Sacred Sword of the Nephalem
Chaotic RumbleDark Insanity
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Lineage : Corrupted King of Knights
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Character Sheet
First Skill: Refraction : Sword King
Second Skill: N/A (for now)
Third Skill:
- Post n°1
Re: Sacred Sword of the Nephalem
Alright, I don't see any problems with this. It's approved!
DecayussThe Nephilim
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First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°2
Re: Sacred Sword of the Nephalem
Bump! Made it more appropriate for Deniel's takeover.
Nykyrian- - - - - - -
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First Skill: Territory Magic
Second Skill: Reaper Magic ( not acquired yet )
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- Post n°3
Re: Sacred Sword of the Nephalem
Okay, all changed discussed in C box were made ^^ This is a great idea, and i unique, but i don't wanna hear any complaints got it!
DecayussThe Nephilim
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First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°4
Re: Sacred Sword of the Nephalem
Bump!
Upgraded to an Artifact. Which basically means: every ability has been upgraded.
Upgraded to an Artifact. Which basically means: every ability has been upgraded.
Felicity Vrago- - - - - -
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Mentor : Conquest/Decayuss
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Character Sheet
First Skill: Crimson God Slayer
Second Skill: Conquest Take Over
Third Skill:
- Post n°5
Re: Sacred Sword of the Nephalem
I gave Decay my artifact slot upon buying God VIP.
DecayussThe Nephilim
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Character Sheet
First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°6
Re: Sacred Sword of the Nephalem
Ba-ba-ba-ba-bump!
DecayussThe Nephilim
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Lineage : The True Nephalem
Position : None
Posts : 1836
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Character Sheet
First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°7
Re: Sacred Sword of the Nephalem
Bump again.
Felicity- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Character Sheet
First Skill: Toxic Scourge
Second Skill:
Third Skill:
- Post n°8
Re: Sacred Sword of the Nephalem
Decayuss wrote:Name: Sacred Sword of the Nephalem
Rank: Artifact
Type: Katana, bow, and broadsword.
Description:The Sword of the Nephalem is an ancient weapon, designed for people like Deniel. For people who use not Heaven or Hell, but both. The Sword of the Nephalem takes the form of a regular katana by default, but once Deniel enters any form of his takeover, the sword will shift into different weapons depending on his form.
Its looks look exactly like Nidhogg
For his angel form, it shifts into The Bow of the High Heavens.
For his devil form, it turns into The Blade of Hell's Wrath.
And finally, for his Nephalem form, it stays as it as as a katana, but gains magical attributes and properties.
This blade is capable of communication, with Deniel and the outside world. When speaking, the weapon it is currently in will sometimes glow. Blue for the bow, red for the sword, and it will turn a lighter color, grey, when speaking in the Nephalem blade form. The voice and personality of the blade does not change with each form. The blade also has the ability to communicate Deniel telepathically, meaning through is mind. This way, the two can have private conversations with each other without interruption. Deniel's thoughts will be sent to the weapon, and weapon thoughts will be sent to Deniel's. While in its neutral form, Deniel will most likely call it "Nidhogg", because it looks the same.
Every single weapon in this will become more powerful the more powerful he becomes. The weapon damage for EVERY weapon will be the equivalent to his rank. If he uses a full takeover, the weapon will evolve its stats by 50%, and will take on additional spell of B or A rank to break. But that is only if he is in a full takeover form, not partial
- The Bow of the High Heavens:
Name: El'Druin
Rank: Artifact
Type: Bow/Twin Blades
Description:
- Picture:
When Deniel turns into one of his angel takeover forms, if his current weapon isn't the bow, then a glowing blue magic circle will appear at the top of the weapon. The magic circle has a cross engraved in the center of it, which is also glowing blue. The magic circle will go to the weapon's top, and then down to the bottom. Any part of the weapon that passes through it will be turned into the bow's corresponding part.
This white and blue orb bow does not need a quiver and arrows, and does not fire arrows either. Instead, this bow fires pure, holy, smiting, cleansing energy that makes sure nothing gets in its path. This Holy Energy is the same energy his White Angel Take Over form uses. Each shot is a glowing-sky blue energy, which is the holy energy radiating from the shot. Each shot can be shaped like an arrow, but isn't exactly is one. Any contact made with these arrows will always smite the user, meaning it will burn them, but it's not from heat or fire, but from the pureness of the Holy Energy. No matter what, every person in the world has a bit of evil in them, and each shot from this bow is sent out to target this evil and to destroy it. Meaning if a person even touches an arrow in any spot, they will feel pain because of the holiness burning through their evil. So no matter what, these arrows will HURT. Unless dodged or deflected without physical contact, such as magic barriers, or if the person is two ranks above Deniel. People who have a body made of elements such as water will also feel pain because the power of this holy light both burns the water, and seeks out its darker attributes. This can also go with earth, wind, and even fire.
The power in each shot can also depend on the speed its traveling. The faster it travels, the harsher the impact it has in to its target. In addition to the impact, once its makes contact, that's then the holy purification of someone's body begins, causing further pain.
Every shot Deniel fires, regardless of how hard he pulls back on the string, will be fired at the same speed. And that speed is 150 meters per second.
The impact power of a shot and holy smite burn will be equivalent to Deniel's rank. The higher his rank, the harsher the impact and smite burn.
Since this does not require a quiver and arrows, Deniel has an infinite amount of ammunition within this bow, and will never run out. An arrow is shot by Deniel pulling on the bow string, and a holy light appears on the string, taking the shape of however many arrows Deniel wishes to fire. Deniel can fire between one arrow for spot-on targets, or seven arrows at once in a volley. Any number in between is also usable.
