Primary Magic: Air Pressure Magic
Secondary Magic: Elemental Runes
Caster or Holder: Solitary Caster (Spells cost 15% less to use)
Additional Spell Slots:
-6x additional D-rank slots bought here
-5x additional C-rank slots bought here
-4x additional B-rank slots bought here
-3x additional A-rank slots bought here
Description:
Air Pressure Magic is a type of magic that manipulates the Air around the caster or opponents and could therefore be classified as Wind/Air Magic. This magic is not designed to be used entirely offensively, but rather to also support the caster and provide defense, and does thus provide less offensive capabilities when compared to other types of magic.
Johann von Weiss uses this magic to attack enemies using pressure manipulation or reduce his own air resistance and air pressure around him while simultaneously propelling him in different directions by concentrating and releasing compressed air around his extremities, making him able to move at incredible speeds. Combined with his use of a Rapier this use of magic is designed to outspeed opponents and attack them with a rapid succession of slashes or stabs to tire or paralyze a foe before they can react or simply crush them with exceedingly high air pressure. This particular combination of melee combat and use of magic form Johann von Weiss' unique fighting style. Additionally the magic is used to manipulate properties of air and wind, and thus the user can for example cause quick pressure fluctuations to make air explode, or even compress air to make it hard as reinforced steel.
Strengths:
- This magic is designed to be castable in a very short amount of time
- This magic is perfect when used for ambushes, targeting an individual or a small group
- This magic gives opponents very little time to react, speed generally plays a big role in this magic
Weaknesses:
- This magic provides less offensive capabilities when compared to other types of purely offensive magic
- This magic is meant primarily for support purposes, some spells enhancing aspects of the wielders physical and magical traits rather than attack directly.
- Some spells of this magic can be consumed by relevant slayers
Lineage:
Master of Runes
Unique Abilities:
- Air Pressure (Passive){D}: The user is able to withstand high amounts of pressure, able to move and breathe while in pressurized air, able to use weapon while in pressurized air. This has made the user extremely fast and grants an additional 40% speed as well as 5% additional speed per rank above D.
- Pressure-Resistant (Passive){D}: Due to being under constant stress and G-force from the use of this magic, the body of the user has gotten used to excessive G-forces and is now able to resist them, the physique and muscles strengthened greatly, granting an additional 25% damage reduction to both magic and melee damage.
- Barometer (Passive){D}: Due to the nature of this magic, the user is able to determine atmospheric pressure, air density and wind speeds. This boosts the user's senses (hearing, sight, smell etc.) to be extremely precise, rivaling those of slayers. Additionally, user can, three dimensionally, visualize their surroundings in sensory range by reading the pressure patterns of the air, thus being able to fight even without a visual. Within their rank burst range, the user can sense any and all movement as well as the nature of a creature (size, living or non living etc.) due to the shifting in atmospheric pressure.
- Rapier (Passive){C}: Due to their incredible experience from using this magic in conjunction with a rapier, the user is confident and extremely precise with their melee attacks, adding 40% to their melee damage with a 5% increase per rank above D.
- Vector (Active){B}: The user can, once per thread and for the duration of 8 posts, focus all the energy of their extreme speed into their melee attacks, boosting the physical damage they deal greatly, enhancing their melee damage by 50% with an additional 5% per rank above D.
- Pressurized Casting (Passive){S}: The user has, through rigorous training with their magic, gone through a process of perfecting their spellcasting to a point where every spell is pressurized by the kinetic force of the magic they wield, amplifying its effects, granting them a 40% increase to magic strength with an additional 5% for each rank above D.
- Aerokinesis (Passive){H}: The user can use their magic to manipulate atmospheric pressure and send waves of kinetic energy through the air, indirectly delivering the force of attacks to a target over distances. This means the user can use attacks and spells with melee range to hit targets in their rank burst range. Additionally, this extends the range of the users spells by 50% through the power of the user's wind magic.
