- Spoiler:
- Aliarey Casady wrote:Magic
Primary Magic: Hazardous Arsenal
Second Magic: N/A
Third Magic: N/A
Magic Type: Re-Quip (Solitary - 4 Re-Quips at once)
Description:
As most people in the magical world know, Requip magic allows the user to pull an arsenal of weapons and armor they have stored away in a different pocket dimension. Aliarey prefers to use such an ability to store weapons specialized for mid-range to range combat as well as mechanisms to help her escape any scenarios she finds too dangerous. The magic focuses mostly on doing damage, and comes with very little support and standard defenses.
Aliarey currently uses sets of dual revolvers, explosives, and turrets for her spell weapons to send out a storm of attacks in order to make it difficult for an opponent to get close or find an opening. At higher ranks her spells will add in missiles, lasers, and cannons for a more explosive bombardment. Her magic is best left for working solo rather than in a team, unless the team members are situationally aware of her turret placement and attacks and don't expect buffs. If she must partner up then team members that specialize in range are ideal as melee will have the highest chance of being hit by friendly fire.- Lineage:
- Lacnites
Sacred Library Post For Approval Proof
Description:
After a mission had gone terribly wrong and she failed to take out her target successfully, Aliarey had been captured and put into some weird experimentation. She managed to escape, but not entirely unchanged. The experiments involved mixing magic lacrima and advanced technology from Mirai. Now millions of very tiny magic robots flows through her body and bloodstream. While having them is an outright invasion and constant reminder of the experimentation, they are not without certain benefits. Many different enhancements have come from the existence of the lacnites. Aliarey has become much stronger and faster than before, and even her energy levels are constantly being replenished automatically. She has even found that she has gained different abilities that compliment the magic she had already possessed while also being able to take on and use different tactics she was unable to before. While she may have developed things that are along the lines of more superhuman than others, she is still very much human and intends to remain as such, but that doesn’t mean she won’t be using the tiny bots to her advantage. Now she is a rare breed of human that has a connection to magical and normal technology that others can only imagine, and, as an added effect, has become even more deadly for her enemies.
Abilities:
Status Recovery:
The lacnites are quick to activate their healing mode whenever Aliarey is injured. They will heal her for 5% every other post. The healing may be small, but the bots never stop, and their very presence in her body makes it so she can’t die from what would normally be fatal injuries. If she were to lose limbs, the lacnites will boost their power and quickly regenerate them. As an added bonus, they will also clear all harmful status effects such as burns or poison of her rank and lower. This can only be done once every 3 posts, however.
Magical Enhancements:
To compliment the health recovery lacnites, mana recovery ones have been added as well. They will restore 5% of MP per post. In addition, they are the bots that support her magical side and therefore release constant charges to her magical energy flow and have altered it a great deal. From this, she is able to use psychic abilities she never had before. When it comes to weapons and technology, she can use telekinetic powers to use and interact with them. She can also mind read and mind control normal npcs. For use against other players for plot (does not work in pvp) obvious OOC permission is required.
Stat Enhancements:
The lacnites that run through her body also serve another purpose than keeping her alive. The experiment robots were programmed to also provide Aliarey and anyone else with them certain stat boosting enhancements that would serve a better purpose while in combat. Her strength and speed are increased by 50%.
Infiltrator:
The lacnites that don’t focus on recovery and enhancement are part of a set that grant special abilities. They are a very experimental type that grant the body they are in magic abilities that make for a better infiltrator and assassin, and the perfect type of person to be used for missions that require a bit more stealth and trickery in general. The user is given 1 extra spell slot of each rank up to S to be used for this lineage. Spells for this lineage must follow normal magic rules, and are to be reviewed and graded in the magic application.
Lacrinite Manipulation:
The lacnite technology had an odd reaction to her normal Requip magic when the experiments first began. They kept getting sucked into her storage pocket dimension instead of remaining in her bloodstream. The issue was eventually corrected, but not before the space became littered with the magic technology. With the ones in her body linking up with the ones in her magical storage space, Aliarey can summon them to the normal world as if they were a requip. They combine and form into a type of metal armor that increases both magical and physical defense by 25%. The armor can be further manipulated to form weapon attachments from its metal material. The types that can be formed are bladed types, not guns or cannons, and are always attached to the armor. While they normally are melee range, the lacnites can extend the weapon to reach maximum burst ranges of the user’s rank, up to S. They also share the same damage and durability as a normal requip weapon of the user’s rank, capping at S. Up to two weapon attachments can be made. Lasts for 5 posts with a 10 post cooldown.
Plot Abilities:
Semi-Immortality - The lacnites release small amounts of energy that halt the aging process and prolong Aliarey’s life
Cyber Link - Using the lacnites, Aliarey can link up with different forms of technology in the environment to either obtain information or to even communicate with machinery
Usage:
Passive:
-HP and MP recovery
-Can clear status effects
-Has some psychic abilities
-Boost to Strength and Speed
-1 Extra Spell Slot per rank up to S
Active:
-Gains access to an ability that creates armor for a small damage resistance bonus as well as weapons
- Unique Abilities:
Weapon Copy - Passive. Whenever Aliarey uses her offensive requips (not turrets), a copy of them will float in the air beside her for extra basic attacks. They fire automatically and don't need her to operate or take hold of them. They do the same requip attack damage as the original, but do not come with the actives or passives of it, and therefore do not count towards the requip cap or the spell multiply effect cap. The floating weapons stay within her burst range, currently 50m.
Tower Defense Game- Active. By using the same MP cost as the original, Aliarey can select an already placed turret spell and multiply it to create an additional turret. This can be used once per post, and only once per turret spell. Also cannot be used if she has used a different multiply effect in general in the same post.
Locked Until S Rank
- Signature Spells:
- Explosive Gloves:
Name: Explosive Gloves
Rank: B
Type: Weapon, Offensive, Single Target
Damage: 21, 80
Re-Quip HP: 150
Range: 200m
Speed: 200 m/s
Duration: 6 Posts
Description:
Ranged assaults can only get a person so far against very difficult opponents for they tend to have ways of getting up close no matter what they are facing. Due to this, Aliarey has added a more close range weapon into her arsenal. Like the name implies, these gloves can make some explosions.
Active: Explosion! - Whether she be touching something/someone or just using the air in front of her gloved hands within 200m, she is able to cause an instant mini explosion that causes user rank damage (currently B). Caps out at S rank. Can only damage one target at a time, and can be used every post of this re-quip's duration.
- Passives:
Speed Enhancement 1 - Aliarey's speed is increased by 40% - Replaces a D Rank Slot
Speed Enhancement 2 - Aliarey's speed is increased by 40% - Replaces a D Rank Slot
Physical Damage Enhancement 1 - Aliarey's strength is increased by 40% - Replaces a D Rank Slot
Physical Damage Enhancement 2 - Aliarey's strength is increased by 40% - Replaces a D Rank Slot
- Magic Spells:
Planner Guide:
17 Normal Spells Total - 8 of them purchased
-6 D Rank (4 of them Passives)
-4 C Rank
-7 B Rank
-1 C+ Rank
-2 B+ Rank- C Rank:
- Gatling Turret Disc:
Name: Gatling Turret Disc
Rank: C
Type: Weapon, Offensive, AoE, Multi-Target
Damage: 14, 30, 45
Re-Quip HP: 90
Range: 30m, 60m, 90m
Speed: 30 m/s, 65 m/s
Duration: 5 Posts
Description:
Aliarey summons a small metal disc from her personal magic storage. Once she has picked a spot she can throw the disc at the desired location where it will then morph into a small turret upon landing. The basic shots from the turret go as far as 30m with a speed of 30 m/s.- Mini Turret Form:
Passive: Explosive Exit; AoE - When the duration of the weapon is up or when destroyed the turret will then explode, causing a small explosion 60m around its location at a speed of 30 m/s and doing 50% of C rank spell damage to those within range.
Active: Rapid Fire - The gatling turret will go into full rapid fire mode as it shoots in a frontal cone with its barrel going from left to right. Its standard ammo is replaced with more powerful ones and therefore each shot is capable of dealing 75% of C rank spell damage per hit. Range of 90m and a speed of 65 m/s. Can be used once per post throughout this re-quip's duration.
- Water Gun:
Name: Water Gun
Rank: C
Type: Weapon, Offensive, Single Target
Damage: 45, 60
Re-Quip HP: 90
Range: 30m, 120m
Speed: 30 m/s, 120 m/s
Duration: 5 Posts
Description:
Water guns for children? Nonsense. Aliarey has made sure to include a silly looking toy into her arsenal for giggles. Giggles for herself. Enemies not so much. Its basic shots go as far as 30m at 30 m/s.
Active: Water Hurts - Some water guns have enough pressure behind the water shots that it hurts. Have that with a magically enhanced version and its going to hurt even more. Basic shots fired from this gun do 75% of C Rank spell damage. Activates as soon as the weapon is summoned and lasts for 5 posts. The basic range and speed of 30m and 30 m/s still apply.
Active: Water Tag - A much more powerful and larger blast of water is released from the gun. It goes as far as 120m at a speed of 120 m/s towards a single target, doing full C rank spell damage upon impact. Can be used once per post throughout this re-quip's duration.
- B Rank:
- Ember Revolvers:
Name: Ember Revolvers
Rank: B
Type: Weapon, Offensive, Multi-Target
Damage: 21, 60
Re-Quip HP: 150
Range: 50m, 150m
Speed: 50 m/s, 110 m/s
Duration: 6 Posts
Description:
Wanting to one day have a jack of all trades storage of weapons, Aliarey has made sure to include the idea of covering the basic elements into her arsenal. Starting with fire this particular spell requips a pair of revolvers specialized in the element. Speed of released attacks from each gun are 50 m/s with a range of 50m. Depending on the situation or opponent its method of attack can be altered by using its active ability to switch from single shots to a multi fireball assault.- Ember Revolver Appearance:
Passive: Pyromania - All shots fired from these guns are of the fire element and will leave a burning effect on struck targets, burning them for 5% of their HP every post for 6 posts. This can be removed but it can also be re-applied if the target is hit again. Does not stack with each hit or reset the duration.
Active: Flame Shower - Combines the magical energy of each revolver to form a larger fireball. The fireball scatters once released, sending a group of mini fireballs towards targets that deal 75% of B rank spell damage each. Range of 150m, speed of 110 m/s. Can be used once per post throughout this re-quip's duration.
- Laser Tasers:
Name: Laser Tasers
Rank: B
Type: Weapon, Offensive, Single Target
Damage: 21, 80
Re-Quip HP: 150
Range: 50m, 200m
Speed: 50 m/s, 200 m/s
Duration: 6 Posts
Description:
A simple looking pair of black pistols that are actually filled with blue electrical energy. Each one is capable of firing standard shots at targets at a range of 50m with a speed of 50 m/s. It’s active allows for the power of the guns to be combined into an electrical beam shot that does higher damage to the target than its single shots.- Appearance:
Passive: Electric Spike - All normal shots fired are of the lightning element. Targets hit with its shots will lose 5% of their MP due to the energy jolts. Can only happen once per post per target.
Active: Electric Surge - Combines the energy from both guns in order to overload them with a strong dose of electrical energy. Once the energy is released, an electrical beam travels towards a target at 200 m/s with a range of 200m and does C rank spell damage upon contact. As a side effect from being hit with a strong dose of electricity, the target will be paralyzed for 1 post. This can be used every post of the weapon's duration but the paralyzing effect can only happen every other post if attacking the same target.
- Freeze Guns:
Name: Freeze Guns
Rank: B
Type: Weapon, Offensive, Supportive, AoE
Damage: 21, 40
Re-Quip HP: 150
Range: 50m, 100m
Speed: 50 m/s
Duration: 6 Posts
Description: A set of dual pistols that contain the ice element and can freeze targets for one post. Each gun's basic shots can go as far as 50m at a speed of 50 m/s.- Appearance:
Passive: Cryo Gunner - All shots fired are of the ice element. Those hit with the chilly projectiles will have their speed reduced by 50%. This does not stack.
Active: Freeze Ray - Combines the energy from both guns to generate more chilled magic. Upon doing so, the user can then fire an AoE ice beam that can put out 50% of B rank spell damage as well as freeze opponents for 1 post. Speed of those hit will also be reduced by 60%. Distance of the attack can go as far as 100m at a speed of 50 m/s. This ability can be used every post of the re-quip's duration, but the freeze effect can only occur on the same opponent every other post. The debuff also does not stack but can be re-applied when removed if a target is hit again.
- Chain Gun:
Name: Chain Gun
Rank: B
Type: Weapon, Offensive, Multi-Target
Damage: 21, 60
Re-Quip HP: 150
Range: 50m, 150m
Speed: 50 m/s, 110 m/s
Duration: 6 Posts
Description:
A gun with bladed edges that is connected to a chain whip. The chain itself is 6 ft in length. The bladed edges can act as a melee range weapon while also being able to deal mid-range damage if the user uses it in whip style. The projectiles fired from the actual barrels provide further range offensive. They can go as far as 50m at a speed of 50 m/s.- Appearance:
Passive: Enhanced Damage - Strength is increased by 50% throughout the duration of this Re-Quip.
Active: Whips and Chains - An attack where Aliarey swings the chain rapidly in front and around herself, doing 75% B rank spell damage per hit. Red energy beams are created from the swings that make the attacks travel further than the chain itself would allow, making it capable of hitting multiple targets at a range of 150m with a speed of 110 m/s. Can be used every post of this weapon's duration.
- Rocket Launcher:
Name: Rocket Launcher
Rank: B
Type: Weapon, Offensive, AoE, Multi-Target
Damage: 21, 60
Re-Quip HP: 150
Range: 50m, 100m, 150m
Speed: 50 m/s, 110 m/s
Duration: 6 Posts
Description:
What weapon specialist could go without one of these? This weapon fires mini rockets that travel to a target as far as 50m with a speed of 50 m/s. Passively it is only capable of dealing AoE damage, but with the active it can fire stronger rockets that make a more lethal multi-target assault.
Passive: Spreading The Love - Rockets launched from the launcher act as an AoE attack rather than single target. All targets near the impact of the rocket will be hit with B rank re-quip weapon damage (21hp). 100m, 50 m/s.
Active: Rocket Assault - A special compartment will appear on the launcher that contains several stronger rockets. They all fire in rapid succession at a range of 150m with a speed of 110 m/s. The rocket attack can hit several targets at once for 75% B rank spell damage per hit. Can be used every post of this weapon's duration.
- Security Turret Disc:
Name: Security Turret Disc
Rank: B
Type: Weapon, Offensive, Single Target
Damage: 21, 80
Re-Quip HP: 150
Range: 50m, 200m
Speed: 50 m/s, 200 m/s
Duration: 6 Posts
Description:
Like many turrets before this one, a disc is summoned that then forms into a turret. Unlike the others, this one will not fire immediately. Its firing barrel will rotate until a target is within its line of sight. Once a target is locked on, it will begin to fire at a range of 50m with a speed of 50 m/s. Aliarey can switch its placement at any time during its duration.- Appearance:
Passive: Blending In - The turret comes equipped with a stealth generating lacrima technology. It will be invisible to those of equal or lesser rank unless they have abilities capable of spotting it. Aliarey can also change its position anytime throughout its duration.
Active: Ghost Shot - A strong magically enhanced missile is shot from the turret, going as far as 200m at 200 m/s towards a single target. If it makes impact it will do B rank spell damage on the target. This shot is capable of passing through normal and magically produced barriers, walls, and shields to do 50% of its intended damage. Can be used once per post throughout the re-quip's duration.
- Heal Grenade:
Name: Medic Wristband
Rank: B
Type: Armor, Support, Single Target
Healing: 80
Re-Quip HP: 180
Range: Self
Speed: Self
Duration: 6 Posts
Description:
A simple looking wristband that says "MEDIC" on it. Yet, the healing properties only affect Aliarey herself. She doesn't have time to be healing other people. They can get their own fancy healing grenades and wristbands. Gosh!
Passive: Emergency Run - Increases her speed by 50%.
Active: I'm My Own Medic! - Aliarey summons a grenade and detonates it on herself, unleashing a green-colored mist that will heal her for the equivalent of B rank spell damage and removing a harmful status effect that is of equal rank or lower. Does not work on allies, and can be used once per post throughout this re-quip's duration. "Self" range and speed.
- Advanced Spells:
- Laser Cannon Turret Disc:
Name: Laser Cannon Turret Disc
Rank: C+
Type: Weapon, Offensive, AoE, Multi-Target
Damage: 21, 45, 68
Re-Quip HP: 135
Range: 45m, 90m, 135m
Speed: 45 m/s, 100 m/s
Duration: 6 Posts
Description:
Another type of turret disc that forms into a cannon once a spot has been chosen for placement. Each basic shot from the cannon can travel up to 45m with a speed of 45 m/s.
Passive: Explosive Exit v2 - When the duration of the weapon is up or it is destroyed the turret will then explode, causing an explosion 90m around it at a speed of 45 m/s that will cause 50% of C+ spell damage to anyone within range.
Active: Laser Missiles - The cannon will fire laser beams that can go as far as 135m at a speed of 100 m/s multiple times in a frontal cone. These shots are more powerful than its standard shots and therefore do 75% of C+ spell damage per hit. These shots can be fired every post of this Re-Quip's duration.
- Flame Turret Disc:
Name: Flame Turret Disc
Rank: B+
Type: Weapon, Offensive, Burst, AoE
Damage: 32, 120, 60
Re-Quip HP: 225
Range: 75m, 150m
Speed: 75 m/s
Duration: 8 Posts
Description:
A disc that forms into a turret that is larger than the mini turret. It has the element of fire in its attacks and its basic shots go as far as 75m at a speed of 75 m/s.- Appearance:
Passive: Heatwave - The turret emits a red aura of extreme heat that can damage those for B+ rank spell damage if they are within it once per post. The aura goes as far as 75m. 75 m/s.
Active: Inferno - The flame turret unleashes a flame AoE attack 150m around its intended targets and at a speed of 75 m/s that causes 50% of B+ rank spell damage and leaves a DoT that ticks for 25% of B+ rank spell damage per post for 8 posts, capping at 2.5x B+ damage. The DoT effect can be removed with proper spells and abilities, but it can be re-applied if targets are hit again. This active can be used once per post throughout the re-quip's duration.
- Arm Cannons:
Name: Arm Cannons
Rank: B+
Type: Weapon, Offensive, Single Target
Damage: 32, 120
Re-Quip HP: 225
Range: 300m
Speed: 300 m/s
Duration: 8 Posts
Description:
The user requips small cannons that attach to each arm. Each basic shot from the cannons can travel up to 75m with a speed of 75 m/s.
Active: Charge Up - The energy within the cannons replace the basic shots that her weapons generally have. Each shot instead does 75% of B+ spell damage. Activates as soon as the weapon is summoned and lasts for 8 posts. The basic range and speed of 75m and 75 m/s still apply.
Active: Mega Mini Cannon - Aliarey can turn both canons into a larger one that can strike a single target for full B+ spell damage. This can be used every post of the weapon's duration. Range of 300m, speed of 300 m/s.
- Lineage Spells:
- To be filled later
- Extra D Rank Spells:
6 Purchased D Rank Slots - Proof of Purchase
4 Used As Passives- Eye Visor:
- Name: Eye Visor
Rank: D
Type: Armor, Support, Burst
Damage Reduction: 3
Re-Quip HP: 60
Range: 15m
Speed: 15 m/s
Duration: 3 Posts
Description:
This piece of equipment looks like nothing more than a simple eye visor made of glass once summoned. However, the item has its own magical properties and while it can be destroyed and sent back to its storage realm after enough hits the glass itself is incapable of breaking. Naturally it can protect against things getting into Aliarey's eyes but it also enhances her vision by providing night vision, thermal vision, and zooming capability up to 15m.- Appearance:
Passive: Vision Improvements - The visor will enhance Aliarey's vision for whatever environment she is in for plot. Can switch between normal vision, night, thermal, and zoom modes. As a combat effect, it gives her a 40% Strength boost.
Active: Scan - The visor can scan targets to get general information about them such as magic abilities, strengths, and weaknesses. Requires OOC permission for anything player related and events. Otherwise, it serves as a lockon mechanism to make the target her focus and will increase her Strength by 50% for the rest of this re-quip's duration.
- Air Turret Disc:
Name: Air Turret Disc
Rank: D
Type: Weapon, Offensive, Single Target
Damage: 7, 40
Re-Quip HP: 50
Range: 15m, 60m
Speed: 15 m/s, 60 m/s
Duration: 3 Posts
Description: An item that turns into a small turret that can hover in the air at max 15m, and the weapon itself can move at basic run speed. Its shots can go to 15m at a speed of 15 m/s.- Appearance:
Passive: Hover - The turret is magically airborne, going as high as 15m. In addition it moves 40% faster while in the air.
