Magic
*Note: I’m using B rank %’s in this magic, for D-C rank decrease the amounts by 10%, this is just simply so I don’t have to request it moved back till A rank.
Primary Magic: Fallen God Slayer 2nd Gen
Secondary Magic: N/A
Caster or Holder: Caster.
Description: Created by a god imprisoned within a shattered abyss that was his former realm, his desire to be revived to relevance has led to the insertion of a corrupted lacrima within Sharp. This lacrima feeds her body with the various knowledge of how to perform a magic which is in service to him. This fallen god slayer focuses on shadows as a concept of death rather than just darkness. This affords the magic various techniques which remove aspects from others, age them, dilute their grasp on reality, in addition to moving about the web ways of darkness within an area. Sharp uses this magic very sparingly, preferring only to fight with magic when she is ordered too, at which point she’ll use everything in the arsenal to complete her task as quickly as possible.
Strengths:
- Slayer: Obviously Fallen God Slayer is a slayer magic and has all the strengths that is brings.
- : Deals double damage against gods.
- : Focuses on shadows, death, and darkness allowing for a few different styles of techniques.
Weaknesses:
- Slayer: The user of this magic cannot consume Hell demon slayer magic.
- : This magic cannot avoid hitting allies with several technique/abilities if they have killed someone in their life time.
- : Many technique/abilities only work if the target in question has killed someone in their lifetime.
Lineage:
- Deaths Celestial:
Name: Deaths Celestial
Wielder: Sharp
Description: Originally created as part of an experiment to help understand others on a near omnipotent level Sharp failed before she knew what was going on around her, though this failure for complete omnipotent understandings most likely saved her in the end. After her failure her emotions were sealed away so that she couldn’t bring harm to the one who had made her by falling into one of his many enemy’s hands. Sadly, she ended up falling into one of their hands. Eventually drained of energy to the point of death Sharp felt herself slip away into oblivion when the slumbering god Mortis awoke from ingesting the last bit of energy she possessed and too her essence to forge her anew in the fires of his ruined underworld. Deep in the trapped abyss that is his world he has bid Sharp to help further his resurrection through the gathering of others essence in a similar fashion to one of his more long-standing followers. In this way Sharp is cursed once again to follow a god who adores death. Not all news it terrible for her body and magical abilities are strong, just she wishes for freedom.- Combat abilities:
- Essence: Originally made up of a powerful raw magic, despite all that has happened to Sharp this magic has remained within her, though with diminished effect. Sharp’s body, soul, and magic are still having traces of her original essence in them, which afford Sharp some protection. Sharp has a togglable 25% increase to both physical and magical damage. In addition, Sharp’s magic can function normally within the neutral grounds and areas like it.
- Petal Fall: Originally Sharp lacked a way to express her emotions due to a magical limitation placed upon her. That restriction has long since faded away, however due to her recent bondage to her respective patron Sharp finds that she only manifests her emotions if they can also cause harm. To this regard Sharp typically manifests the emotions she feels as both her weapon and a small cry for help. Sharp can summon her emotions as a magical property within the area; This property appears like small petals of a cherry blossom. These petals are as strong and durable as Sharp’s rank. These petals can have the properties of her magic(s) applied to them. The petals color depends on Sharp’s mood at the time, typically the petals appear black by default, but they can easily switch depending on her mood. Note: Whenever other magic is applied to these petals they count as mixed, and thus can’t be consumed.
- Celestial Form: As previously stated Sharp’s body is made up of raw magic, which affords her various benefits. Sharp doesn’t need to eat, sleep, drink, breathe or perform any other normal bodily functions. In addition, Sharp’s body is also able to recover far faster from injuries and expenditure. Sharp has a togglable 5% HP and MP recovery per post.
- Bound in Death: While Sharp is bound to her patron her body has become adapted to ignoring restrictions that many would find limiting. Due to her inherent nature to help others rather than harm them she’s managed to extend some of her increases to others, though she worries one day this too will be turned into a weapon. Sharp can negate other effects on her by spending half the amount of MP that they spent in creating said effect. In addition, Sharp gains the full benefits of her own buff’s regardless of their rank, however she only receives half the normal amount of buffs from allies. Sharp can also Share her buffs with several allies equal to her rank, they must originally be within maximum burst range of her rank (500 for H) to have this affect them. Her sharing her buffs can’t take them over the maximum allowed in all cases (such as damage reduction etc.