Just like Armageddon, Deniel has the ability to switch El'Druins forms. Instead of a bow, if Deniel is facing close-quarters combat, he can split the bow in half into two swift white katanas with the same measurements as Nidhogg.
Strengths:
- The bow never runs out of ammo, so that is never a worry.
- His bow, just like the other weapons, only bows to Deniel. Only he may wield it. People who try to will never be able to even lift it.
- Deniel's angel form focuses more on speed and outwitting his opponent, so a ranged weapon that also gives him speed is perfect for both.
- If someone is fast to be able to dodge normal arrows, there is still two more faster ones Deniel can fire.
Weaknesses:
- Consuming magic power for one shot can be risky.
- Deniel's katanas have no powers of their own or abilities of their own.
- Using light can give away any form of stealth for sneak attacks using the bow.
- The heal cannot be cast on himself.
- If the bow is broken, that will leave Deniel extremely vulnerable and almost without offense.
Abilities: At the price of his own magic power, Deniel can choose to charge up his next arrow or group of arrows, making them grow in size, power, and speed. For 5% of his current magic power, Deniel has the ability to double its speed, which basically doubles the power. the doubled speed will be 400 meters per second. For the price of 10%, Deniel can triple its speed, making it go up to 450 meters per second.
These arrows aren't just destructive, but they can also take the part in the healing properties angelic magic is capable of. Instead of harming someone, Deniel can choose to fire an arrow into someone that wont hurt them both on the impact and the holy smite, but will instead restore 30% magic power and 20% of their health. This heal cannot be cast on the same person for another three posts. 30% MP and 20% HP with an ability that is only A Ranked at the most is a bit too much. I'd ask you reduce it down to 15% MP and 10% HP (Or whatever you find appropriate).
Servant of the White Angel: While Deniel is using his bow, he gets enhanced strength and senses by 25% and a speed increase of 50%. This is helpful for the strength of the bow, the sight needed to make the shot, and the speed needed to fire each arrow in rapid succession.
Durability: Because this bow is a necessity to his angel form, it requires much more to break. This bow can resist 2 A rank spells, and 1 S rank spell, but any H rank spells will shatter it.
If broken, the Bow isn't completely lost forever. Deniel can turn it back into its regular katana form, without any magical power, and let it repair itself, which takes exactly three posts. While it is broken, the other forms will remain unchanged unless they are broken as well.
- The Blade of Hell's Wrath:
Name: Armageddon
Rank: Artifact
Type: Sword/Scythe
Description:
- Picture:
When Deniel turns into one of his demon takeover forms, if his current weapon isn't the broadsword, then a glowing red magic circle will appear at the top of the weapon. The magic circle has a pentagram engraved in the center of it, which is also glowing red. The magic circle will go to the weapon's top, and then down to the bottom. Any part of the weapon that passes through it will be turned into the broadsword's corresponding part.
Armageddon is a gargantuan sword, looking more like an abomination with a blade than a sword, if it weren't for the blade part of it. Armageddon has a stench of death, of plague, of disease. The side that has the eye seems to look at people, look around itself, look everywhere.
Armageddon has the ability to extend its hilt and adjust its blade to another form.
This form makes the blade move up, exposing the rest of the hilt, and then take the form of a scythe blade. This makes the hilt just as long as the blade formerly was, the the blade to form a double-sided scythe, meaning a scythe that can has blades on both sides.
Strengths:
- Armageddon's massive size can make blocking projectiles easier.
- The strength and magic power increase can support his Black Devil form perfectly.
- Another adds some variety in the weapon.
Weaknesses:
- No active spells
- Extended hilt can make it more vulnerable to breaking
- Its stench breaks off any stealth or sneak attacks.
- It looks hideous.
- It's much larger than Nidhogg, meaning it will take a little more effort to swing around.
Abilities: Armageddon has no active spells, but in place of it has two passives.
Passives:
Plague Touch:
Any person that is damaged by Armageddon's blade will have their next magic attack drain more of their magic, causing their next spell to cost 10% more magic power. Once the next spell has been cast, they cannot be affected by this half of the passive for three posts. In addition, this passive also makes them lose 1% of their health every post for five posts, stacking up to five times. Each stack increases the loss by another 1%. Once five stacks have been inflicted, more cannot be added, and the time they last does not reset. Once five posts have passed, they can be infected once again.
Servant of the Black Devil:
Servant of the Black Devil grants Deniel a 50% increase in strength and durability, 25% increase in speed and senses and a 25 increase in magic power. Magic power being his maximum magic power being 125 rather than 100. If Deniel has already used up magic power, he will also gain 25 magic power. Meaning if he has 75/100, and uses Armageddon, it will change to 100/125.
Armageddon has the ability to extend to infinite lengths, but it is not the blade or the hilt that does so. The hilt and blade stay the same, but what separates them is a long, metal bar that extends to lengths that the user wishes, meaning the blade and the hilt will become more separated the more it extends. The metal bar extends at a velocity of 25 m/s/s. Twenty-five meters per second per second. The longer it extends, the faster it travels. The blade retracts to the hilt faster than the eye can see. It is always instant, regardless of the distance Deniel sent it.
If broken, Armageddon isn't completely lost forever. Deniel can turn it back into its regular katana form, without any magical power, and let it repair itself, which takes exactly three posts. While it is broken, the other forms will remain unchanged unless they are broken as well.
- Nephalem Sword Nidhogg:
Name: Nidhogg
Rank: Artifact
Type: Katana
Description:
- Picture:
When Deniel turns into one of his Nephalem takeover forms, if his current weapon isn't the katana, then a black magic circle will appear at the top of the weapon. The magic circle has a pentagram engraved in the center of it, which is also glowing red. The magic circle will go to the weapon's top, and then down to the bottom. Any part of the weapon that passes through it will be turned into the broadsword's corresponding part.
