Venom God Slayer
Primary Magic: First Generation Venom God Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Venom god slayer magic is a lost magic that allows the caster to wield the power of a venom god. It gives the user the power to cast poison spells ranging from gas to solids to liquids to goo. While the effects of the poison might change with the spell, the one thing they have in common is that they attack something in the body. The caster can use poisons that attack the sight, the flesh, the lungs, etc. Furthermore, the wielder of this magic is capable of consuming poison, including other poison spells, poisonous foods and beverages, drugs, etc. to gain MP.
Cleona tends to use her magic to ware down her opponents with constant poison effects. She has a preference for melee combat, thus, she often uses her poison spells for damaging her opponent slowly as she uses her physical attacks for her main source of damage. Being a pixie, Cleona will often forgo melee combat and blast constant poison spells from above if she is put under an intense amount of pressure. Cleona particularly favors spells that either compliment her physical attacks or are hands-free.
Strengths:
- Armor is useless against poison once it's found its way into the body.
- The user is immune to the effects of harmful, non-magical drugs such as alcohol.
- Allows the user to consume poison for MP.
- Poisons will go through regular clothing and weaker armors.
Weaknesses:
- Poisons can be overcome by healing spells of equal rank.
- The user is immune to the effects of helpful, non magical drugs such as morphine.
- Many poisons can't harm enemies that don't have flesh, such as make magic constructs.
- Poison is one of the rarest base elements to come by in Earthland, making for a short food supply for poison slayers.
- Slayers suffer from motion sickness.
- Poisons by themselves have trouble getting past armor.
- Lineage:
- Lineage:Oblivion's Might
Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail. He sent his armies to the ends of the Earth, still, it was not found. His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done. The devil took notice of this and one night contacted the king. He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames. The king foolishly picked to turn himself into a demon. The devil granted him the request, giving the king total and absolute power, however, the price to it was the kings consciousness, making him the devil's slave, sending all into chaos. The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion, while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells up to B-Rank, but must be the appropriate rank. The users abilities are increased, but for the sake of gaining power they lose their consciousness and attack anything in their paths.
Usage: The user passively gains a 50% strength boost that cannot be reverted. The transformation lasts for 3 posts and has a 8 post cool-down, and while the user is in the transformation they lose consciousness and attack anything they see. While in the transformation, the user also has access to three fire spells up to B-Rank, but must be the appropriate rank to use them. Though they do not take a spell slot, they must be added to the users magic app. They have access to 1 D-Rank, 1 C-Rank and 1 B-Rank fire spell. The ability may only be used up to two times per thread.
- Unique Abilities:
- Blessing of Achlys | Before teaching Cleona her magic, Achlys the venom god first had to make sure the pixie's body could (a) handle the power of the magic itself and (b) fight without getting squished, literally. To remedy these problems, Achlys placed a seal containing her own magic power on Cleona's skull. When Cleona activates this seal at will, Achlys' magic power bursts through the pixie's body, causing Cleona (and the objects on her) to grow to the size of a human (about 5' 10") and gain the base strength of a human. When Cleona falls asleep or unconscious, the seal closes and she returns to her regular size. Until this ability is activated, Cleona is considered to have only 25% of the base strength of a human her rank and her body can only handle casting D rank spells.
- Antibodies | Pixies can produce pixie does from their pores, especially with the pores in their wings. Cleona's own pixie dust has the special property of acting as an antibody which can cure people of her poison and make them immune for the duration of the thread that the pixie dust was consumed.
- Leg Specialist | During her training under Achlys, Cleona found physical combat much more irksome than a slayer should have, especially when it came to the use of her fists. As time passed, however, she found that she had a special knack for fighting with her legs, a combat preference encouraged by her use of flight. Since then, Cleona has put all her effort into training her legs for melee combat at the expense of neglecting the rest of her ody. In short, the ability makes Cleona's leg combat moves 50% stronger and all other physical combat moves (fists, head, etc.) 50% weaker. Furthermore, it makes her legs noticeably more flexible and makes her significantly less skilled at using hand-held weapons like swords and maces.