Active: Homing Shot - The turret will scan its target and lock on before releasing a more powerful shot that will follow a target up to 60m and 60 m/s until it makes impact or is forced to alter its path by being parried in some form. Damage is D rank spell damage and can be used once per post throughout this Re-Quip's duration. It can also pierce magical defenses and armor, but the damage of the attack is reduced by 50%.
- Extra C Rank Spells:
2 Purchased C Rank Slots - Proof of Purchase- Jetpack:
Name: Jetpack
Rank: C
Type: Armor, Support, Burst
Absorption: 120
Re-Quip HP: 120
Range: 30m, Self
Speed: 30 m/s, Self
Duration: 5 Post
Description: A basic jetpack that allows the user to quickly travel through the air. It can go as fast as 30 m/s, and the highest point in the air it can go is 30m.- Appearance:
Passive: Airborne Bombardment - The jetpack allows Aliarey to be in the air, currently capping at 30m high and allowing her to move at 30 m/s. Magic attacks done while in the air have their damage increased by 45%. This buff will expire if the user lands on the ground or when it is destroyed.
Active: Speed Boost - The jetpack's rockets power up and increase Aliarey's speed by another 55% for 5 posts or until it is destroyed. In addition to this, the powered up jetpack releases a burst of magic energy once per post that will shield Aliarey for 2x C Rank spell damage.
- Blank and Saved For Later:
Name:
Rank: C
Type:
Absorption:
Re-Quip HP:
Range:
Speed:
Duration: 5 Post
Description: ???- Appearance:
- ???
Passive: ??? -
Active: ??? -
Aliarey Casady wrote:Edit Notes
2-8-18
-Renamed UA Track Runner to Speed is Key. Also buffed the speed increase to 60%
-Replaced UA Spare Ammo with Weapon Copy
-Renamed UA Weapon Recall to Weapon Obsession. Also added a damage buff.
-Edited UA Weapon Enhancements slightly
-Changed D rank spell Ember Revolver active to say 25% instead of 75% per hit. Also removed ammo since it seemed like a redundant restriction when melee weapons do not have limited slashes
-Added more onto D Rank Spell Ember Revolver passive
-Removed ammo from C rank spell Laser Tasers
-Increased passive of Extra D Rank spell, Elemental Grenade, to 50%
-Edited passive of Extra D Rank spell, Arm Cannons, to be a damage buff; also removed the attack limitations from the description
-Edited passive of Extra D Rank spell, Air Turret Disc, to include a speed buff; also removed attack limitations from description
-Edited active of Extra D Rank spell, Glider, to match the shield rules (was 3 attacks, edited to be 2), and added a cooldown and duration that was overlooked by myself and grader at the time
-Buffed both the active and passive numbers of Extra C Rank spell, Jetpack, to match the rules10-20-17
-Added 5th UA unlocked from reaching B Rank
-Added 3 B Rank spells9-4-17
-Edited numbers for UA Track Runner
-Decreased MP cost of UA Tower Defense Game while also decreasing the damage
-Edited D and C weapon spells for the newest range and speed rules as well as edited their damage numbers
-Added 6 D rank spells
-Added 2 C rank spells
ReQuip: Hazardous Arsenal
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°26
Re: ReQuip: Hazardous Arsenal
Moved and unlocked at the user's request
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°27
Re: ReQuip: Hazardous Arsenal
Hey Aliarey! I'm Saraphina and I'll be your grader today. My edits will be in this color so keep a look out for it please. If you have any questions, you can dm me on discord, pm me on site, or ask in the thread. Once the edits are done, please bump the thread.
Since this is a lot of text, I’ll be splitting this up;
No edits in this spoiler
Since this is a lot of text, I’ll be splitting this up;
No edits in this spoiler
- ♕♕ 1:
- Aliarey Casady wrote:
Magic Name: Hazardous Arsenal
Second Magic: Droids of Draovis
Third Magic: WIP
Magic Type: Requip (Solitary - 4 Requips active at once)
Description:
As most people in the magical world know, Requip magic allows the user to pull an arsenal of weapons and armor they have stored away in a different pocket dimension. Aliarey prefers to use such an ability to store mostly weapons for a strong offense. Very little support is actually in this magic, and it is far from being a magic that had mission partners in mind.
This magic is made up of different firearms such as pistols with various elemental properties to make them unique from one another and to fit different situations. There are also launchers, and even more advanced weaponry that had been taken from the planet Mirai and altered to work with her magic. Another aspect are the turret discs that are also a main part of this magic. Each turret morphs into a different weapon that can fire automatically and placed at different locations to cover the battlefield. Needless to say, with multiple turrets and other weapons activated, it leaves it difficult for the average mage to bypass unharmed, which is just how Aliarey prefers it.- Lineage:
Approved Lineage Thread
Lacnites
Lineage Name: Lacnites
Wielder: Aliarey Casady
Purchase Proof: VIP Shop
Description:
During Aliarey's time on the advanced planet of Mirai, she and a couple of associates that work in the magic technology research field studied and looked into certain advancements and applied it to the magic of their own world. One of those happened to be on the data that she collected and drove her into hiding in the first place. That being tiny machines that were invisible to the naked eye by themselves. Due to being mixed with lacrima they had been given the name of Lacnites. These tiny and advanced machines could be fused with a person and their magic, adding certain benefits and even quickening the pace of how that magic power grew. At some point these were applied to Aliarey and now they have become a part of her and her magic, altering them in various ways.
Normal Abilities:
Side Job:
Whenever Aliarey does a job it puts the experimental lacnites to the test regardless of what the contents of the job are. Due to this, her magitech friends that are always altering and studying them pays her extra whenever she completes a job. Aliarey's Jewel reward at the end of a job is increased by 100%. Additionally, Aliarey is also able to claim an extra reward at the end of a job whether it be a custom Item, Armor, or Weapon. The rank of said item depends on the rank of the job and follows the rewards as specified in the Tables and FAQ's rule page. These extra equipment rewards also cannot be sold to the shops for extra profit, but they can be traded to the other characters that belong to the Aliarey Casady Account Owner. - 2 Effects
System Upgrades:
The lacnites running through her physical body and magic system have upgraded her capabilities as a mage and grant her additional effects that a standard mage would not have. Aliarey gains an extra Signature Slot that ranks up to A for each of her 3 Magics, and she gains the ability to have an extra Requip and Summon active above the max cap for the magic benefit (ex: A Solitary Requip magic would now be able to have 5 Requips activated at the same time, and a Primary Summoning magic would be able to have 4 Summons out at the same time). - 3 Effects
Neutralize:
The lacnites come with advanced properties that are able to neutralize spells of all kinds to make them worthless besides the purpose of study based on the info that was collected during the process. Aliarey can release a neutralizing energy pulse around her that will negate a single spell of her rank, (Caps at S), or lower once per post if it makes contact with one. However, in order to do this effect she must first pay the same amount of MP that was used to create the negated spell. The range and speed of this ability follow the Burst values of her rank, capping at S. - 1 Effect
Artificial Advancements:
The lacnite system works to vastly improve many characteristics of a person's magic once they are active in their body. However, there is nothing without flaws and the average human body of Earthland was not meant to be able to use them at full force. Due to this, many other aspects had to be downgraded in order for Aliarey to make use of this benefit in some form. Her base Spell Damage, base Spell Speed, base Spell Range, and base Strength are increased by 50%, but her base Spell Durability and base Spell Healing are decreased by 50% and her HP and MP pools are decreased by 200. - 4 Effects- Plot Abilities:
- Plot Abilities:
Semi-Immortality
The lacnites release small amounts of energy that halt the aging process and prolong Aliarey’s life. Their magic and advanced technological make up also instantly restore her being to its original state when injured severely such as lost limbs or eyes. This is not a healing factor but rather a cosmetic ability and as such she will still take damage.
Cyber Link
Using the lacnites, Aliarey can link up with different forms of technology in the environment to either obtain information or to even communicate with machinery. Does not affect anything owned by other Player Characters without OOC permission.
Nobody but Everybody
In her time of hiding Aliarey had to take on many disguises, and the lacnites were engineered to have the ability to make it easier. Her appearance can temporarily shift to another one completely, and the lacnites themselves can also create a protective suit as another way to hide her identity. However, she can not take on the appearance of other Player Characters without OOC permission.
Wormhole
Nearly everyone has their own way of traveling quickly. For Aliarey it is by using a pocket wormhole device that she obtained while in Mirai. She can go anywhere she wants with it, except for areas controlled and owned by other members of the site. Due to the lacnites, she can link up with it mentally instead of using the actual device if she so chooses. This is a plot ability and therefore cannot be a means of teleportation in pvp combat.
- Unique Abilities:
Power Supply - Passive. Casting spells nilly willy can get expensive for a mage's MP pool. Due to Aliarey not really taking into consideration the possibility of running out of MP, her lacnite technology has been upgraded to slightly solve that issue. The cost of Aliarey's spells is decreased by 50% and she also has an additional 10% of MP. Additionally, because of this technology being from another planet entirely, Aliarey's magic is no longer limited like normal mages of Earthland. Her spells can be used in non-magical areas and anti-magic zones.
Tower Defense Game - Passive. Aliarey's Turret Discs are unlike traditional weapons and do not generally need to be wielded. They are weapons based on placement and because of this she is able to place her turrets anywhere within her rank Burst Range, which is capped at S rank at 100m. Her MP is also increased by 60%.
It Keeps Going and Going and Going... - Passive. Aliarey had always been a mage that liked to move fast and constantly moving, and she had trained herself for it since her starting days. The lacnite technology she has now has simplified her goal drastically. With the small machinery running through her and her magic, Aliarey has become much harder to stop. Any spells that try to immobilize her become weakened as the lacnites work to partially neutralize the effect and keep her moving. Aliarey has a 50% Counter Effect to Immobilization spells and abilities. Anytime she is hit with a spell containing one of these effects her base Speed will be halved instead. Aside from this precautionary measure, her Speed is increased by 60%.
- Signature Spells:
- Explosive Gloves:
Name: Explosive Gloves
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 61
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Requip Damage
Sacrifices 50% Speed for 25% more Requip Damage
Description:
Just a pretty basic set of gloves that can fire off energy beams that explode on impact. The farthest the basic beams can go is 50m at a speed of 50 m/s. These gloves, despite their thin appearance, also add onto Aliarey's melee damage so that she really packs a punch when she needs to.- Active - Explosion!:
Name: Explosion!
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target, Burst
Damage: 180
Range: 200m, 50m
Speed: 200 m/s, 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
Whether she be touching something/someone or selecting a ranged target, Aliarey is able to charge the gloves and send out a pulse wave or beam that will explode on contact. The beam version will go as far as 200m at a speed of 200 m/s and will make a mini explosion on a single target upon impact, inflicting S rank Spell Damage (+50%). Alternatively, Aliarey can choose to instead unleash the explosion on herself and allowing it to spread 50m around her at 50 m/s. Those in range and are struck by this version will be damaged for S rank Spell Damage (+50%). Only one of these Spell Types can be chosen per post, and the damage can only be done once per post throughout the duration.
- Passives:
Replaces B Rank Spell Slot
Name: Speed Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Speed Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Magic Power Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 50%
Replaces S Rank Signature
Name: Magic Power Enhancement 2
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 60%
Replaces S Rank Signature
Name: Range Enhancement 1
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 60%
Replaces A Rank Signature Granted by Lineage
Name: Range Enhancement 2
Rank: A
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 55%
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°28
Re: ReQuip: Hazardous Arsenal
There are edits here.
- ♕♕ 2:
- Aliarey Casady wrote:
- Normal Requips:
x5 Purchased Spells
Planner Guide:
6 B (5 of them Passives)
8 A
6 S- B Rank:
- Water Gun:
Name: Water Gun
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 21
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 6 Posts
Downside:
Description:
Water guns for children? Nonsense. Aliarey has made sure to include a silly looking toy into her arsenal for giggles. Giggles for herself. Enemies not so much. The shots from this gun may be comprised of H2O, but it still does some damage. Shots fired can go as far as 50m at 50 m/s.- Water Hurts:
Name: Water Hurts
Rank: B
MP Cost: 60
Category: Offensive
Type: Multi-Target
Damage: 90
Range: 150m
Speed: 110 m/s
Duration: 6 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
Some water guns have enough pressure behind the water shots that it hurts. Have that with a magically enhanced version and it's going to hurt even more. Basic shots fired from this gun do 75% of B Rank Spell Damage (+50%) upon activation of this ability and lasts for the duration. They now also go further and faster, now reaching a max range of 150m and a speed of 110 m/s.
- Water Tag:
Name: Water Tag
Rank: B
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 120
Range: 200m
Speed: 200 m/s
Duration: 6 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A much more powerful and larger blast of water is released from the gun. It goes as far as 200m at a speed of 200 m/s towards a single target, doing full B rank Spell Damage (+50%) upon impact. This can be done once per post throughout the duration.
- A Rank:
- Sniper Turret Disc:
Name: Sniper Turret Disc
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a sniper rifle that will fire bullets as far as 75m at a speed of 75 m/s.- Piercing Shot:
Name: Piercing Shot
Rank: A
MP Cost: 75
Category: Offensive
Type: Single Target, Piercing
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The turret's rifle will fire a single empowered shot, going as far as 300m at a speed of 300 m/s. This shot will do A rank Spell Damage (+50%) to the selected target when it hits, and it will also pierce through armor and magical defenses in order to do 50% of the intended damage. This ability can be done once per post throughout the duration.
- Sniper's Range:
Name: Sniper's Range
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, MP Drain, HP Drain, Buff
Damage: NA
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
A different sort of round is fired when this ability is activated. Once per post, a seemingly harmless sniper bullet is fired and travels up to 300m at a speed of 300 m/s. When it hits a target, the bullet shatters and will release anti-magic particles into the target's system. 5% of both their MP and HP will be removed once per post throughout the duration. Additionally, the sniper turret links up with Aliarey via her lacnite technology. Her Spell Range is increased by 65% for the remainder of the duration.
- Medic Wristband:
Name: Medic Wristband
Rank: A
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A simple looking wristband that says "MEDIC" on it. Yet, the healing properties only affect Aliarey herself. She doesn't have time to be healing other people. They can get their own fancy healing grenades and wristbands. Gosh! Lazy people.- Emergency Run:
Name: Emergency Run
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Mobility
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP Cost for 25% increase on Buff
Description:
Upon activation, this allows Aliarey to move up to 75m at a speed of 75 m/s once per post until this spell ends. This also increases her Speed by 97% for the remainder of the duration.
- I'm My Own Medic!:
Name: I'm My Own Medic!
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, Negation, Buff
Healing: 150
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
Aliarey summons a grenade and detonates it on herself, unleashing a green-colored mist that will heal her for the equivalent of A rank Spell Damage (+50%) once per post for the remainder of the duration. This mist will also remove a negative effect from her so long as it is A rank or lower and the MP cost that was used to create the effect is also taken from Aliarey. This too can be done once per post throughout the duration. Her Spell Range and Spell Speed are also increased by 32% for the rest of the duration because well... maybe one day she'll heal others and need that to reach them. One day. Not today.
- Cyro Guns:
Name: Cyro Guns
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A set of dual pistols that contain the ice element so... you know... they shoot cold stuff. Each gun's basic shots can go as far as 75m at a speed of 75 m/s.- Appearance:
- Piercing Ice:
Name: Piercing Ice
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, Debuff
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The basic shots of this gun are replaced by even colder and more powerful rounds for the entirely of this ability's duration. Each shot is now able to do 75% of A rank Spell Damage per hit for the duration and are now capable of piercing through armor and magical defenses to do 50% of the intended damage. The new range and speed of these shots is 225m at 165 m/s. Furthermore, those hit by these shots will be inflicted with a Debuff that decreases their Spell Speed and movement Speed by 32% for the remainder of the duration.
- Freeze Ray:
Name: Freeze Ray
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Burst, Immobilization
Damage: 100
Range: 300m, 75m
Speed: 300m, 75m
Duration: 7 Posts
Downside:
Description:
When activated, once per post Alia can shoot a powerful ice beam from the combined energy of the guns. This beam travels up to 300m at 300 m/s where it will then explode in a quick blast of ice that covers a 75m range at 75 m/s. Those hit by this blast will be damaged for A rank Spell Damage and will also be frozen for one post. The frozen effect can only occur every other post for those that had already been affected by it regardless of how many times they are hit by this ability.
- Arm Cannons:
Name: Arm Cannons
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Small cannons are summoned and attached to Aliarey's forearms. These small cannons fire small blasts of particle energy that can go as far as 75m at 75 m/s.- Charge Up:
Name: Charge Up
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The energy within the cannons replace the basic shots that these small cannons usually have. Each shot instead does 75% of A rank Spell Damage and can now go as far as 225m at a speed of 165 m/s for the duration. The particle beam shots are strong and have anti-magic properties to them, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the shots will also be drained of 5% of MP every post for the remainder of the duration.
- Mage Mini Cannon:
Name: Mega Mini Cannon
Rank: A
MP Cost: 100
Category: Offensive
Type: Single Target, Piercing, MP Drain
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Aliarey can put her arms together to combine the two cannons once per post. This transforms the two small cannons into a slightly larger one temporarily that will fire an even more powerful version of the particle shots. The blast can go as far as 300m at 300 m/s and will do A rank Spell Damage (+50%) to the target it hits. Once the blast has been fired, the cannon will turn back into the two smaller ones for the remainder of the post. Like the smaller versions, this blast can also pierce through armor and magical defenses in order to do 50% of the intended damage. This also leaves a 5% MP drain on the target for the remainder of the duration.
- Jetpack:
Name: Jetpack
Rank: A
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A basic jetpack that is equipped at her back when called on and allows the Aliarey to quickly travel through the air and in general. For plot, she can go as high as she wants.- Exfiltrate:
Name: Exfiltrate
Rank: A
MP Cost: 50
Category: Auxiliary [Auxiliary spells don't deal, heal, or block damage. If this to deal damage, please fix accordingly.]
Type: Burst, Mobility, Immobilization, Buff
Damage: 50 [If this is an Auxiliary Cat spell, then this wouldn't deal damage. Please fix accordingly.]
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The jetpack powers up when this ability is activated, allowing her to move anywhere within a 75m range at 75 m/s, including up in the air, once per post. This can be handy in increasing her chances to escape a dangerous scenario. The jetpack also releases a blast of intense particle magic during this, and anyone within the path of travel will be stunned and immobilized for a single post. Those already affected by the blast and stun can only be so again every other post throughout the duration regardless of how many times this spell hits them. Aliarey's Speed and Spell Speed are also increased by 32% for the remainder of the duration.
[As of right now with the damage being included, this isn't and auxiliary spell and has one too many effects (mobility, buff, immobilization) A rank only has 2 effects. Please fix accordingly.]
- Blink:
Name: Blink
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP cost for 25% increase on Buff
Description:
The jetpack is able to move even faster, increasing Aliarey's Speed by another 97% for the remainder of the duration. Additionally, unlike the mobility that was granted with Exfiltrate, the jetpack's system supercharges to the extreme and will instead activate a teleportation mechanic. Aliarey can now use the jetpack to teleport herself anywhere within a 75m range. This can only be done once per post throughout the duration.
- Boom Spider Launcher:
Name: Boom Spider Launcher
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey missed her old Boom Spider Launcher from back in the day, so she decided to bring it out of the trash closet and upgrade it. Instead of a traditional grenade, this launcher releases a walking bomb in the shape of a mechanical spider.- Skittering Minefield:
Name: Skittering Minefield
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target
Damage: 112
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
Description:
When activated, the launcher will shoot out several spider bomb bots. These spider bombs can go as far as 225m at a speed of 165 m/s. When each individual spider makes contact with something it will explode and do 75% of A rank Spell Damage (+50%).
- Lethal Web:
Name: Lethal Web
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Immobilization, Piercing
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
The launcher is able to shoot more than just its spider bombs. A different sort of spider is launched when this ability is activated. This launch can go as far as 300m at a speed of 300 m/s. If it hits, the spider bot will instantly release a jolt of energy that inflicts A rank Spell Damage onto the target. The spider bot will then form a web made of wire around the target, trapping and immobilizing them for a single post. This ability can be fired once per post for the damage, but those that have already been affected by the immobilization can only be so again every other post regardless of how many times they are hit by this ability. Lastly, the spider bot will also pierce through armor and magical defenses to do 50% of the intended damage.