- Signature Spells:
- Wind's Blessing:
Name: Wind's Blessing
Rank: D
Type: Healing
Damage: 40
Range: Self / Melee
Speed: Self / Melee
Duration: -
Cooldown: -
Description:
Releasing the beneficial aspect of his magic the caster utilizes the pressure to close wounds and heal damage to their body or touches a single person in melee range to do the same for them.
Strengths:
- User can heal themselves or another person
Weaknesses:
- The user has to physically touch that person / be in melee range to use this spell
- Sonic Boom:
Name: Sonic Boom
Rank: Ranks with the user (S)
Type: Mobility
Damage: -
Range: Varying
Speed: Varying
Duration: -
Cooldown: -
Description:
This rather easy spell is based entirely on speed and can be cast by quickly accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, dashing or propelling the caster in a certain direction at extremely high speeds, the spells power growing with its user. This follows rank single target speed and range.
Strengths:
- Can be used to quickly evade an attack / move fast
Weaknesses:
- Spell, in contrast to teleportation spells, has a set speed. Additionally, the user physically moves through space, meaning he can't go through walls, barriers etc.
- D-rank Spells:
- 1. Pressure Cloak:
Name: Pressure Cloak
Rank: D (20MP)
Type: Defensive, Burst
Duration: Instant
Cooldown: 3
Description:
This Spell is cast by concentrating magic energy in the air around the caster which instantly pressurizes and compresses the air around the caster and then spins it like a miniature tornado, making the air heavier and creating an approximately 1m thick layer (radius) around the caster that deflects up to 120 points of damage or attacks by weapons like swords and bows. The spell, however, has a very short range and essentially only works in very close proximity to the caster. In addition to that, the caster cannot move or attack when this spell is active as he would break through the cloak of compressed air and thus destroy it. This spell is also designed for defensive use only and can't be used to directly damage an opponent.
Strengths:
- Due it's nature, this spell makes a good low-tier defense
Weaknesses:
- The spell can't be used to damage an opponent directly
- The spell acts as a defense for the caster only, and only works within very close proximity of the caster. In addition to that, the spell has a very limited area of effect around the caster
- 2. Pressure Cutter:
Name: Pressure Cutter
Rank: D (17MP)
Type: Offensive, Melee
Duration: 2
Cooldown: 3
Description:
The user coats his hand or weapon in elemental wind magic and pressurizes the air around it, creating a thin layer around it. The pressurized air then starts to circulate and vibrate, giving the weapon or hands extreme cutting capabilities, buffing the user's melee strength by 50%. In addition to that, the user is able to easily cut through most conventional materials like steel, wood, stone etc.
Strengths:
- Able to cut most conventional materials
Weaknesses:
- Spell has no range as it's designed to act as a blade
- 3. Shockwave:
Name: Shockwave
Rank: D (17MP)
Type: Knockback, Burst
Duration: Instant
Cooldown: 3
Description:
The user quickly creates a bubble of pressurized air around himself that explosively spreads in all directions and knocks back enemies of the same or lower rank than the caster within a 15m meter radius, dealing D-rank damage. Enemies are knocked back 20m.
Strengths:
- Decent knockback spell
Weaknesses:
- Effect is reduced for opponents of higher rank
- 4. Flashstep:
Name: Flashstep
Rank: D (17MP)
Type: Teleport
Duration: Instant
Cooldown: 2
Description:
The user temporarily channels the energy of the wind to shift through space itself, teleporting him instantly, moving him to anywhere within 15m without delay.
Strengths:
- Can be used to quickly change position, evade an attack or surprise an enemy
Weaknesses:
- Short range
- 5. Pressure Bomb:
Name: Pressure Bomb
Rank: D (17MP)
Type: Offensive, Single-Target
Duration: 1
Cooldown: 2
Description:
The user concentrates air magic around his hand and pressurizes it into a sphere, making it as hard as steel. The user then uses the pressurized air to shoot the sphere from his hand, much like the bullet of an air rifle.