Strengths:
- Nidhogg only bows to its current wielder. Any mage or person in the world who tries to lift it will always find it too heavy.
- Nidhogg goes well with his Nephalem form through its passive.
- Nidhogg is a very small blade, which is a good thing, because Deniel can swing it around much faster.
- The air pressure attacks are excellent to keep a person on under pressure with multiple slashes.
Weaknesses:
- Small means it will have a hard time defending against larger things.
- If a person is four and a half feet in front of him, meaning as long as the blade, which is how far it can reach, he can't use it.
- The ranged attack is useless if a person sticks to melee.
- If his scabbard is missing or taken away, air pressure becomes useless once again.
Abilities: Nidhogg has no active ability, but in return has two passives. Passive one is Servant of the Nephalem, and the other is Dimensional Blade.
Servant of the Nephalem grants Deniel a 50% increase in strength, speed, senses, and durability while wielding it and using at least one takeover under his "Nephalem" takeover.
Dimensional Blade is a complicated passive that Nidhogg has. Any attack that Deniel does with Nidhogg does not have to be in melee rage, he has the option to make it ranged. Basically, making air pressure, even if he isn't the strongest person to do so. Deniel has the option to make any cut into air pressure, which makes it travel towards the direction he cut it at, giving it the same strength and size. If he cut two feet across with D ranked effort in strength, it will be a two foot long air pressure slash in whatever way he cut it, horizontal, vertical, diagonal, a jab, or any degree, with the same amount of strength. If it's with an S rank level of strength, then that can be quite deadly because it's fast, it's ranged, and it's powerful. The only thing this gives is range. Each air pressure slash will travel a total of 100 meters before it fades in the air, at a speed of 75 meters per second. This means that it'll go the full length in a little more than one second.
There is one important thing about this passive ability: If he hits a person with an air pressure attack from his katana, it does NOT cut them. Not until Deniel fully sheathes his sword inside the scabbard. If he hits a person 5 times, they will literally feel nothing until he sheathes his katana inside the scabbard. This can give the illusion that he's cutting them so fast, they're having a hard time keeping up, which is what he'll usually say.
If broken, Nidhogg isn't completely lost forever. Deniel can turn it back into its regular katana form, without any magical power, and let it repair itself, which takes exactly three posts. While it is broken, the other forms will remain unchanged unless they are broken as well.
Other than the edit I mentioned above, please note down the rank of the active and passive abilities beside them.
Edit is in THIS color. Bump when done.
DecayussThe Nephilim
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Lineage : The True Nephalem
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Posts : 1836
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Character Sheet
First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°9
Re: Sacred Sword of the Nephalem
Bump. I guess.
Felicity- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Age : 25
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First Skill: Toxic Scourge
Second Skill:
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- Post n°10
Re: Sacred Sword of the Nephalem
Changes asked for have been made.
DecayussThe Nephilim
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First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°11
Re: Sacred Sword of the Nephalem
I'm gonna' bump this since I have....completely changed this thing. Not completely, anyway.
DecayussThe Nephilim
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First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°12
Re: Sacred Sword of the Nephalem
I'm going to bump again. Since it's been sitting here for a month.
DecayussThe Nephilim
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First Skill: Nephalem Take Over
Second Skill:
Third Skill:
- Post n°13
Re: Sacred Sword of the Nephalem
Bump again.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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First Skill: Ten No Kichi
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- Post n°14
Re: Sacred Sword of the Nephalem
Decayuss wrote:Name: Sacred Sword of the Nephalem
Rank: Artifact
Type: Katana, Twin Swords, and broadsword.
Description: The Sacred Sword of the Nephalem is a very powerful sword that is forged perfectly to work with a Nephalem such as Deniel.
Nidhogg himself is a dragon. Nidhogg is also the sword itself, and the voice that speaks whenever it is in its sword form. A spirit inside of it, his background is mysterious, and Deniel does not know how or why Nidhogg is trapped inside the sword; he doesn't care. Whenever it's not in its sword form, or Deniel is inside of Nidhogg's world, then he appears to be a black scaled serpent shaped dragon with red markings on it. Nidhogg has four massive three-toed claws, and two mighty wings on his back. His size varies, and he has the ability to manifest from being a sword to a living being.
While Deniel is not in a Take Over, or in a Nephalem Take Over, the blade takes on its default form as a black katana's blade. The blade is around four feet long.
While Deniel is in a Black Devil Take Over, the blade almost triples in its width, and grows a few inches as well. Now, it is somewhat of a curved blade, a very large one in fact, with a majority of its center part being covered up in demonic skin and red pools. On one side, there is a single red pool that looks like an eye. On the other, there are multiple and they don't resemble eyes. What's awesome about Armageddon is it has an additional form: a scythe. The blade begins to decrease in width, but gain in length, and as it does, it moves up on the piece that keeps it together, and then turns ninety degrees. In almost an instant, Armageddon has become a scythe. And one more ability is Armageddon can extend itself to infinite lengths. No. The sword can shoot out like a rocket, traveling at 40 ms/s. Twenty meters per second per second. The farther it travels, the faster it gets. What is key is that upon returning the blade, its trip is pretty much instant: regardless of how far it traveled, it comes back in an instant.
- Image:
- Armageddon:
- Scythe:
While Deniel is in a White Angel Take Over, the blade makes a copy of itself. Yes, a copy. Now there is double the trouble with two swords. Except in his White Angel form, the blade and scabbard change color to white to become more angelic and holy.
Strengths:
- The three sword forms are meant to blend perfectly with his Take Overs. Armageddon for tons of damage. Twin swords Vita and Mors for speed. And Nidhogg, a combiniation of both.
- Deniel is the only person in the world that can lift up his own sword. He doesn't have to worry about anyone trying to use it against him.