- Nocturnal Pixie | Cleona's particular species of pixie is a type of nocturnal, woodland pixie that favors nighttime. The most noticeable feature of her species is the series of antennae-like appendages on her body with glowing lights at the end. Cleona, like any other of her kind, is capable of turning these light on and off at will, though they are more for social purposes than for seeing purposes. Additionally, her species is capable of seeing in the dark and even has a preference for such scenes, heightening Cleona's senses by 30% in dark places.
- Blessing of Achlys | Before teaching Cleona her magic, Achlys the venom god first had to make sure the pixie's body could (a) handle the power of the magic itself and (b) fight without getting squished, literally. To remedy these problems, Achlys placed a seal containing her own magic power on Cleona's skull. When Cleona activates this seal at will, Achlys' magic power bursts through the pixie's body, causing Cleona (and the objects on her) to grow to the size of a human (about 5' 10") and gain the base strength of a human. When Cleona falls asleep or unconscious, the seal closes and she returns to her regular size. Until this ability is activated, Cleona is considered to have only 25% of the base strength of a human her rank and her body can only handle casting D rank spells.
- Slayer Perks:
- God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart.
- Deals double damage towards Holy, God, and Angel type non-human beings.
- God Force: Can only be activated by consuming an enormous amount of its own element, at least 25% of your own element once every post for 5 posts in a row must be consumed in order to be able to active it. God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. (God's Aura: Body is cloaked in a shaded aura of their respective element) It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. ) During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp. Lasts for 7 posts.
- Slayers have a 10% increase to their strength, speed, and durability.
- Slayers have enhanced senses.
- Slayers have a natural resistance to their own element.
- Resistance Chart:
Spell Two Ranks Below Slayer 50% Resistance Spell One Rank Below Slayer 30% Resistance Spell Same Rank as Slayer 25% Resistance Spell One Rank Above Slayer 10% Resistance Spell Two Ranks Above Slayer 0% Resistance
- God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart.
Spells
- Signature Spells:
- Pestilence Cloak:
- Name: Pestilence Cloak
Rank: C
Type: Poison | God Slayer | Supportive
Duration: 5
Cooldown: 6
Description: Cleona channels magic power throughout her body, causing black vapors of poisonous gas to emanate from the pores of her body. The end result is a layer of black gas covering Cleona's entire body, wings included, which gives off the appearance that she's wearing a cloak of gas. While the cloak covers even her face, Cleona is still capable of seeing through the gas as if it were a mere face mask.
The gas causes 1 C rank damage to those who breathe it in (must be within 1 meter of Cleona to breathe it in). Additionally, the gas is extremely thick and condensed, lifting Cleona somewhat and allowing her to move 25% faster (in the same way that helium would make an air balloon move faster). This spell is require for several other spells in Cleona's arsenal.
Strengths:- Makes Cleona more deadly in melee combat because it causes damage to whoever is close enough (within 1 meter of Cleona) to breathe in the gas and because it makes it more difficult to predict her actions since the black gas cannot be seen through with regular eyes.
- The layer of black gas that covers Cleona's body can make her very intimidating in appearance.
- Useful for hiding the user's identity.
- The user will have an easier time hiding in the shadows due to the pitch-blackness of the gas.
Weaknesses:- The poisonous gas affects allies.
- The damage of the gas is useless against ranged opponents.
- A melee fighter who incorporates wind spells (of at least equal rank to this spell) could fight up close and knock back the gas during his or her attacks.
- The cloak doesn't block damage.
- The speed buff makes Cleona faster, meaning she leaves behind more wind when running, which means an opposing wind slayer would have more to consume.
- Makes Cleona more deadly in melee combat because it causes damage to whoever is close enough (within 1 meter of Cleona) to breathe in the gas and because it makes it more difficult to predict her actions since the black gas cannot be seen through with regular eyes.
