Primary Magic: takeover magic: twin golem soul
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: caster
Description: the users of the magic gains limbs pieces or the body of a golem it mostly involves brute force with the occasional defensive strategy and stealth if there are two to help each other when the user uses a full takeover it will improve on either defense, durability, offense, speed, or agility
Strengths: .increases either attack, defense, speed, stamina, agility
.can work both in a large area and with one target
.its adaptive to battle
.works great in teams as a distraction shield and buying time
Weaknesses: .in exchange for building up a stat it will lower another such as defense will lower
speed
.harder to do without a partner
.can put others at risk
.both users suffer if separated
Lineage: Aspect of Jupiter
Unique Abilities: .recycling: can use outside resources to replenish power it takes time tho
.outrage: user drops everything and fights with all attack for ten minutes till the
user can no longer battle
Spells:
Name: shield golem arm
Rank: D
Type: earth, defensive
Duration: 1
Cooldown: 2
Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large stone arm with a large stone shield with metal spikes poking out of it what it does is defend while giving some offense as well. when the user does this their defense will go up with a decrease of their speed due to additional weight the range of the spell is the users arm length and it only effects the users arm the arm length is four feet and one foot in diameter the shield is 5 feet tall and 3,5 feet wide
active ability: fightback. this ability allows the user to deal a small amount of the enemies attack back if the attack lands on the shield user will still take damage
passive ability: defense boost. the spell boosts the overall defense
Strengths:. provides stronger defense while still being able to attack
. protects multiple targets
. doesn't break
Weaknesses:. very heavy
. slows user down
. limits area movement
. lowers attack a little
Name: doomsday golem arm
Rank: D
Type: metal/attack
Duration: 1
Cooldown: 2
Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large black matallic arm with ebony claws that give off heat. the takeover boosts attack with still being able to defend some it also lowers speed. the range is arm length and it only it only effects the arm it is 4 feet 4 inches long and 1 foot in diameter
active ability: incinerator. the more fuel the user has the more heat damage it will deal
passive ability: attack boost. boosts overall attack
Strengths: . increases attack
. doesn't break
. deals physical and heat damage
Weaknesses: . slows user down
. attacks are somewhat hard to maneuver
. lowers defense a little
. user can overheat if they try to exceed the time limit
Name: ice blade golem leg
Rank: D
Type: ice,speed
Duration: 1
Cooldown: 2
Description: the users leg will glow and shift into a built ice and stone golem leg. the leg is made of ice with stone armor plating with the bottom being made of non melting ice. this spell allows the user to skate and or glide across surfaces increasing speed. the area of effect is the users leg and its size is not much different from the original leg.
active ability:ice trail. while skating across the ground the user leaves a trail of ice that keeps their opponent in place
passive ability speed boost. boosts the users overall speed
Strengths: . increases speed
. doesn't lower attack
. can avoid attacks easier
Weaknesses: . lowers defense
. user cant take as much damage in that area
. heat will deal more damage
. user cant slow down easily
Name: jungle golem leg
Rank: D
Type: plant, durability
Duration: 1
Cooldown: 2
Description: the users leg will glow and change into a golem leg made of durable vines with stone plate armor. it looks like the original leg made of vines and plant life with stone plates used as armor. it doesn't effect speed attack or defense it only effects the users leg and the size does not change
active ability: shock absorption. user absorbs part of the physical attack still takes some damage
passive ability: durability boost. user can take more damage then usual
Strengths: . user can absorb most of a physical attack
. movement has less restrictions
. doesn't effect defense offense or speed
Weaknesses: . weaker to heat and fire
. weaker to cold
. wears off faster the more its damaged
. doesn't do well against non physical attacks
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: caster
Description: the users of the magic gains limbs pieces or the body of a golem it mostly involves brute force with the occasional defensive strategy and stealth if there are two to help each other when the user uses a full takeover it will improve on either defense, durability, offense, speed, or agility
Strengths: .increases either attack, defense, speed, stamina, agility
.can work both in a large area and with one target
.its adaptive to battle
.works great in teams as a distraction shield and buying time
Weaknesses: .in exchange for building up a stat it will lower another such as defense will lower
speed
.harder to do without a partner
.can put others at risk
.both users suffer if separated
Lineage: Aspect of Jupiter
Unique Abilities: .recycling: can use outside resources to replenish power it takes time tho
.outrage: user drops everything and fights with all attack for ten minutes till the
user can no longer battle
Spells:
Name: shield golem arm
Rank: D
Type: earth, defensive
Duration: 1
Cooldown: 2
Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large stone arm with a large stone shield with metal spikes poking out of it what it does is defend while giving some offense as well. when the user does this their defense will go up with a decrease of their speed due to additional weight the range of the spell is the users arm length and it only effects the users arm the arm length is four feet and one foot in diameter the shield is 5 feet tall and 3,5 feet wide
active ability: fightback. this ability allows the user to deal a small amount of the enemies attack back if the attack lands on the shield user will still take damage
passive ability: defense boost. the spell boosts the overall defense
Strengths:. provides stronger defense while still being able to attack
. protects multiple targets
. doesn't break
Weaknesses:. very heavy
. slows user down
. limits area movement
. lowers attack a little
Name: doomsday golem arm
Rank: D
Type: metal/attack
Duration: 1
Cooldown: 2
Description: when the spell is cast the users arm will glow then change shape when the glow fades in the place of the arm will be a large black matallic arm with ebony claws that give off heat. the takeover boosts attack with still being able to defend some it also lowers speed. the range is arm length and it only it only effects the arm it is 4 feet 4 inches long and 1 foot in diameter
active ability: incinerator. the more fuel the user has the more heat damage it will deal
passive ability: attack boost. boosts overall attack
Strengths: . increases attack
. doesn't break
. deals physical and heat damage
Weaknesses: . slows user down
. attacks are somewhat hard to maneuver
. lowers defense a little
. user can overheat if they try to exceed the time limit
Name: ice blade golem leg
Rank: D
Type: ice,speed
Duration: 1
Cooldown: 2
Description: the users leg will glow and shift into a built ice and stone golem leg. the leg is made of ice with stone armor plating with the bottom being made of non melting ice. this spell allows the user to skate and or glide across surfaces increasing speed. the area of effect is the users leg and its size is not much different from the original leg.
active ability:ice trail. while skating across the ground the user leaves a trail of ice that keeps their opponent in place
passive ability speed boost. boosts the users overall speed
Strengths: . increases speed
. doesn't lower attack
. can avoid attacks easier
Weaknesses: . lowers defense
. user cant take as much damage in that area
. heat will deal more damage
. user cant slow down easily
Name: jungle golem leg
Rank: D
Type: plant, durability
Duration: 1
Cooldown: 2
Description: the users leg will glow and change into a golem leg made of durable vines with stone plate armor. it looks like the original leg made of vines and plant life with stone plates used as armor. it doesn't effect speed attack or defense it only effects the users leg and the size does not change
active ability: shock absorption. user absorbs part of the physical attack still takes some damage
passive ability: durability boost. user can take more damage then usual
Strengths: . user can absorb most of a physical attack
. movement has less restrictions
. doesn't effect defense offense or speed
Weaknesses: . weaker to heat and fire
. weaker to cold
. wears off faster the more its damaged
. doesn't do well against non physical attacks
Last edited by CobraErikJr.406 on 15th July 2017, 3:32 pm; edited 5 times in total (Reason for editing : adding and adjustments)