- Poison Turret:
Name: Poison Turret
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a dart gun that will fire poisonous darts as far as 100m at a speed of 100 m/s. [These numbers are for S rank range and speed. Please fix accordingly.]- Tips of Poison:
Name: Tips of Poison
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, MP Drain, Piercing
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Once activated, the darts within this turret become more powerful. For the remainder of the duration, shots fired from this turret now do 75% of A rank Spell Damage per strike and will travel as far as 225m at a speed of 165 m/s. Those that are hit by the darts will be affected with a poison that drains away 5% of their MP every post for the remainder of the duration. These darts are capable of piercing through armor and magical defenses in order to do 50% of the intended damage.
- Noxious Gas:
Name: Noxious Gas
Rank: A
MP Cost: 50
Category: Offensive [If this doesn’t deal damage, this wouldn’t be Offensive]
Type: AoE, Piercing, HP Drain, MP Drain
Damage: NA [If this is an offensive spell, this needs A rank AoE damage to be included.]
Range: 150m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The turret releases a deadly and poisonous green gas around itself, covering the entire area within a 150m range. Those that come into contact with it will be damaged for 50% of A rank Spell Damage. This damage can be repeated once for every post that the gas touches them. This gas will cause defenses to deteriorate, allowing it to pass through armor and magical defenses in order to do 50% of the intended damage. This gas will also cause additional harmful effects as it works its way to destroy the affected targets slowly, depleting them of 5% of HP and MP every post throughout the duration.
- Spark Turret:
Name: Spark Turret
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with long range tasers. It fires sparks of lightning magic that can go as far as 75m at 75 m/s.- Electric Pulse:
Name: Electric Pulse
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst, Piercing, Immobilization
Damage: 100
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
This turret releases a pulse of lightning magic that spreads 75m around it at 75 m/s. Those that it hits will be damaged for A rank Spell Damage. This blast of energy can be released once per post throughout the duration, and it will also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those hit will be paralyzed for a single post. Affected targets can only be paralyzed again every other post regardless of how many times they are damaged by this ability.
- Zap:
Name: Zap
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Sparks in the shape of lightning bolts are released from all around the turret, each one traveling up to 225m at a speed of 165 m/s and being capable of inflicting 75% of A rank Spell Damage. These volatile bolts of lightning magic can pierce through armor and magical defenses in order to do 50% of the intended damage. Targets hit will also have 5% of their MP zapped away every post throughout the duration.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°29
Re: ReQuip: Hazardous Arsenal
There are edits here.
- ♕♕ 3:
- Aliarey Casady wrote:
- S Rank:
- Gatling Turret Disc:
Name: Gatling Turret Disc
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gatling gun that will fire bullets as far as 100m at a speed of 100 m/s.- Shatter:
Name: Shatter
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, MP Drain
Damage: 180
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
When activated, the turret will pulse and create a metal covering over itself that will then instantly shatter and spread out around itself in a 100m range at 100 m/s [With your downside, this would be 50 meters and 50 meters per second, please lower accordingly], injuring those that are hit by the flying pieces of magic metal for S rank Spell Damage (+50%). This can be done once per post for the rest of the duration. The shattered pieces of the unknown and enhanced metal will pierce through armor and magic defenses in order to do 50% of the intended damage. Additionally, the metal's coating has anti-magic properties, and those that are hit by the shattered pierces will be inflicted with a 5% drain to their MP every post of the duration.
- Rapid Fire:
Name: Rapid Fire
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The gatling turret will go into rapid fire mode. Its standard ammo is replaced with more powerful ones, making each shot capable of dealing 75% of S rank Spell Damage (+50%) for the duration. Range of 300m and a speed of 225 m/s. These shots are also capable of piercing armor and magical defenses in order to do 50% of the intended damage.
- Air Turret Disc:
Name: Air Turret Disc
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw into the air within her melee range. The disc will then morph into a turret that hovers beside her for its entire duration. Its normal shots can go as far as 100m at a speed of 100 m/s.- Homing Shot:
Name: Homing Shot
Rank: S
MP Cost: 120
Category: Offensive
Type: Single Target, Piercing, Negation
Damage: 180
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Once per post for the duration, the turret will scan its target and lock on before releasing a more powerful shot that will follow a target up to 400m at a speed of 400 m/s until it makes impact with either the target, something blocking its path, or it is reaches its max range. If and when it hits, S rank Spell Damage (+50%) will be done. This powerful locked on shot will also pierce through armor and magical defenses in order to do 50% of the intended damage. Additionally, this shot can also be used to negate a spell that it makes contact with once per post throughout the duration. However, this can only be done within Burst range of the spell(100m), only to S rank spells or lower, and only after taking the same amount of MP from Aliarey that was used to create the negated spell. [This has one too many effects (duel Type(ST/Burst), Piercing, Negation). S rank has max 2 effects. Please remove one]
- Uograded Model:
Name: Upgraded Model
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The Air Turret creates smaller copies of itself that surround it upon activation of this ability. The smaller copies have more powerful shots than their original and thus each shot they release is capable of inflicting 75% of S rank Spell Damage (+50%) for the duration. For clarification, this is not an actual Copy mechanic as defined in the rules and is just for cosmetic purposes of the spell. Its function is no different than firing off multiple beams. The shots from the smaller turrets will also pierce through armor and magical defenses to do 50% of the intended damage.
- Ember Revolvers:
Name: Ember Revolvers
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
One of Aliarey's first set of guns and have gotten some major upgrades since her D rank days. Just like their old selves they still contain the fire element, but now each gun's basic shots can go as far as 100m at a speed of 100 m/s.- Appearance:
- Pyromania:
Name: Pyromania
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, HP Burn, MP Burn
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
Upon activation, the fire magic within the guns become super heated and much more powerful. Each shot can now do 75% of S rank Spell Damage for the remainder of the duration and also leave a burn on those hit by them that drains 5% of HP and MP every post throughout the duration. These drains do not stack with each hit.
- Flame Shower:
Name: Flame Shower
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Multi-Target, Piercing
Damage: 90
Range: 400m, 300m
Speed: 400 m/s, 225 m/s
Duration: 10 Posts
Downside:
Description:
The flaming energy of the guns is combined upon activation of this ability. Once per post, a giant fireball is released from the collective power of the guns, traveling as far as 400m at 400 m/s. Once it reaches that range or hits something, the fireball will explode and send smaller fireballs in every direction. These small fireballs do 75% of S rank Spell Damage per hit. The super heated fireballs can pierce through armor and magical defenses in order to do 50% of the intended damage.
- Rocket Launcher:
Name: Rocket Launcher
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 ms
Duration: 10 Posts
Downside:
Description:
The mandatory weapon that anyone that is anyone should have if they use firearms. Otherwise they're weird and should be ashamed of themselves. This launcher can fire small advanced rockets that go as far as 100m at 100 m/s.- Appearance:
- Rocket Assault:
Name: Rocket Assault
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A special compartment will appear on the launcher that contains several stronger rockets. They all fire in rapid succession at a range of 300m with a speed of 225 m/s. The rocket attack can hit several targets at once for 75% of S rank Spell Damage (+50%) per hit. These rockets will also pierce through armor and magical defenses in order to do 50% of the intended damage.
- Powered Missile:
Name: Powered Missile
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Burst, Piercing
Damage: 120
Range: 400m, 100m
Speed: 400 m/s, 100 m/s
Duration: 10 Posts
Downside:
Description:
A special missile materializes into the chamber of the launcher when this spell activates. When released, this missile will travel as far as 400m at a speed of 400 m/s towards a single target. Upon impact with the target or something else blocking its path, the missile will release a powerful explosion that covers a 100m range at 100 m/s, inflicting S rank Spell Damage to all struck by the blast. This destructive spell will pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done once per post throughout the duration.
- Laser Tasers:
Name: Laser Tasers
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols that are actually filled with blue electrical energy. Each one is capable of firing standard shots at targets at a range of 100m with a speed of 100 m/s.- Appearance:
- Electric Spike:
Name: Electric Spike
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, MP Drain
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP cost for 25% more Damage
Description:
Shots from these pistols will now do 75% of S rank Spell Damage (+50%) upon activation of this ability, releasing high powered electric jolts in the form of tiny particle blasts for the remainder of the duration. Those hit by the shots of this spell will also be drained of 5% of their MP every post of the duration.
- Electric Surge:
Name: Electric Surge
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Immobilization, MP Drain
Damage: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
When activated, this ability combines the energy from both guns in order to overload them with a strong dose of electrical energy. Once the energy is released, an electrical beam travels towards a target at 400 m/s with a range of 400m and does S rank Spell Damage upon contact. As a side effect from being hit with a strong dose of electricity, the target will be paralyzed for 1 post. This can be used once per post within the ability's duration, but the paralyzing effect can only happen every other post when a target is hit again. Furthermore, the electric surge overloads the magic system of the affected target, draining and depleting 5% of MP every post throughout the duration.
- Ray Gun:
Name: Ray Gun
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols in black and white coloring with gold edges. They are a mix of Fiore magic and Mirai technology and will shoot out small non-elemental laser beams. Shots from this gun can go as far as 100m at a speed of 100 m/s. For plot purposes only, the shots can disintegrate anything they touch. This requires OOC permission for anything player related or Event stuff.- Appearance:
- Subversive Disintegration:
Name: Subversive Disintegration
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
The normal shots in this gun become more powerful. Each beam shot out is now capable of doing 75% of S rank Spell Damage per hit for the remainder of the duration. They will also partially disintegrate defenses, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the beams from this gun will also have 5% of their MP disintegrated. This effect is powerful enough that it stays on targets for the remainder of the duration, thereby continuing to remove 5% of MP every post.
- Dissolving Ether:
Name: Dissolving Ether
Rank: S
MP Cost: 60
Category: Offensive
Type: AoE, Piercing, MP Drain, Negation
Damage: 60
Range: 200m
Speed: 100m
Duration: 10 Posts
Downside:
Description:
A burst of disintegrating energy is released from the guns, spreading as far as 200m at 100 m/s. This energy will damage anyone struck by the energy burst for 50% of S rank Spell Damage, and it will dissolve armor and defenses partially, allowing it to pierce through them to do 50% of the intended damage. Those struck will also have 5% of their MP disintegrated, and this energy will continue to dissolve their MP resource by 5% every post throughout the duration. This spell can be done once per post for the remainder of the duration. Additionally, an enemy spell will be disintegrated once per post if it makes contact with this energy burst. This requires the enemy spell to be of S rank or lower and also for the cost of the disintegrated spell to also be taken from Aliarey. This negation effect can also only work within Burst range of this ability(100m). [This has one too many effects here (duel Type (AoE/Burst), Piercing, MP Drain, Negation). Offensive AoE spells can have max 3 effects. Please fix accordingly.]
- H Rank - Locked Until H Rank:
- Plasma Turret:
Name: Plasma Turret
Rank: H
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 55
Requip Durability:
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gun that will fire plasma beams as far as 300m at a speed of 150 m/s.- Appearance:
- Charged Plasma:
Name: Charged Plasma
Rank: H
MP Cost: 140
Category: Offensive
Type: Single Target, Piercing, Negation, Buff
Damage: 210
Range: 600m
Speed: 500 m/s
Duration: 20 Posts
Downside:
100% increased MP cost for 50% more Damage
Description:
The Plasma Turret will gather energy from its inner power source and fire a powerful large blast of plasma at a single target, inflicting H rank Spell Damage (+50%) on contact. The max range is 600m and the blast travels at a speed of 500 m/s. Due to its power and properties, the plasma blast can pierce through armor and magical defenses in order to do 50% of the intended damage. If this blast makes contact with an enemy spell within Burst range of it(300m) then it is capable of overpowering and destroying the spell. This requires the enemy spell to be of H rank or lower and for the MP cost of the negated spell to also be taken from Aliarey. Both the damage component and the negation can happen once per post throughout the duration. This turret's power also links up with Aliarey's lacnite technology, thereby increasing her Spell Damage by 70% for the remainder of the duration. [This has one too many effects (duel Type (ST/Burst), Piercing, Negation, Buff). H rank spells can have max 3 effects. Please remove one.]
- Emanation:
Name: Emanation
Rank: H
MP Cost: 140
Category: Offensive
Type: Burst, Piercing, MP Drain, HP Drain
Damage: 210
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
This turret radiates an aura around it that is lethal to those that are not allies of Alia. It takes on the form of a sparking green colored energy and spreads 300m around it. Those that are inside its range and makes contact with it will be damaged for H rank Spell Damage (+50%). The damage can happen once per post if enemies continue to come into contact with the aura. Defenses will also be dissolved slowly and partially by this aura, and thus the energy will pierce through armor and magical defenses in order to do 50% of the intended damage. The radiation will also deplete 5% of both MP and HP from those that were hit, and will continue to do so for the remainder of the duration.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°30
Re: ReQuip: Hazardous Arsenal
There are edits here.
- ♕♕ 4:
- Aliarey Casady wrote:
- Advanced Requips:
- Laser Turret Disc:
Name: Laser Turret Disc
Rank: B+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with guns that will fire ion lasers as far as 75m at a speed of 75 m/s.- Sweeping Lasers:
Name: Sweeping Lasers
Rank: B+
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 225m
Speed: 165 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The laser turret fires long range laser beams that sweep around in various directions throughout the duration. If the beams make contact with a target 75% of B+ rank Spell Damage (+50%) will be inflicted. These beams will also sear their way through armor and magical defenses, piercing through them in order to do 50% of the intended damage.
- Ion Wave:
Name: Ion Wave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, Buff
Damage: 180
Range: 37m
Speed: 37 m/s
Duration: 8 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
A shockwave of sparking energy is released from the turret, going as far as 37m at a speed of 37 m/s. Those in range and hit will be dealt B+ rank Spell Damage (+50%), and this can pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done every post throughout the duration. The energy from the wave powers up the lacnite technology within Aliarey, increasing her Spell Damage by 90% for the remainder of the duration.
- Flame Turret Disc:
Name: Flame Turret Disc
Rank: B+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a flamethrower. The flaming rounds from this turret can go as far as 75m at a speed of 75 m/s.- Appearance:
- Heatwave:
Name: Heatwave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, HP Burn, Piercing
Damage: 120
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
When activated, this turret emits a red swirling aura of extreme heat that will damage those within its 75m range for B+ rank Spell Damage once per post. Those struck by this heated energy aura will be left with a lingering burn that drains 5% of their HP every post for the remainder of the duration. Defenses are also weakened to an extent, allowing this ability to pass through armor and magical defenses in order to do 50% of the intended damage.
- Inferno:
Name: Inferno
Rank: B+
MP Cost: 90
Category: Offensive
Type: AoE, Piercing, HP Burn
Damage: 90
Range: 150m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
When activated, the turret will release a stream of fire that swirls around and spreads within a 150m range around it at 75 m/s. Those in range and are hit by the flames will be dealt 50% of B+ rank Spell Damage (+50%). This stream of fire can be released every post throughout the duration, and these super heated flames can pierce through armor and magical defenses in order to do 50% of the intended damage. Burns will also be left on those hit, depleting 5% of their HP once per post for the remainder of the duration.
- Eye Visor:
Name: Eye Visor
Rank: A+
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Description:
This piece of equipment looks like nothing more than a simple eye visor made of glass once summoned. However, the item has its own magical properties and is incapable of breaking. For plot purposes, it can protect against things getting into Aliarey's eyes but it also enhances her vision by providing night vision, thermal vision, X-Ray vision, zooming capability, and the option to scan her targets for information. This plot device requires OOC permission to be used against anything other player related and Event stuff.- Appearance:
- Eagle Sight:
Name: Eagle Sight
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Single Target, Buff, Negation, Reflection
Damage: NA
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
Upon activating this ability, the eye visor's vision capabilities is given a boost, and as such, so is the magic of the wearer. Aliarey's Spell Speed and Spell Range are increased by 75% for the remainder of the duration. The visor is also very quick to analyze an incoming spell and will generate a pulse within melee range just before impact. This pulse destroys the incoming spell that it makes contact with, thereby negating it. This can only be done once per post throughout the duration, only works on A+ rank Spells or lower, and can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey. By paying double this MP cost instead, the visor's pulse can become strong enough to reflect the spell back at its owner.
- Super Pulse:
Name: Super Pulse
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Burst, HP Drain, MP Drain, Negation, Buff
Damage: NA
Range: 55m
Speed: 55 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% increase on Buff
Sacrifices 50% Speed for 25% increase on Buff
Description:
The visor emits a different sort of pulse upon activation of this ability. Every post, the visor will glow a flash of white before emitting a white seemingly harmless blast of energy that spreads as far as 110m around Aliarey at a speed of 110 m/s [Please lower these to match the downside.]. While at first it seems this pulse wave does not inflict harm, those that are struck by it will be inflicted with an anti-magic virus that drains 5% of both their MP and HP every post for the remainder of the duration unless removed. Additionally, if this blast makes contact with an enemy spell, it can neutralize it completely. This effect requires that the spell be of A+ rank or lower and for the same amount of MP that was used to create the negated spell be taken from Aliarey. The negation can only occur once per post throughout the duration of this ability. Lastly, Aliarey's Spell Damage is increased by 150% for the remainder of the duration.
- Chain Revolver:
Name: Chain Revolver
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 45
Requip Durability:
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
A gun with bladed edges that is connected to a chain whip. The chain itself is 6 ft in length. The bladed edges can act as a melee range weapon while also being able to deal mid-range damage if the user uses it in whip style. The projectiles fired from the actual barrels provide further range offensive. They can go as far as 110m at a speed of 110 m/s.- Appearance:
- Whips and Chains:
Name: Whips and Chains
Rank: A+
MP Cost: 150
Category: Offensive
Type: Multi-Target, Piercing, Negation, Buff
Damage: 169
Range: 169m
Speed: 125 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
The Chain Revolver glows red for a moment as it becomes stronger. As the glow fades, the power that had lied dormant within the weapon activates and becomes usable for the duration of this ability. Strikes from the whip now do 75% of A+ rank Spell Damage (+50%) and will pierce through armor and magical defenses in order to do 50% of the intended damage. The length of the whip does have its shorter limits, but thanks to this ability it can go further. Red energy beams are released as it is swung, traveling as far as 169m at 125 m/s to ensure that even further ranged targets cannot escape. Once per post, either the whip itself or one of its beams can collide against an incoming spell and slice through it, negating it. This can only be done within Burst range of the ability(110m), only on A+ rank Spells or lower, and only if the same amount of MP that was used to create the negated spell is also taken from Aliarey. Lastly, the hidden power in this weapon is partially transferred to its owner, increasing her Spell Range and Spell Damage by 75% for the remainder of the duration. [This has one too many effects (duel Type (MT/Burst), Piercing, Negation, Buff). A+ spells can have 3 effects. Please remove one]
- Chained Defense:
Name: Chained Defense
Rank: A+
MP Cost: 75
Category: Defensive, Offensive
Type: Burst, Negation, Reflection
Durability: 300
Damage: 150
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
Aliarey swings the Gun Revolver around herself rapidly at blinding speeds. This creates an energy and afterimages that block out damage and spells in various ways. First, it has the durability of 2x A+ rank Spell Damage. This resets every post of the duration whether she is still swinging the whip around her or not. Those in this ability's range will be inflicted A+ rank Spell Damage for every post they are struck. Additionally, an enemy spell that makes contact with it can be negated. This requires the enemy spell to be A+ rank or lower and for the cost of the negated spell to also be taken from Aliarey. The enemy spell can be reflected back at the caster instead, but this requires twice the MP cost of the negated spell. Both the negation and reflection can happen once per post throughout the duration.
- Plasma Rifle:
Name: Plasma Rifle
Rank: S+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 62
Requip Durability:
Range: 150m
Speed: 150 m/s
Duration: 12 Posts
Downside:
Description:
Just a standard rifle that shoots out advanced weaponized plasma particles that have been enhanced with magic for additional potency and lethality. Perfectly normal stuff. Standard shots go as far as 150m at 150 m/s.- Appearance:
- Plasma Snipe:
Name: Plasma Snipe
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Piercing, Immobilization, Negation
Damage: 270
Range: 600m
Speed: 600 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A single shot is fired from the rifle, traveling towards a target as far as 600m at a speed of 600 m/s. When hitting a target, S+ rank Spell Damage (+50%) will be done. This can pierce through armor and magical defenses in order to do 50% of the intended damage. This powered shot can be done once per post throughout the duration. The force of the spell's impact and enhanced magic properties affect those hit by this plasma round, stunning and immobilizing them for one post as the plasma particles spread over and within them. The immobilization can only occur once every other post throughout the duration regardless of how many times the affected targets have already been hit. Additionally, this plasma shot can overpower and shoot its way through an enemy spell that it makes contact with while in Burst range(150m). The energy from the shot spreads over the enemy spell and neutralizes it as it passes through, thereby negating it completely. This can only be done once per post, can only affect spells of S+ rank or lower, and only if the same amount of MP that was used to create the negated spell is taken from Aliarey. [This has one too many effects (duel Type(ST/Burst), Piercing, Immobilization, Negation). S+ spells get 3 effects. Please remove one.]