- D-Rank: 1
- C-Rank: 2
- B-Rank: 3
- A-Rank: 4
- S-Rank: 5
- H-Rank: 6
- Reapers Bounty: Sharp’s patron often finds ways to bless her with gifts. Always the “lucky” one Sharp finds that resources she needs tend to multiple around her, the most common of which being funding. Sharp receives 100% more jewels from any job she is apart of. In addition, Sharp can instead choose to only receive a 50% increase to jewels and instead have one other person with her also receive 50% more jewels.
- Essence: Originally made up of a powerful raw magic, despite all that has happened to Sharp this magic has remained within her, though with diminished effect. Sharp’s body, soul, and magic are still having traces of her original essence in them, which afford Sharp some protection. Sharp has a togglable 25% increase to both physical and magical damage. In addition, Sharp’s magic can function normally within the neutral grounds and areas like it.
- Plot Abilities:
- Empathy: Sharp can feel the emotions of those around her perfectly, allowing her to have a connection with people that few can ever feel. However, this ability can be more of a liability than a help whenever she finds herself having to do battle, and it is part of the reason she despises having to kill as she can feel everything others feel emotionally.
- Broken Key: As a celestial spirit Sharp could previously be summoned by others whom held her key, but now her key is broken. She doesn’t know how to fix it and with her key broke she feels apart of herself is missing.
- Essence Gathering: Every time there is death around Sharp she absorbs part of their essence to send to Mortis. To aid her in this task he bestowed her with a small lantern that she seems to carry on her always. The essence is absorbed by the trinket and sent to him.
- Empathy: Sharp can feel the emotions of those around her perfectly, allowing her to have a connection with people that few can ever feel. However, this ability can be more of a liability than a help whenever she finds herself having to do battle, and it is part of the reason she despises having to kill as she can feel everything others feel emotionally.
Unique Abilities:
- Black Bones: Reformed from the ether Sharp’s body is a mix of magic and twisted unfathomable energies. Sharp has no vital organs within her body, in fact Sharp is only “flesh and hair” laying on top of an animated black bone colored skeleton. In addition, Sharp can survive, and eventually heal from everything but complete annihilation, in which case she’ll have to revive from the forge that created her. Finally, Sharp only suffers half the effects from any physical based effect and receives a togglable 25% HP increase.
- Cold Flame: Forged from a cold flame as a gods plaything Sharp’s previous magic has been twisted to a new form. Like her body, Sharp’s essence from when she was a complete celestial spirit was changed, to be that of a cold flame rather than a holy flame. Sharp can manifest this cold flame across her body and turn into the substance at will. This cold flame is as strong and durable as her rank. In addition, Sharp only suffers half the effects from any magical based effect upon her. Finally, the flame that Sharp emits doesn’t cast light, but rather are shadows within Sharp’s current ranks maximum burst range from the flames. Note: Despite looking like flames, these aren’t flames for fire consumption, but rather count as shadows for that consumption.
- From Sin: By being around those who have killed Sharp can turn their dark deeds against them. By being within her current ranks maximum burst range (500 meters for H rank) Sharp can bring forth manifestations of the people slain. These manifestations appear as blackened skeletons have the single purpose to attempt and get revenge for their deaths. The skeletons are as strong, durable, and fast as Sharp’s rank. While Sharp can order these skeletons to attack anyone within the area with a thought, typically she allows them to pursue their revenge without hindrance. Whenever a skeleton is destroyed Sharp must wait a post before manifesting it again. The number of Skeletons that Sharp can manifest is below (note that to manifest her maximum number of skeletons at any given time the opponent{s} in the area must have killed at least that many people combined):
- D-Rank: 2
- C-Rank: 4
- B-Rank: 6
- A-Rank: 8
- S-Rank: 10
- H-Rank: 12
Spells:
- Spoiler:
- Signature Spell:
- Name: Revolting Shadow
Rank: C/B/A/S
Type: Burst
Duration: -
Cooldown: -
Description: Sharp can emit a dark aura from herself once per post. Any who enter the area and have killed will suffer the spells rank in damage. The range is equal to the maximum range for a burst spell of the spells current rank.