- D Rank Spells:
- Demon Jumping Spider:
- Name: Demon Jumping spider
Rank: D
Type: Poison | God Slayer | Construct
Duration: 3 Posts
Cooldown: 4 Posts
Description: Cleona channels magic power into her throat and pukes out a small ball of black, poisonous goo. The goo then begins expanding until it forms a large spider about 2 meters long 2 meters tall. The spider can jump up to 5 meters high and 10 meters in terms of distance. When the spider is struck or hits something, it explodes, sending poisonous goo everywhere within 2 meters. The poison is acidic in nature and deals 0.5 D rank damage for 3 posts after it hits something. The spider itself can last a maximum of 3 posts before this spell ends.
Strengths:- The spider is good at jumping long distances.
- The poisonous splash can effect everyone within a 2 meter distance from the spier.
- Cleona can ride the spider.
Weaknesses:- The spider can only damage people when it dies.
- The spider can take only 1 D rank damage.
- The spider is slow at turning around.
- Ranged attacks will ensure that the poisonous splash of the explosion doesn't hit an opponent.
- The spider is good at jumping long distances.
- Sting Wing:
- Name: Sting Wing
Rank: D
Type: Poison | God Slayer | Defensive
Duration: 2 posts
Cooldown: 3 Posts
Description: Cleona channels magic power into her wings, causing a black, poisonous goo to come out of them. The goo then hardens to form a black, poisonous shell around each wing. She can then wrap herself up in her wings for protection, with the shells together capable of taking up to 2 D rank damage.
Strengths:- The shells of the wings protect most of Cleona's body when she wraps her wings around her.
- The shells sting to the touch, though only barely.
- Protects Cleona's wing at all times.
Weaknesses:- Cleona flies slower due to the weight of the shells.
- Cleona can't fly at all when she wraps her wings around her body.
- The poisonous sting of the wings do no damage.
- The shells don't protect Cleona's front unless she wraps her wings around her body.
- The shells of the wings protect most of Cleona's body when she wraps her wings around her.
- Tweaker Needle:
- Name: Tweaker Needle
Rank: D
Type: Poison | God Slayer | Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Cleona channels magic power throughout her body, creating a poison that attacks several muscle regulators in her body, giving her muscles greater capacity to function and allowing her to move 25% faster. This spell also has an alternate casting style in which Cleona clenches her hand and forms a needle which can be injected into one ally for the same effect.
Strengths:- Allows the user to move 25% faster for 3 posts.
- Hands-free casting if Cleona uses it on herself.
- Can create a needle that allows her to affect on ally with the poison.
Weaknesses:- The person affected by the poison will feel tired when it wears off.
- The needle can be broken before it injects an ally.
- The needle can't be used as a weapon.
- The injection of the needle will sting for a moment.
- Allows the user to move 25% faster for 3 posts.
- Painkiller:
- Name: Painkiller
Rank: D
Type: Poison | Go Slayer | Supportive
Duration: 3 posts
Cooldown: 4 Posts
Description: Cleona channels magic power throughout her body, creating a poison that attacks her pain receptors, making her completely numb to pain for 3 posts. This spell also has an alternate casting style in which Cleona clenches her hand and forms a needle which can be injected into one ally for the same effect.
Strengths:- Makes the person effect completely numb to pain.
- Hands-free casting if Cleona uses it on herself.
- Can create a needle that allows her to affect on ally with the poison.
Weaknesses:- Any pain received will hit the affected person all at once when the poison ends.
- The needle can be broken before it injects an ally.
- The needle can't be used as a weapon.
- The injection of the needle will sting for a moment.
- Makes the person effect completely numb to pain.