- Plasma Storm:
Name: Plasma Storm
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Burst, Piercing, MP Drain
Damage: 270
Range: 600m, 150m
Speed: 600m, 150 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A superior round of plasma is fired from the rifle, traveling as far as 600m at a speed of 600 m/s. If it reaches its max range or intended target, the plasma round will explode and spread its destructive waves and surges of heated plasma within a 150m range at 150 m/s. Those within this range and make contact with this storm will be damaged for S+ rank Spell Damage (+50%). This shot can be fired once per post throughout the duration. Normal defenses are weakened slightly from the magically enhanced plasma, and thus this ability will pass through them in order to do 50% of the intended damage. Additionally, those hit by this spell will be left with a lingering effect that attacks their magic system. 5% of MP will be drained from struck targets every post throughout the duration.
- Satellite - Locked Until H Rank:
Name: Satellite
Rank: H+
Requip Type: Item
Grade: Refined
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Description:
A large Satellite appears in the sky when called. This is an advanced technological device from the planet Mirai that Aliarey managed to swipe and somehow stuff into her magic storage dimension before leaving the planet. It has been altered significantly from its original state, and now has a lethal combination of the advanced weaponry from the other planet, the ancient lacrima-like power of Draovis, and the magic of Earthland. The satellite stays in the air in low orbit where it was summoned and doesn't move. Its abilities are controlled by a small flower-shaped device that only Aliarey can control due to her lacnite technology. All of its abilities use Alia as the starting point for the range despite it being high in the air.- Nuclear:
Name: Nuclear
Rank: H+
MP Cost: 210
Category: Offensive
Type: Single Target, Burst, Piercing, Negation, Buff
Damage: 315
Range: 800m, 500m
Speed: 800 m/s, 400 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices 210 HP for 50% increase on Buff
Description:
When activated, the satellite will switch to one of its larger weapons in the form of a very powerful cannon. It will then fire a large beam of destructive energy that travels as far away as 800m at a speed of 800 m/s, destroying everything, (OOC permission required for anything Player or Event related), in its path. Once it makes impact with its target or reaches its max range, the energy will release in full and spread for more devastation. This explosion will go as far as 500m at a speed of 400 m/s. Those caught in the energy blast will be damaged for H+ rank Spell Damage (+50%), and its nearly uncontainable released power and advanced properties allow it to pass through armor and magical defenses to do 50% of the intended damage. This energy beam can be released every post throughout the duration.
Enemy spells also have the chance to be completely annihilated when they make contact with the damaging blast of energy. Once per post, a single enemy spell will be negated as the altered properties this beam is made up of overpowers it with its own power and extinguishes it. This requires the affected spell to be of H+ rank or lower and it will only have enough power to do this if it takes the same amount of MP that was used to create the negated spell from Aliarey.
The overlooking satellite will also connect to Aliarey's lacnite system when this ability is activated, giving her additional power as a program command is activated and the satellite fuels her magical power with its link, but not without temporarily deactivating some of the lacnites in the process to make room for the additional power. Aliarey's Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Barrage:
Name: Satellite Barrage
Rank: H+
MP Cost: 210
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage: 237
Range: 700m
Speed: 600 m/s
Duration: 25 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
Smaller laser weapons are used when this ability is activated. Laser beams will be released from the Satellite, each one doing 75% of H+ rank Spell Damage (+50%) per hit and capable of ignoring and overpowering defenses partially, allowing each laser to pierce through armor and magical defenses in order to do 50% of the intended damage. The satellite will link up with Aliarey's lacnite system to enhance her power further, though in a way that is less taxing on her lacnite technology than that of the Nuclear ability. Her Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Tempest:
Name: Satellite Tempest
Rank: H+
MP Cost: 210
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain, Buff
Damage: 157
Range: 600m
Speed: 500 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices Effect for 25% increase on Buff
Description:
The satellite uses its altered power to change the environment around Aliarey. A thin single white beam is shot into the ground. After it makes impact, the energy from the beam rises and begins to swirl around, creating a storm of its magic nuclear energy and the properties of the natural environment. Those caught in this tempest of energy and are struck by it will be damaged for 50% of H+ rank Spell Damage (+50%). This can occur once per post throughout the duration. The max range of this violently swirling energy is 600m with a speed of 500 m/s, and it can also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those that have been hit will continue to have their very being affected even if they leave the range of the nuclear storm. Every post throughout the duration 5% of their HP and MP will be drained. Lastly, the energy from the storm energizes the lacnite technology within Aliarey. Her Spell Damage is increased by 143% for the remainder of the duration.
Aliarey Casady wrote:Edit Notes
5-28-20
Revamped entire magic due to rule changes over the last 2 and a half years. No point in listing everything
2-8-18
-Renamed UA Track Runner to Speed is Key. Also buffed the speed increase to 60%
-Replaced UA Spare Ammo with Weapon Copy
-Renamed UA Weapon Recall to Weapon Obsession. Also added a damage buff.
-Edited UA Weapon Enhancements slightly
-Changed D rank spell Ember Revolver active to say 25% instead of 75% per hit. Also removed ammo since it seemed like a redundant restriction when melee weapons do not have limited slashes
-Added more onto D Rank Spell Ember Revolver passive
-Removed ammo from C rank spell Laser Tasers
-Increased passive of Extra D Rank spell, Elemental Grenade, to 50%
-Edited passive of Extra D Rank spell, Arm Cannons, to be a damage buff; also removed the attack limitations from the description
-Edited passive of Extra D Rank spell, Air Turret Disc, to include a speed buff; also removed attack limitations from description
-Edited active of Extra D Rank spell, Glider, to match the shield rules (was 3 attacks, edited to be 2), and added a cooldown and duration that was overlooked by myself and grader at the time
-Buffed both the active and passive numbers of Extra C Rank spell, Jetpack, to match the rules10-20-17
-Added 5th UA unlocked from reaching B Rank
-Added 3 B Rank spells9-4-17
-Edited numbers for UA Track Runner
-Decreased MP cost of UA Tower Defense Game while also decreasing the damage
-Edited D and C weapon spells for the newest range and speed rules as well as edited their damage numbers
-Added 6 D rank spells
-Added 2 C rank spells
Aliarey Casady- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Lacnites
Position : None
Posts : 626
Guild : Guildless
Dungeon Tokens : 0
Experience : 393,270
Character Sheet
First Skill: Hazardous Arsenal
Second Skill: Droids of Draovis
Third Skill:
- Post n°31
Re: ReQuip: Hazardous Arsenal
All right, I think I covered all of the minor edits with numbers and such xD
One thing I did not correct though was all the stuff that you claimed were dual types. These spells are not dual type. Negation rules say that they work within Burst range of the spell, not that the spell has to be Burst type like Teleport and Mobility. I have looked over previous gradings the admins have done to see how Negations are graded and none of them mention this effect being dual type, and if they were then those same spells would also have too many effects which they did not mention either, this includes even their own magics. There is some misunderstanding and miscommunication here and I cannot edit this as requested until it is clarified and everyone on staff is on the same page with this. I can provide examples if necessary.
One thing I did not correct though was all the stuff that you claimed were dual types. These spells are not dual type. Negation rules say that they work within Burst range of the spell, not that the spell has to be Burst type like Teleport and Mobility. I have looked over previous gradings the admins have done to see how Negations are graded and none of them mention this effect being dual type, and if they were then those same spells would also have too many effects which they did not mention either, this includes even their own magics. There is some misunderstanding and miscommunication here and I cannot edit this as requested until it is clarified and everyone on staff is on the same page with this. I can provide examples if necessary.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°32
Re: ReQuip: Hazardous Arsenal
- ♕♕ 1:
- Aliarey Casady wrote:
Magic Name: Hazardous Arsenal
Second Magic: Droids of Draovis
Third Magic: WIP
Magic Type: Requip (Solitary - 4 Requips active at once)
Description:
As most people in the magical world know, Requip magic allows the user to pull an arsenal of weapons and armor they have stored away in a different pocket dimension. Aliarey prefers to use such an ability to store mostly weapons for a strong offense. Very little support is actually in this magic, and it is far from being a magic that had mission partners in mind.
This magic is made up of different firearms such as pistols with various elemental properties to make them unique from one another and to fit different situations. There are also launchers, and even more advanced weaponry that had been taken from the planet Mirai and altered to work with her magic. Another aspect are the turret discs that are also a main part of this magic. Each turret morphs into a different weapon that can fire automatically and placed at different locations to cover the battlefield. Needless to say, with multiple turrets and other weapons activated, it leaves it difficult for the average mage to bypass unharmed, which is just how Aliarey prefers it.- Lineage:
Approved Lineage Thread
Lacnites
Lineage Name: Lacnites
Wielder: Aliarey Casady
Purchase Proof: VIP Shop
Description:
During Aliarey's time on the advanced planet of Mirai, she and a couple of associates that work in the magic technology research field studied and looked into certain advancements and applied it to the magic of their own world. One of those happened to be on the data that she collected and drove her into hiding in the first place. That being tiny machines that were invisible to the naked eye by themselves. Due to being mixed with lacrima they had been given the name of Lacnites. These tiny and advanced machines could be fused with a person and their magic, adding certain benefits and even quickening the pace of how that magic power grew. At some point these were applied to Aliarey and now they have become a part of her and her magic, altering them in various ways.
Normal Abilities:
Side Job:
Whenever Aliarey does a job it puts the experimental lacnites to the test regardless of what the contents of the job are. Due to this, her magitech friends that are always altering and studying them pays her extra whenever she completes a job. Aliarey's Jewel reward at the end of a job is increased by 100%. Additionally, Aliarey is also able to claim an extra reward at the end of a job whether it be a custom Item, Armor, or Weapon. The rank of said item depends on the rank of the job and follows the rewards as specified in the Tables and FAQ's rule page. These extra equipment rewards also cannot be sold to the shops for extra profit, but they can be traded to the other characters that belong to the Aliarey Casady Account Owner. - 2 Effects
System Upgrades:
The lacnites running through her physical body and magic system have upgraded her capabilities as a mage and grant her additional effects that a standard mage would not have. Aliarey gains an extra Signature Slot that ranks up to A for each of her 3 Magics, and she gains the ability to have an extra Requip and Summon active above the max cap for the magic benefit (ex: A Solitary Requip magic would now be able to have 5 Requips activated at the same time, and a Primary Summoning magic would be able to have 4 Summons out at the same time). - 3 Effects
Neutralize:
The lacnites come with advanced properties that are able to neutralize spells of all kinds to make them worthless besides the purpose of study based on the info that was collected during the process. Aliarey can release a neutralizing energy pulse around her that will negate a single spell of her rank, (Caps at S), or lower once per post if it makes contact with one. However, in order to do this effect she must first pay the same amount of MP that was used to create the negated spell. The range and speed of this ability follow the Burst values of her rank, capping at S. - 1 Effect
Artificial Advancements:
The lacnite system works to vastly improve many characteristics of a person's magic once they are active in their body. However, there is nothing without flaws and the average human body of Earthland was not meant to be able to use them at full force. Due to this, many other aspects had to be downgraded in order for Aliarey to make use of this benefit in some form. Her base Spell Damage, base Spell Speed, base Spell Range, and base Strength are increased by 50%, but her base Spell Durability and base Spell Healing are decreased by 50% and her HP and MP pools are decreased by 200. - 4 Effects- Plot Abilities:
- Plot Abilities:
Semi-Immortality
The lacnites release small amounts of energy that halt the aging process and prolong Aliarey’s life. Their magic and advanced technological make up also instantly restore her being to its original state when injured severely such as lost limbs or eyes. This is not a healing factor but rather a cosmetic ability and as such she will still take damage.
Cyber Link
Using the lacnites, Aliarey can link up with different forms of technology in the environment to either obtain information or to even communicate with machinery. Does not affect anything owned by other Player Characters without OOC permission.
Nobody but Everybody
In her time of hiding Aliarey had to take on many disguises, and the lacnites were engineered to have the ability to make it easier. Her appearance can temporarily shift to another one completely, and the lacnites themselves can also create a protective suit as another way to hide her identity. However, she can not take on the appearance of other Player Characters without OOC permission.
Wormhole
Nearly everyone has their own way of traveling quickly. For Aliarey it is by using a pocket wormhole device that she obtained while in Mirai. She can go anywhere she wants with it, except for areas controlled and owned by other members of the site. Due to the lacnites, she can link up with it mentally instead of using the actual device if she so chooses. This is a plot ability and therefore cannot be a means of teleportation in pvp combat.
- Unique Abilities:
Power Supply - Passive. Casting spells nilly willy can get expensive for a mage's MP pool. Due to Aliarey not really taking into consideration the possibility of running out of MP, her lacnite technology has been upgraded to slightly solve that issue. The cost of Aliarey's spells is decreased by 50% and she also has an additional 10% of MP. Additionally, because of this technology being from another planet entirely, Aliarey's magic is no longer limited like normal mages of Earthland. Her spells can be used in non-magical areas and anti-magic zones.
Tower Defense Game - Passive. Aliarey's Turret Discs are unlike traditional weapons and do not generally need to be wielded. They are weapons based on placement and because of this she is able to place her turrets anywhere within her rank Burst Range, which is capped at S rank at 100m. Her MP is also increased by 60%.
It Keeps Going and Going and Going... - Passive. Aliarey had always been a mage that liked to move fast and constantly moving, and she had trained herself for it since her starting days. The lacnite technology she has now has simplified her goal drastically. With the small machinery running through her and her magic, Aliarey has become much harder to stop. Any spells that try to immobilize her become weakened as the lacnites work to partially neutralize the effect and keep her moving. Aliarey has a 50% Counter Effect to Immobilization spells and abilities. Anytime she is hit with a spell containing one of these effects her base Speed will be halved instead. Aside from this precautionary measure, her Speed is increased by 60%.
- Signature Spells:
- Explosive Gloves:
Name: Explosive Gloves
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 61
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Requip Damage
Sacrifices 50% Speed for 25% more Requip Damage
Description:
Just a pretty basic set of gloves that can fire off energy beams that explode on impact. The farthest the basic beams can go is 50m at a speed of 50 m/s. These gloves, despite their thin appearance, also add onto Aliarey's melee damage so that she really packs a punch when she needs to.- Active - Explosion!:
Name: Explosion!
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target, Burst
Damage: 180
Range: 200m, 50m
Speed: 200 m/s, 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
Whether she be touching something/someone or selecting a ranged target, Aliarey is able to charge the gloves and send out a pulse wave or beam that will explode on contact. The beam version will go as far as 200m at a speed of 200 m/s and will make a mini explosion on a single target upon impact, inflicting S rank Spell Damage (+50%). Alternatively, Aliarey can choose to instead unleash the explosion on herself and allowing it to spread 50m around her at 50 m/s. Those in range and are struck by this version will be damaged for S rank Spell Damage (+50%). Only one of these Spell Types can be chosen per post, and the damage can only be done once per post throughout the duration.
- Passives:
Replaces B Rank Spell Slot
Name: Speed Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Speed Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Magic Power Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 50%
Replaces S Rank Signature
Name: Magic Power Enhancement 2
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 60%
Replaces S Rank Signature
Name: Range Enhancement 1
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 60%
Replaces A Rank Signature Granted by Lineage
Name: Range Enhancement 2
Rank: A
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 55%
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°33
Re: ReQuip: Hazardous Arsenal
- ♕♕ 2:
- Aliarey Casady wrote:
- Normal Requips:
x5 Purchased Spells
Planner Guide:
6 B (5 of them Passives)
8 A
6 S- B Rank:
- Water Gun:
Name: Water Gun
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 21
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 6 Posts
Downside:
Description:
Water guns for children? Nonsense. Aliarey has made sure to include a silly looking toy into her arsenal for giggles. Giggles for herself. Enemies not so much. The shots from this gun may be comprised of H2O, but it still does some damage. Shots fired can go as far as 50m at 50 m/s.- Water Hurts:
Name: Water Hurts
Rank: B
MP Cost: 60
Category: Offensive
Type: Multi-Target
Damage: 90
Range: 150m
Speed: 110 m/s
Duration: 6 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
Some water guns have enough pressure behind the water shots that it hurts. Have that with a magically enhanced version and it's going to hurt even more. Basic shots fired from this gun do 75% of B Rank Spell Damage (+50%) upon activation of this ability and lasts for the duration. They now also go further and faster, now reaching a max range of 150m and a speed of 110 m/s.
- Water Tag:
Name: Water Tag
Rank: B
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 120
Range: 200m
Speed: 200 m/s
Duration: 6 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A much more powerful and larger blast of water is released from the gun. It goes as far as 200m at a speed of 200 m/s towards a single target, doing full B rank Spell Damage (+50%) upon impact. This can be done once per post throughout the duration.
- A Rank:
- Sniper Turret Disc:
Name: Sniper Turret Disc
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a sniper rifle that will fire bullets as far as 75m at a speed of 75 m/s.- Piercing Shot:
Name: Piercing Shot
Rank: A
MP Cost: 75
Category: Offensive
Type: Single Target, Piercing
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The turret's rifle will fire a single empowered shot, going as far as 300m at a speed of 300 m/s. This shot will do A rank Spell Damage (+50%) to the selected target when it hits, and it will also pierce through armor and magical defenses in order to do 50% of the intended damage. This ability can be done once per post throughout the duration.
- Sniper's Range:
Name: Sniper's Range
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, MP Drain, HP Drain, Buff
Damage: NA
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
A different sort of round is fired when this ability is activated. Once per post, a seemingly harmless sniper bullet is fired and travels up to 300m at a speed of 300 m/s. When it hits a target, the bullet shatters and will release anti-magic particles into the target's system. 5% of both their MP and HP will be removed once per post throughout the duration. Additionally, the sniper turret links up with Aliarey via her lacnite technology. Her Spell Range is increased by 65% for the remainder of the duration.
- Medic Wristband:
Name: Medic Wristband
Rank: A
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A simple looking wristband that says "MEDIC" on it. Yet, the healing properties only affect Aliarey herself. She doesn't have time to be healing other people. They can get their own fancy healing grenades and wristbands. Gosh! Lazy people.- Emergency Run:
Name: Emergency Run
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Mobility
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP Cost for 25% increase on Buff
Description:
Upon activation, this allows Aliarey to move up to 75m at a speed of 75 m/s once per post until this spell ends. This also increases her Speed by 97% for the remainder of the duration.
- I'm My Own Medic!:
Name: I'm My Own Medic!
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, Negation, Buff
Healing: 150
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
Aliarey summons a grenade and detonates it on herself, unleashing a green-colored mist that will heal her for the equivalent of A rank Spell Damage (+50%) once per post for the remainder of the duration. This mist will also remove a negative effect from her so long as it is A rank or lower and the MP cost that was used to create the effect is also taken from Aliarey. This too can be done once per post throughout the duration. Her Spell Range and Spell Speed are also increased by 32% for the rest of the duration because well... maybe one day she'll heal others and need that to reach them. One day. Not today.
- Cyro Guns:
Name: Cyro Guns
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A set of dual pistols that contain the ice element so... you know... they shoot cold stuff. Each gun's basic shots can go as far as 75m at a speed of 75 m/s.- Appearance:
- Piercing Ice:
Name: Piercing Ice
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, Debuff
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The basic shots of this gun are replaced by even colder and more powerful rounds for the entirely of this ability's duration. Each shot is now able to do 75% of A rank Spell Damage per hit for the duration and are now capable of piercing through armor and magical defenses to do 50% of the intended damage. The new range and speed of these shots is 225m at 165 m/s. Furthermore, those hit by these shots will be inflicted with a Debuff that decreases their Spell Speed and movement Speed by 32% for the remainder of the duration.
- Freeze Ray:
Name: Freeze Ray
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Burst, Immobilization
Damage: 100
Range: 300m, 75m
Speed: 300m, 75m
Duration: 7 Posts
Downside:
Description:
When activated, once per post Alia can shoot a powerful ice beam from the combined energy of the guns. This beam travels up to 300m at 300 m/s where it will then explode in a quick blast of ice that covers a 75m range at 75 m/s. Those hit by this blast will be damaged for A rank Spell Damage and will also be frozen for one post. The frozen effect can only occur every other post for those that had already been affected by it regardless of how many times they are hit by this ability.
