Magic
Primary Magic:
Imperial Combat : Tactical Assault
Caster or Holder:
Caster/ Somewhat Lost Magic
Description:
There was once a nation far away from Fiore that was very prosperous and successful till, at some point in history, they were mysteriously wiped out by some force. A huge attribute towards their success was their army; if it were compared to what Fiore has to offer, you'd need about three Fiores to match it, so they were extremely powerful. Even the grunts were all highly skilled fighters to be reckoned with, but the really terrifying warriors were at the top. The most fierce and powerful warriors were called "Beacons" within the army, and there were only ever 10 Beacons at once, each with their own unique style of magic and combat. Adalia is a descendant of one of the Beacons, the one known for his strategic play on the battlefield, primarily using ranged attacks and various rifles and pistols to fight, though he was also extremely good at melee combat, too. The coolest part is that he was able to fly!
Adalia uses similar magic, but as time has gone by, many of the techniques and specific abilities, spells and tactics used by the original creator of the magic were lost or forgotten, so Adalia has to incorporate some of her own innovations, too, but that doesn't mean they're any less effective. She also primarily uses ranged attacks with a rifle, and plans to get more in the future, though she also has a sword that she is fairly skilled with if it's necessary to use it. She doesn't have to use a rifle in order to use her magic, though, it just makes the magic more powerful; if she doesn't use a rifle or her sword, her magic is rather weak offense-wise. She also has a lot of gadgets and trinkets that help her out, and when she needs a terrain advantage, she has one major ability for that.
Strengths:
- Tremendous offense capability from range, and also being able to take care of one self from melee, too.
- Many spells can give Adalia an advantage over her opponent if she uses them correctly.
- Tremendous amount of self-utility.
- Works great with groups; she can stand in the backline and simply fire away.
- Is also great at taking on targets one on one.
- Doesn't need to reload for ammo or anything of the sort.
Weaknesses:
- Provides literally zero benefits to any allies she might be fighting with; she can't buff them in any way, shape, or form.
- Has little defensive options; she doesn't have none, though.
- While she is good melee-wise, the primary focus is to use range.
- Works best in cluttered areas, but not impossible to use in open areas.
- Her magic is significantly weaker when she isn't using a rifle or a sword for her spells; melee spells will need her sword and ranged spells will need a ranged weapon.
- Has very little healing, and the little she gets Adalia can only use on herself.
- Very limited elemental capabilities; basic capabilities at best.
Lineage:
Unique Abilities:
Seasoned Marksman
Adalia has a full 360 degree view of her surroundings because of the training she received from her parents. Additionally, she has pinpoint accuracy and if is standing completely still, with no disturbances, has double the range with her offensive ranged abilities or shots from her ranged weapons. She is also capable of using any rifle, pistol, cannon, etc. that she can get her hands on.
Conditional Power
All of Adalia's spells deal 25% more damage and her AoE spells have no damage penalty to them, dealing 100% of their intended damage, however, if Adalia isn't using the correct weapon for a certain spell, the spell deals only 50% of its damage and AoE spells will still have their damage reduction penalty to them, so they only deal 25% of their rank. If she isn't using a weapon, she has to simulate with her hand and arm what it might be; for ranged spells she would form a pistol with her fingers and she would completely straighten her hand for melee. This only applies to offensive spells.
Flight
The original creator of this magic was able to fly like a bird, and so can Adalia! Currently, however, she can't fly that high in the sky; the maximum height she can fly so far is 15 meters, and her speed of flight is just barely above that of her sprinting speed. The height increases by 15 meters per rank, with the exception of A-Rank, where she can fly as high as she wants in the air, providing she doesn't go into space and can't breathe. Her flight speed increases by 10 MP/S per rank.
Primary Magic:
Imperial Combat : Tactical Assault
Caster or Holder:
Caster/ Somewhat Lost Magic
Description:
There was once a nation far away from Fiore that was very prosperous and successful till, at some point in history, they were mysteriously wiped out by some force. A huge attribute towards their success was their army; if it were compared to what Fiore has to offer, you'd need about three Fiores to match it, so they were extremely powerful. Even the grunts were all highly skilled fighters to be reckoned with, but the really terrifying warriors were at the top. The most fierce and powerful warriors were called "Beacons" within the army, and there were only ever 10 Beacons at once, each with their own unique style of magic and combat. Adalia is a descendant of one of the Beacons, the one known for his strategic play on the battlefield, primarily using ranged attacks and various rifles and pistols to fight, though he was also extremely good at melee combat, too. The coolest part is that he was able to fly!
Adalia uses similar magic, but as time has gone by, many of the techniques and specific abilities, spells and tactics used by the original creator of the magic were lost or forgotten, so Adalia has to incorporate some of her own innovations, too, but that doesn't mean they're any less effective. She also primarily uses ranged attacks with a rifle, and plans to get more in the future, though she also has a sword that she is fairly skilled with if it's necessary to use it. She doesn't have to use a rifle in order to use her magic, though, it just makes the magic more powerful; if she doesn't use a rifle or her sword, her magic is rather weak offense-wise. She also has a lot of gadgets and trinkets that help her out, and when she needs a terrain advantage, she has one major ability for that.
Strengths:
- Tremendous offense capability from range, and also being able to take care of one self from melee, too.
- Many spells can give Adalia an advantage over her opponent if she uses them correctly.
- Tremendous amount of self-utility.
- Works great with groups; she can stand in the backline and simply fire away.
- Is also great at taking on targets one on one.
- Doesn't need to reload for ammo or anything of the sort.
Weaknesses:
- Provides literally zero benefits to any allies she might be fighting with; she can't buff them in any way, shape, or form.
- Has little defensive options; she doesn't have none, though.
- While she is good melee-wise, the primary focus is to use range.
- Works best in cluttered areas, but not impossible to use in open areas.
- Her magic is significantly weaker when she isn't using a rifle or a sword for her spells; melee spells will need her sword and ranged spells will need a ranged weapon.
- Has very little healing, and the little she gets Adalia can only use on herself.
- Very limited elemental capabilities; basic capabilities at best.
Lineage:
- Victor's Descent:
Victor's Descent:
Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage: Passive toggle on/off.
Unique Abilities:
Seasoned Marksman
Adalia has a full 360 degree view of her surroundings because of the training she received from her parents. Additionally, she has pinpoint accuracy and if is standing completely still, with no disturbances, has double the range with her offensive ranged abilities or shots from her ranged weapons. She is also capable of using any rifle, pistol, cannon, etc. that she can get her hands on.
Conditional Power
All of Adalia's spells deal 25% more damage and her AoE spells have no damage penalty to them, dealing 100% of their intended damage, however, if Adalia isn't using the correct weapon for a certain spell, the spell deals only 50% of its damage and AoE spells will still have their damage reduction penalty to them, so they only deal 25% of their rank. If she isn't using a weapon, she has to simulate with her hand and arm what it might be; for ranged spells she would form a pistol with her fingers and she would completely straighten her hand for melee. This only applies to offensive spells.
Flight
The original creator of this magic was able to fly like a bird, and so can Adalia! Currently, however, she can't fly that high in the sky; the maximum height she can fly so far is 15 meters, and her speed of flight is just barely above that of her sprinting speed. The height increases by 15 meters per rank, with the exception of A-Rank, where she can fly as high as she wants in the air, providing she doesn't go into space and can't breathe. Her flight speed increases by 10 MP/S per rank.
Last edited by Asayake on 7th June 2017, 8:34 am; edited 3 times in total