- C Rank Spells:
- Basilisk Rain:
- Name: Basilisk Rain
Rank: C
Type: Poison | God Slayer | Offensive
Duration: 5 Posts
Cooldown: 6 Posts
Description: Cleona takes a deep breath and channels magic power into her throat. She then blows a black gas into the air that floats up to thirty meters above Cleona and forms a cloud that can expand up to the thirty meters long. The height and size of the cloud are determined by Cleona when she channels magic power into her throat. Then, the cloud begins pouring drops of liquid, acidic poison in a scene resembling a rainstorm. The rain can deal a maximum of 1 C rank damage per post.. The cloud itself is also acidic and deals one 1 C rank damage if it is touched, though not if the person has already been damaged by the rain on the same post.
Strengths:- If the rain is consumed by a water slayer, the slayer will feel a sharp pain and take 1 C rank damage from the inside.
- Useful when fighting enemies that can fly.
- Can attack multiple enemies at once.
Weaknesses:- The cloud can be destroyed by a wind spell of equal rank.
- Allies can be damaged by the acid rain.
- The rain drops are weak against water spell defenses since the poison would be diluted.
- Opponents with flight capabilities can fly above the cloud.
- Opponents can simply run out of the area under the cloud.
- If the rain is consumed by a water slayer, the slayer will feel a sharp pain and take 1 C rank damage from the inside.
- Taipan Death Wheel:
- Name: Taipan Death Wheel
Rank: C
Type: Poison | God Slayer | Offensive
Duration: 2 Posts
Cooldown: 4 Posts
Description: Cleona holds her hand up in the air, fingers pointing upward. She then channels magic power into her finger tips, forming a black, solid disk of poison. Then, she fingers her hand forward, causing the disk to fly toward its target horizontally. The disk is roughly 2 meters in diameter and has sharp edges, allowing it to slice what it hits. It deals 1 C rank cutting damage and poisons whoever it cuts, causing 0.5 C rank damage for 2 posts.
Strengths:- Can cut through enemies.
- The disk wobbles as it flies toward its target, making it somewhat difficult to determine where it's going.
- Cleona can tilt her hand as she casts the spell, causing the disk to fly vertically when she throws it.
Weaknesses:- The disk, being very thin, is easy to dodge.
- Easy to intercept with other spells.
- Generates a lot of wind as it flies, making an abundance of food for wind slayers.
- Makes a "whooshing" noise as it flies, making it poor for stealth attacks.
- Can cut through enemies.
- Gas Chamber:
- Name: Gas Chamber
Rank: C
Type: Poison | God Slayer | Defensive
Duration: 4 Posts
Cooldown: 5 Posts
Description: Cleona channels magic power into her throat and throws up a mass of black, poisonous goo. The goo then spreads out, forming a circle up to 30 meter in diameter on the ground. Once the circle is fully formed, the edges of the circle jut upward and come together above the circle to harden and form a dome of black, solid poison up to 15 meters high. The dome can take up to 2 C rank damage and will sting if it is touched, though not enough to cause any serious damage.
Strengths:- The dome, being made of poison, stings whoever touches it.
- The dome doesn't let in light, making it completely dark inside.
- The dome is useful for trapping opponents and making them vulnerable to gas spells, hence the name.
Weaknesses:- The dome can't be moved.
- The dome's weakest spot is the very top.
- Only the smaller versions of the dome are suitable for defensive purposes rather than for trapping purposes.
- If any part of the dome shatters and falls apart, the whole dome will shatter and fall apart.
- The dome, being made of poison, stings whoever touches it.
- God Slayer's Secret Art:
- Name: God Slayer's Secret Art: Genocidal Pestilence
Rank: C
Type: Poison | God Slayer | Offensive
Duration: 1-4 Posts
Cooldown: 1 Post More Than the Duration (Minimum 4 Posts)
Description: This spell first requires that Cleona's Pestilence Cloak spell be activated. Once it is, Cleona points toward the sky. At that moment, all the gas produced by her Pestilence Cloak spell will gather together to form a black, basketball-sized sphere hovering just above her finger. Once the casting is completed, her Pestilence Cloak spell will end and the sphere will erupt and explode outward in the form of a wave of tough gas, smacking every thing within 30 meters with 0.5-1.5 C rank damage. The damage caused by the force of the sphere's explosion is determine by however many posts Cleona's Pestilence Cloak spell had left when this spell was activated (excluding the first post that Pestilence Cloak was activated), with each post equaling 0.5 C rank damage, though the limit is 1.5 C rank damage
If anyone breaths in the gas as it hits them, they will suffer from a particular type of poison that attacks their immune system. Rather than doing any actual damage, the poison instead makes opponents more vulnerable to poison spells. For as long as the gas is in the opponent's system, he or she will take an additional 0.5 C rank damage from poison spells. The duration of this gas is determine by however many posts Cleona's Pestilence Cloak spell had remaining at the time this spell was activated. If Pestilence Cloak had 1 post left, the gas will have a 1 post duration and so forth.
