Magic
Primary Magic:2nd Generation Venom God Slayer
Secondary Magic:
Caster or Holder:Castor,Lost
Description:An ancient magic almost lost to the land of Fiore. A magic designed to destroy gods was once around many years ago by people who have felt the touch of darkness and heard the voice of the gods. God Interception magic was born from that time. God slayer magic is a lost magic that is focused on the destruction of the gods. Like the dragons and demons before them this magic was taught by a god to someone who has felt darkness in there hearts and heard the call of the gods. Many gods do not take on human students but they sometimes did when they wanted to make a new way to destroy gods and to take there place.
Dante had heard the voice of the goddess Achlys who was a Venom God that was worshipped in the lands just west of magnolia and north. Achlys had chosen this person because of his heart that craved the power to become like his name sake. This magic is, for lack of better words, the magic of poison. The slayer can generate all toxins known to the world within his body and use that to imbue his spells with them for devastating effects. The toxins and poisons of the world are his play ground. As the Venom God Slayer Dante uses his magic to apply Damage over time effects that could have the potential to cause some devastating effects later on. This magic,like the God whos lacrima it comes from, is completely based on destruction and decay causing his heart to be tainted by theses vary attributes.
During the time that Dante was growing up to be a wizard he almost died when the Guildmaster of Sabertooth had gotten the lacrima from his bag and infused it into Dante mergeing the two togeather. As a Second Generation god slayer he has the same powers as the first just that his magic was taken from one of the goddesses that was known for there poison.
This magic uses the toxins, venoms, poisons from every thing that is poisonous. The slayer is able to wield this power and harness the venom within their own body making them the master of all things poison.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Primary Magic:2nd Generation Venom God Slayer
Secondary Magic:
Caster or Holder:Castor,Lost
Description:An ancient magic almost lost to the land of Fiore. A magic designed to destroy gods was once around many years ago by people who have felt the touch of darkness and heard the voice of the gods. God Interception magic was born from that time. God slayer magic is a lost magic that is focused on the destruction of the gods. Like the dragons and demons before them this magic was taught by a god to someone who has felt darkness in there hearts and heard the call of the gods. Many gods do not take on human students but they sometimes did when they wanted to make a new way to destroy gods and to take there place.
Dante had heard the voice of the goddess Achlys who was a Venom God that was worshipped in the lands just west of magnolia and north. Achlys had chosen this person because of his heart that craved the power to become like his name sake. This magic is, for lack of better words, the magic of poison. The slayer can generate all toxins known to the world within his body and use that to imbue his spells with them for devastating effects. The toxins and poisons of the world are his play ground. As the Venom God Slayer Dante uses his magic to apply Damage over time effects that could have the potential to cause some devastating effects later on. This magic,like the God whos lacrima it comes from, is completely based on destruction and decay causing his heart to be tainted by theses vary attributes.
During the time that Dante was growing up to be a wizard he almost died when the Guildmaster of Sabertooth had gotten the lacrima from his bag and infused it into Dante mergeing the two togeather. As a Second Generation god slayer he has the same powers as the first just that his magic was taken from one of the goddesses that was known for there poison.
This magic uses the toxins, venoms, poisons from every thing that is poisonous. The slayer is able to wield this power and harness the venom within their own body making them the master of all things poison.
Strengths:
- The various poisons can stack with one another.
- The damage isn't weakened by armor.
Weaknesses:
- Water magic can wash away the poisons.
- Fire magic can burn the poison from a person at c-rank
- Sky magic can blow away the poison if its a gas and draw it out if they are designed as healing.
- Slayer basic:
All slayers receive the following:
10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
Unique Abilities:
- Poison generation: This ability allows the Venom God Slayer to generate there own poisons. The type of poison must always be in the spell description.
- Venom Anti-bodies: This ability will allow the Venom God slayer to protect there allies from there venom.
- Dead/Deadly Plants: When he needs to recharge his magic power the slayer can release enough venom to kill the planet life around him and use that as a source to replensh his own magic power. The other side of the coin is simple. He can consume the poisonous plants of the world to regain some of his Magic Power as well. This ability still follows the rules for the slayer consumption chart.
- Eating Metal: So Venom is poison and poison can eat away at metal. if any metal is used to block any of the poison it will slowly start to rust/deteriate. Higher rank(A-H) of venom will cause the metal to erode. ** Locked till C-rank**
Note:This effect only effects Metal of equal rank and below.