- Arm Cannons:
Name: Arm Cannons
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Small cannons are summoned and attached to Aliarey's forearms. These small cannons fire small blasts of particle energy that can go as far as 75m at 75 m/s.- Charge Up:
Name: Charge Up
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The energy within the cannons replace the basic shots that these small cannons usually have. Each shot instead does 75% of A rank Spell Damage and can now go as far as 225m at a speed of 165 m/s for the duration. The particle beam shots are strong and have anti-magic properties to them, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the shots will also be drained of 5% of MP every post for the remainder of the duration.
- Mage Mini Cannon:
Name: Mega Mini Cannon
Rank: A
MP Cost: 100
Category: Offensive
Type: Single Target, Piercing, MP Drain
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Aliarey can put her arms together to combine the two cannons once per post. This transforms the two small cannons into a slightly larger one temporarily that will fire an even more powerful version of the particle shots. The blast can go as far as 300m at 300 m/s and will do A rank Spell Damage (+50%) to the target it hits. Once the blast has been fired, the cannon will turn back into the two smaller ones for the remainder of the post. Like the smaller versions, this blast can also pierce through armor and magical defenses in order to do 50% of the intended damage. This also leaves a 5% MP drain on the target for the remainder of the duration.
- Jetpack:
Name: Jetpack
Rank: A
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A basic jetpack that is equipped at her back when called on and allows the Aliarey to quickly travel through the air and in general. For plot, she can go as high as she wants.- Exfiltrate:
Name: Exfiltrate
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Mobility, Immobilization, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The jetpack powers up when this ability is activated, allowing her to move anywhere within a 75m range at 75 m/s, including up in the air, once per post. This can be handy in increasing her chances to escape a dangerous scenario. The jetpack also releases a blast of intense particle magic during this, and anyone within the path of travel will be stunned and immobilized for a single post. Those already affected by the blast and stun can only be so again every other post throughout the duration regardless of how many times this spell hits them. Aliarey's Speed and Spell Speed are also increased by 32% for the remainder of the duration.
- Blink:
Name: Blink
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP cost for 25% increase on Buff
Description:
The jetpack is able to move even faster, increasing Aliarey's Speed by another 97% for the remainder of the duration. Additionally, unlike the mobility that was granted with Exfiltrate, the jetpack's system supercharges to the extreme and will instead activate a teleportation mechanic. Aliarey can now use the jetpack to teleport herself anywhere within a 75m range. This can only be done once per post throughout the duration.
- Boom Spider Launcher:
Name: Boom Spider Launcher
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey missed her old Boom Spider Launcher from back in the day, so she decided to bring it out of the trash closet and upgrade it. Instead of a traditional grenade, this launcher releases a walking bomb in the shape of a mechanical spider.- Skittering Minefield:
Name: Skittering Minefield
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target
Damage: 112
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
Description:
When activated, the launcher will shoot out several spider bomb bots. These spider bombs can go as far as 225m at a speed of 165 m/s. When each individual spider makes contact with something it will explode and do 75% of A rank Spell Damage (+50%).
- Lethal Web:
Name: Lethal Web
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Immobilization, Piercing
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
The launcher is able to shoot more than just its spider bombs. A different sort of spider is launched when this ability is activated. This launch can go as far as 300m at a speed of 300 m/s. If it hits, the spider bot will instantly release a jolt of energy that inflicts A rank Spell Damage onto the target. The spider bot will then form a web made of wire around the target, trapping and immobilizing them for a single post. This ability can be fired once per post for the damage, but those that have already been affected by the immobilization can only be so again every other post regardless of how many times they are hit by this ability. Lastly, the spider bot will also pierce through armor and magical defenses to do 50% of the intended damage.
- Poison Turret:
Name: Poison Turret
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a dart gun that will fire poisonous darts as far as 75m at a speed of 75 m/s.- Tips of Poison:
Name: Tips of Poison
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, MP Drain, Piercing
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Once activated, the darts within this turret become more powerful. For the remainder of the duration, shots fired from this turret now do 75% of A rank Spell Damage per strike and will travel as far as 225m at a speed of 165 m/s. Those that are hit by the darts will be affected with a poison that drains away 5% of their MP every post for the remainder of the duration. These darts are capable of piercing through armor and magical defenses in order to do 50% of the intended damage.
- Noxious Gas:
Name: Noxious Gas
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain
Damage: 50
Range: 150m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The turret releases a deadly and poisonous green gas around itself, covering the entire area within a 150m range. Those that come into contact with it will be damaged for 50% of A rank Spell Damage. This damage can be repeated once for every post that the gas touches them. This gas will cause defenses to deteriorate, allowing it to pass through armor and magical defenses in order to do 50% of the intended damage. This gas will also cause additional harmful effects as it works its way to destroy the affected targets slowly, depleting them of 5% of HP and MP every post throughout the duration.
- Spark Turret:
Name: Spark Turret
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with long range tasers. It fires sparks of lightning magic that can go as far as 75m at 75 m/s.- Electric Pulse:
Name: Electric Pulse
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst, Piercing, Immobilization
Damage: 100
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
This turret releases a pulse of lightning magic that spreads 75m around it at 75 m/s. Those that it hits will be damaged for A rank Spell Damage. This blast of energy can be released once per post throughout the duration, and it will also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those hit will be paralyzed for a single post. Affected targets can only be paralyzed again every other post regardless of how many times they are damaged by this ability.
- Zap:
Name: Zap
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Sparks in the shape of lightning bolts are released from all around the turret, each one traveling up to 225m at a speed of 165 m/s and being capable of inflicting 75% of A rank Spell Damage. These volatile bolts of lightning magic can pierce through armor and magical defenses in order to do 50% of the intended damage. Targets hit will also have 5% of their MP zapped away every post throughout the duration.
- S Rank:
- Gatling Turret Disc:
Name: Gatling Turret Disc
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gatling gun that will fire bullets as far as 100m at a speed of 100 m/s.- Shatter:
Name: Shatter
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, MP Drain
Damage: 180
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
When activated, the turret will pulse and create a metal covering over itself that will then instantly shatter and spread out around itself in a 50m range at 50 m/s, injuring those that are hit by the flying pieces of magic metal for S rank Spell Damage (+50%). This can be done once per post for the rest of the duration. The shattered pieces of the unknown and enhanced metal will pierce through armor and magic defenses in order to do 50% of the intended damage. Additionally, the metal's coating has anti-magic properties, and those that are hit by the shattered pierces will be inflicted with a 5% drain to their MP every post of the duration.
- Rapid Fire:
Name: Rapid Fire
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The gatling turret will go into rapid fire mode. Its standard ammo is replaced with more powerful ones, making each shot capable of dealing 75% of S rank Spell Damage (+50%) for the duration. Range of 300m and a speed of 225 m/s. These shots are also capable of piercing armor and magical defenses in order to do 50% of the intended damage.
- Air Turret Disc:
Name: Air Turret Disc
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw into the air within her melee range. The disc will then morph into a turret that hovers beside her for its entire duration. Its normal shots can go as far as 100m at a speed of 100 m/s.- Homing Shot:
Name: Homing Shot
Rank: S
MP Cost: 120
Category: Offensive
Type: Single Target, Piercing, Negation
Damage: 180
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Once per post for the duration, the turret will scan its target and lock on before releasing a more powerful shot that will follow a target up to 400m at a speed of 400 m/s until it makes impact with either the target, something blocking its path, or it is reaches its max range. If and when it hits, S rank Spell Damage (+50%) will be done. This powerful locked on shot will also pierce through armor and magical defenses in order to do 50% of the intended damage. Additionally, this shot can also be used to negate a spell that it makes contact with once per post throughout the duration. However, this can only be done within Burst range of the spell(100m), only to S rank spells or lower, and only after taking the same amount of MP from Aliarey that was used to create the negated spell.
- Uograded Model:
Name: Upgraded Model
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The Air Turret creates smaller copies of itself that surround it upon activation of this ability. The smaller copies have more powerful shots than their original and thus each shot they release is capable of inflicting 75% of S rank Spell Damage (+50%) for the duration. For clarification, this is not an actual Copy mechanic as defined in the rules and is just for cosmetic purposes of the spell. Its function is no different than firing off multiple beams. The shots from the smaller turrets will also pierce through armor and magical defenses to do 50% of the intended damage.
- Ember Revolvers:
Name: Ember Revolvers
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
One of Aliarey's first set of guns and have gotten some major upgrades since her D rank days. Just like their old selves they still contain the fire element, but now each gun's basic shots can go as far as 100m at a speed of 100 m/s.- Appearance:
- Pyromania:
Name: Pyromania
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, HP Burn, MP Burn
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
Upon activation, the fire magic within the guns become super heated and much more powerful. Each shot can now do 75% of S rank Spell Damage for the remainder of the duration and also leave a burn on those hit by them that drains 5% of HP and MP every post throughout the duration. These drains do not stack with each hit.
- Flame Shower:
Name: Flame Shower
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Multi-Target, Piercing
Damage: 90
Range: 400m, 300m
Speed: 400 m/s, 225 m/s
Duration: 10 Posts
Downside:
Description:
The flaming energy of the guns is combined upon activation of this ability. Once per post, a giant fireball is released from the collective power of the guns, traveling as far as 400m at 400 m/s. Once it reaches that range or hits something, the fireball will explode and send smaller fireballs in every direction. These small fireballs do 75% of S rank Spell Damage per hit. The super heated fireballs can pierce through armor and magical defenses in order to do 50% of the intended damage.
- Rocket Launcher:
Name: Rocket Launcher
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 ms
Duration: 10 Posts
Downside:
Description:
The mandatory weapon that anyone that is anyone should have if they use firearms. Otherwise they're weird and should be ashamed of themselves. This launcher can fire small advanced rockets that go as far as 100m at 100 m/s.- Appearance:
- Rocket Assault:
Name: Rocket Assault
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A special compartment will appear on the launcher that contains several stronger rockets. They all fire in rapid succession at a range of 300m with a speed of 225 m/s. The rocket attack can hit several targets at once for 75% of S rank Spell Damage (+50%) per hit. These rockets will also pierce through armor and magical defenses in order to do 50% of the intended damage.
- Powered Missile:
Name: Powered Missile
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Burst, Piercing
Damage: 120
Range: 400m, 100m
Speed: 400 m/s, 100 m/s
Duration: 10 Posts
Downside:
Description:
A special missile materializes into the chamber of the launcher when this spell activates. When released, this missile will travel as far as 400m at a speed of 400 m/s towards a single target. Upon impact with the target or something else blocking its path, the missile will release a powerful explosion that covers a 100m range at 100 m/s, inflicting S rank Spell Damage to all struck by the blast. This destructive spell will pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done once per post throughout the duration.
- Laser Tasers:
Name: Laser Tasers
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols that are actually filled with blue electrical energy. Each one is capable of firing standard shots at targets at a range of 100m with a speed of 100 m/s.- Appearance:
- Electric Spike:
Name: Electric Spike
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, MP Drain
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP cost for 25% more Damage
Description:
Shots from these pistols will now do 75% of S rank Spell Damage (+50%) upon activation of this ability, releasing high powered electric jolts in the form of tiny particle blasts for the remainder of the duration. Those hit by the shots of this spell will also be drained of 5% of their MP every post of the duration.
- Electric Surge:
Name: Electric Surge
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Immobilization, MP Drain
Damage: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
When activated, this ability combines the energy from both guns in order to overload them with a strong dose of electrical energy. Once the energy is released, an electrical beam travels towards a target at 400 m/s with a range of 400m and does S rank Spell Damage upon contact. As a side effect from being hit with a strong dose of electricity, the target will be paralyzed for 1 post. This can be used once per post within the ability's duration, but the paralyzing effect can only happen every other post when a target is hit again. Furthermore, the electric surge overloads the magic system of the affected target, draining and depleting 5% of MP every post throughout the duration.
- Ray Gun:
Name: Ray Gun
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols in black and white coloring with gold edges. They are a mix of Fiore magic and Mirai technology and will shoot out small non-elemental laser beams. Shots from this gun can go as far as 100m at a speed of 100 m/s. For plot purposes only, the shots can disintegrate anything they touch. This requires OOC permission for anything player related or Event stuff.- Appearance:
- Subversive Disintegration:
Name: Subversive Disintegration
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
The normal shots in this gun become more powerful. Each beam shot out is now capable of doing 75% of S rank Spell Damage per hit for the remainder of the duration. They will also partially disintegrate defenses, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the beams from this gun will also have 5% of their MP disintegrated. This effect is powerful enough that it stays on targets for the remainder of the duration, thereby continuing to remove 5% of MP every post.
- Dissolving Ether:
Name: Dissolving Ether
Rank: S
MP Cost: 60
Category: Offensive
Type: AoE, Piercing, MP Drain, Negation
Damage: 60
Range: 200m
Speed: 100m
Duration: 10 Posts
Downside:
Description:
A burst of disintegrating energy is released from the guns, spreading as far as 200m at 100 m/s. This energy will damage anyone struck by the energy burst for 50% of S rank Spell Damage, and it will dissolve armor and defenses partially, allowing it to pierce through them to do 50% of the intended damage. Those struck will also have 5% of their MP disintegrated, and this energy will continue to dissolve their MP resource by 5% every post throughout the duration. This spell can be done once per post for the remainder of the duration. Additionally, an enemy spell will be disintegrated once per post if it makes contact with this energy burst. This requires the enemy spell to be of S rank or lower and also for the cost of the disintegrated spell to also be taken from Aliarey. This negation effect can also only work within Burst range of this ability(100m).
- H Rank - Locked Until H Rank:
- Plasma Turret:
Name: Plasma Turret
Rank: H
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 55
Requip Durability:
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gun that will fire plasma beams as far as 300m at a speed of 150 m/s.- Appearance:
- Charged Plasma:
Name: Charged Plasma
Rank: H
MP Cost: 140
Category: Offensive
Type: Single Target, Piercing, Negation, Buff
Damage: 210
Range: 600m
Speed: 500 m/s
Duration: 20 Posts
Downside:
100% increased MP cost for 50% more Damage
Description:
The Plasma Turret will gather energy from its inner power source and fire a powerful large blast of plasma at a single target, inflicting H rank Spell Damage (+50%) on contact. The max range is 600m and the blast travels at a speed of 500 m/s. Due to its power and properties, the plasma blast can pierce through armor and magical defenses in order to do 50% of the intended damage. If this blast makes contact with an enemy spell within Burst range of it(300m) then it is capable of overpowering and destroying the spell. This requires the enemy spell to be of H rank or lower and for the MP cost of the negated spell to also be taken from Aliarey. Both the damage component and the negation can happen once per post throughout the duration. This turret's power also links up with Aliarey's lacnite technology, thereby increasing her Spell Damage by 70% for the remainder of the duration.
- Emanation:
Name: Emanation
Rank: H
MP Cost: 140
Category: Offensive
Type: Burst, Piercing, MP Drain, HP Drain
Damage: 210
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
This turret radiates an aura around it that is lethal to those that are not allies of Alia. It takes on the form of a sparking green colored energy and spreads 300m around it. Those that are inside its range and makes contact with it will be damaged for H rank Spell Damage (+50%). The damage can happen once per post if enemies continue to come into contact with the aura. Defenses will also be dissolved slowly and partially by this aura, and thus the energy will pierce through armor and magical defenses in order to do 50% of the intended damage. The radiation will also deplete 5% of both MP and HP from those that were hit, and will continue to do so for the remainder of the duration.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°34
Re: ReQuip: Hazardous Arsenal
- ♕♕ 3:
- Aliarey Casady wrote:
- Advanced Requips:
- Laser Turret Disc:
Name: Laser Turret Disc
Rank: B+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with guns that will fire ion lasers as far as 75m at a speed of 75 m/s.- Sweeping Lasers:
Name: Sweeping Lasers
Rank: B+
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 225m
Speed: 165 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The laser turret fires long range laser beams that sweep around in various directions throughout the duration. If the beams make contact with a target 75% of B+ rank Spell Damage (+50%) will be inflicted. These beams will also sear their way through armor and magical defenses, piercing through them in order to do 50% of the intended damage.
- Ion Wave:
Name: Ion Wave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, Buff
Damage: 180
Range: 37m
Speed: 37 m/s
Duration: 8 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
A shockwave of sparking energy is released from the turret, going as far as 37m at a speed of 37 m/s. Those in range and hit will be dealt B+ rank Spell Damage (+50%), and this can pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done every post throughout the duration. The energy from the wave powers up the lacnite technology within Aliarey, increasing her Spell Damage by 90% for the remainder of the duration.
- Flame Turret Disc:
Name: Flame Turret Disc
Rank: B+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a flamethrower. The flaming rounds from this turret can go as far as 75m at a speed of 75 m/s.- Appearance:
- Heatwave:
Name: Heatwave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, HP Burn, Piercing
Damage: 120
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
When activated, this turret emits a red swirling aura of extreme heat that will damage those within its 75m range for B+ rank Spell Damage once per post. Those struck by this heated energy aura will be left with a lingering burn that drains 5% of their HP every post for the remainder of the duration. Defenses are also weakened to an extent, allowing this ability to pass through armor and magical defenses in order to do 50% of the intended damage.
- Inferno:
Name: Inferno
Rank: B+
MP Cost: 90
Category: Offensive
Type: AoE, Piercing, HP Burn
Damage: 90
Range: 150m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
When activated, the turret will release a stream of fire that swirls around and spreads within a 150m range around it at 75 m/s. Those in range and are hit by the flames will be dealt 50% of B+ rank Spell Damage (+50%). This stream of fire can be released every post throughout the duration, and these super heated flames can pierce through armor and magical defenses in order to do 50% of the intended damage. Burns will also be left on those hit, depleting 5% of their HP once per post for the remainder of the duration.
- Eye Visor:
Name: Eye Visor
Rank: A+
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Description:
This piece of equipment looks like nothing more than a simple eye visor made of glass once summoned. However, the item has its own magical properties and is incapable of breaking. For plot purposes, it can protect against things getting into Aliarey's eyes but it also enhances her vision by providing night vision, thermal vision, X-Ray vision, zooming capability, and the option to scan her targets for information. This plot device requires OOC permission to be used against anything other player related and Event stuff.- Appearance:
- Eagle Sight:
Name: Eagle Sight
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Single Target, Buff, Negation, Reflection
Damage: NA
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
Upon activating this ability, the eye visor's vision capabilities is given a boost, and as such, so is the magic of the wearer. Aliarey's Spell Speed and Spell Range are increased by 75% for the remainder of the duration. The visor is also very quick to analyze an incoming spell and will generate a pulse within melee range just before impact. This pulse destroys the incoming spell that it makes contact with, thereby negating it. This can only be done once per post throughout the duration, only works on A+ rank Spells or lower, and can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey. By paying double this MP cost instead, the visor's pulse can become strong enough to reflect the spell back at its owner.
- Super Pulse:
Name: Super Pulse
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Burst, HP Drain, MP Drain, Negation, Buff
Damage: NA
Range: 55m
Speed: 55 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% increase on Buff
Sacrifices 50% Speed for 25% increase on Buff
Description:
The visor emits a different sort of pulse upon activation of this ability. Every post, the visor will glow a flash of white before emitting a white seemingly harmless blast of energy that spreads as far as 55m around Aliarey at a speed of 55 m/s. While at first it seems this pulse wave does not inflict harm, those that are struck by it will be inflicted with an anti-magic virus that drains 5% of both their MP and HP every post for the remainder of the duration unless removed. Additionally, if this blast makes contact with an enemy spell, it can neutralize it completely. This effect requires that the spell be of A+ rank or lower and for the same amount of MP that was used to create the negated spell be taken from Aliarey. The negation can only occur once per post throughout the duration of this ability. Lastly, Aliarey's Spell Damage is increased by 150% for the remainder of the duration.
- Chain Revolver:
Name: Chain Revolver
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 45
Requip Durability:
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
A gun with bladed edges that is connected to a chain whip. The chain itself is 6 ft in length. The bladed edges can act as a melee range weapon while also being able to deal mid-range damage if the user uses it in whip style. The projectiles fired from the actual barrels provide further range offensive. They can go as far as 110m at a speed of 110 m/s.- Appearance:
- Whips and Chains:
Name: Whips and Chains
Rank: A+
MP Cost: 150
Category: Offensive
Type: Multi-Target, Piercing, Negation, Buff
Damage: 169
Range: 169m
Speed: 125 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
The Chain Revolver glows red for a moment as it becomes stronger. As the glow fades, the power that had lied dormant within the weapon activates and becomes usable for the duration of this ability. Strikes from the whip now do 75% of A+ rank Spell Damage (+50%) and will pierce through armor and magical defenses in order to do 50% of the intended damage. The length of the whip does have its shorter limits, but thanks to this ability it can go further. Red energy beams are released as it is swung, traveling as far as 169m at 125 m/s to ensure that even further ranged targets cannot escape. Once per post, either the whip itself or one of its beams can collide against an incoming spell and slice through it, negating it. This can only be done within Burst range of the ability(110m), only on A+ rank Spells or lower, and only if the same amount of MP that was used to create the negated spell is also taken from Aliarey. Lastly, the hidden power in this weapon is partially transferred to its owner, increasing her Spell Range and Spell Damage by 75% for the remainder of the duration.