Strengths:
- Relatively simple, yet effective single target spell
Weaknesses:
- Can be eaten by relevant slayers (Sky)
- 6. Pressure's Tune:
Name: Pressure's Tune
Rank: D (17MP)
Type: Supportive, Multi-Target
Duration: 1
Cooldown: 3
Description:
The user channels the pressure of the air surrounding him, allowing him and/or a group of people or objects to become one with the wind and to teleport anywhere where there is wind. This spell produces a wind effect around the caster the group/objects he wants to teleport while giving off a strange and distinct sound. In combat, however, this spell has a drastically reduced effect as it needs some time to cast, allowing the user and up to 3 other individuals to teleport anywhere in a 45m radius.
Strengths:
- Can be used to move around fairly quickly
Weaknesses:
- Drastically reduced effect in combat
- The spell relies on wind to function, therefore the user can't use it to teleport to where there is no wind.
- 7. Lullaby of the Wind:
Name: Lullaby of the Wind
Rank: D (17MP)
Type: Debuff, Multi Target
Duration: 3
Cooldown: 5
Description:
The user causes variations in air pressure to produce a series of magical sounds that could be interpreted as a song. The sounds and air pressure paralyzes enemies of equal or lower rank than the caster within a 30m radius for one turn. Additionally, still affected by heightened pressure, their movements will be sluggish and slow, resulting in a 50% speed debuff in the round after the paralysis wears off, and a 25% speed debuff in the round after that.
Strengths:
- Paralyzes foes
Weaknesses:
- Long cooldown
- Only works against those who can hear the lullaby
- 8. Pressure Bandage:
Name: Pressure Bandage
Rank: D (17MP)
Type: Healing, Single Target
Duration: 1
Cooldown: 3
Description:
The user utilizes air pressure to form and apply a bandage of wind that can close wounds and heal the target. This heals the target for D rank spell HP.
Strengths:
- Can be used to heal the user or allies
Weaknesses:
- Can only heal one person at a time
- 9. Pressure Chainmail:
Name: Pressure Chainmail
Rank: D (17MP)
Type: Buff, Single Target
Duration: 3
Cooldown: 4
Description:
This spell is cast by surrounding a target with a cloak of air magic and then pressurizing it, giving the air sturdiness, thus forming a weightless armor of air, which doesn't hinder or slow movement, around the target. The armor grants a 25% reduction to incoming magic and melee damage.
Strengths:
- Reduces incoming magic damage for the target
Weaknesses:
- Can only be used on a single target
- 10. Pressure Rifle:
Name: Pressure Rifle
Rank: D (17MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 5
Description:
The user compresses air as much as possible at the tip of his finger, creating a small but extremely dense projectile of wind. The caster can't move while accumulating the air. The projectile is then fired at the target at high speeds of around 90m/s using compressed and extremely pressurized air. This makes the attack hard to dodge, but the spell loses it's effectiveness at ranges of 60m or higher.
Strengths:
- Very fast projectile with good penetration that's hard to dodge
Weaknesses:
- Long cooldown
- Caster can't move when using this spell
- C-Rank Spells:
- 1. Pressure Crush:
Name: Pressure Crush
Rank: C (25.5MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 3
Description:
This spell is cast by surrounding an enemy within 100m of the caster with a great quantity of pressurized air that forms a bubble around the opponent. The air bubble is then explosively compressed, exerting enormous pressure on anything inside it, crushing the enemy for C-rank damage.
Strengths:
- Crushes the enemy under immense air pressure, inflicting great damage
- Hard to dodge
Weaknesses:
- Can be eaten by relevant slayers (Sky)
- Only able to hit a single target
- 2. First-Aid Bubbles:
Name: First-Aid Bubbles
Rank: C (25.5MP)
Type: Healing, Multi Target
Duration: 1
Cooldown: 5
Description:
The user uses pressurized air to create 3 bubbles that are infused with restoration wind magic that heal the one that touches them for 45 HP each. These bubbles have a limited range of 50m, but can only transfer their magic to someone the user intended to heal in return.
