Username: Shea Duskhelm
Secondary Magic Name: Advent of the Dragoon
Evidence of Accomplishment: Bought by my alt Grema Fen here, post 475
Description: The art of dragooning is an ancient one, born of great need. There was once a lonely mountainous country whose ruler castle sat near the top of one. The mountains guarded the country against other human invaders. But not from what the locals called dragons, which were really wyverns, for this area was filled with them. The so called dragon bombarded the people, stole their food, and overall terrorized them. It was when a village was burned to the ground leaving only one girl as a survivor that things began to change. Spurred by vengeance against the beasts the girl spent years mastering a fighting style that could defeat the dragons. She figured out a lance or spear is very effective against flying creatures and trained in their use excessively. But the only problem was that it was very hard for her to reach the flying monsters, even with a long weapon, and it was proven too dangerous to attack them on the ground. So the girl decided that like her enemies, she must fly. The next great battle against the dragons was won, all thanks to the girl who could leap high into the air and use the momentum to down flying enemies. She was greatly rewarded and loved by the kingdom and quickly taught others her new battle style, giving it and the ones who use it the name Dragoon.
Shea uses this battle style the same way the girl of legend did, often adding mystical magic to it while she leaps into the air to tear her enemies down.
Strengths:
- Extra damage against flying enemies
- A good attack based magic
- Gives the user the ability to jump high and land without being harmed
- Makes the user faster while in the air
Weaknesses:
- Must be wielding a spear or lance (or overall long and narrow weapon) for this magic to work
- Very hard to hide or be subtle about jumping into the air to attack
- A bit slower than other magics since leaping into the air takes time
- Not very compatible with Shea's other magic since she can't sing while yelling out this magics spell names
- Can hurt oneself if the dragoon does not land properly
Abilities:
Spells:
Signature Spell Name: Airborne Light
Rank: C (Rankes up to S)
Duration: Instant
Cooldown: 1
Type: Offensive/Light
Description: The dragoon leaps high into the air and thrusts their spear, filled with a holy light, downwards toward their target, before dropping to strike their enemy dealing 50% more damage on dark/shadow element based enemies.
Strengths:
-A good offensive attack
-Does extra damage to dark/shadow element based enemies
Weaknesses:
-Gives off a light when attacking, so hard to hide
-May unintentionally harm dark/shadow allies
-May blind allies with its light
Secondary Magic Name: Advent of the Dragoon
Evidence of Accomplishment: Bought by my alt Grema Fen here, post 475
Description: The art of dragooning is an ancient one, born of great need. There was once a lonely mountainous country whose ruler castle sat near the top of one. The mountains guarded the country against other human invaders. But not from what the locals called dragons, which were really wyverns, for this area was filled with them. The so called dragon bombarded the people, stole their food, and overall terrorized them. It was when a village was burned to the ground leaving only one girl as a survivor that things began to change. Spurred by vengeance against the beasts the girl spent years mastering a fighting style that could defeat the dragons. She figured out a lance or spear is very effective against flying creatures and trained in their use excessively. But the only problem was that it was very hard for her to reach the flying monsters, even with a long weapon, and it was proven too dangerous to attack them on the ground. So the girl decided that like her enemies, she must fly. The next great battle against the dragons was won, all thanks to the girl who could leap high into the air and use the momentum to down flying enemies. She was greatly rewarded and loved by the kingdom and quickly taught others her new battle style, giving it and the ones who use it the name Dragoon.
Shea uses this battle style the same way the girl of legend did, often adding mystical magic to it while she leaps into the air to tear her enemies down.
Strengths:
- Extra damage against flying enemies
- A good attack based magic
- Gives the user the ability to jump high and land without being harmed
- Makes the user faster while in the air
Weaknesses:
- Must be wielding a spear or lance (or overall long and narrow weapon) for this magic to work
- Very hard to hide or be subtle about jumping into the air to attack
- A bit slower than other magics since leaping into the air takes time
- Not very compatible with Shea's other magic since she can't sing while yelling out this magics spell names
- Can hurt oneself if the dragoon does not land properly
Abilities:
- Sky Child:
- A dragoon must be able to leap high, aim correctly, and land safely. This ability grants those skills. Using magic the dragoon can leap up to 50 meters at C rank, with another 50 meters added to that after every rank, capping at S with 250 meters. They also have better-aiming abilities when in the air to attack either other airborne beings or things on the ground. Finally, they are not damaged from landing at large heights as long as they land properly, and do not damage the ground they land on. While in the air the dragoon also gets a 20% passive buff in speed.