Strengths:- Damage of the gas-sphere explosion can be massive if Pestilence Cloak has a lot of posts remaining at the time this spell is activated
- Those who breath in the gas will take more damage from all poison spells, not just Cleona's poison spells. Note: the damage increase applies only to the actual poison of spells, not from blunt force or anything else that happens to be associated with a poison spell.
- The effects of the poisonous gas will last longer if Pestilence Cloak has a lot of posts remaining at the time this spell is activated.
Weaknesses:- Requires Pestilence Cloak to be activated.
- Pestilence Cloak will end if this spell is activated.
- This spell will be significantly weaker if it is activated whilst Pestilence Cloak has few posts remaining.
- Everyone and everything within a meter of Cleona at the time this spell is activated will be unharmed by the explosion and the effects of the gas, resembling an eye-of-the-storm situation.
- Allies can be damaged by the gas-sphere explosion.
- Damage of the gas-sphere explosion can be massive if Pestilence Cloak has a lot of posts remaining at the time this spell is activated
- Hornet's Nest:
- Name: Hornet's Nest
Rank: C
Type: Poison | God Slayer | Construct
Duration: 4 Posts
Cooldown: 6 Posts
Description: Cleona channels magic power throughout her body, causing her skin to to turn black and begin bubbling. Then, a swarm of black, poisonous hornets (each life-size) emerges from her body. Once the swarm if fully emerged, her skin returns to normal. The swarm together resembles a black cloud and is roughly 2 meters tall and 2 meters wide and produces a loud buzzing noise. The swarm can take 2 C rank damage and can deal 1 C rank of damage with physical force alone. Additionally, on contact, the swarm leaves behind a weak poison that does 0.5 C rank damage on the following post. The pain of the poison can be described as a burning sensation.
Strengths:- Some melee attacks, such as a simple sword slash, can't logically harm the swarm but strike just a handful of hornets at best.
- The swarm can envelope an opponent and make it difficult for the opponent to see.
- The hornets can strike all over the body and overwhelm the opponent, though they still only deal the same amount of damage together.
Weaknesses:- The buzzing noise gives away the swarm's position.
- The hornets cannot split up due to the difficulty Cleona has controlling them.
- Large and area of effect spells are effective against the swarm.
- The swarm has difficulty flying in storms.
- Some melee attacks, such as a simple sword slash, can't logically harm the swarm but strike just a handful of hornets at best.
- Mamba Dome:
- Name: Mamba Dome
Rank: C
Type: Poison | God Slayer | Offensive
Duration: 4
Cooldown: 5
Description: Cleona channel magic power into her throat and, in a motion resembling puking, rapidly spits out a large quantity of black, gooey poison. As she throws up the gooey poison, it begins coming together to quickly form a dark sphere that encompasses the area. The goo dome can reach up to 15 meters in height and 30 meters in length. Should the spell be successful, the opponent will find him or herself floating about in the dome. While the main purpose of this spell is to slow down enemy body and spell speed (by 30%), it also deals 0.5 C rank damage to enemies each post for as long as they're inside or touching the dome. The damage done is caused by the poison itself and feels like a stinging sensation.
Strengths:- Both the opponent's body and spell speed will slow down by 30%, with the exception of water spells, as long as he or she is within the dome.