Strengths:
- Heals multiple people the caster intended to heal
Weaknesses:
- Fairly low range
- 3. Mach1na:
Name: Mach1na
Rank: C (25.5MP)
Type: Buff, Single Target
Duration: 5
Cooldown: 7
Description:
This spell is cast by accumulating an immense quantity of air around the target while simultaneously compressing the air around the user's body, shaping it into an extremely aerodynamic, light grey coloured armor of aura and wind in a shape of that akin to the armor of a knight. While in this mode, the user's speed and agility are increased by 55% due to both, the spell removing all effects of air pressure and resistance that normally affect a human, and the extremely aerodynamic shape of the armor. The armor however, due to it's delicate and complex form, doesn't contribute to defence or resistance.
Strengths:
- Provides a great boost to the users speed and agility
Weaknesses:
- Doesn't contribute to defences
- 4. Pressure Low:
Name: Pressure Low
Rank: C (25.5MP)
Type: Offensive, AoE
Duration: 4
Cooldown: 5
Description:
The user removes a certain amount of air pressure in an area, causing a pressure difference resulting in intense storm-like winds in a radius of 30m around where the spell is cast, dealing 0.5x C rank damage per turn to everyone in the area (except the caster).
Strengths:
- Decent area of effect, hurts everyone in the area
- Very hard to dodge
Weaknesses:
- Relatively low damage
- Can be eaten by relevant slayers (Sky)
- 5. Pressure Shield:
Name: Pressure Shield
Rank: C (25.5MP)
Type: Defensive
Duration: 2
Cooldown: 4
Description:
The caster accumulates a great quantity of air before himself and compresses it to make it hard as steel, forming a barrier that extends 5 meters in each direction. The barrier can move around with the user and can take up to 180 points of damage before it breaks.
Strengths:
- Good, stable defense
Weaknesses:
- Barrier has a low range
- 6. Storm Wave:
Name: Storm Wave
Rank: C (25.5MP)
Type: Offensive, Burst
Duration: Instant
Cooldown: 3
Description:
The caster surrounds one hand with a great amount of air and greatly pressurizes it. Then, the caster releases the air in a sweep motion, sending out a wave of compressed air in a cone of 30m before himself that can cut through most conventional materials and deals C rank damage.
Strengths:
- Damages everyone in a cone before the caster
Weaknesses:
- Can hit friend and foe alike
- 7. Pressure Grenade:
Name: Pressure Grenade
Rank: C (25.5MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 3
Description:
The caster pressurizes a great amount of air into an orb in one of his hands and then launches it at an opponent. The orb of compressed air explodes on touch, dealing C rank spell damage.
Strengths:
- Deals a decent amount of damage
Weaknesses:
- Relatively unsafe to handle since it explodes on contact
- 8. Pressure Lances:
Name: Pressure Lances
Rank: C (25.5MP)
Type: Offensive, Multi Target
Duration:1
Cooldown: 3
Description:
The caster compresses and shapes air into 3 homing lances that follow one or multiple opponents within 90m around and strike them for 0.75x of C rank damage each.
Strengths:
- Target-seeking lances that home in on enemies
Weaknesses:
- Can be eaten by relevant slayers (Sky)
- Relatively low damage
- B-Rank Spells:
- 1. Pressure Freeze:
Name: Pressure Freeze
Rank: B (34MP)
Type: Offensive, Single Target, DoT
Duration: 5
Cooldown: 8
Description:
The user explosively compresses a large volume of air around a single opponent within a 200m radius, the extreme pressure crushing them for 0.5 B-rank damage. Additionally, the quick expansion of the air after the pressure is released momentarily freezes the opponents immediate surroundings, causing intense cold and frostburn on their skin that deals 0.5 B-rank damage for the next 4 posts.
Strengths:
- Causes frostburn on an opponent
Weaknesses:
- Can be eaten by relevant slayers (Sky, Ice)
- 2. Pressure Choke:
Name: Pressure Choke
Rank: B (34MP)
Type: AoE, Debuff
Duration: 5
Cooldown: 7
Description:
The user will create a bubble of air with a 100m radius around himself, using air pressure to remove most oxygen from the area, causing enemies in the AoE to suffocate, slowing them down by 60% as well as dealing 0.5x rank damage per round to anyone in the bubble.
