack capable of launching foes back
Weaknesses:
- Practically no reach, only works in melee.
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Name: Cruento Proelio (The Bloodstained Battle)
Rank: B+ (60MP)
Type: Offensive, Burst
Duration: Instant
Cooldown: 5
Description:
From the fist, arms and shoulders of the user rises up deeply black and purple air and wind that quickly surrounds him, forming around him a bubble, nearly coming close to fog in texture. This dark stormwind fully engulfs the user before, suddenly and without warning, stiffening, crystallizing, breaking apart and exploding outward immediately, filling the air in a 75m radius with razor sharp shards of crystalline wind that turn back into air after reaching their maximum range or striking a target, slashing anyone in burst range for B+ rank damage.
Strengths:
- Fills an area with razor sharp shrapnel
- Very hard to dodge
Weaknesses:
- Can hit enemies and allies alike
- Can be consumed by relevant slayers
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Name: Corona Vitae (The Crown of Life)
Rank: A+ (75MP)
Type: Single Target, Healing over time
Duration: 7
Cooldown: 8
Description:
From the users body emanates an aura of deeply black and purple air and wind that quickly engulfs him or another person in melee range, rising to their head to form two large, antler like horns on their head, the crown of life. Whoever holds the crown of life holds a form of dark and unholy concentrated, ancient healing magic, able to close wounds and heal injuries in the blink of an eye, cure illnesses and afflictions of almost any kind and even regenerate lost limbs. This grants the one who holds the crown a regeneration of 0,5x A+ rank spell HP per round for the duration of the spell.
Strengths:
- Incredible healing properties
Weaknesses:
- Can only heal one person at a time
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Name: Infinitus Interitio (The Unending Destruction)
Rank: S+ (90MP)
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
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Name: Signum Secundum: Mars (The Second Seal: War)
Rank: H+ (105MP)
Type:
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Unlocked at user's request.