- Tons of damage to Demons and Angels. Including Slayers.
Weaknesses:
- As awesome as Nidhogg is, it can still be broken by 2 A ranks, or 1 S rank spell.
- Shared Cool Downs can be a bummer.
- Deniel must be in a Partial or Full Body Take Over to use any of the sword's spells and abilities.
- Deniel doesn't need to tell Nidhogg to turn into a dragon. So sometimes the little bugger can do it on his own and then just go wandering off.
Abilities: The Blade has 2 passives that are universal to its three forms. At least
The first passive is that no one except Deniel can pick up the whole sword. It only bows to him. Anyone who tries will simply find it much too heavy, regarldess of their strength.
The second passive is
Nephalem Blade: Each sword is made up of the same material, but has different properties. The holy twin blades of his White Angel Form will sear and smite the bodies of demons or unholy beings, including God Slayers, dealing double damage against them. The corrupted sword, Armageddon, will eat away at anything that is angelic or holy, including Demon Slayers, dealing double damage against them. And finally, the metal on Nidhogg is made up of both energies, meaning it will deal double damage against both forms. However, Deniel must be in a Nephalem Take Over to use this, partial or full. [color=teal]No. This is far too much. Also weapon's don't get passive abilities. I can let the transformation and the whole 'only those worthy can wield the sword of Decayuss bit go' but double damage is far too much.
The uniqueness begins to show when it comes to spells. Since the sword has three forms, each form has 2 abilities, which is the maximum. That would equal 6, which seems to be over the maximum, however, each spell shares a cool down with the other two spells that can coorelate to them. So in the end, it's 2 spells with 3 different effects. The spells that share Cool Downs are: Chaos, Holy, and Unholy Blade. And then, Chaos Fissure, Armageddon, and Silencing Spree. This applies to all spells except one, which is:
Awaken: Awaken is the spell used by Nidhogg to reveal his true form. Nidhogg, using magic, will shift itself from a sword to the mighty black dragon he is. This would count as a third ability. Weapons only get two. Therefore you cannot have this. I suppose if you purchased a pet you could say that your weapon transforms into your pet which would be fair enough.
- Image:
When awakened, Nidhogg can appear to be two different sizes: small and medium.
While small, Nidhogg is three feet long. Literally. He is tiny, almost like a pet, and that's mainly what he's supposed to be in his small form. Nidhogg usually goes around on Deniel's shoulders, and uses this form to get around places while being very small. In this form, he isn't really fit for combat, so damage doesn't matter. He also has his wings....but the most he could go in this form is 20 MPH. Changing Nihdogg in and out of his small form costs 0 Magic Power, and has no Cool Down.
His medium form is when things start to get a little more fun. When in his medium form, Nidhogg takes the size and shape of the above image. His body can now be up to 20 feet long. However, since he is usually on all-fours, he appears to be about eight feet all. His mighty wings are about 15 feet in length each. While in this form, Nidhogg can actually fight. His attacks and breath will deal damage equal to Deniel's rank, just like the sword form. The stronger Deniel gets, the stronger Nidhogg gets. Attacks can include ones made by his claws, his tail, his jaws, and his breath. In addition, Nidhogg can now fly much faster, but that is also dependant on Deniel's rank. Nidhogg can fly as fast as Deniel can in his White Angel Form.
And finally, there is one last stat passive. However, this passive is only activated when Deniel is in a Full Body Take Over. If he is in a Black Devil Full Body Take Over, he gets an increase of 25% bonus strength. If he's in a White Angel Take Over, he gets 25% bonus speed. If he's in a Nephalem Full Body Take Over(which doesn't exist at the moment), he gets both.
If Deniel enters a Spirit Merge state from his Secondary magic, these bonuses are doubled. Giving him an additional 50% Strength, Speed, or Both. Nephalem doesn't exist either.
Below are the active effects for each form.
- Default Form (Nidhogg):
Name: Chaos Fissure
Rank: S
Type: Offensive, Chaos
Duration: Less than 1 post. Instant.
Cooldown: 5 posts. Shares a Cool Down with Armageddon and Silencing Spree
Description: A very powerful technique that requires Nidhogg in order to be used. Deniel slashes his sword in any way or form he wants. As Deniel motions his sword, straight line appears on the surface, splitting it wide open. This creates a fissure, and inside of this fissure is Liquid Chaos Energy. It is Chaos Energy, but it appears to have taken on liquid properties, almost like magma. After splitting open, his magma immediately erupts from the ground, dealing S rank damage, and then closing up the fissure. It's impossible for a person to get trapped inside of the fissure, since it will almost be like standing on solid ground just above it. What's very cool about this ability, is it doesn't have to be on the ground. Deniel can use it on the sky, on a platform, on a building, and even on a spell. The fissure can appear from pretty much anywhere, and at any angle, even horizontally. Maybe even on himself, as he is unable to be damaged from it. The fissure stretches 30 meters long, starting from where Deniel initially did his first motion, and only 10 meters wide, but the deadliness comes in its eruption, which can erupt to 100 meters in the air. Or...to the ground. Wherever he is facing it.
Strengths:
- Chaos Fissure's instant eruption can result in easy surprises.
- Its ability to be created anywhere can also have surprise potentials.
- Tons of damage.
Weaknesses:
- Deniel must swing his sword in order to use the spell.
- He must also be in a Nephalem Take Over; Partial or Full.
- The eruption can harm allies as much as enemies.
- Nidhogg must be in his default Katana form to use this spell.
Name: Chaos Blade
Rank: S
Type: Offensive, Chaos
Duration: Up to 3 posts. Or until a target has been hit.
Cooldown: 5 Posts. Shares a Cool Down with Holy and Unholy Blade.