Strengths:
- Slows all enemies in the AoE down
Weaknesses:
- Once an opponent leaves the AoE the spell stops affecting them
- 3. Pressure Rush:
Name: Pressure Rush
Rank: B (34MP)
Type: AoE, Debuff
Duration: 3
Cooldown: 5
Description:
The user increases the pressure in a radius of 50m drastically, making enemies in the AoE feel as if they were being crushed by a heavy weight, making it extremely hard to move. This immobilizes affected foes. Additionally, it applies a debuff of 25% melee and magic defense to all affected by the spell for the spells duration.
Strengths:
- Immobilizes foes / lowers defenses
Weaknesses:
- Immobilization only effectively works on foes of same or lower rank
- Only works withinin a certain radius
- 4. Pressure Strike :
Name: Pressure Strike
Rank: B (34MP)
Type: Offensive, Single Target
Duration: Instant
Cooldown: 4
Description:
The user accumulates and compresses a great volume of air around his hand or a weapon and coats it in a layer of extremely pressurized air. Upon touch, the stored up pressure is explosively released in the direction of contact, sending any opponent flying back 50m and hitting them for B-rank damage + the user's melee damage.
Strengths:
- Gives opponents no time to react, knocks them back
Weaknesses:
- Has no range, only works in melee
- 5. Pressure Spear:
Name: Pressure Spear
Rank: B (34MP)
Type: Offensive, Single Target
Duration: 1
Cooldown: 3
Description:
The user compresses air into the shape of a lance, launching it at a single enemy within 200m using compressed air, impaling them for B-rank damage.
Strengths:
- Launches a projectile with high penetrating power
Weaknesses:
- Can be eaten by relevant slayers (Sky)
- Can only target a single enemy at a time
- 6. Pressure Soothe:
Name: Pressure Soothe
Rank: B (34MP)
Type: Healing, Single Target
Duration: 1
Cooldown: 4
Description:
Placing their hand on an allies or own wounds the user will coat them with pressurized air, closing them and healing the damage instantly utilizing the restoration aspects of the users wind magic. This heals a single person in melee range or the user for B-rank spell HP.
Strengths:
- Can be used to heal self or allies
Weaknesses:
- Requires physical contact to work
- Very short range
- 7. Storms Berserker:
Name: Storms Berserker
Rank: B (34MP)
Type: Offensive, Buff, Single Target
Duration: 5
Cooldown: 6
Description:
The user coats his entire body in pressurized air and a light grey aura, enhancing both his speed and melee strength by 30% for 5 rounds before hurling forward at an opponent, attack with a lightning fast succession of magically enhanced melee attacks, demolishing a single enemy for B-rank damage + the user's melee damage.
Strengths:
- Buffs the user
Weaknesses:
- Can only be used in melee range
- Can only target a single enemy at a time
- A-rank Spells:
- 1. Pressure Rift:
Name: Pressure Rift
Rank: A (42.5MP)
Type: Teleport, Burst
Duration: Instant
Cooldown: 5
Description:
The user surrounds himself in an aura of extremely pressurized air before launching off at extremely high speeds bordering instantaneous teleportation to anywhere within 75m, the sudden and extreme shift in air pressure resulting in a kinetic shockwave in a radius of 50m around wherever the user reappears, dealing A rank damage to those caught within it.
Strengths:
- Extremely fast teleportation
- Deals damage upon reappearance
Weaknesses:
- Can damage both enemies and allies
- User has to be cautious where to use it
- 2. Pressure Break:
Name: Pressure Break
Rank: A (42.5MP)
Type: Melee, Burst, Immobilization
Duration: Instant
Cooldown: 5
Description:
With a single magical strike form their weapon or fists the user sends out an enormous wave of pressure through the air, the attack easily able to obliterate anything in a cone of up to 50m before them, dealing A-rank damage to anyone caught in the cone. Additionally, everyone caught by the attack will experience extreme trauma through the immense increase in pressure around them, paralyzing them for their next round.