- Lineage:
Disparity
Description: For generations, alchemists have been trying to create a certain potion. The potion was named Disparity. The reason it was named so is because the potions power was to give the ability to turn certain parts of your body into a certain material, such as iron. However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned. A family of low classed alchemists continued the research secretly, never giving up on the potion. After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it. The alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper and wood. Each material has a certain increase in abilities, but also a weakness to it.
Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper and wood. It's not possible to use more than one material at once, though the user is able to switch to different materials at will. Allows to adopt the qualities of the following materials - Iron, obsidian, diamond, paper and wood. Each material serves a different function, and has weaknesses and strengths according to it.
Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.
Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).
Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.
Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
Wood gives a small amount of everything, but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction. 50% more damage taken from fire elemental attacks).
Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
- 2nd Generation God Slayer:
♦ These are god Slayers who have obtained the magic through one or two Lacrima produced from the Great Dragon of their respective element. In the case of those who have differing elements they are known as hybrid second generation slayers.
♦ God Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength by 30% rather than 10%
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts 7 posts.
Spells:
- D-Rank:
Name: Venom God Poison skin
Rank:D
Type: Venom, Support
Duration:2 post
Cooldown:3 post
Description: Achlys The venom god had taught the user from the lacrima how to coat their vary own body with the same venom that she uses. This venom is not ,like the roar, in the area of effect form but a clear liquid. the user would coat there body in the venom that is liquid Dendrotoxin. This spell only activates when the enemy comes in contact with the users skin.
Strengths:- Can paralysis a limb for 2 post after the user is touched
- creates an opening for a combo attack
- Due to the liquid poison being clear it is not seen with the naked eye
Weaknesses:- activates the moment he is touched.
- Due to the nature of this spell can only be used in battle
- Increases the chance of being frozen.
- Intense heat from a fire spell can burn it away.
- Does not activate from non living things. IE: Celestial Spirits.
Note:
Dendrotoxin-paralysing the nerves
Name: Venom God: Venom spikes
Rank: D
Type: Venom, Offensive
Duration: 3post
Cooldown:4 post
Description: Venom will show up underneath of the target and shoot 4 spikes up almost instantly but giving enough time for one to get out. These spikes will have an alpha neurotoxin in there. If any of the spikes hit the target the poison will start to kick in within 2 post after the hit. The spikes only raise up to be 5 feet high and the width is only about 2 feet.
Special note:
Alpha-neurotoxins:feeling of numbness and paralysis
Strengths:- Can be used to trap the target.
- Due to the alpha neurotoxin the part of the target hit will be numb and have no movement for 1 post
- Can act as a wall to help block water spells of equal rank.
Weaknesses:- Fire spell of equal rank can break the spikes
- Wind/Sky can break the pillars with an offensive spell of equal rank.
- Water spells of equal rank can destroy the spikes.
- Does not effect those who can turn there bodies into an element IE liquid form.
Name: Venom God:Raging Strikes
Rank:D
Type: Venom, Offensive,melee
Duration:2 post
Cooldown:3 post
Description: Venom God Raging strike is probably the only melee spell he has. Dante would gather the venom around his fist much like Natsu in the Manga/anime. the venom for this is black and red with some dark purple splits through it showing that it is the God slayer venom. This attack will allow the god slayer to strike multiple times during the duration of the post of punches while setting up for another spell. This spell has no known toxins in it so it only deals the normal amount of damage.
Strengths:- Sets up for another spell.
- the total damage is equal to D-rank total. each strike combined is only D-rank
Weaknesses:- Can be easily be avoided if they stay out of her arms reach.
- Can be blocked by other melee fighters.
- Easily counters for those who are faster.
Name: Venom God: Rising wall
Rank: D
Type: Venom, Supportive
Duration:1 post
Cooldown:2 post
Description: This spell allows the user to create a Solid poison wall to help aid in the defense of themselves and allies. When this spell is used the circle of the spell will appear on the ground underneath of the slayer and there allies in a 5 foot circle around them. From the edges of the circle Venom will shoot up and surround them in a dome of Venom. This shield does not deal damage to the people inside of this though those who are attacking the dome will receive equal damage of the rank of this spell. This dome is infused with a Cicutoxin( see note below).
Special Note:
Cicutoxin is a central nervous system stimulant that induces seizures
Strengths:- Can block 2 spells of equal rank or 1 C-Rank spell.
- Infused with a toxin. If a melee fighter hits the shield they will absorb the toxin in through there skin.
Weaknesses:- Those inside can not leave the area of the shield.
- Can break if hit with 2 spells of equal rank or 1 C-rank spell
- Toxin can affect allies if they are to close to the wall.
- Can paralysis a limb for 2 post after the user is touched
Last edited by Isis on 7th June 2017, 4:14 pm; edited 8 times in total