Description: Chaos Blade is a very simple spell, where Nidhogg becomes empowered to deal bonus S rank damage on his next basic attack, apply 3 stacks of Chaos, and silence whomever is hit for 1 post. Won't silence H ranks
Strengths:
- Tons of damage.
- Plenty of time to actually attack someone.
- Stacks and a silence are powerful after-effects.
Weaknesses:
- Deniel must be in a Nephalem Take Over to use this spell, partial or full.
- Deniel's sword must be in its default form of Nidhogg to use this spell.
- Deniel's attack must land, and sometimes that can be tricky.
- If Nidhogg is broken, Deniel cannot use this spell.
- Demonic Form (Armageddon}:
Name: Armageddon
Rank: S
Type: Offensive, Self-Supportive
Duration: 3 posts
Cooldown: 5 Posts.
Description: An ability named after the sword itself definitely spells trouble. Upon activaiton, nothing seems to happen to Deniel, but he does get a very helpful and powerful technique. For the remainder of the 2 posts after activation, Deniel can summon an infinite amount of Armageddon swords. Not only this, but he has the ability to manipulate them as he pleases, even defying gravity so they are all floating in the air, launched in a direction, or steered in a certain direction. However, a million swords cannot be created in an instant. The most swords Deniel can create in a second is 5. Firstly...no. AN infinite number of swords is ridiculous. I have no issue with you being able to clone these swords, but I need a definite amount. I also won't allow them to do lots of fancy things. Just linear control. Also how much damage do you think these can do
Strengths:
- Versatile manipulation.
- Tons of swords.
- Deniel easily has the strength to hold 2 swords at a time, so he could possibly use them in his hands.
Weaknesses:
- The damage depends on if Deniel hits someone or not.
- Only 5 swords per second.
- Deniel must be in a Black Devil Take Over, partial or full, to use this spell.
- Deniel's sword must be in its Armageddon form to active this spell.
Name: Unholy Blade
Rank: S
Type: Offensive
Duration: Up to 3 posts. Or until a target has been hit.
Cooldown: 5 Posts.
Description: Unholy Blade shares relatively the same effects as Chaos Blade. Armageddon deals bonus S rank damage, applies 1 stack of Bloodlust, but also inflicts a person hit with an Unholy burn that deals rank damage, plus half rank damage, over the duration of 5 posts.(Which, as it stands right now is SA). This burn can only affect a person 1 time.
Strengths:
- Tons of damage.
- Plenty of time to actually attack someone.
- The burn hurts like Hell.
Weaknesses:
- Deniel must be in a Black Devil Take Over, partial or full, to use this spell.
- Deniel's sword must be in its Armageddon form in order to use this spell.
- Deniel's attack must land, and sometimes that can be a bit tricky.
- Deniel cannot use this spell if Armageddon is broken.
- Angelic Form (Vita and Mors):
Name: Silencing Spree
Rank: S
Type: Offensive
Duration: 1 Post.
Cooldown: 5 posts.
Description: Upon activation, time nearly stops. It doesn't really stop, but from Deniel's perspective, things are going so slow that they might as well be. This is a similar effect to his Divine Wrath Spell in his Secondary Magic. After activation, anyone who has at least one purify stack, Deniel instantly blinks to, and performs one single cut before blinking on to another person. Each cut to a person Deniel does in this spell silences his target for 1 post. Deniel can choose whether or not he can cut a person, so for once, he doesn't have to harm his allies. What is key is that Deniel cannot cut a person who doesn't have Purify Stacks, and even if he chooses to attack them, he can't use a spell, or more than one basic attack. And he can't hit a vital spot that would result in an instant death, but can do an instant knock-out. It all depends on how strong the person is, though.
Strengths:
- At the speed Deniel goes at during the spell, it is pretty much impossible to miss. No miss techniques are a no for me. There has to be some way to avoid it.
- Excellent for damaging and silencing groups of enemies.
- No harming allies for once!
Weaknesses:
- Can only be activated if at least 1 person has Purify stacks.
- Deniel can only hit a person with at least 1 Purify Stack.
- If used with only one person, it will almost be pointless.
- No bonus damage.
- Deniel must be in a White Angel Take Over to use this spell.
- Deniel's sword must be in its form of Vita and Mors.
Name: Holy Blade
Rank: S
Type: Offensive, Holy
Duration: Up to 3 posts. Or until a target has been hit.
Cooldown: 5 Posts.
Description: Holy Blade makes Deniel's next attack with either of his swords deal bonus A rank damagel, apply 1 stack of Purify, and also cuts the power of their next spell in half. Not only does it cut the damage in half, but any form of buffs, speed, health, debuffs, or area is cut in half as well. This does not affect H rank spells.
Strengths:
- Tons of damage.
- Plenty of time to actually attack someone.
- A Stack and a silence are powerful after-effects.
Weaknesses:
- Deniel must be in a White Angel Take Over to use this spell.
- Deniel's sword must be in a Vita and Mors form to use this spell.
- Deniel's attack must land, and that can be a bit tricky.
- Deniel cannot activate this spell if Vita and Mors are broken.
- The spell can only be used on one of his swords.
Comments are in teal.
S rank spells need at least a 7 post cooldown.
DecayussThe Nephilim
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- Post n°15
Re: Sacred Sword of the Nephalem
Aaaand bump.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- Post n°16
Re: Sacred Sword of the Nephalem
Decayuss wrote:Name: Sacred Sword of the Nephalem
Rank: Artifact
Type: Katana, Twin Swords, and broadsword.
Description: The Sacred Sword of the Nephalem is a very powerful sword that is forged perfectly to work with a Nephalem such as Deniel.