Strengths:
- Deals great damage to anyone in a cone before the caster
- Can immobilize foes
Weaknesses:
- Can damage both enemies and allies
- Can be eaten by relevant slayers (Sky)
- 3. Eye of the Storm:
Name: Eye of the Storm
Rank: A (42.5MP)
Type: Defensive, Lockdown, Support
Duration: 5
Cooldown: 7
Description:
In a 50m radius around the caster, the air starts to vibrate, pressurizing before starting to spin, forming a bubble of swirling wind, the outside pressurizing to a point where the air crystallizes, forming a dome. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force due to the air being infused with the users own magic. The spell can take 300 points of damage before breaking. Additionally, every ally within the swirling bubble of pressure has their speed increased by 65%, and every enemy has their speed decreased by 65% for the duration of the spell due to the unique nature of the air pressure inside.
Strengths:
- Can protect a large area or a group from a great amount of damage
- Nobody can leave or enter the AoE unless it ends, is broken or cancelled
Weaknesses:
- Can be broken by force
- Can be eaten by relevant slayers (Crystal)
- 4. Healing Breeze:
Name: Healing Breeze
Rank: A (42.5MP)
Type: Healing, Burst
Duration: Instant
Cooldown: 5
Description:
The user quickly surrounds their form with swirling wind before pressurizing it, infusing it with their own magic and exploding it outward, a soothing breeze covering an area of 75m around them. A warm feeling will quickly spread within allies affected by the spell, the spell inducing an almost cozy feeling in them, and they will find that their open wounds will close, broken bones snap back in place, bruises will heal etc., restoring 100HP to those affected.
Strengths:
- Heals allies within the casters proximity
Weaknesses:
- Can be eaten by relevant slayers (Sky)
- 5. Pressure Crystal Blade:
Name: Pressure Crystal Blade
Rank: A (42.5MP)
Type: Single Target, DoT
Duration: 5
Cooldown: 8
Description:
Forming around their arm a swirl of raging, pressurized air the caster quickly forms a blade that explosively crystallizes once the spell is complete, the crystalline weapon extending out a good 2 meters from their elbow. The crystal blade is relatively brittle, breaking when hitting something, but extremely sharp, dealing 0.5x A-rank damage to a single target struck with it. Additionally, the one struck with the crystalline weapon will experience the side effects of the pressure crystals the blade is made of, the small shards of the weapon poisoning the wound inflicted. The poison is a potent toxin that deals an additional 0.5x A-rank damage to the affected for their next four rounds.
Strengths:
- Extremely sharp blade
- Poisons enemies upon hitting them
Weaknesses:
- Very limited range
- Blade breaks in the process
- 6. Pressure Armor:
Name: Pressure Armor
Rank: A (42.5MP)
Type: Shield, Buff
Duration: 7
Cooldown: 8
Description:
Surrounding their form with a bubble of air the caster quickly pressurizes it, forming around their body a durable, invisible shield of magical nature to all sides. The shield is centered around the caster and follows them around when they move, and can take 300 HP in damage before breaking. Additionally the shield surrounds the caster in a unique aura of pressurized air, enhancing their speed by 65% for the duration of the spell.
Strengths:
- Forms a shield around the user
- Buffs the users speed
Weaknesses:
- Can only take a certain amount of damage before breaking
- Can be eaten by relevant slayers (Sky)
- S-rank Spells:
- 1. Pressure's Omega:
Name: Pressure's Omega
Rank: S (51MP)
Type: Burst, Debuff, DoT
Duration: 3
Cooldown: 10
Description:
Raising an arm to the heavens, a large magic circle appears in the sky, the air around it compressing immediately and crystallizing to form hundreds of long, needle like spikes that explode down with a burst of air, covering an area of 100m around the caster in the crystalline projectiles, striking anyone within for full S-rank damage. Additionally, those struck by the projectiles will experience one of their hidden properties, a poison effect caused by the magic crystal mixing into their blood, dealing an additional 0.5x S-rank damage for their next 2 turns as well as slowing their movements by 70%, making them feel nauseous and weakened.