- Chained Defense:
Name: Chained Defense
Rank: A+
MP Cost: 75
Category: Defensive, Offensive
Type: Burst, Negation, Reflection
Durability: 300
Damage: 150
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
Aliarey swings the Gun Revolver around herself rapidly at blinding speeds. This creates an energy and afterimages that block out damage and spells in various ways. First, it has the durability of 2x A+ rank Spell Damage. This resets every post of the duration whether she is still swinging the whip around her or not. Those in this ability's range will be inflicted A+ rank Spell Damage for every post they are struck. Additionally, an enemy spell that makes contact with it can be negated. This requires the enemy spell to be A+ rank or lower and for the cost of the negated spell to also be taken from Aliarey. The enemy spell can be reflected back at the caster instead, but this requires twice the MP cost of the negated spell. Both the negation and reflection can happen once per post throughout the duration.
- Plasma Rifle:
Name: Plasma Rifle
Rank: S+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 62
Requip Durability:
Range: 150m
Speed: 150 m/s
Duration: 12 Posts
Downside:
Description:
Just a standard rifle that shoots out advanced weaponized plasma particles that have been enhanced with magic for additional potency and lethality. Perfectly normal stuff. Standard shots go as far as 150m at 150 m/s.- Appearance:
- Plasma Snipe:
Name: Plasma Snipe
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Piercing, Immobilization, Negation
Damage: 270
Range: 600m
Speed: 600 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A single shot is fired from the rifle, traveling towards a target as far as 600m at a speed of 600 m/s. When hitting a target, S+ rank Spell Damage (+50%) will be done. This can pierce through armor and magical defenses in order to do 50% of the intended damage. This powered shot can be done once per post throughout the duration. The force of the spell's impact and enhanced magic properties affect those hit by this plasma round, stunning and immobilizing them for one post as the plasma particles spread over and within them. The immobilization can only occur once every other post throughout the duration regardless of how many times the affected targets have already been hit. Additionally, this plasma shot can overpower and shoot its way through an enemy spell that it makes contact with while in Burst range(150m). The energy from the shot spreads over the enemy spell and neutralizes it as it passes through, thereby negating it completely. This can only be done once per post, can only affect spells of S+ rank or lower, and only if the same amount of MP that was used to create the negated spell is taken from Aliarey.
- Plasma Storm:
Name: Plasma Storm
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Burst, Piercing, MP Drain
Damage: 270
Range: 600m, 150m
Speed: 600m, 150 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A superior round of plasma is fired from the rifle, traveling as far as 600m at a speed of 600 m/s. If it reaches its max range or intended target, the plasma round will explode and spread its destructive waves and surges of heated plasma within a 150m range at 150 m/s. Those within this range and make contact with this storm will be damaged for S+ rank Spell Damage (+50%). This shot can be fired once per post throughout the duration. Normal defenses are weakened slightly from the magically enhanced plasma, and thus this ability will pass through them in order to do 50% of the intended damage. Additionally, those hit by this spell will be left with a lingering effect that attacks their magic system. 5% of MP will be drained from struck targets every post throughout the duration.
- Satellite - Locked Until H Rank:
Name: Satellite
Rank: H+
Requip Type: Item
Grade: Refined
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Description:
A large Satellite appears in the sky when called. This is an advanced technological device from the planet Mirai that Aliarey managed to swipe and somehow stuff into her magic storage dimension before leaving the planet. It has been altered significantly from its original state, and now has a lethal combination of the advanced weaponry from the other planet, the ancient lacrima-like power of Draovis, and the magic of Earthland. The satellite stays in the air in low orbit where it was summoned and doesn't move. Its abilities are controlled by a small flower-shaped device that only Aliarey can control due to her lacnite technology. All of its abilities use Alia as the starting point for the range despite it being high in the air.- Nuclear:
Name: Nuclear
Rank: H+
MP Cost: 210
Category: Offensive
Type: Single Target, Burst, Piercing, Negation, Buff
Damage: 315
Range: 800m, 500m
Speed: 800 m/s, 400 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices 210 HP for 50% increase on Buff
Description:
When activated, the satellite will switch to one of its larger weapons in the form of a very powerful cannon. It will then fire a large beam of destructive energy that travels as far away as 800m at a speed of 800 m/s, destroying everything, (OOC permission required for anything Player or Event related), in its path. Once it makes impact with its target or reaches its max range, the energy will release in full and spread for more devastation. This explosion will go as far as 500m at a speed of 400 m/s. Those caught in the energy blast will be damaged for H+ rank Spell Damage (+50%), and its nearly uncontainable released power and advanced properties allow it to pass through armor and magical defenses to do 50% of the intended damage. This energy beam can be released every post throughout the duration.
Enemy spells also have the chance to be completely annihilated when they make contact with the damaging blast of energy. Once per post, a single enemy spell will be negated as the altered properties this beam is made up of overpowers it with its own power and extinguishes it. This requires the affected spell to be of H+ rank or lower and it will only have enough power to do this if it takes the same amount of MP that was used to create the negated spell from Aliarey.
The overlooking satellite will also connect to Aliarey's lacnite system when this ability is activated, giving her additional power as a program command is activated and the satellite fuels her magical power with its link, but not without temporarily deactivating some of the lacnites in the process to make room for the additional power. Aliarey's Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Barrage:
Name: Satellite Barrage
Rank: H+
MP Cost: 210
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage: 237
Range: 700m
Speed: 600 m/s
Duration: 25 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
Smaller laser weapons are used when this ability is activated. Laser beams will be released from the Satellite, each one doing 75% of H+ rank Spell Damage (+50%) per hit and capable of ignoring and overpowering defenses partially, allowing each laser to pierce through armor and magical defenses in order to do 50% of the intended damage. The satellite will link up with Aliarey's lacnite system to enhance her power further, though in a way that is less taxing on her lacnite technology than that of the Nuclear ability. Her Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Tempest:
Name: Satellite Tempest
Rank: H+
MP Cost: 210
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain, Buff
Damage: 157
Range: 600m
Speed: 500 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices Effect for 25% increase on Buff
Description:
The satellite uses its altered power to change the environment around Aliarey. A thin single white beam is shot into the ground. After it makes impact, the energy from the beam rises and begins to swirl around, creating a storm of its magic nuclear energy and the properties of the natural environment. Those caught in this tempest of energy and are struck by it will be damaged for 50% of H+ rank Spell Damage (+50%). This can occur once per post throughout the duration. The max range of this violently swirling energy is 600m with a speed of 500 m/s, and it can also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those that have been hit will continue to have their very being affected even if they leave the range of the nuclear storm. Every post throughout the duration 5% of their HP and MP will be drained. Lastly, the energy from the storm energizes the lacnite technology within Aliarey. Her Spell Damage is increased by 143% for the remainder of the duration.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°35
Re: ReQuip: Hazardous Arsenal
- ♕♕ 4:
- Aliarey Casady wrote:Edit Notes
5-28-20
Revamped entire magic due to rule changes over the last 2 and a half years. No point in listing everything
2-8-18
-Renamed UA Track Runner to Speed is Key. Also buffed the speed increase to 60%
-Replaced UA Spare Ammo with Weapon Copy
-Renamed UA Weapon Recall to Weapon Obsession. Also added a damage buff.
-Edited UA Weapon Enhancements slightly
-Changed D rank spell Ember Revolver active to say 25% instead of 75% per hit. Also removed ammo since it seemed like a redundant restriction when melee weapons do not have limited slashes
-Added more onto D Rank Spell Ember Revolver passive
-Removed ammo from C rank spell Laser Tasers
-Increased passive of Extra D Rank spell, Elemental Grenade, to 50%
-Edited passive of Extra D Rank spell, Arm Cannons, to be a damage buff; also removed the attack limitations from the description
-Edited passive of Extra D Rank spell, Air Turret Disc, to include a speed buff; also removed attack limitations from description
-Edited active of Extra D Rank spell, Glider, to match the shield rules (was 3 attacks, edited to be 2), and added a cooldown and duration that was overlooked by myself and grader at the time
-Buffed both the active and passive numbers of Extra C Rank spell, Jetpack, to match the rules10-20-17
-Added 5th UA unlocked from reaching B Rank
-Added 3 B Rank spells9-4-17
-Edited numbers for UA Track Runner
-Decreased MP cost of UA Tower Defense Game while also decreasing the damage
-Edited D and C weapon spells for the newest range and speed rules as well as edited their damage numbers
-Added 6 D rank spells
-Added 2 C rank spells
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°36
Re: ReQuip: Hazardous Arsenal
- ♕♕ 1:
- Aliarey Casady wrote:
Magic Name: Hazardous Arsenal
Second Magic: Droids of Draovis
Third Magic: WIP
Magic Type: Requip (Solitary - 4 Requips active at once)
Description:
As most people in the magical world know, Requip magic allows the user to pull an arsenal of weapons and armor they have stored away in a different pocket dimension. Aliarey prefers to use such an ability to store mostly weapons for a strong offense. Very little support is actually in this magic, and it is far from being a magic that had mission partners in mind.
This magic is made up of different firearms such as pistols with various elemental properties to make them unique from one another and to fit different situations. There are also launchers, and even more advanced weaponry that had been taken from the planet Mirai and altered to work with her magic. Another aspect are the turret discs that are also a main part of this magic. Each turret morphs into a different weapon that can fire automatically and placed at different locations to cover the battlefield. Needless to say, with multiple turrets and other weapons activated, it leaves it difficult for the average mage to bypass unharmed, which is just how Aliarey prefers it.- Lineage:
Approved Lineage Thread
Lacnites
Lineage Name: Lacnites
Wielder: Aliarey Casady
Purchase Proof: VIP Shop
Description:
During Aliarey's time on the advanced planet of Mirai, she and a couple of associates that work in the magic technology research field studied and looked into certain advancements and applied it to the magic of their own world. One of those happened to be on the data that she collected and drove her into hiding in the first place. That being tiny machines that were invisible to the naked eye by themselves. Due to being mixed with lacrima they had been given the name of Lacnites. These tiny and advanced machines could be fused with a person and their magic, adding certain benefits and even quickening the pace of how that magic power grew. At some point these were applied to Aliarey and now they have become a part of her and her magic, altering them in various ways.
Normal Abilities:
Side Job:
Whenever Aliarey does a job it puts the experimental lacnites to the test regardless of what the contents of the job are. Due to this, her magitech friends that are always altering and studying them pays her extra whenever she completes a job. Aliarey's Jewel reward at the end of a job is increased by 100%. Additionally, Aliarey is also able to claim an extra reward at the end of a job whether it be a custom Item, Armor, or Weapon. The rank of said item depends on the rank of the job and follows the rewards as specified in the Tables and FAQ's rule page. These extra equipment rewards also cannot be sold to the shops for extra profit, but they can be traded to the other characters that belong to the Aliarey Casady Account Owner. - 2 Effects
System Upgrades:
The lacnites running through her physical body and magic system have upgraded her capabilities as a mage and grant her additional effects that a standard mage would not have. Aliarey gains an extra Signature Slot that ranks up to A for each of her 3 Magics, and she gains the ability to have an extra Requip and Summon active above the max cap for the magic benefit (ex: A Solitary Requip magic would now be able to have 5 Requips activated at the same time, and a Primary Summoning magic would be able to have 4 Summons out at the same time). - 3 Effects
Neutralize:
The lacnites come with advanced properties that are able to neutralize spells of all kinds to make them worthless besides the purpose of study based on the info that was collected during the process. Aliarey can release a neutralizing energy pulse around her that will negate a single spell of her rank, (Caps at S), or lower once per post if it makes contact with one. However, in order to do this effect she must first pay the same amount of MP that was used to create the negated spell. The range and speed of this ability follow the Burst values of her rank, capping at S. - 1 Effect
Artificial Advancements:
The lacnite system works to vastly improve many characteristics of a person's magic once they are active in their body. However, there is nothing without flaws and the average human body of Earthland was not meant to be able to use them at full force. Due to this, many other aspects had to be downgraded in order for Aliarey to make use of this benefit in some form. Her base Spell Damage, base Spell Speed, base Spell Range, and base Strength are increased by 50%, but her base Spell Durability and base Spell Healing are decreased by 50% and her HP and MP pools are decreased by 200. - 4 Effects- Plot Abilities:
- Plot Abilities:
Semi-Immortality
The lacnites release small amounts of energy that halt the aging process and prolong Aliarey’s life. Their magic and advanced technological make up also instantly restore her being to its original state when injured severely such as lost limbs or eyes. This is not a healing factor but rather a cosmetic ability and as such she will still take damage.
Cyber Link
Using the lacnites, Aliarey can link up with different forms of technology in the environment to either obtain information or to even communicate with machinery. Does not affect anything owned by other Player Characters without OOC permission.
Nobody but Everybody
In her time of hiding Aliarey had to take on many disguises, and the lacnites were engineered to have the ability to make it easier. Her appearance can temporarily shift to another one completely, and the lacnites themselves can also create a protective suit as another way to hide her identity. However, she can not take on the appearance of other Player Characters without OOC permission.
Wormhole
Nearly everyone has their own way of traveling quickly. For Aliarey it is by using a pocket wormhole device that she obtained while in Mirai. She can go anywhere she wants with it, except for areas controlled and owned by other members of the site. Due to the lacnites, she can link up with it mentally instead of using the actual device if she so chooses. This is a plot ability and therefore cannot be a means of teleportation in pvp combat.
- Unique Abilities:
Power Supply - Passive. Casting spells nilly willy can get expensive for a mage's MP pool. Due to Aliarey not really taking into consideration the possibility of running out of MP, her lacnite technology has been upgraded to slightly solve that issue. The cost of Aliarey's spells is decreased by 50% and she also has an additional 10% of MP. Additionally, because of this technology being from another planet entirely, Aliarey's magic is no longer limited like normal mages of Earthland. Her spells can be used in non-magical areas and anti-magic zones.
Tower Defense Game - Passive. Aliarey's Turret Discs are unlike traditional weapons and do not generally need to be wielded. They are weapons based on placement and because of this she is able to place her turrets anywhere within her rank Burst Range, which is capped at S rank at 100m. Her MP is also increased by 60%.
It Keeps Going and Going and Going... - Passive. Aliarey had always been a mage that liked to move fast and constantly moving, and she had trained herself for it since her starting days. The lacnite technology she has now has simplified her goal drastically. With the small machinery running through her and her magic, Aliarey has become much harder to stop. Any spells that try to immobilize her become weakened as the lacnites work to partially neutralize the effect and keep her moving. Aliarey has a 50% Counter Effect to Immobilization spells and abilities. Anytime she is hit with a spell containing one of these effects her base Speed will be halved instead. Aside from this precautionary measure, her Speed is increased by 60%.
- Signature Spells:
- Explosive Gloves:
Name: Explosive Gloves
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 61
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Requip Damage
Sacrifices 50% Speed for 25% more Requip Damage
Description:
Just a pretty basic set of gloves that can fire off energy beams that explode on impact. The farthest the basic beams can go is 50m at a speed of 50 m/s. These gloves, despite their thin appearance, also add onto Aliarey's melee damage so that she really packs a punch when she needs to.- Active - Explosion!:
Name: Explosion!
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target, Burst
Damage: 180
Range: 200m, 50m
Speed: 200 m/s, 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
Whether she be touching something/someone or selecting a ranged target, Aliarey is able to charge the gloves and send out a pulse wave or beam that will explode on contact. The beam version will go as far as 200m at a speed of 200 m/s and will make a mini explosion on a single target upon impact, inflicting S rank Spell Damage (+50%). Alternatively, Aliarey can choose to instead unleash the explosion on herself and allowing it to spread 50m around her at 50 m/s. Those in range and are struck by this version will be damaged for S rank Spell Damage (+50%). Only one of these Spell Types can be chosen per post, and the damage can only be done once per post throughout the duration.
- Passives:
Replaces B Rank Spell Slot
Name: Speed Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Speed Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Magic Power Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 50%
Replaces S Rank Signature
Name: Magic Power Enhancement 2
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 60%
Replaces S Rank Signature
Name: Range Enhancement 1
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 60%
Replaces A Rank Signature Granted by Lineage
Name: Range Enhancement 2
Rank: A
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 55%
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°37
Re: ReQuip: Hazardous Arsenal
- ♕♕ 2:
- Aliarey Casady wrote:
- Normal Requips:
x5 Purchased Spells
Planner Guide:
6 B (5 of them Passives)
8 A
6 S- B Rank:
- Water Gun:
Name: Water Gun
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 21
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 6 Posts
Downside:
Description:
Water guns for children? Nonsense. Aliarey has made sure to include a silly looking toy into her arsenal for giggles. Giggles for herself. Enemies not so much. The shots from this gun may be comprised of H2O, but it still does some damage. Shots fired can go as far as 50m at 50 m/s.- Water Hurts:
Name: Water Hurts
Rank: B
MP Cost: 60
Category: Offensive
Type: Multi-Target
Damage: 90
Range: 150m
Speed: 110 m/s
Duration: 6 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
Some water guns have enough pressure behind the water shots that it hurts. Have that with a magically enhanced version and it's going to hurt even more. Basic shots fired from this gun do 75% of B Rank Spell Damage (+50%) upon activation of this ability and lasts for the duration. They now also go further and faster, now reaching a max range of 150m and a speed of 110 m/s.
- Water Tag:
Name: Water Tag
Rank: B
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 120
Range: 200m
Speed: 200 m/s
Duration: 6 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A much more powerful and larger blast of water is released from the gun. It goes as far as 200m at a speed of 200 m/s towards a single target, doing full B rank Spell Damage (+50%) upon impact. This can be done once per post throughout the duration.
- A Rank:
- Sniper Turret Disc:
Name: Sniper Turret Disc
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a sniper rifle that will fire bullets as far as 75m at a speed of 75 m/s.- Piercing Shot:
Name: Piercing Shot
Rank: A
MP Cost: 75
Category: Offensive
Type: Single Target, Piercing
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The turret's rifle will fire a single empowered shot, going as far as 300m at a speed of 300 m/s. This shot will do A rank Spell Damage (+50%) to the selected target when it hits, and it will also pierce through armor and magical defenses in order to do 50% of the intended damage. This ability can be done once per post throughout the duration.
- Sniper's Range:
Name: Sniper's Range
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, MP Drain, HP Drain, Buff
Damage: NA
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
A different sort of round is fired when this ability is activated. Once per post, a seemingly harmless sniper bullet is fired and travels up to 300m at a speed of 300 m/s. When it hits a target, the bullet shatters and will release anti-magic particles into the target's system. 5% of both their MP and HP will be removed once per post throughout the duration. Additionally, the sniper turret links up with Aliarey via her lacnite technology. Her Spell Range is increased by 65% for the remainder of the duration.
- Medic Wristband:
Name: Medic Wristband
Rank: A
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A simple looking wristband that says "MEDIC" on it. Yet, the healing properties only affect Aliarey herself. She doesn't have time to be healing other people. They can get their own fancy healing grenades and wristbands. Gosh! Lazy people.- Emergency Run:
Name: Emergency Run
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Mobility
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP Cost for 25% increase on Buff
Description:
Upon activation, this allows Aliarey to move up to 75m at a speed of 75 m/s once per post until this spell ends. This also increases her Speed by 97% for the remainder of the duration.
- I'm My Own Medic!:
Name: I'm My Own Medic!
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, Negation, Buff
Healing: 150
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
Aliarey summons a grenade and detonates it on herself, unleashing a green-colored mist that will heal her for the equivalent of A rank Spell Damage (+50%) once per post for the remainder of the duration. This mist will also remove a negative effect from her so long as it is A rank or lower and the MP cost that was used to create the effect is also taken from Aliarey. This too can be done once per post throughout the duration. Her Spell Range and Spell Speed are also increased by 32% for the rest of the duration because well... maybe one day she'll heal others and need that to reach them. One day. Not today.