Nidhogg himself is a dragon. Nidhogg is also the sword itself, and the voice that speaks whenever it is in its sword form. A spirit inside of it, his background is mysterious, and Deniel does not know how or why Nidhogg is trapped inside the sword; he doesn't care. Whenever it's not in its sword form, or Deniel is inside of Nidhogg's world, then he appears to be a black scaled serpent shaped dragon with red markings on it. Nidhogg has four massive three-toed claws, and two mighty wings on his back. His size varies, and he has the ability to manifest from being a sword to a living being.
While Deniel is not in a Take Over, or in a Nephalem Take Over, the blade takes on its default form as a black katana's blade. The blade is around four feet long.
While Deniel is in a Black Devil Take Over, the blade almost triples in its width, and grows a few inches as well. Now, it is somewhat of a curved blade, a very large one in fact, with a majority of its center part being covered up in demonic skin and red pools. On one side, there is a single red pool that looks like an eye. On the other, there are multiple and they don't resemble eyes. What's awesome about Armageddon is it has an additional form: a scythe. The blade begins to decrease in width, but gain in length, and as it does, it moves up on the piece that keeps it together, and then turns ninety degrees. In almost an instant, Armageddon has become a scythe. And one more ability is Armageddon can extend itself to infinite lengths. The sword can shoot out like a rocket, traveling at 40 ms/s. Twenty meters per second per second. The farther it travels, the faster it gets. What is key is that upon returning the blade, its trip is pretty much instant: regardless of how far it traveled, it comes back in an instant.
- Image:
- Armageddon:
- Scythe:
While Deniel is in a White Angel Take Over, the blade makes a copy of itself. Yes, a copy. Now there is double the trouble with two swords. Except in his White Angel form, the blade and scabbard change color to white to become more angelic and holy.
Strengths:
- The three sword forms are meant to blend perfectly with his Take Overs. Armageddon for tons of damage. Twin swords Vita and Mors for speed. And Nidhogg, a combiniation of both.
- Deniel is the only person in the world that can lift up his own sword. He doesn't have to worry about anyone trying to use it against him.
- Tons of damage to Demons and Angels. Including Slayers.
Weaknesses:
- As awesome as Nidhogg is, it can still be broken by 2 A ranks, or 1 S rank spell.
- Shared Cool Downs can be a bummer.
- Deniel must be in a Partial or Full Body Take Over to use any of the sword's spells and abilities.
- Deniel doesn't need to tell Nidhogg to turn into a dragon. So sometimes the little bugger can do it on his own and then just go wandering off.
Abilities: The Blade has 2 passives that are universal to its three forms. At least
The first passive is that no one except Deniel can pick up the whole sword. It only bows to him. Anyone who tries will simply find it much too heavy, regarldess of their strength.
The second passive is
Nephalem Blade: Each sword is made up of the same material, but has different properties. The holy twin blades of his White Angel Form will sear and smite the bodies of demons or unholy beings, including God Slayers, dealing double damage against them. The corrupted sword, Armageddon, will eat away at anything that is angelic or holy, including Demon Slayers, dealing double damage against them. And finally, the metal on Nidhogg is made up of both energies, meaning it will deal double damage against both forms. However, Deniel must be in a Nephalem Take Over to use this, partial or full.
The uniqueness begins to show when it comes to spells. Since the sword has three forms, each form has 2 abilities, which is the maximum. That would equal 6, which seems to be over the maximum, however, each spell shares a cool down with the other two spells that can coorelate to them. So in the end, it's 2 spells with 3 different effects. The spells that share Cool Downs are: Chaos, Holy, and Unholy Blade. And then, Chaos Fissure, Armageddon, and Silencing Spree. This applies to all spells except one, which is:
And finally, there is one last stat passive. However, this passive is only activated when Deniel is in a Full Body Take Over. If he is in a Black Devil Full Body Take Over, he gets an increase of 25% bonus strength. If he's in a White Angel Take Over, he gets 25% bonus speed. If he's in a Nephalem Full Body Take Over(which doesn't exist at the moment), he gets both.
If Deniel enters a Spirit Merge state from his Secondary magic, these bonuses are doubled. Giving him an additional 50% Strength, Speed, or Both. Nephalem doesn't exist either.
Below are the active effects for each form.
- Default Form (Nidhogg):
Name: Chaos Fissure
Rank: S
Type: Offensive, Chaos
Duration: Less than 1 post. Instant.
Cooldown: 7 posts. Shares a Cool Down with Armageddon and Silencing Spree
Description: A very powerful technique that requires Nidhogg in order to be used. Deniel slashes his sword in any way or form he wants. As Deniel motions his sword, straight line appears on the surface, splitting it wide open. This creates a fissure, and inside of this fissure is Liquid Chaos Energy. It is Chaos Energy, but it appears to have taken on liquid properties, almost like magma. After splitting open, his magma immediately erupts from the ground, dealing S rank damage, and then closing up the fissure. It's impossible for a person to get trapped inside of the fissure, since it will almost be like standing on solid ground just above it. What's very cool about this ability, is it doesn't have to be on the ground. Deniel can use it on the sky, on a platform, on a building, and even on a spell. The fissure can appear from pretty much anywhere, and at any angle, even horizontally. Maybe even on himself, as he is unable to be damaged from it. The fissure stretches 30 meters long, starting from where Deniel initially did his first motion, and only 10 meters wide, but the deadliness comes in its eruption, which can erupt to 100 meters in the air. Or...to the ground. Wherever he is facing it.
Strengths:
- Chaos Fissure's instant eruption can result in easy surprises.
- Its ability to be created anywhere can also have surprise potentials.
- Tons of damage.
Weaknesses:
- Deniel must swing his sword in order to use the spell.
- He must also be in a Nephalem Take Over; Partial or Full.
- The eruption can harm allies as much as enemies.
- Nidhogg must be in his default Katana form to use this spell.