- Fire spells deal 50% less damage in the dome.
- Cleona and her spells are immune to the speed debuff.
Weaknesses:- The speed penalty will affect allies, even those affected by Cleona's Antibodies ability.
- Although the liquid is dark, it's still light enough that the enemy can see through it and competently fight.
- The goo is thick enough in its composition that opponents won't drown whilst in the dome.
- Gas spells, Cleona's included, cannot be cast from within the dome. Fire spells are the only exception.
- Enemies can swim out of the dome, assuming Cleona doesn't stop them.
- Both the opponent's body and spell speed will slow down by 30%, with the exception of water spells, as long as he or she is within the dome.
- Spitting Cobra:
- Name: Spitting Cobra
Rank: C
Type: Poison | God Slayer | Offensive
Duration: 5 Posts
Cooldown: 6 Posts
Description: Cleona channels magic power into her mouth, forming a small, solid ball of black poison. During this short casting time, several black vapors can be seen escaping the corners of her mouth. She then spits the ball out of her mouth, allowing it to increases its size to that of a basketball as it travels at 15 meters per second toward its intended target. The ball can travel up to 20 meters before coming to a stop or reaching its maximum distance. The ball also leaves behind a faint trail of poisonous gas, though this gas is too weak to actually do anything and is more aesthetic than anything.
The ball strikes with 1 C rank of blunt force and, if it hits something or reaches its maximum range, explodes into a cloud of poisonous gas which can expand up to 30 meters in diameter. The poisonous cloud causes 1 C rank damage for each post that it is breathed in.
Strengths:- Affects a wide area.
- If an opponent dodges the ball, it can still explode once it reaches its maximum range, allowing the cloud to attack from behind.
- The gas cloud is thin enough that it still allows people, Cleona included, to see though.
Weaknesses:- The opponent can simply hold his or her breath to avoid damage from the cloud.
- The cloud can be repelled by a wind spell of equal or higher rank.
- The faint trail of gas that the ball leaves behind doesn't do anything.
- The small gas vapors that escape Cleona's mouth whilst she casts this spell don't do anything.
- Opponents can leave the cloud to escape its damage.
- Affects a wide area.
- Venom God's Bellow:
- Name: Venom God's Bellow
Rank: C
Type: Poison | God Slayer | Offensive
Duration: 2 Posts (+1 Post if Charged)
Cooldown: 4 Posts (or 6 Posts if Charged)
Description:Cleona channels magic power into her mouth and fires out a beam of solid, black poison. The beam is about 1.5 meters in width in the center and can reach up to 30 meters in range. Traveling at 15 meters per second, the beam deals 1 C rank of blunt force. The beam also leaves behind a poison (which feels like a stinging sensation) on whatever it hits, dealing 0.5 C rank damage for 2 posts. The skin afflicted with the poison turns reddish for the duration of this spell.
There is also an alternate version of this spell: after consuming any amount of poison, Cleona can forgo the MP that would be gained and spend one post (on the same post as consumption) to charge this spell. During the charge, black vapors can be see escaping the corners of her mouth, though they don't deal damage or do anything special. The beam fired by this spell is 2 meters wide and deals an additional 1 C rank of blunt force.
Strengths:- The beam is quite wide, making it more difficult to dodge or block.
- The force of the beam can knock back opponents by quite a bit.
- The beam leaves behind a lingering poison to deal 0.5 C rank damage the following post.
Weaknesses:- Cleona must consume poison on the same post that she charges the alternate version of the spell.
- If Cleona charges the spell, she must give up the MP gained by consuming poison yet still pay the MP cost of casting the spell.
- Charging the spell leaves Cleona vulnerable, making it highly unreliable in melee combat.
- The vapors coming out of Cleona's mouth while she charges the alternate version of the spell make it rather obvious she's about to release a spell.
- The beam is quite wide, making it more difficult to dodge or block.
Last edited by Cleona Collins on 7th May 2015, 7:39 pm; edited 2 times in total