Magic
Primary Magic: Fallen God Slayer (First Gen)
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster / Dark / Shadow / Lost
Description:
God Slayer is a form of Ancient Magic in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be. The caster is able to eat their own element and also use it for combative purposes. As this magic was made to kill "Gods" it darkness the element that is used.
The Fallen God Slayer is one of those magics.
The first "God" to teach humans how to slay "Gods" was Černobog, the "God" of shadows and darkness, and for that act was declared a Fallen God. The magic gives the user the ability to control and summon shadows and darkness and use them how he sees fitting. The darkness the Fallen God Slayer makes is more corrupt and as such is much darker than normal dark. For a caster to have full control over the element of shadow, he needs to always have a clear mind as the darkness only listens to those that are stronger than it.
Poom was taught by Černobog himself, and the training lasted mounts. While learning The Fallen God Slayer magic Poom had to get rid of his previous light magic, as haveing both elements could destroy his body. Being a novice, he uses it with caution. Poom is able to produce shadows weapons and call upon all kinds of dark and shadowy creatures. Defeating his own shadow he managed to clear his own mind of all the doubts he had while gaining an unwilling servant.
He was unwilling to learn the magic at first, but after loads of training, he became more than a human but less than a "God".
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Primary Magic: Fallen God Slayer (First Gen)
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster / Dark / Shadow / Lost
Description:
God Slayer is a form of Ancient Magic in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be. The caster is able to eat their own element and also use it for combative purposes. As this magic was made to kill "Gods" it darkness the element that is used.
The Fallen God Slayer is one of those magics.
The first "God" to teach humans how to slay "Gods" was Černobog, the "God" of shadows and darkness, and for that act was declared a Fallen God. The magic gives the user the ability to control and summon shadows and darkness and use them how he sees fitting. The darkness the Fallen God Slayer makes is more corrupt and as such is much darker than normal dark. For a caster to have full control over the element of shadow, he needs to always have a clear mind as the darkness only listens to those that are stronger than it.
Poom was taught by Černobog himself, and the training lasted mounts. While learning The Fallen God Slayer magic Poom had to get rid of his previous light magic, as haveing both elements could destroy his body. Being a novice, he uses it with caution. Poom is able to produce shadows weapons and call upon all kinds of dark and shadowy creatures. Defeating his own shadow he managed to clear his own mind of all the doubts he had while gaining an unwilling servant.
He was unwilling to learn the magic at first, but after loads of training, he became more than a human but less than a "God".
Strengths:
- Because of the nature of the magic, the user is stronger and faster than most other.
- Shadows have no weight, but can be hard as a rock.
- The user can "hear" the deepest darkest desires people have. The more the person is evil the louder is the "voice". Strongest of users can even influence the desires of others.
- It gives the user the ability to control the shadows and the creatures that lurk in the shadows.
Weaknesses:
- It needs a clear mind to control. In an uncontrolled mind, it could cause insanity.
- Can not consume the shadows of the Demon Slayer.
- Light is the natural enemy of shadows and darkness.
- Shadows still need light to exist, so complete darkness weakens the shadows.
- Holy spells are 10% more effective against the user.
Lineage:
- Eagle Vision:
Eagle Vision
Description: In an ancient civilisation, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
Usage: Passive.
- SLAYER:
General rule on slayers:
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%- GOD SLAYER:
♦ God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart. The colour of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.
♦ The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Holy, God, and Angel type non-human beings.- FIRST GENERATION:
♦ First Gen. God Slayers have learned the magic from the God of their respective element.
♦ God Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again if the opportunity is there.
God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength by 30% rather than 10%
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 5% MP.
Lasts for 7 posts.- God Force Appearance:
Unique Abilities:
- Dark touch: The physical attacks and spells of this magic leave behind a small amount of madness in their target. The madness slowly builds up and poisons the taget, dealing 1/2 D rank damage per post. When the madness finally consumes the target, in a fit of pure rage it attacks the closest creature. No one is safe from this not even the magic user. It will take 4 touches within 4 post to cause a madness effect on those his own rank, for every rank higher it will take an additional 2 hits, every rank lower, it will take 1 less hit. The madness effect will last for as many post as it took to build it up to the maximum of 4 posts. The poison does not stack, and lasts as much as the madness.