- Cyro Guns:
Name: Cyro Guns
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A set of dual pistols that contain the ice element so... you know... they shoot cold stuff. Each gun's basic shots can go as far as 75m at a speed of 75 m/s.- Appearance:
- Piercing Ice:
Name: Piercing Ice
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, Debuff
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The basic shots of this gun are replaced by even colder and more powerful rounds for the entirely of this ability's duration. Each shot is now able to do 75% of A rank Spell Damage per hit for the duration and are now capable of piercing through armor and magical defenses to do 50% of the intended damage. The new range and speed of these shots is 225m at 165 m/s. Furthermore, those hit by these shots will be inflicted with a Debuff that decreases their Spell Speed and movement Speed by 32% for the remainder of the duration.
- Freeze Ray:
Name: Freeze Ray
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Burst, Immobilization
Damage: 100
Range: 300m, 75m
Speed: 300m, 75m
Duration: 7 Posts
Downside:
Description:
When activated, once per post Alia can shoot a powerful ice beam from the combined energy of the guns. This beam travels up to 300m at 300 m/s where it will then explode in a quick blast of ice that covers a 75m range at 75 m/s. Those hit by this blast will be damaged for A rank Spell Damage and will also be frozen for one post. The frozen effect can only occur every other post for those that had already been affected by it regardless of how many times they are hit by this ability.
- Arm Cannons:
Name: Arm Cannons
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Small cannons are summoned and attached to Aliarey's forearms. These small cannons fire small blasts of particle energy that can go as far as 75m at 75 m/s.- Charge Up:
Name: Charge Up
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The energy within the cannons replace the basic shots that these small cannons usually have. Each shot instead does 75% of A rank Spell Damage and can now go as far as 225m at a speed of 165 m/s for the duration. The particle beam shots are strong and have anti-magic properties to them, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the shots will also be drained of 5% of MP every post for the remainder of the duration.
- Mage Mini Cannon:
Name: Mega Mini Cannon
Rank: A
MP Cost: 100
Category: Offensive
Type: Single Target, Piercing, MP Drain
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Aliarey can put her arms together to combine the two cannons once per post. This transforms the two small cannons into a slightly larger one temporarily that will fire an even more powerful version of the particle shots. The blast can go as far as 300m at 300 m/s and will do A rank Spell Damage (+50%) to the target it hits. Once the blast has been fired, the cannon will turn back into the two smaller ones for the remainder of the post. Like the smaller versions, this blast can also pierce through armor and magical defenses in order to do 50% of the intended damage. This also leaves a 5% MP drain on the target for the remainder of the duration.
- Jetpack:
Name: Jetpack
Rank: A
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A basic jetpack that is equipped at her back when called on and allows the Aliarey to quickly travel through the air and in general. For plot, she can go as high as she wants.- Exfiltrate:
Name: Exfiltrate
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Mobility, Immobilization, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The jetpack powers up when this ability is activated, allowing her to move anywhere within a 75m range at 75 m/s, including up in the air, once per post. This can be handy in increasing her chances to escape a dangerous scenario. The jetpack also releases a blast of intense particle magic during this, and anyone within the path of travel will be stunned and immobilized for a single post. Those already affected by the blast and stun can only be so again every other post throughout the duration regardless of how many times this spell hits them. Aliarey's Speed and Spell Speed are also increased by 32% for the remainder of the duration.
- Blink:
Name: Blink
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP cost for 25% increase on Buff
Description:
The jetpack is able to move even faster, increasing Aliarey's Speed by another 97% for the remainder of the duration. Additionally, unlike the mobility that was granted with Exfiltrate, the jetpack's system supercharges to the extreme and will instead activate a teleportation mechanic. Aliarey can now use the jetpack to teleport herself anywhere within a 75m range. This can only be done once per post throughout the duration.
- Boom Spider Launcher:
Name: Boom Spider Launcher
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey missed her old Boom Spider Launcher from back in the day, so she decided to bring it out of the trash closet and upgrade it. Instead of a traditional grenade, this launcher releases a walking bomb in the shape of a mechanical spider.- Skittering Minefield:
Name: Skittering Minefield
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target
Damage: 112
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
Description:
When activated, the launcher will shoot out several spider bomb bots. These spider bombs can go as far as 225m at a speed of 165 m/s. When each individual spider makes contact with something it will explode and do 75% of A rank Spell Damage (+50%).
- Lethal Web:
Name: Lethal Web
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Immobilization, Piercing
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
The launcher is able to shoot more than just its spider bombs. A different sort of spider is launched when this ability is activated. This launch can go as far as 300m at a speed of 300 m/s. If it hits, the spider bot will instantly release a jolt of energy that inflicts A rank Spell Damage onto the target. The spider bot will then form a web made of wire around the target, trapping and immobilizing them for a single post. This ability can be fired once per post for the damage, but those that have already been affected by the immobilization can only be so again every other post regardless of how many times they are hit by this ability. Lastly, the spider bot will also pierce through armor and magical defenses to do 50% of the intended damage.
- Poison Turret:
Name: Poison Turret
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a dart gun that will fire poisonous darts as far as 75m at a speed of 75 m/s.- Tips of Poison:
Name: Tips of Poison
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, MP Drain, Piercing
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Once activated, the darts within this turret become more powerful. For the remainder of the duration, shots fired from this turret now do 75% of A rank Spell Damage per strike and will travel as far as 225m at a speed of 165 m/s. Those that are hit by the darts will be affected with a poison that drains away 5% of their MP every post for the remainder of the duration. These darts are capable of piercing through armor and magical defenses in order to do 50% of the intended damage.
- Noxious Gas:
Name: Noxious Gas
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain
Damage: 50
Range: 150m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The turret releases a deadly and poisonous green gas around itself, covering the entire area within a 150m range. Those that come into contact with it will be damaged for 50% of A rank Spell Damage. This damage can be repeated once for every post that the gas touches them. This gas will cause defenses to deteriorate, allowing it to pass through armor and magical defenses in order to do 50% of the intended damage. This gas will also cause additional harmful effects as it works its way to destroy the affected targets slowly, depleting them of 5% of HP and MP every post throughout the duration.
- Spark Turret:
Name: Spark Turret
Rank: A
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with long range tasers. It fires sparks of lightning magic that can go as far as 75m at 75 m/s.- Electric Pulse:
Name: Electric Pulse
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst, Piercing, Immobilization
Damage: 100
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
This turret releases a pulse of lightning magic that spreads 75m around it at 75 m/s. Those that it hits will be damaged for A rank Spell Damage. This blast of energy can be released once per post throughout the duration, and it will also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those hit will be paralyzed for a single post. Affected targets can only be paralyzed again every other post regardless of how many times they are damaged by this ability.
- Zap:
Name: Zap
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Sparks in the shape of lightning bolts are released from all around the turret, each one traveling up to 225m at a speed of 165 m/s and being capable of inflicting 75% of A rank Spell Damage. These volatile bolts of lightning magic can pierce through armor and magical defenses in order to do 50% of the intended damage. Targets hit will also have 5% of their MP zapped away every post throughout the duration.
- S Rank:
- Gatling Turret Disc:
Name: Gatling Turret Disc
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gatling gun that will fire bullets as far as 100m at a speed of 100 m/s.- Shatter:
Name: Shatter
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, MP Drain
Damage: 180
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
When activated, the turret will pulse and create a metal covering over itself that will then instantly shatter and spread out around itself in a 50m range at 50 m/s, injuring those that are hit by the flying pieces of magic metal for S rank Spell Damage (+50%). This can be done once per post for the rest of the duration. The shattered pieces of the unknown and enhanced metal will pierce through armor and magic defenses in order to do 50% of the intended damage. Additionally, the metal's coating has anti-magic properties, and those that are hit by the shattered pierces will be inflicted with a 5% drain to their MP every post of the duration.
- Rapid Fire:
Name: Rapid Fire
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The gatling turret will go into rapid fire mode. Its standard ammo is replaced with more powerful ones, making each shot capable of dealing 75% of S rank Spell Damage (+50%) for the duration. Range of 300m and a speed of 225 m/s. These shots are also capable of piercing armor and magical defenses in order to do 50% of the intended damage.
- Air Turret Disc:
Name: Air Turret Disc
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw into the air within her melee range. The disc will then morph into a turret that hovers beside her for its entire duration. Its normal shots can go as far as 100m at a speed of 100 m/s.- Homing Shot:
Name: Homing Shot
Rank: S
MP Cost: 120
Category: Offensive
Type: Single Target, Piercing, Negation
Damage: 180
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Once per post for the duration, the turret will scan its target and lock on before releasing a more powerful shot that will follow a target up to 400m at a speed of 400 m/s until it makes impact with either the target, something blocking its path, or it is reaches its max range. If and when it hits, S rank Spell Damage (+50%) will be done. This powerful locked on shot will also pierce through armor and magical defenses in order to do 50% of the intended damage. Additionally, this shot can also be used to negate a spell that it makes contact with once per post throughout the duration. However, this can only be done within Burst range of the spell(100m), only to S rank spells or lower, and only after taking the same amount of MP from Aliarey that was used to create the negated spell.
- Uograded Model:
Name: Upgraded Model
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The Air Turret creates smaller copies of itself that surround it upon activation of this ability. The smaller copies have more powerful shots than their original and thus each shot they release is capable of inflicting 75% of S rank Spell Damage (+50%) for the duration. For clarification, this is not an actual Copy mechanic as defined in the rules and is just for cosmetic purposes of the spell. Its function is no different than firing off multiple beams. The shots from the smaller turrets will also pierce through armor and magical defenses to do 50% of the intended damage.
- Ember Revolvers:
Name: Ember Revolvers
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
One of Aliarey's first set of guns and have gotten some major upgrades since her D rank days. Just like their old selves they still contain the fire element, but now each gun's basic shots can go as far as 100m at a speed of 100 m/s.- Appearance:
- Pyromania:
Name: Pyromania
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, HP Burn, MP Burn
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
Upon activation, the fire magic within the guns become super heated and much more powerful. Each shot can now do 75% of S rank Spell Damage for the remainder of the duration and also leave a burn on those hit by them that drains 5% of HP and MP every post throughout the duration. These drains do not stack with each hit.
- Flame Shower:
Name: Flame Shower
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Multi-Target, Piercing
Damage: 90
Range: 400m, 300m
Speed: 400 m/s, 225 m/s
Duration: 10 Posts
Downside:
Description:
The flaming energy of the guns is combined upon activation of this ability. Once per post, a giant fireball is released from the collective power of the guns, traveling as far as 400m at 400 m/s. Once it reaches that range or hits something, the fireball will explode and send smaller fireballs in every direction. These small fireballs do 75% of S rank Spell Damage per hit. The super heated fireballs can pierce through armor and magical defenses in order to do 50% of the intended damage.
- Rocket Launcher:
Name: Rocket Launcher
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 ms
Duration: 10 Posts
Downside:
Description:
The mandatory weapon that anyone that is anyone should have if they use firearms. Otherwise they're weird and should be ashamed of themselves. This launcher can fire small advanced rockets that go as far as 100m at 100 m/s.- Appearance:
- Rocket Assault:
Name: Rocket Assault
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A special compartment will appear on the launcher that contains several stronger rockets. They all fire in rapid succession at a range of 300m with a speed of 225 m/s. The rocket attack can hit several targets at once for 75% of S rank Spell Damage (+50%) per hit. These rockets will also pierce through armor and magical defenses in order to do 50% of the intended damage.
- Powered Missile:
Name: Powered Missile
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Burst, Piercing
Damage: 120
Range: 400m, 100m
Speed: 400 m/s, 100 m/s
Duration: 10 Posts
Downside:
Description:
A special missile materializes into the chamber of the launcher when this spell activates. When released, this missile will travel as far as 400m at a speed of 400 m/s towards a single target. Upon impact with the target or something else blocking its path, the missile will release a powerful explosion that covers a 100m range at 100 m/s, inflicting S rank Spell Damage to all struck by the blast. This destructive spell will pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done once per post throughout the duration.
- Laser Tasers:
Name: Laser Tasers
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols that are actually filled with blue electrical energy. Each one is capable of firing standard shots at targets at a range of 100m with a speed of 100 m/s.- Appearance:
- Electric Spike:
Name: Electric Spike
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, MP Drain
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP cost for 25% more Damage
Description:
Shots from these pistols will now do 75% of S rank Spell Damage (+50%) upon activation of this ability, releasing high powered electric jolts in the form of tiny particle blasts for the remainder of the duration. Those hit by the shots of this spell will also be drained of 5% of their MP every post of the duration.
- Electric Surge:
Name: Electric Surge
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Immobilization, MP Drain
Damage: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
When activated, this ability combines the energy from both guns in order to overload them with a strong dose of electrical energy. Once the energy is released, an electrical beam travels towards a target at 400 m/s with a range of 400m and does S rank Spell Damage upon contact. As a side effect from being hit with a strong dose of electricity, the target will be paralyzed for 1 post. This can be used once per post within the ability's duration, but the paralyzing effect can only happen every other post when a target is hit again. Furthermore, the electric surge overloads the magic system of the affected target, draining and depleting 5% of MP every post throughout the duration.
- Ray Gun:
Name: Ray Gun
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols in black and white coloring with gold edges. They are a mix of Fiore magic and Mirai technology and will shoot out small non-elemental laser beams. Shots from this gun can go as far as 100m at a speed of 100 m/s. For plot purposes only, the shots can disintegrate anything they touch. This requires OOC permission for anything player related or Event stuff.- Appearance:
- Subversive Disintegration:
Name: Subversive Disintegration
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
The normal shots in this gun become more powerful. Each beam shot out is now capable of doing 75% of S rank Spell Damage per hit for the remainder of the duration. They will also partially disintegrate defenses, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the beams from this gun will also have 5% of their MP disintegrated. This effect is powerful enough that it stays on targets for the remainder of the duration, thereby continuing to remove 5% of MP every post.
- Dissolving Ether:
Name: Dissolving Ether
Rank: S
MP Cost: 60
Category: Offensive
Type: AoE, Piercing, MP Drain, Negation
Damage: 60
Range: 200m
Speed: 100m
Duration: 10 Posts
Downside:
Description:
A burst of disintegrating energy is released from the guns, spreading as far as 200m at 100 m/s. This energy will damage anyone struck by the energy burst for 50% of S rank Spell Damage, and it will dissolve armor and defenses partially, allowing it to pierce through them to do 50% of the intended damage. Those struck will also have 5% of their MP disintegrated, and this energy will continue to dissolve their MP resource by 5% every post throughout the duration. This spell can be done once per post for the remainder of the duration. Additionally, an enemy spell will be disintegrated once per post if it makes contact with this energy burst. This requires the enemy spell to be of S rank or lower and also for the cost of the disintegrated spell to also be taken from Aliarey. This negation effect can also only work within Burst range of this ability(100m).
- H Rank - Locked Until H Rank:
- Plasma Turret:
Name: Plasma Turret
Rank: H
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 55
Requip Durability:
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gun that will fire plasma beams as far as 300m at a speed of 150 m/s.- Appearance:
- Charged Plasma:
Name: Charged Plasma
Rank: H
MP Cost: 140
Category: Offensive
Type: Single Target, Piercing, Negation, Buff
Damage: 210
Range: 600m
Speed: 500 m/s
Duration: 20 Posts
Downside:
100% increased MP cost for 50% more Damage
Description:
The Plasma Turret will gather energy from its inner power source and fire a powerful large blast of plasma at a single target, inflicting H rank Spell Damage (+50%) on contact. The max range is 600m and the blast travels at a speed of 500 m/s. Due to its power and properties, the plasma blast can pierce through armor and magical defenses in order to do 50% of the intended damage. If this blast makes contact with an enemy spell within Burst range of it(300m) then it is capable of overpowering and destroying the spell. This requires the enemy spell to be of H rank or lower and for the MP cost of the negated spell to also be taken from Aliarey. Both the damage component and the negation can happen once per post throughout the duration. This turret's power also links up with Aliarey's lacnite technology, thereby increasing her Spell Damage by 70% for the remainder of the duration.
- Emanation:
Name: Emanation
Rank: H
MP Cost: 140
Category: Offensive
Type: Burst, Piercing, MP Drain, HP Drain
Damage: 210
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
This turret radiates an aura around it that is lethal to those that are not allies of Alia. It takes on the form of a sparking green colored energy and spreads 300m around it. Those that are inside its range and makes contact with it will be damaged for H rank Spell Damage (+50%). The damage can happen once per post if enemies continue to come into contact with the aura. Defenses will also be dissolved slowly and partially by this aura, and thus the energy will pierce through armor and magical defenses in order to do 50% of the intended damage. The radiation will also deplete 5% of both MP and HP from those that were hit, and will continue to do so for the remainder of the duration.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°38
Re: ReQuip: Hazardous Arsenal
- ♕♕ 3:
- Aliarey Casady wrote:
- Advanced Requips:
- Laser Turret Disc:
Name: Laser Turret Disc
Rank: B+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with guns that will fire ion lasers as far as 75m at a speed of 75 m/s.- Sweeping Lasers:
Name: Sweeping Lasers
Rank: B+
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 225m
Speed: 165 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The laser turret fires long range laser beams that sweep around in various directions throughout the duration. If the beams make contact with a target 75% of B+ rank Spell Damage (+50%) will be inflicted. These beams will also sear their way through armor and magical defenses, piercing through them in order to do 50% of the intended damage.
- Ion Wave:
Name: Ion Wave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, Buff
Damage: 180
Range: 37m
Speed: 37 m/s
Duration: 8 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
A shockwave of sparking energy is released from the turret, going as far as 37m at a speed of 37 m/s. Those in range and hit will be dealt B+ rank Spell Damage (+50%), and this can pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done every post throughout the duration. The energy from the wave powers up the lacnite technology within Aliarey, increasing her Spell Damage by 90% for the remainder of the duration.
- Flame Turret Disc:
Name: Flame Turret Disc
Rank: B+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a flamethrower. The flaming rounds from this turret can go as far as 75m at a speed of 75 m/s.- Appearance:
- Heatwave:
Name: Heatwave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, HP Burn, Piercing
Damage: 120
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
When activated, this turret emits a red swirling aura of extreme heat that will damage those within its 75m range for B+ rank Spell Damage once per post. Those struck by this heated energy aura will be left with a lingering burn that drains 5% of their HP every post for the remainder of the duration. Defenses are also weakened to an extent, allowing this ability to pass through armor and magical defenses in order to do 50% of the intended damage.
- Inferno:
Name: Inferno
Rank: B+
MP Cost: 90
Category: Offensive
Type: AoE, Piercing, HP Burn
Damage: 90
Range: 150m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
When activated, the turret will release a stream of fire that swirls around and spreads within a 150m range around it at 75 m/s. Those in range and are hit by the flames will be dealt 50% of B+ rank Spell Damage (+50%). This stream of fire can be released every post throughout the duration, and these super heated flames can pierce through armor and magical defenses in order to do 50% of the intended damage. Burns will also be left on those hit, depleting 5% of their HP once per post for the remainder of the duration.
- Eye Visor:
Name: Eye Visor
Rank: A+
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Description:
This piece of equipment looks like nothing more than a simple eye visor made of glass once summoned. However, the item has its own magical properties and is incapable of breaking. For plot purposes, it can protect against things getting into Aliarey's eyes but it also enhances her vision by providing night vision, thermal vision, X-Ray vision, zooming capability, and the option to scan her targets for information. This plot device requires OOC permission to be used against anything other player related and Event stuff.- Appearance:
- Eagle Sight:
Name: Eagle Sight
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Single Target, Buff, Negation, Reflection
Damage: NA
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
Upon activating this ability, the eye visor's vision capabilities is given a boost, and as such, so is the magic of the wearer. Aliarey's Spell Speed and Spell Range are increased by 75% for the remainder of the duration. The visor is also very quick to analyze an incoming spell and will generate a pulse within melee range just before impact. This pulse destroys the incoming spell that it makes contact with, thereby negating it. This can only be done once per post throughout the duration, only works on A+ rank Spells or lower, and can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey. By paying double this MP cost instead, the visor's pulse can become strong enough to reflect the spell back at its owner.
- Super Pulse:
Name: Super Pulse
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Burst, HP Drain, MP Drain, Negation, Buff
Damage: NA
Range: 55m
Speed: 55 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% increase on Buff
Sacrifices 50% Speed for 25% increase on Buff
Description:
The visor emits a different sort of pulse upon activation of this ability. Every post, the visor will glow a flash of white before emitting a white seemingly harmless blast of energy that spreads as far as 55m around Aliarey at a speed of 55 m/s. While at first it seems this pulse wave does not inflict harm, those that are struck by it will be inflicted with an anti-magic virus that drains 5% of both their MP and HP every post for the remainder of the duration unless removed. Additionally, if this blast makes contact with an enemy spell, it can neutralize it completely. This effect requires that the spell be of A+ rank or lower and for the same amount of MP that was used to create the negated spell be taken from Aliarey. The negation can only occur once per post throughout the duration of this ability. Lastly, Aliarey's Spell Damage is increased by 150% for the remainder of the duration.