Strengths:
- Covers a large area in sharp, pointy spikes
- Poisons those struck, slows their movements
Weaknesses:
- Can be eaten by relevant slayers (Crystal, Poison)
- Can hit friend and foe alike, caster has to be cautious where to use it
- 2. Pressure Howitzer:
Name: Pressure Howitzer
Rank: S (51MP)
Type: Single Target, Immobilization
Duration: 2
Cooldown: 8
Description:
Within one hand the user collects and compresses a great quantity of air into a small, thin, aerodynamic projectile of extremely pressurized air, shooting it at high speeds of 400 m/s at a target within 400m of himself using the same pressure, the projectile itself possessing high penetrating power and exploding on impact, dealing full S-rank damage to anyone within a 30m radius. Additionally, the target struck are paralyzed for their next turn due to the extreme stress put on their bodies by the explosion and the impact of the projectile.
Strengths:
- Fires a projectile with high penetrating power at high speeds
- Hard to dodge, can immobilize foes
Weaknesses:
- Explosion could cause collateral damage
- Needs to be aimed carefully
- H-rank Spell:
Name: Sol Noctis Atrae
Rank: H (59.5MP)
Type: Burst, Immobilization, Landscaping
Duration: 5
Cooldown: 15
Description:
Between his hands, the user of this immensely powerful spell starts compressing air into a sphere, concentrating an extreme amount of magic power in their body, buffing their magic power by 75% for the next 5 rounds before compressing an extreme quantity of air in the object, starting to compress the sphere itself further until it reaches the size of a marble. Nearly exploding with magical power, this marble sized projectile contains enough kinetic energy to rival that of a large bomb, held together only by the users magic. When the spell is released the sphere is launched in a direction at 150 m/s at any point within 500m of the caster. Upon impact, the sphere releases all of its kinetic energy in a single, gigantic explosion, a burst of extreme pressure that extends 300m in all directions and destroys all in its path, levels buildings, ripping apart the unfortunate souls caught within. This deals full H-rank damage and completely levels the terrain in the spells AoE. Additionally, all those affected by the explosion will be paralyzed for their next turn due to the extreme trauma put on them by the sheer force of the enormous pressure burst.
Strengths:
- Deals enormous damage to those caught in the spell
- Immobilizes foes
Weaknesses:
- Can hit friend and foe alike
- Due to the extreme AoE the caster has to be cautious where to use it
- Advanced Spells:
- D+ rank:
Name: Casus Belli (The Cause of War)
Rank: D+ (25.5MP)
Type: Offensive, Melee
Duration: 3
Cooldown: 4
Description:
Around the users arms circulating and spinning air and wind starts to form, streaks of deep black and purple filling the element as it runs down the casters arms towards their hands where it compresses, forming around both hands a sinister aura of swirling stormwind in the shape of sharp, long claws, adding 0.25x D+ Rank damage to the users unarmed melee attacks for the duration of the spell.
Strengths:
- Boosts users unarmed melee damage
Weaknesses:
- User has to be unarmed, doesn't work on weapons & magic
- C+ rank:
Name: Horruit Venatione (The Thrill of the Hunt)
Rank: C+ (38.25MP)
Type: Offensive, Single Target
Duration: Instant
Cooldown: 3
Description:
Around the users right arm and hand or weapon forms a cloud of swirling air and wind, streaks of deep black and purple filling the element before it explosively reacts, violently erupting into a stream of soaring stormwind around the arm. The target in melee range hit with the stormwind magic energy is launched back 50m and takes full C+ rank damage + the users melee damage.
Strengths:
- Strong melee attack capable of launching foes back
Weaknesses:
- Practically no reach, only works in melee.