Strengths: - A decent attack.
Weaknesses:- Can hit allies.
- Name: From Shadows
Rank: D
Type: Burst
Duration: -
Cooldown: -
Description: Once per post Sharp can restore any and all lost aspects of her body. This doesn’t recover her HP.
Strengths:- Allows Sharp to restore her body to full functionality.
Weaknesses:- However, this spell doesn’t restore her HP.
D-Ranked Spells:- Name: Grasp
Rank: D
Type: Single Target
Duration: 3 posts
Cooldown: 4 posts
Description: Sharp extends her hand in a choking motion and launches a darkness replica hand outwards at maximum single target range and speed for D rank towards the opponent. Should the hand touch their body they will take normal D rank single target damage, if it hits their throat they will also be stunned for a round. Sharp can launch one replica per post for the duration of the spell.
Strengths: - Can stun if it hits the target .
Weaknesses:- Can only stun if it hits the targets throat.
- Name: Shroud
Rank: D
Type: Burst
Duration: 3 posts
Cooldown: 4 posts
Description: Sharp covers herself in a shroud of thin darkness. This shroud can withstand up to two normal D ranks worth of damage before breaking. The shroud restores every other post for the duration of the spell.
Strengths:- Provides a decent shield that can regenerate.
Weaknesses:- Only regenerates every other post.
- Name: Touch
Rank: D
Type: AOE
Duration: 3 posts
Cooldown: 4 posts
Description: Sharp unleashes a wave of darkness over the area around her. Those touched by this wave of darkness feel themselves ebb away as time makes its impact on them, even previously immortal beings will find the touch haunting. So long as the target has killed another they will receive normal D rank AOE damage per post they remain within the area. This area is the maximum range for a normal D rank AOE spell. In addition, one spell/ability that is at least the same rank as this spell will lose one turn of duration to a minimum of one. Sharp chooses the spell/ability that loses the duration.
Strengths:- Allows Sharp to reduce the duration of enemy’s spells/abilities and deal damage to them.
Weaknesses:- Hits everything within range, so can hurt those (damage wise) that are unintended.
- Name: Mask
Rank: D
Type: Burst
Duration: 3 posts
Cooldown: 4 posts
Description: Sharp covers her face in a mask which resemble that of a skull. Sharp receives a 25% physical and magical damage resistance increase for the duration of the spell. Sharp can cancel the spell by removing the mask herself.
Strengths:- Increases her damage resistance.
Weaknesses:- Doesn’t keep the same scale as she ranks up.
C-Ranked Spells:- Name: Pitiless Grasp
Rank: C
Type: Single Target
Duration: 4 posts
Cooldown: 5 posts
Description: Sharp extends her hand in a choking motion and launches a darkness replica hand outwards at maximum single target range and speed for C rank towards the opponent. Should the hand touch their body they will take normal C rank single target damage, if it hits their throat they will also be stunned for a round. Sharp can launch one replica per post for the duration of the spell.
Strengths: - Can stun if it hits the target .
Weaknesses:- Can only stun if it hits the targets throat.
- Name: Pitiless Shroud
Rank: C
Type: Burst
Duration: 4 posts
Cooldown: 5 posts
Description: Sharp covers herself in a shroud of thin darkness. This shroud can withstand up to two normal C ranks worth of damage before breaking. The shroud restores every other post for the duration of the spell.
Strengths:- Provides a decent shield that can regenerate.
Weaknesses:- Only regenerates every other post.
