Magic
Primary Magic: Brawler
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Brawler genuinely uses fundamentally little authentic magic, it focuses mainly on the utilization of enhancing majority of their close range combat skills to their constraints ranging from hardening of parts of their body. The magic they authentically utilize mainly draws mainly from the earth, as the earth is all the aspects a Brawler for all intents and purposes wants. The magic they utilize ranges from buffing the Brawler to evoking giant pillars of rock to assail.
Azrael generally uses brawling as a form to plenarily mostly unleash his fury onto his opponents and those circumventing. The first part of brawling that Azrael mainly utilizes it to focus his assailment on weak points of his targets marking them so continual hits to them increase their damage taken in an immensely colossal way. Then pretty next part of it fixates on his boosting his offense and defensive capabilities, or so they concretely thought. The third part of his brawling magic is that he is capable of punching the ground and can evoke three immensely colossal pillars in a straight line to assail those in his way even if their friend or foe.
Strengths:
Weaknesses:
Lineage: Aspect of Terra
Unique Abilities:
Primary Magic: Brawler
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Brawler genuinely uses fundamentally little authentic magic, it focuses mainly on the utilization of enhancing majority of their close range combat skills to their constraints ranging from hardening of parts of their body. The magic they authentically utilize mainly draws mainly from the earth, as the earth is all the aspects a Brawler for all intents and purposes wants. The magic they utilize ranges from buffing the Brawler to evoking giant pillars of rock to assail.
Azrael generally uses brawling as a form to plenarily mostly unleash his fury onto his opponents and those circumventing. The first part of brawling that Azrael mainly utilizes it to focus his assailment on weak points of his targets marking them so continual hits to them increase their damage taken in an immensely colossal way. Then pretty next part of it fixates on his boosting his offense and defensive capabilities, or so they concretely thought. The third part of his brawling magic is that he is capable of punching the ground and can evoke three immensely colossal pillars in a straight line to assail those in his way even if their friend or foe.
Strengths:
- Quick reflexes -
- Spoiler:
- Due to the combat nature, brawlers tend to have a quicker reaction time towards physical attacks.
-Muscles of steel-
- Spoiler:
- From the years of fighting, training and natural genes the brawlers muscles are harden towards blunt attacks.
-Skilled Brawler-
- Spoiler:
- When fighting in hand to hand combat, Brawlers tend use any trick they can against their opponents to gain the the upper hand constantly.
Weaknesses:
-Close range fighter-
- Spoiler:
- Due to having to be in close range, brawlers incline to be impotent against those outside of their reach. As such their more prone to long range attacks.
-Thrill of the hunt-
- Spoiler:
- Azreal and brawlers incline to loose track of their circumventions, which inclines to leave those who are in their path, to chance being hit. Even if it's their "Prey"/Target or ally.
-Will to fight-
- Spoiler:
- Azreal is only able to attack those that have a will to fight. This can be provoked so they want to fight, however.
-Like a Rock-
- Spoiler:
- Due to Azreal nature of lack of training in magic, and focusing heavily in close quarters combat.
Lineage: Aspect of Terra
- Aspect of Terra:
- Aspect of Terra
Description: Terra was a goddess whose domain was over the earth. Hailed as "Mother Earth" Terra's influence was a fairly broad one with two major highlights: Earth, and Fertility. Terra's influence brings itself to bare within the host as an influence over the earth.
Ability: The aspect of Terra grants its host some of it's influence over ground and stone based magics. Their own earthen magic can only be consumed by god slayers. Earth magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a earth spell to nullify it(max S-rank).
Gains a user-ranked Earth-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Passive, 3 post cooldown on nullification. Can only be used three times per thread.
Unique Abilities:
- Cull of the Impuissance:
- When Azreal hits certain weakpoints on his prey, Azreal does bonus damage per rank and recuperates more resiliently with more weakpoints hit, such as (Shoulders, knees, neck, and groin) capping out at 40%
- Brawlers Rage:
- As Azreal takes more damage, his attacks gain more damage with each rank capping at 40% extra damage
- Skilled Brawler:
- From years of brawling many opponents, Azrael punches have surpassed normal limitations allowing his melee attacks to be more accurate on hitting only weak points of his Prey.
Last edited by Azreal on 11th July 2017, 12:18 pm; edited 22 times in total