- Nemesis of Flight:
- Dragoon is a class specially made for fighting against airborne targets. Thus any melee attack or spell done by a dragoon does 50% more damage on targets who do not have contact with the ground.
Spells:
- Spells:
- Spell Name: Earth Shatter Strike
Rank: D
Duration: Instant
Cooldown: 2
Type: Offensive/Aoe/Earth
Description: The dragoon carries the power of the earth they had left while they leap into the air. They then crash into the ground, sending a wave of earthy energy all around them, damaging all in its blast radius (30-meter radius) by 50% of D rank spell damage.
Strengths:
-An earth based attack
-A good AoE spell
Weaknesses:
-Is very obvious, cannot be hidden
-May harm allies caught in the blast
-Will not work if Shea cannot leap from an earthy surface
Spell Name: Aerial Life Drain
Rank: C
Duration: Instant
Cooldown: 3
Type: Offensive/Healing
Description: The dragoon attacks a foe, and upon hitting them for the spell rank in damage, half of that damage goes toward the dragoon, healing them by 20hp.
Strengths:
-A good offensive attack
-Heals the user
Weaknesses:
-If the one being attacked has something harmful within them, Shea will be harmed as well
-Has a longer cooldown
-Can be mistaken for an evil spell
Spell Name: Lance’s Rath
Rank: B
Duration: Instant
Cooldown: 4
Type: Offensive/Multiattack
Description: The dragoon leaps into the air, and upon descending several lances glowing in a blue light appear beside them (up to 10), striking the users foes as they land. The one being hit by the draoon gets normal B rank damage and the others get half as much.
Strengths:
- A good multi target attack
- A good offensive attack
Weaknesses:
- Very hard to hide
- Blue lances do not have the power or spells of the lance Shea is holding
- Has a longer cooldown
Spell Name: Skyward Surge
Rank: A
Duration: Instant
Cooldown: 5
Type: Offensive/Aoe
Description: The users gathers air pressures around them in a 100 meter of less radius, then leaps into the air as high as she can, the pressure causing all those caught to join her in the air. She then allows the ones caught to fall, causing them half of the spell's rank in damage when hitting the ground. Those who are able to stay airborne or descend safely are not affected.
Strengths:
- Does good guaranteed damage to one target
- Does good half damage to other targets
- Might confused enemies, giving others an opening to attack
Weaknesses:
- Those who are able to stay airborne or descend safely are not affected by the AoE portion of the spell
- Will affect allies and even general object in the pressure radius
- Allies will be caught by the AoE damage if unprepared
- Allies might be confused in caught unawares, giving enemies an opening to attack
S-Rank Spell Name: Dragon’s Rise
Rank: S
Duration: Instant
Cooldown: 8
Type: Offensive/Mulitattack
Description: The dragoon, at the peak of their power, summons a large spectral Chinese dragon to catch the user in its mouth and carry then up into the air while they leap, in the air they summon more dragons (up to 7) that descend downward with the dragoon, attacking the users enemies with their shining maws for 75% of that ranks damage each.
Strengths:
- Does full spell rank damage in return for long cooldown
- May scare enemies shitless
- A very good offensive and multiattck spell
Weaknesses:
- Impossible to hide
- May scare allies shitless
- Very long cooldown
- Is slower than other spells
Signature Spell Name: Airborne Light
Rank: C (Rankes up to S)
Duration: Instant
Cooldown: 1
Type: Offensive/Light
Description: The dragoon leaps high into the air and thrusts their spear, filled with a holy light, downwards toward their target, before dropping to strike their enemy dealing 50% more damage on dark/shadow element based enemies.
Strengths:
-A good offensive attack
-Does extra damage to dark/shadow element based enemies
Weaknesses:
-Gives off a light when attacking, so hard to hide
-May unintentionally harm dark/shadow allies
-May blind allies with its light
Last edited by Shea Duskhelm on 20th August 2017, 6:39 pm; edited 1 time in total