- Shadow soul: All dark and shadow spells do more damage. (Same rank-5%, One rank below-10%, Two ranks below-15%, Three ranks below-20%, Four ranks below-25%)
- Shadow body: Being part shadow gives user additional speed (Scales with rank: D-30%, C-35%, B-40%, A-45%, S-50%)
- Dark eater: User can eat magic that has dark/shadow element mixed with other elements (this excludes Demon Slayer and God Slayers magic) but will sustain damage.
Two or more ranks below: 0% of the damage
One rank below: 25% of the damage
Same rank: 50% of the damage
One rank above: 100% of the damage
Two ranks above: 150% of the damage
Three ranks above: 175% of the damage
Four or more above: 200% damage - Souls of the damned: The user sees in the dark and can "hear" the deepest, darkest, desires people have. The more the person is evil the louder is the "voice". He can also slightly influence those that are rank lower than him, but it has a cooldown of 5 posts, and the range of 15 m. (it needs OOC permission to be used on a PC)
Spells:
- D RANK:
- Shadow Hydra:
Name:Shadow Hydra
Rank:D
Type: Summon
Duration: 3 post
Cooldown: 4 posts
Description:- APPEARANCE:
Each head does 5 HP of damage per post, with their bites. Each heads neck is 1.5m long.
Hydra disappears if all six heads are destroyed, the duration ends, or the target dies.
Range of the spell: 15 meters
Active: One of the bites poisons the target dealing additional 10 HP of damage per post. Duration: 3 posts
Passive: Each post one of the heads can be regenerated, but can not make more than the six heads.
Strengths:- Multiple heads.
- Can regenerate heads.
Weaknesses:- Bound to the shadow of only one target, though can attack others if they are close enough.
- Does not take much damage to destroy.
- Can only emerge from the shadow.
- Only the remaining heads can deal damage.
- Shadow Needles:
Name:Shadow Needles
Rank:D
Type: Offensive / Dark / Shadow / Area of effect
Duration: Instant
Cooldown: 2 posts
Description:
From every little shadow on users body he can create small shadow needles that shoot in every direction. Every needle does 15 HP of damage.
Range: 15 meters
Speed: 7.5 m/s
Strengths:- Area of effect
Weaknesses:- Attacks friends and fows alike
- Low damage.
- Area of effect
- Shadow Bind:
Name:Shadow Bind
Rank:D
Type: Utility
Duration: 1 post
Cooldown: 2 posts
Description:- Spoiler:
The target is still conscious, but can’t resist the user's puppet control. Higher ranks than the user can resist the restriction, but the spell in potent enough to stop movement even only for one instant.
The range of the shadow can be extended with the additional shadows that it passes though, each by 2 m to the maximum of 20 m, consuming 2% MP with each extension.
Speed: 10 m/s
Range: 15 m (absolute maximum 20 m)
Strengths:- Puppet control.
- Can be used on small objects.
Weaknesses:- Can be easily dodged.
- Accuracy depends on users skill.
- Both the target and the user must have shadows, thus some level of light is needed.
- May only affect targets that are in touch their shadow.
- Dark Moment:
Name:Dark Moment
Rank:D
Type: Defensive / Support
Duration: 1 posts
Cooldown: 2 posts
Description:- Spoiler:
Strengths:- Distraction and confusion
Weaknesses:- Demands seeing in the dark to be able to move effectively
- The effect of the spell is smaller on the mages of higher rank than the user.
- C RANK:
- Dark Drive:
Name:Dark Drive
Rank:C
Type: Support / Boost / Dark / Shadow
Duration: 5 posts
Cooldown: 7 posts
Description:
The user cloaks their body in an aura of shadows, amplifying the powers of their Slayer Magic. When activated, the eyes of the user become obscured, leaving only their blank irises shown. The use of this spell also improves the user's speed by 20% and enables him to do physical attacks to the shadows directly.