Name: Chaos Blade
Rank: S
Type: Offensive, Chaos
Duration: Up to 5 posts. Or until a target has been hit.
Cooldown: 7 Posts. Shares a Cool Down with Holy and Unholy Blade.
Description: Chaos Blade is a very simple spell, where Nidhogg becomes empowered to deal bonus S rank damage on his next basic attack, apply 3 stacks of Chaos, and silence whomever is hit for 1 post, except H ranks.
Strengths:
- Tons of damage.
- Plenty of time to actually attack someone.
- Stacks and a silence are powerful after-effects.
Weaknesses:
- Deniel must be in a Nephalem Take Over to use this spell, partial or full.
- Deniel's sword must be in its default form of Nidhogg to use this spell.
- Deniel's attack must land, and sometimes that can be tricky.
- If Nidhogg is broken, Deniel cannot use this spell.
- Demonic Form (Armageddon}:
Name: Summoned Swords
Rank: S
Type: Offensive, Self-Supportive
Duration: 5 posts
Cooldown: 7 Posts.
Description: Summoned Swords is a very complicated ability that has 4 different uses, but they can only be used once Deniel pays the cost and acivates the spell.
The first ability is that Deniel can summon a single Armageddon sword at a time, and then instantly shoot it in a single direction. These look exactly like the original, except they are red like his Unholy Energy, and are transparent. The sword deals B rank damage, are relatively weak, and can be broken with B rank spells and attacks. They only travel at 60 m/s, but the deadly part about them is the rapid succession in which Deniel can summon them.While only one is allowed to be out at a time, upon launching it, Deniel can almost immediately create another one and shoot it out.
The second part, is when Deniel instantly creates 7 swords that spiral and hover around him in a circular motion, almost like a saw. A person who is cut by these spiraling swords is dealt S rank damage because of their fast pace and motion, but people will usually have time to retract themselves or be knocked back, so it shouldn't hit more than once, but it can. A person can also duck under these swords or go over them, as they are around Deniel's torso area. What is key is that Deniel's motion is completely unaffected by these swords. His limbs, swords, and spells can go right through these summoned blades as if they are ghosts. These spiral swords can only last 2 posts of the entire duration, but Deniel still has 2 more options with these.
The first one(third ability) is similar to the first ability. All 7 of Deniel's spiral swords appear right next to him, and then are launched out in even faster sucession than the first ability, and can even be launched out all at the same time.These ones go even faster at 80 m/s, and deal S rank damage for each one.
The second ability(fourth one) is when Deniel's spiral swords teleport around a selected target, facing inwards, and circle them. After rotating for a few seconds, they will stop, and then all of them will go in at once for a stab at 40 m/s, but the closeness of the blades is what makes it hard to dodge. Each stab deals S rank damage, but it's not hard to dodge. In fact, they can be quite easy with enough speed.
Deniel can only have 1 Spiral Swords (the last 3) active at a time, but he can use the first ability all he wants. The last 3 abilities connected with Spiral Swords can only be broken by S rank spells, but they can be deflected with S rank attacks with other weapons.
Ok. This is over 5 posts which means you can essentially generate limitless swords each post that do B rank damage. Even if you only generated two per post that is 10 B ranks which would be equal to almost H rank damage.
On top of that you are also having this weird spiral thing on top of that.
A spell should only do 1.5x its rank in damage if its damage over time. I'm ok with you perhaps summoning up a sword and then that sword can only do B rank damage when you hit with it, but there is a lot of stuff here.
Strengths:
- Versatile manipulation.
- Tons of swords.
- Deniel easily has the strength to hold 2 swords at a time, so he could possibly use them in his hands.
Weaknesses:
- The damage depends on if Deniel hits someone or not.
- Each ability has its own give-away that can make it easy to dodge. The first one is the exact same thing every time, Spiral Swords can be avoided vertically, Launching them gives a slight delay, and the circular stabbing also pauses for a brief moment.
- Deniel must be in a Black Devil Take Over, partial or full, to use this spell.
- Deniel's sword must be in its Armageddon form to active this spell.
Name: Unholy Blade
Rank: S
Type: Offensive
Duration: Up to 5 posts. Or until a target has been hit.
Cooldown: 7 Posts.
Description: Unholy Blade shares relatively the same effects as Chaos Blade. Armageddon deals bonus S rank damage, applies 1 stack of Bloodlust, but also inflicts a person hit with an Unholy burn that deals rank damage, plus half rank damage, over the duration of 5 posts.(Which, as it stands right now is SA). This burn can only affect a person 1 time.
Strengths:
- Tons of damage.
- Plenty of time to actually attack someone.
- The burn hurts like Hell.
Weaknesses:
- Deniel must be in a Black Devil Take Over, partial or full, to use this spell.
- Deniel's sword must be in its Armageddon form in order to use this spell.
- Deniel's attack must land, and sometimes that can be a bit tricky.
- Deniel cannot use this spell if Armageddon is broken.
- Angelic Form (Vita and Mors):
Name: Silencing Spree
Rank: S
Type: Offensive
Duration: 1 Post.
Cooldown: 7 posts.
Description: Upon activation, time nearly stops. It doesn't really stop, but from Deniel's perspective, things are going so slow that they might as well be. This is a similar effect to his Divine Wrath Spell in his Secondary Magic. After activation, anyone who has at least one purify stack, Deniel instantly blinks to, and performs one single cut before blinking on to another person. Each cut to a person Deniel does in this spell silences his target for 1 post. Deniel can choose whether or not he can cut a person, so for once, he doesn't have to harm his allies. What is key is that Deniel cannot cut a person who doesn't have Purify Stacks, and even if he chooses to attack them, he can't use a spell, or more than one basic attack. And he can't hit a vital spot that would result in an instant death, but can do an instant knock-out. It all depends on how strong the person is, though.