- Name: Pitiless Touch
Rank: C
Type: AOE
Duration: 4 posts
Cooldown: 5 posts
Description: Sharp unleashes a wave of darkness over the area around her. Those touched by this wave of darkness feel themselves ebb away as time makes its impact on them, even previously immortal beings will find the touch haunting. So long as the target has killed another they will receive normal C rank AOE damage per post they remain within the area. This area is the maximum range for a normal C rank AOE spell. In addition, one spell/ability that is at least the same rank as this spell will lose one turn of duration to a minimum of one. Sharp chooses the spell/ability that loses the duration.
Strengths:- Allows Sharp to reduce the duration of enemy’s spells/abilities and deal damage to them.
Weaknesses:- Hits everything within range, so can hurt those (damage wise) that are unintended.
B-Ranked Spells:- Name: Deaths Grasp
Rank: B
Type: Single Target
Duration: 6 posts
Cooldown: 7 posts
Description: Sharp extends her hand in a choking motion and launches a darkness replica hand outwards at maximum single target range and speed for B rank towards the opponent. Should the hand touch their body they will take normal B rank single target damage, if it hits their throat they will also be stunned for a round. Sharp can launch one replica per post for the duration of the spell.
Strengths: - Can stun if it hits the target .
Weaknesses:- Can only stun if it hits the targets throat.
- Name: Deaths Shroud
Rank: B
Type: Burst
Duration: 6 posts
Cooldown: 7 posts
Description: Sharp covers herself in a shroud of thin darkness. This shroud can withstand up to two normal B ranks worth of damage before breaking. The shroud restores every other post for the duration of the spell.
Strengths:- Provides a decent shield that can regenerate.
Weaknesses:- Only regenerates every other post.
- Name: Deaths Touch
Rank: B
Type: AOE
Duration: 6 posts
Cooldown: 7 posts
Description: Sharp unleashes a wave of darkness over the area around her. Those touched by this wave of darkness feel themselves ebb away as time makes its impact on them, even previously immortal beings will find the touch haunting. So long as the target has killed another they will receive normal B rank AOE damage per post they remain within the area. This area is the maximum range for a normal B rank AOE spell. In addition, one spell/ability that is at least the same rank as this spell will lose one turn of duration to a minimum of one. Sharp chooses the spell/ability that loses the duration.
Strengths:- Allows Sharp to reduce the duration of enemy’s spells/abilities and deal damage to them.
Weaknesses:- Hits everything within range, so can hurt those (damage wise) that are unintended.
- Name: Revolting Shadow
AdvancedSpells:
- Spoiler:
- Name: Penance
Rank: D+
Type: Multi Hit
Duration: 5 posts
Cooldown: 6 posts
Description: This spell works on those who have killed another. Sharp’s eyes emit a hollow flame from out of them. Any who are within normal advanced D rank range and have killed another take normal advanced D rank damage and have one buff stripped from them for the duration of the spell. This spell can hit up to 5 people, and while it can only strip one buff for the duration should the buff be re applied it can be removed again should they enter the range again. The damage only applies once.
Strengths: - Can strip a buff from a target.
Weaknesses:- Only deals damage once.
- Name: Pitiless Penance
Rank: C+
Type: Multi Hit
Duration: 6 posts
Cooldown: 7 posts
Description: This spell works on those who have killed another. Sharp’s eyes emit a hollow flame from out of them. Any who are within normal advanced C rank range and have killed another take normal advanced C rank damage and have one buff stripped from them for the duration of the spell. This spell can hit up to 6 people, and while it can only strip one buff for the duration should the buff be re applied it can be removed again should they enter the range again. The damage only applies once.
Strengths:- Can strip a buff from a target.
Weaknesses:- Only deals damage once.
- Name: Deaths Penance
Rank: B+
Type: Multi Hit
Duration: 8 posts
Cooldown: 9 posts
Description: This spell works on those who have killed another. Sharp’s eyes emit a hollow flame from out of them. Any who are within normal advanced B rank range and have killed another take normal advanced B rank damage and have one buff stripped from them for the duration of the spell. This spell can hit up to 7 people, and while it can only strip one buff for the duration should the buff be re applied it can be removed again should they enter the range again. The damage only applies once.
Strengths:- Can strip a buff from a target.
Weaknesses:- Only deals damage once.
- Name: Penance