Strengths:- Speed increase.
Weaknesses:- Does not provide any defence.
- Long cooldown.
- Speed increase.
- Shadow Hounds:
Name:Shadow Hounds
Rank:C
Type: Summon
Duration: 3 post
Cooldown: 4 posts
Description:- APPEARANCE:
Health: 50 HP each
Active: User absorbs the wolves into his body gaining speed buff of 5% per wolf, and the ability to track targets by smell himself. The boost lasts until the end of the duration of the summon, and can not be reverted back.
Passive: The hounds can track the smell of the shadows of the target.
Strengths:- There is two of them.
- Speed buff the active gives.
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Weaknesses:- Could kill the user if they think of him as unworthy. (with OOC permission)
- Wolves could be killed separately.
- Can only emerge from the shadow.
- Once the active is used the wolves can not be returned to their wolf form.
- Dark eruption:
Name:Dark eruption
Rank:C
Type: Offensive / Dark / Shadow
Duration: Instant
Cooldown: 3 posts
Description:- APPEARANCE:
Damage: 30HP
Range: 30m
Strengths:- Area of effect
Weaknesses:- While casting the player is open to attack.
- Dependents on shadows.
- B RANK:
- Dark laser:
Name:Dark laser
Rank:B
Type: Offensive / Dark / Shadow / Charge up
Duration: 1 post
Cooldown: 4 posts
Description:
The user gathers the shadow energy in his mouth charging for 1 post and shoots it like a dark beam of laser. It is very destructive.
Range: 50m
Speed: 25m/s
Damage: 120 HP
Strengths:- Amopunt of damage.
Weaknesses:- Single target spell.
- Can be dodged.
- Amopunt of damage.
- Dark Ego:
Name:Dark Ego
Rank:B
Type: Summon
Duration: 6 post
Cooldown: 7 posts
Description:
The user calls upon his own shadow, his alter ego, to help him in a fight.
It is wielding a shadow sword, with which it attacks.
Health: 100 HP
Damage: 12 HP
Active: If the user as less than 50% of HP left, Dark Ego can sacrifice himself to heal him. Adding 50% of his remaining HP.
Passive: Any shadow the Ego touches becomes stuck to that place until he moves, for the enemies that are rank weaker than Ego.
Strengths:- Very mobile.
- Good amount of damage.
Weaknesses:- Could kill the user if they think of him as unworthy. (with OOC permission)
- Is usually unwilling to follow instructions.
- Can only emerge from the shadow.
- Very mobile.
- Dark slash:
Name:Dark slash
Rank:B
Type: Offensive / Dark / Shadow
Duration: Instant
Cooldown: 4 posts
Description:
The user gethers the darkness around his hand and using it slashes infront of himslef. The slash damages everyone in range of 45 m.
Range: 50 m
Speed: 25 m/s
Damage: 60 HP (first target), 45 HP (rest)
Strengths:- Area of effect
Weaknesses:- Single direction.
- Damages friend and foe.
- Area of effect
- Signature Spells:
- God Clash:
Name:God Clash
Rank:(Scales untill S)
Type: Offensive / Dark
Duration: Instant
Cooldown: once per post
Description:
Punch backed up with dark shadow destroctive energy, deling one rank of user damage up to S rank.
Strengths:- Good source of damage.
Weaknesses:- Close combat skill.
- Can be easily dodged.
- Single melee attack spell.
- Can't be used with the weapon.
- Good source of damage.
- Shadow Walk:
Name:Shadow Walk
Rank:D
Type: Movement
Duration: Instant
Cooldown: once per post
Description:
The user merdges his body with the shadow and uses them to transport himself to some other location.
Max distance: 15 meters
Strengths:- Enables the user to move to locations that would be inaccessible otherwise.
Weaknesses:- Can only emerge out of some other shadow.
- Short range
- Enables the user to move to locations that would be inaccessible otherwise.
Last edited by cimbaman on 7th June 2017, 8:47 pm; edited 3 times in total