- B+ rank:
Name: Cruento Proelio (The Bloodstained Battle)
Rank: B+ (51MP)
Type: Offensive, Burst
Duration: Instant
Cooldown: 5
Description:
From the fist, arms and shoulders of the user rises up deeply black and purple air and wind that quickly surrounds them, forming around them a bubble, nearly coming close to fog in texture. This dark stormwind fully engulfs the user before, suddenly and without warning, stiffening, crystallizing, breaking apart and exploding outward immediately, filling the air in a 75m radius with razor sharp shards of crystalline wind that turn back into air after reaching their maximum range or striking a target, slashing anyone in burst range for B+ rank damage.
Strengths:
- Fills an area with razor sharp shrapnel
- Very hard to dodge
Weaknesses:
- Can hit enemies and allies alike
- Can be consumed by relevant slayers (Crystal)
- A+ rank:
Name: Corona Vitae (The Crown of Life)
Rank: A+ (63.25MP)
Type: Single Target, Healing
Duration: 9
Cooldown: 10
Description:
From the users body emanates an aura of deeply black and purple air and wind that quickly engulfs them or another person in melee range, rising to their head to form two large, antler like horns on their head, the crown of life. Whoever holds the crown holds a form of dark and unholy concentrated, ancient healing magic, able to close wounds and heal injuries in the blink of an eye, neutralize poisons, cure illnesses and afflictions of almost any kind and even regenerate lost limbs. This grants the one who holds the crown a regeneration of A+ rank spell HP per round for the duration of the spell.
Strengths:
- Incredible healing properties
Weaknesses:
- Can only heal one person at a time
- S+ rank:
Name: Infinitus Interitio (The Unlimited Destruction)
Rank: S+ (76.5MP)
Type: Burst, Debuff
Duration: 5
Cooldown: 10
Description:
From the users body emanates a thick black and purple dark aura of stormwind that quickly surrounds their entire form before flowing down one of their arms and concentrating around the users hands or weapons, the user releasing all of the built up energy in a single sweep with their melee weapon or hand, sending out a thin, vibrating extremely sharp wave of enormous pressure in a wide cone with a range of up to 150m at 150 m/s. The pressure cuts in half all before it, even able to cut through the hardest of materials and even that which can normally not be cut for S+ rank damage. Additionally, those hit will experience extreme trauma, making moving difficult, reducing their movement speed by 105% for their next 5 posts.
Strengths:
- Spell has enormously strong cutting abilities
Weaknesses:
- Can hit friend and foe alike
- H+ rank:
Name: Sigillum Secundum: Bellum (The Second Seal: War)
Rank: H+ (89.25MP)
Type: Buff, Support, Single Target
Duration: 15
Cooldown: 16
Description:
The users entire body is vibrating, blurring almost with force of dark and unholy energy before from the users entire body black smoke and swirling wind billows forth to engulf them entirely, leaving nothing of their form visible. Once fully covered the user undergoes a rapid transformation, opening the seal of the demon within them, over their dark black form of swirling stormwind and smoke the appearance of a demonic and twisted skeletal wolf forming, equipped with sharp teeth, long claws and a long, skeletal tail. In this form all of the user's magic is replaced by a power resembling that of magic in effect, yet is wholly different in its making, the caster instead of utilizing ethernano using the power of primeval darkness and curse to cast the spells of their magics (Spells still use regular MP to cast). As a result, spells of their magics cannot be eaten by any kind of slayer (Should they try regardless they will lose the MP they were supposed to gain by consuming the spell), their magics can be used in areas where magic would otherwise not work (Anti-Magic fields and areas devoid of magical energy) and all spells gain a black aspect to them. Additionally, the users magic damage, infused with the primordial, demonic strength of ancient curse, is increased by 107.5% for the duration of the spell (For the purposes of RP the user is also resistant against mind-affecting spells in this state. OOC permission will be sought if this aspect of the spell is used in PvP combat).- appearance:
Strengths:
- Increases magic damage drastically
- Spells, then called curses, cannot be consumed
Weaknesses:
- Spell only applies to one person
- The buff cannot, by its very nature, be given to anyone else than the caster
Last edited by Johann on 13th July 2018, 11:15 am; edited 86 times in total