Strengths:
- At the speed Deniel goes at during the spell, it is impossible to see him, except when he goes in for an attack. When Deniel attacks, he slows down to the point where someone can see it, and they are given a single moment to react. Its not enough time to use a spell, but it could be enough time to dodge, or parry Deniel's blade. Deniel will swing his blade, but regardless of whether he hits or misses, he will blink to the next person.
- Excellent for damaging and silencing groups of enemies.
- No harming allies for once!
Weaknesses:
- Can only be activated if at least 1 person has Purify stacks.
- Deniel can only hit a person with at least 1 Purify Stack.
- If used with only one person, it will almost be pointless.
- No bonus damage.
- Deniel must be in a White Angel Take Over to use this spell.
- Deniel's sword must be in its form of Vita and Mors.
Name: Holy Blade
Rank: S
Type: Offensive, Holy
Duration: Up to 5 posts. Or until a target has been hit.
Cooldown: 7 Posts.
Description: Holy Blade makes Deniel's next attack with either of his swords deal bonus A rank damagel, apply 1 stack of Purify, and also cuts the power of their next spell in half. Not only does it cut the damage in half, but any form of buffs, speed, health, debuffs, or area is cut in half as well. This does not affect H rank spells.
Strengths:
- Tons of damage.
- Plenty of time to actually attack someone.
- A Stack and a silence are powerful after-effects.
Weaknesses:
- Deniel must be in a White Angel Take Over to use this spell.
- Deniel's sword must be in a Vita and Mors form to use this spell.
- Deniel's attack must land, and that can be a bit tricky.
- Deniel cannot activate this spell if Vita and Mors are broken.
- The spell can only be used on one of his swords.
Here's a GIF of Summoned Swords (first part) and Silencing Spree (last part).
- GIF:
Weapon's don't get passives so please remove this whole bit:
- Spoiler:
- And finally, there is one last stat passive. However, this passive is only activated when Deniel is in a Full Body Take Over. If he is in a Black Devil Full Body Take Over, he gets an increase of 25% bonus strength. If he's in a White Angel Take Over, he gets 25% bonus speed. If he's in a Nephalem Full Body Take Over(which doesn't exist at the moment), he gets both.
If Deniel enters a Spirit Merge state from his Secondary magic, these bonuses are doubled. Giving him an additional 50% Strength, Speed, or Both. Nephalem doesn't exist either.
Comments are in teal again
DecayussThe Nephilim
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- Post n°17
Re: Sacred Sword of the Nephalem
It's a difficult spell to balance, but I did my best. Bump
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- Post n°18
Re: Sacred Sword of the Nephalem
C * 8 is equal to S rank damage.
So if you did 9 swords only during the duration you'd be doing more damage than if you did all 10.
Put it to D rank per sword
6 * B is too much. 4 B = 1 S so you'd be doing 1.5S.
------------------
However, these abilities one more seem like seperate abilities. As such I would like you to pick just one of these.
Either:
Shooting the swords for the whole 10 then they get S rank damage bit in which case I need a range.
The spinning saw blade one in which case I will allow you do multiple hits per post, but reduce to duration to 3 posts and have the sword blades do a max of 0.5S ranks per post if they hit a target and a target can only be effected once per post.
The surround the opponent and stab them one - can only be used once. Should be instant duration. Should do a maximum of 1 S rank damage.
or the super fast shoot one. - Again range. S rank damage maximum.
--------------------------
So if you did 9 swords only during the duration you'd be doing more damage than if you did all 10.
Put it to D rank per sword
6 * B is too much. 4 B = 1 S so you'd be doing 1.5S.
------------------
However, these abilities one more seem like seperate abilities. As such I would like you to pick just one of these.
Either:
Shooting the swords for the whole 10 then they get S rank damage bit in which case I need a range.
The spinning saw blade one in which case I will allow you do multiple hits per post, but reduce to duration to 3 posts and have the sword blades do a max of 0.5S ranks per post if they hit a target and a target can only be effected once per post.
The surround the opponent and stab them one - can only be used once. Should be instant duration. Should do a maximum of 1 S rank damage.
or the super fast shoot one. - Again range. S rank damage maximum.
--------------------------
DecayussThe Nephilim
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- Post n°19
Re: Sacred Sword of the Nephalem
Bump.
Rosetta Crawford- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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- Post n°20
Re: Sacred Sword of the Nephalem
And finally, there is one last stat passive. However, this passive is only activated when Deniel is in a Full Body Take Over. If he is in a Black Devil Full Body Take Over, he gets an increase of 25% bonus strength. If he's in a White Angel Take Over, he gets 25% bonus speed. If he's in a Nephalem Full Body Take Over(which doesn't exist at the moment), he gets both.
If Deniel enters a Spirit Merge state from his Secondary magic, these bonuses are doubled. Giving him an additional 50% Strength, Speed, or Both. Nephalem doesn't exist either.
-------------------
I said to remove the above bit. Weapons don't get passives. The whole getting a different spell and form depending on takeover is as close as you are getting.
------------------
For summon sword you've changed it to 8 for most of it but mention 10 once or twice still. Please fix this.
If Deniel enters a Spirit Merge state from his Secondary magic, these bonuses are doubled. Giving him an additional 50% Strength, Speed, or Both. Nephalem doesn't exist either.
-------------------
I said to remove the above bit. Weapons don't get passives. The whole getting a different spell and form depending on takeover is as close as you are getting.
------------------
For summon sword you've changed it to 8 for most of it but mention 10 once or twice still. Please fix this.
DecayussThe Nephilim
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- Post n°21
Re: Sacred Sword of the Nephalem
Done.
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- Post n°22
Re: Sacred Sword of the Nephalem
Approved