- Spoiler:
- Alexia wrote:Name: G9 Kaiser.
Type: Personal Aerial, very fast with humming-bird like maneuverability.
Size: 6 meters long, 2.5 meters wide.
Occupation Limit: 2 (one other then Kate Byte, the pilot). Storage compartments could hold, uncomfortably, up to 2 people as well of average size, though sacrificing supplies. The pilot sits front and center in the cockpit while a passenger can sit in a small sea situated behind the pilot and up a bit. The passenger cannot fly the craft, but has access to the craft's utilities to view flight data or personal entertainment.
Specialties/Weapons:
Offensive Ability:
Particle Beams: Using charged particles from multiple spinning barrels the Kaiser is able to project three continuous "Beams", which are actually composed of bits of matter that are energized and projected at great velocity to produce a similar but more damaging effect akin to a laser beam. Each beamcaster is set on a ball under it's wings and one in the front, allowing it to shoot at anything in front or below the craft. However, the rear and above the craft is without armament.
Each beam is, as obvious, a beam. A continuous stream. The beam is capable of carving through soft materials or weak energy fields like a butcher's knife through a steak and sustaining fire can chew through a foot of steel in about a full post. When all three are trained on a single spot in front of the craft they can chew through a meter of steel in a post.
For technicalities, all three beams together deal damage equal to the pilot's rank, while individually they deal one less, with a full post of sustained damage (such as hovering in front of a wall and drilling). One less then that for five or so sustained seconds. And one less then that for a quick pass.
The beams charge for a second during which time they project a dim beam of light foreshadowing their projected path before bursting forward at sub-light speeds. When "walking" the beam, making the beam move, it can travel about a 1mps, one meter per second. Which is roughly the walking pace of a human.
The beams travel 25 meters per rank, then 25 meters beyond that losing one rank, 25 beyond that losing one rank, and so on until it's a harmless trail of light for the next 25 at pre-D rank.
The following masterfully drawn image will show the field of effect, the "Blindspot" against her particle beams where the ball can't make the gun face.
Through epic super ultra neko power, the Kaiser is capable of switching to an advanced chromahydro firing chips that fire an unstoppable volley of death and doom... in the form of bright green and orange alternating bands... of paint. Never again will you lose a battle of paintball. The gun on the right shoots green paint while the one on the left shoots orange. The middle gun will shoot water. All of which is harmless unless you get paint in your eye or something. The pressure can be increased to make it deal only D-rank equivalent damage to cause bruises and not feel very nice, but also to help power down stains or wash away the paint.
Defensive Ability:
Battlecasting: The craft is built with Battlecasting, which makes the plating on the outside of the craft incredibly resistant to damage. It's capable of flying while grinding against a stone wall, for example, without scratching it's Battlecasting. When it comes to taking hits, it can resist damage two ranks lower then the pilot's rank without being scratched. Takes two hits with a spell one rank lower then the pilot to penetrate a section (ie; shatter a wing), or one of the same rank.
Utility Ability:
Warpskip: Using high-end gravitronics and lightforce engines the Kaiser is capable of initiating a "Warpskip" in which the Kaiser achieves lightspeed safely and without lethal inertia. While childsplay compared to the better crafts who have FTL drives, it remains a useful utility. The Kaiser is only capable of momentary skips and is not equipped with enough processing power to safely guide the craft at those speeds. Thus, courses are set with predefined routes before skipping that it will then follow.
In combat, a Warpskip allows the craft to disappear in a flicker of light and reappear within 100 meters at the speed of light, then wait 3 posts before it can do so again.
Because of these engines, the vehicle is also remarkably silent unless you are directly beneath it. Within 50 meters a hum can be heard.
Special: By sacrificing 20% MP the Kaiser can be stored in a dimensional pocket and withdrawn at a later time (Not all that big when you factor that I do believe I'm the strongest mage with requip magic, at S-rank) for 10%, for 30% in total. While stored it repairs itself slowly to be usable again after the current topic is over if it was made unflyable.
Appearance: http://paooo.deviantart.com/art/Remember-me-gunship-concept-332494203
If this revision doesn't match the 100,000J of the original ship, which I doubt it will, this new 'ship' is much simpler and lacks offense, the rest can go to whoever posts next as some sort of credit.
If any.
Name: Solomon's Carpet.
Type: Personal Aerial.
Size: Stretches, it can be 1.5 meters long and .5 meters wide or can stretch to be 20 meters wide, 15 meters long. It is an inch thick at it's thickest, down to 1cm, being flat.
Occupation Limit: Can support dozens of individuals at full size, but the presence of mages disorients it if more than 5 try to ride it, preventing takeoff or ability use.
Specialties/Weapons:
Offensive Ability:
No offensive ability.
Defensive Ability:
Solomon's Carpet takes rank-appropriate damage dependent on the owner's rank, and resists being moved / budged by the same. Solomon's Carpet remains steadfast despite hazards or assault due to being dimensionally locked (Attacks could tear through it, but not make it move)
It mends itself as though it had HP Regen of 3%, with fibers visibly stitching back together.
Utility Ability:
Outside of combat, Solomon's Carpet can transport individuals anywhere the owner knows of and can picture clearly, so long as there is no antimagical protections there.
The result is reality seems to blur and refocus with the new scenery. (Traditional Magic Carpet ability. https://en.wikipedia.org/wiki/Magic_carpet )
Within combat this provides a teleportation effect of 10 meters, doubling per rank of the owner. This is a total pool of teleportation potential that regenerates at a rate of 10 per post. So she could use it up all at once or ration it out.
This is due to a dimensional lock on the carpet that makes it exist out of spatial perceptions, only appearing as a carpet to our senses, which is also how the carpet can fly. Flying at speeds of 60mph. By channeling MP into the carpet it can fly at +60mph per 5%MP spent on it in that post.
Because of the method in which it flies, those who are standing on the rug remain completely free from inertia and remain very sturdy and sure-footed on it, remaining standing (or sitting) even if upside down.
Winds are reduced to a breeze's worth when going fast and/or at high altitudes, but is generally quite cut off from reaching occupants on the carpet itself. Sticking your head or hands over the edge of the carpet would make you feel the full winds.
Solomon's Carpet can be directed with simple commands for autopiloting (Go there. Stay there. Follow. Take me to x), or be directly piloted by holding the front edge of the carpet for manual, or standing and allowing your magic to connect to the carpet to direct it mentally.
Appearance:
- Spoiler:
Last edited by Lady Red on 8th August 2015, 12:58 pm; edited 3 times in total