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    takeover magic: twin golem soul

    CobraErikJr.406
    CobraErikJr.406

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 14
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed takeover magic: twin golem soul

    Post by CobraErikJr.406 13th July 2017, 7:41 pm

    Primary Magic: takeover magic: twin golem soul
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: caster
    Description: the users of the magic gains limbs pieces or the body of a golem it mostly involves brute force with the occasional defensive strategy and stealth if there are two to help each other when the user uses a full takeover it will improve on either defense, durability, offense, speed, or agility
    Strengths: .increases either attack, defense, speed, stamina, agility
                   .can work both in a large area and with one target
                   .its adaptive to battle
                   .works great in teams as a distraction shield and buying time
    Weaknesses: .in exchange for building up a stat it will lower another such as defense will lower
                       speed
                       .harder to do without a partner
                       .can put others at risk
                       .both users suffer if separated
    Lineage: Aspect of Jupiter
    Unique Abilities: .recycling: can use outside resources to replenish power it takes time tho
                           .outrage: user drops everything and fights with all attack for ten minutes till the
                            user can no longer battle

    Spells:

    Name: shield golem arm
    Rank: D
    Type: earth, defensive
    Duration: 1
    Cooldown: 2
    Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large stone arm with a large stone shield with metal spikes poking out of it what it does is defend while giving some offense as well. when the user does this their defense will go up with a decrease of their speed due to additional weight the range of the spell is the users arm length and it only effects the users arm the arm length is four feet and one foot in diameter the shield is 5 feet tall and 3,5 feet wide

    takeover magic: twin golem soul Url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjOvrj5qIzVAhVMxGMKHbrYCH0QjRwIBw&url=https%3A%2F%2Fwww.pinterest

    active ability: fightback. this ability allows the user to deal a small amount of the enemies attack back if the attack lands on the shield user will still take damage

    passive ability: defense boost. the spell boosts the overall defense

    Strengths:. provides stronger defense while still being able to attack
                  . protects multiple targets
                  . doesn't break
    Weaknesses:. very heavy
                      . slows user down
                      . limits area movement
                      . lowers attack a little

    Name: doomsday golem arm
    Rank: D
    Type: metal/attack
    Duration: 1
    Cooldown: 2
    Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large black matallic arm with ebony claws that give off heat. the takeover boosts attack with still being able to defend some it also lowers speed. the range is arm length and it only it only effects the arm it is 4 feet 4 inches long and 1 foot in diameter  

    takeover magic: twin golem soul Url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwilv4LmqozVAhUC3WMKHYaZBeUQjRwIBw&url=https%3A%2F%2Fwww.deviantart

    active ability: incinerator. the more fuel the user has the more heat damage it will deal

    passive ability: attack boost. boosts overall attack

    Strengths: . increases attack
                   . doesn't break
                   . deals physical and heat damage
    Weaknesses: . slows user down
                       . attacks are somewhat hard to maneuver
                       . lowers defense a little
                       . user can overheat if they try to exceed the time limit

    Name: ice blade golem leg
    Rank: D
    Type: ice,speed
    Duration: 1
    Cooldown: 2
    Description: the users leg will glow and shift into a built ice and stone golem leg. the leg is made of ice with stone armor plating with the bottom being made of non melting ice. this spell allows the user to skate and or glide across surfaces increasing speed. the area of effect is the users leg and its size is not much different from the original leg.

    takeover magic: twin golem soul Url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjD8KeVq4zVAhXGLmMKHZbKB94QjRwIBw&url=https%3A%2F%2Fwww.roleplaygateway.com%2Fmonster-guide-t59011

    active ability:ice trail. while skating across the ground the user leaves a trail of ice that keeps their opponent in place

    passive ability speed boost. boosts the users overall speed

    Strengths: . increases speed
                   . doesn't lower attack
                   . can avoid attacks easier  
    Weaknesses: . lowers defense
                       . user cant take as much damage in that area
                       . heat will deal more damage
                       . user cant slow down easily

    Name: jungle golem leg
    Rank: D
    Type: plant, durability
    Duration: 1
    Cooldown: 2
    Description: the users leg will glow and change into a golem leg made of durable vines with stone plate armor. it looks like the original leg made of vines and plant life with stone plates used as armor. it doesn't effect speed attack or defense it only effects the users leg and the size does not change

    takeover magic: twin golem soul Url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiNxqDo_YvVAhULw2MKHVdxAUYQjRwIBw&url=https%3A%2F%2Fwww.pinterest

    active ability: shock absorption. user absorbs part of the physical attack still takes some damage

    passive ability: durability boost. user can take more damage then usual

    Strengths: . user can absorb most of a physical attack
                   . movement has less restrictions
                   . doesn't effect defense offense or speed  
    Weaknesses: . weaker to heat and fire
                       . weaker to cold
                       . wears off faster the more its damaged
                       . doesn't do well against non physical attacks


    Last edited by CobraErikJr.406 on 15th July 2017, 3:32 pm; edited 5 times in total (Reason for editing : adding and adjustments)
    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1093
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Skill: Requiem
    Second Skill:
    Third Skill:

    Completed Re: takeover magic: twin golem soul

    Post by Hania 14th July 2017, 4:32 am

    Hi Cobra, my name is Tamashi and I will be your grader this time around. Any and all requests I make will be made in this wonderful shade of purple. At any point if you have any concerns or questions please feel free to contact me.

    Spoiler:

    I am unable to continue with this grading as your character has not been approved, additionally I request that you look at the magic rules once more. Cooldowns must be longer than duration by at least one, we don't use minutes we use posts or turns and take over is more complex when it comes writing up.


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    takeover magic: twin golem soul 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    CobraErikJr.406
    CobraErikJr.406

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 14
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: takeover magic: twin golem soul

    Post by CobraErikJr.406 14th July 2017, 12:09 pm

    alright thanks for the info i fixed the duration and cool down right i think if theres any other problems just let me know and ill fix them right away so for now im waiting on my character
    CobraErikJr.406
    CobraErikJr.406

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 14
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: takeover magic: twin golem soul

    Post by CobraErikJr.406 14th July 2017, 4:45 pm

    alright i added the active and passive abilities i hope i did it right if not i apoligize
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Completed Re: takeover magic: twin golem soul

    Post by desirée 16th December 2017, 6:49 pm

    takeover magic: twin golem soul XEibTrW


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    takeover magic: twin golem soul IY2eFxu


      Current date/time is 5th November 2024, 8:10 pm