- Chain Revolver:
Name: Chain Revolver
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 45
Requip Durability:
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
A gun with bladed edges that is connected to a chain whip. The chain itself is 6 ft in length. The bladed edges can act as a melee range weapon while also being able to deal mid-range damage if the user uses it in whip style. The projectiles fired from the actual barrels provide further range offensive. They can go as far as 110m at a speed of 110 m/s.- Appearance:
- Whips and Chains:
Name: Whips and Chains
Rank: A+
MP Cost: 150
Category: Offensive
Type: Multi-Target, Piercing, Negation, Buff
Damage: 169
Range: 169m
Speed: 125 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
The Chain Revolver glows red for a moment as it becomes stronger. As the glow fades, the power that had lied dormant within the weapon activates and becomes usable for the duration of this ability. Strikes from the whip now do 75% of A+ rank Spell Damage (+50%) and will pierce through armor and magical defenses in order to do 50% of the intended damage. The length of the whip does have its shorter limits, but thanks to this ability it can go further. Red energy beams are released as it is swung, traveling as far as 169m at 125 m/s to ensure that even further ranged targets cannot escape. Once per post, either the whip itself or one of its beams can collide against an incoming spell and slice through it, negating it. This can only be done within Burst range of the ability(110m), only on A+ rank Spells or lower, and only if the same amount of MP that was used to create the negated spell is also taken from Aliarey. Lastly, the hidden power in this weapon is partially transferred to its owner, increasing her Spell Range and Spell Damage by 75% for the remainder of the duration.
- Chained Defense:
Name: Chained Defense
Rank: A+
MP Cost: 75
Category: Defensive, Offensive
Type: Burst, Negation, Reflection
Durability: 300
Damage: 150
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
Aliarey swings the Gun Revolver around herself rapidly at blinding speeds. This creates an energy and afterimages that block out damage and spells in various ways. First, it has the durability of 2x A+ rank Spell Damage. This resets every post of the duration whether she is still swinging the whip around her or not. Those in this ability's range will be inflicted A+ rank Spell Damage for every post they are struck. Additionally, an enemy spell that makes contact with it can be negated. This requires the enemy spell to be A+ rank or lower and for the cost of the negated spell to also be taken from Aliarey. The enemy spell can be reflected back at the caster instead, but this requires twice the MP cost of the negated spell. Both the negation and reflection can happen once per post throughout the duration.
- Plasma Rifle:
Name: Plasma Rifle
Rank: S+
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 62
Requip Durability:
Range: 150m
Speed: 150 m/s
Duration: 12 Posts
Downside:
Description:
Just a standard rifle that shoots out advanced weaponized plasma particles that have been enhanced with magic for additional potency and lethality. Perfectly normal stuff. Standard shots go as far as 150m at 150 m/s.- Appearance:
- Plasma Snipe:
Name: Plasma Snipe
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Piercing, Immobilization, Negation
Damage: 270
Range: 600m
Speed: 600 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A single shot is fired from the rifle, traveling towards a target as far as 600m at a speed of 600 m/s. When hitting a target, S+ rank Spell Damage (+50%) will be done. This can pierce through armor and magical defenses in order to do 50% of the intended damage. This powered shot can be done once per post throughout the duration. The force of the spell's impact and enhanced magic properties affect those hit by this plasma round, stunning and immobilizing them for one post as the plasma particles spread over and within them. The immobilization can only occur once every other post throughout the duration regardless of how many times the affected targets have already been hit. Additionally, this plasma shot can overpower and shoot its way through an enemy spell that it makes contact with while in Burst range(150m). The energy from the shot spreads over the enemy spell and neutralizes it as it passes through, thereby negating it completely. This can only be done once per post, can only affect spells of S+ rank or lower, and only if the same amount of MP that was used to create the negated spell is taken from Aliarey.
- Plasma Storm:
Name: Plasma Storm
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Burst, Piercing, MP Drain
Damage: 270
Range: 600m, 150m
Speed: 600m, 150 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A superior round of plasma is fired from the rifle, traveling as far as 600m at a speed of 600 m/s. If it reaches its max range or intended target, the plasma round will explode and spread its destructive waves and surges of heated plasma within a 150m range at 150 m/s. Those within this range and make contact with this storm will be damaged for S+ rank Spell Damage (+50%). This shot can be fired once per post throughout the duration. Normal defenses are weakened slightly from the magically enhanced plasma, and thus this ability will pass through them in order to do 50% of the intended damage. Additionally, those hit by this spell will be left with a lingering effect that attacks their magic system. 5% of MP will be drained from struck targets every post throughout the duration.
- Satellite - Locked Until H Rank:
Name: Satellite
Rank: H+
Requip Type: Item
Grade: Refined
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Description:
A large Satellite appears in the sky when called. This is an advanced technological device from the planet Mirai that Aliarey managed to swipe and somehow stuff into her magic storage dimension before leaving the planet. It has been altered significantly from its original state, and now has a lethal combination of the advanced weaponry from the other planet, the ancient lacrima-like power of Draovis, and the magic of Earthland. The satellite stays in the air in low orbit where it was summoned and doesn't move. Its abilities are controlled by a small flower-shaped device that only Aliarey can control due to her lacnite technology. All of its abilities use Alia as the starting point for the range despite it being high in the air.- Nuclear:
Name: Nuclear
Rank: H+
MP Cost: 210
Category: Offensive
Type: Single Target, Burst, Piercing, Negation, Buff
Damage: 315
Range: 800m, 500m
Speed: 800 m/s, 400 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices 210 HP for 50% increase on Buff
Description:
When activated, the satellite will switch to one of its larger weapons in the form of a very powerful cannon. It will then fire a large beam of destructive energy that travels as far away as 800m at a speed of 800 m/s, destroying everything, (OOC permission required for anything Player or Event related), in its path. Once it makes impact with its target or reaches its max range, the energy will release in full and spread for more devastation. This explosion will go as far as 500m at a speed of 400 m/s. Those caught in the energy blast will be damaged for H+ rank Spell Damage (+50%), and its nearly uncontainable released power and advanced properties allow it to pass through armor and magical defenses to do 50% of the intended damage. This energy beam can be released every post throughout the duration.
Enemy spells also have the chance to be completely annihilated when they make contact with the damaging blast of energy. Once per post, a single enemy spell will be negated as the altered properties this beam is made up of overpowers it with its own power and extinguishes it. This requires the affected spell to be of H+ rank or lower and it will only have enough power to do this if it takes the same amount of MP that was used to create the negated spell from Aliarey.
The overlooking satellite will also connect to Aliarey's lacnite system when this ability is activated, giving her additional power as a program command is activated and the satellite fuels her magical power with its link, but not without temporarily deactivating some of the lacnites in the process to make room for the additional power. Aliarey's Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Barrage:
Name: Satellite Barrage
Rank: H+
MP Cost: 210
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage: 237
Range: 700m
Speed: 600 m/s
Duration: 25 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
Smaller laser weapons are used when this ability is activated. Laser beams will be released from the Satellite, each one doing 75% of H+ rank Spell Damage (+50%) per hit and capable of ignoring and overpowering defenses partially, allowing each laser to pierce through armor and magical defenses in order to do 50% of the intended damage. The satellite will link up with Aliarey's lacnite system to enhance her power further, though in a way that is less taxing on her lacnite technology than that of the Nuclear ability. Her Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Tempest:
Name: Satellite Tempest
Rank: H+
MP Cost: 210
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain, Buff
Damage: 157
Range: 600m
Speed: 500 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices Effect for 25% increase on Buff
Description:
The satellite uses its altered power to change the environment around Aliarey. A thin single white beam is shot into the ground. After it makes impact, the energy from the beam rises and begins to swirl around, creating a storm of its magic nuclear energy and the properties of the natural environment. Those caught in this tempest of energy and are struck by it will be damaged for 50% of H+ rank Spell Damage (+50%). This can occur once per post throughout the duration. The max range of this violently swirling energy is 600m with a speed of 500 m/s, and it can also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those that have been hit will continue to have their very being affected even if they leave the range of the nuclear storm. Every post throughout the duration 5% of their HP and MP will be drained. Lastly, the energy from the storm energizes the lacnite technology within Aliarey. Her Spell Damage is increased by 143% for the remainder of the duration.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°39
Re: ReQuip: Hazardous Arsenal
- ♕♕ 4:
- Aliarey Casady wrote:Edit Notes
5-28-20
Revamped entire magic due to rule changes over the last 2 and a half years. No point in listing everything
2-8-18
-Renamed UA Track Runner to Speed is Key. Also buffed the speed increase to 60%
-Replaced UA Spare Ammo with Weapon Copy
-Renamed UA Weapon Recall to Weapon Obsession. Also added a damage buff.
-Edited UA Weapon Enhancements slightly
-Changed D rank spell Ember Revolver active to say 25% instead of 75% per hit. Also removed ammo since it seemed like a redundant restriction when melee weapons do not have limited slashes
-Added more onto D Rank Spell Ember Revolver passive
-Removed ammo from C rank spell Laser Tasers
-Increased passive of Extra D Rank spell, Elemental Grenade, to 50%
-Edited passive of Extra D Rank spell, Arm Cannons, to be a damage buff; also removed the attack limitations from the description
-Edited passive of Extra D Rank spell, Air Turret Disc, to include a speed buff; also removed attack limitations from description
-Edited active of Extra D Rank spell, Glider, to match the shield rules (was 3 attacks, edited to be 2), and added a cooldown and duration that was overlooked by myself and grader at the time
-Buffed both the active and passive numbers of Extra C Rank spell, Jetpack, to match the rules10-20-17
-Added 5th UA unlocked from reaching B Rank
-Added 3 B Rank spells9-4-17
-Edited numbers for UA Track Runner
-Decreased MP cost of UA Tower Defense Game while also decreasing the damage
-Edited D and C weapon spells for the newest range and speed rules as well as edited their damage numbers
-Added 6 D rank spells
-Added 2 C rank spells
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°40
Re: ReQuip: Hazardous Arsenal
Post No.1
- Spoiler:
- Aliarey Casady wrote:
Magic Name: Hazardous Arsenal
Second Magic: Droids of Draovis
Third Magic: Core Infusion
Magic Type: Requip (Solitary - 4 Requips active at once)
Description:
As most people in the magical world know, Requip magic allows the user to pull an arsenal of weapons and armor they have stored away in a different pocket dimension. Aliarey prefers to use such an ability to store mostly weapons for a strong offense. Very little support is actually in this magic, and it is far from being a magic that had mission partners in mind.
This magic is made up of different firearms such as pistols with various elemental properties to make them unique from one another and to fit different situations. There are also launchers, and even more advanced weaponry that had been taken from the planet Mirai and altered to work with her magic. Another aspect are the turret discs that are also a main part of this magic. Each turret morphs into a different weapon that can fire automatically and placed at different locations to cover the battlefield. Needless to say, with multiple turrets and other weapons activated, it leaves it difficult for the average mage to bypass unharmed, which is just how Aliarey prefers it.- Lineage:
Approved Lineage Thread
Lacnites
Lineage Name: Lacnites
Wielder: Aliarey Casady
Purchase Proof: VIP Shop
Description:
During Aliarey's time on the advanced planet of Mirai, she and a couple of associates that work in the magic technology research field studied and looked into certain advancements and applied it to the magic of their own world. One of those happened to be on the data that she collected and drove her into hiding in the first place. That being tiny machines that were invisible to the naked eye by themselves. Due to being mixed with lacrima they had been given the name of Lacnites. These tiny and advanced machines could be fused with a person and their magic, adding certain benefits and even quickening the pace of how that magic power grew. At some point these were applied to Aliarey and now they have become a part of her and her magic, altering them in various ways.
Normal Abilities:
Side Job:
Whenever Aliarey does a job it puts the experimental lacnites to the test regardless of what the contents of the job are. Due to this, her magitech friends that are always altering and studying them pays her extra whenever she completes a job. Aliarey's Jewel reward at the end of a job is increased by 100%. Additionally, Aliarey is also able to claim an extra reward at the end of a job whether it be a custom Item, Armor, or Weapon. The rank of said item depends on the rank of the job and follows the rewards as specified in the Tables and FAQ's rule page. These extra equipment rewards also cannot be sold to the shops for extra profit, but they can be traded to the other characters that belong to the Aliarey Casady Account Owner. - 2 Effects
System Upgrades:
The lacnites running through her physical body and magic system have upgraded her capabilities as a mage and grant her additional effects that a standard mage would not have. Aliarey gains an extra Signature Slot that ranks up to A for each of her 3 Magics, and she gains the ability to have an extra Requip and Summon active above the max cap for the magic benefit (ex: A Solitary Requip magic would now be able to have 5 Requips activated at the same time, and a Primary Summoning magic would be able to have 4 Summons out at the same time). - 3 Effects
Neutralize:
The lacnites come with advanced properties that are able to neutralize spells of all kinds to make them worthless besides the purpose of study based on the info that was collected during the process. Aliarey can release a neutralizing energy pulse around her that will negate a single spell of her rank, (Caps at S), or lower once per post if it makes contact with one. However, in order to do this effect she must first pay the same amount of MP that was used to create the negated spell. The range and speed of this ability follow the Burst values of her rank, capping at S. - 1 Effect
Artificial Advancements:
The lacnite system works to vastly improve many characteristics of a person's magic once they are active in their body. However, there is nothing without flaws and the average human body of Earthland was not meant to be able to use them at full force. Due to this, many other aspects had to be downgraded in order for Aliarey to make use of this benefit in some form. Her base Spell Damage, base Spell Speed, base Spell Range, and base Strength are increased by 50%, but her base Spell Durability and base Spell Healing are decreased by 50% and her HP and MP pools are decreased by 200. - 4 Effects- Plot Abilities:
- Plot Abilities:
Semi-Immortality
The lacnites release small amounts of energy that halt the aging process and prolong Aliarey’s life. Their magic and advanced technological make up also instantly restore her being to its original state when injured severely such as lost limbs or eyes. This is not a healing factor but rather a cosmetic ability and as such she will still take damage.
Cyber Link
Using the lacnites, Aliarey can link up with different forms of technology in the environment to either obtain information or to even communicate with machinery. Does not affect anything owned by other Player Characters without OOC permission.
Nobody but Everybody
In her time of hiding Aliarey had to take on many disguises, and the lacnites were engineered to have the ability to make it easier. Her appearance can temporarily shift to another one completely, and the lacnites themselves can also create a protective suit as another way to hide her identity. However, she can not take on the appearance of other Player Characters without OOC permission.
Wormhole
Nearly everyone has their own way of traveling quickly. For Aliarey it is by using a pocket wormhole device that she obtained while in Mirai. She can go anywhere she wants with it, except for areas controlled and owned by other members of the site. Due to the lacnites, she can link up with it mentally instead of using the actual device if she so chooses. This is a plot ability and therefore cannot be a means of teleportation in pvp combat.
- Unique Abilities:
Power Supply - Passive. Casting spells nilly willy can get expensive for a mage's MP pool. Due to Aliarey not really taking into consideration the possibility of running out of MP, her lacnite technology has been upgraded to slightly solve that issue. The cost of Aliarey's spells is decreased by 50% and she also has an additional 10% of MP. Additionally, because of this technology being from another planet entirely, Aliarey's magic is no longer limited like normal mages of Earthland. Her spells can be used in non-magical areas and anti-magic zones.
Tower Defense Game - Passive. Aliarey's Turret Discs are unlike traditional weapons and do not generally need to be wielded. They are weapons based on placement and because of this she is able to place her turrets anywhere within her rank Burst Range, which is capped at S rank at 100m. Her MP is also increased by 60%.
It Keeps Going and Going and Going... - Passive. Aliarey had always been a mage that liked to move fast and constantly moving, and she had trained herself for it since her starting days. The lacnite technology she has now has simplified her goal drastically. With the small machinery running through her and her magic, Aliarey has become much harder to stop. Any spells that try to immobilize her become weakened as the lacnites work to partially neutralize the effect and keep her moving. Aliarey has a 50% Counter Effect to Immobilization spells and abilities. Anytime she is hit with a spell containing one of these effects her base Speed will be halved instead. Aside from this precautionary measure, her Speed is increased by 60%.
- Signature Spells:
- Explosive Gloves:
Name: Explosive Gloves
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 61
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Requip Damage
Sacrifices 50% Speed for 25% more Requip Damage
Description:
Just a pretty basic set of gloves that can fire off energy beams that explode on impact. The farthest the basic beams can go is 50m at a speed of 50 m/s. These gloves, despite their thin appearance, also add onto Aliarey's melee damage so that she really packs a punch when she needs to.- Active - Explosion!:
Name: Explosion!
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target, Burst
Damage: 180
Range: 200m, 50m
Speed: 200 m/s, 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
Whether she be touching something/someone or selecting a ranged target, Aliarey is able to charge the gloves and send out a pulse wave or beam that will explode on contact. The beam version will go as far as 200m at a speed of 200 m/s and will make a mini explosion on a single target upon impact, inflicting S rank Spell Damage (+50%). Alternatively, Aliarey can choose to instead unleash the explosion on herself and allowing it to spread 50m around her at 50 m/s. Those in range and are struck by this version will be damaged for S rank Spell Damage (+50%). Only one of these Spell Types can be chosen per post, and the damage can only be done once per post throughout the duration.
- Passives:
Replaces B Rank Spell Slot
Name: Speed Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Speed Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Magic Power Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 50%
Replaces S Rank Signature
Name: Magic Power Enhancement 2
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 60%
Replaces S Rank Signature
Name: Range Enhancement 1
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 60%
Replaces A Rank Signature Granted by Lineage
Name: Range Enhancement 2
Rank: A
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 55%
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°41
Re: ReQuip: Hazardous Arsenal
Post No.2
- Spoiler:
- Aliarey Casady wrote:
- Normal Requips:
x5 Purchased Spells
Planner Guide:
5 B (all of them Passives)
9 A
6 S- A Rank:
- Water Gun:
Name: Water Gun
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Water guns for children? Nonsense. Aliarey has made sure to include a silly looking toy into her arsenal for giggles. Giggles for herself. Enemies not so much. The shots from this gun may be comprised of H2O, but it still does some damage. Shots fired can go as far as 75m at 75 m/s.- Water Hurts:
Name: Water Hurts
Rank: A
MP Cost: 75
Category: Offensive
Type: Multi-Target, Piercing
Damage: 112
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
Some water guns have enough pressure behind the water shots that it hurts. Have that with a magically enhanced version and it's going to hurt even more. Basic shots fired from this gun do 75% of A Rank Spell Damage (+50%) upon activation of this ability and lasts for the duration. They now also go further and faster, now reaching a max range of 225m and a speed of 165 m/s. Each shot is capable of piercing through armor and magical defenses in order to do 50% of the intended damage. Only 7 shots with this power can be used per post.
- Water Tag:
Name: Water Tag
Rank: A
MP Cost: 75
Category: Offensive
Type: Single Target, Piercing
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A much more powerful and larger blast of water is released from the gun. It goes as far as 300m at a speed of 300 m/s towards a single target, doing full A rank Spell Damage (+50%) upon impact. This can be done once per post throughout the duration. The powerful blast, although water, is magically enhanced and is as sharp and piercing as an knife. The water blast can pierce through armor and magical defenses in order to do 50% of the intended damage.
- Sniper Turret Disc:
Name: Sniper Turret Disc
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a sniper rifle that will fire bullets as far as 75m at a speed of 75 m/s.- Piercing Shot:
Name: Piercing Shot
Rank: A
MP Cost: 75
Category: Offensive
Type: Single Target, Piercing
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The turret's rifle will fire a single empowered shot, going as far as 300m at a speed of 300 m/s. This shot will do A rank Spell Damage (+50%) to the selected target when it hits, and it will also pierce through armor and magical defenses in order to do 50% of the intended damage. This ability can be done once per post throughout the duration.
- Sniper's Range:
Name: Sniper's Range
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, MP Drain, HP Drain, Buff
Damage: NA
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
A different sort of round is fired when this ability is activated. Once per post, a seemingly harmless sniper bullet is fired and travels up to 300m at a speed of 300 m/s. When it hits a target, the bullet shatters and will release anti-magic particles into the target's system. 5% of both their MP and HP will be removed once per post throughout the duration. Additionally, the sniper turret links up with Aliarey via her lacnite technology. Her Spell Range is increased by 65% for the remainder of the duration.
- Medic Wristband:
Name: Medic Wristband
Rank: A
MP Cost: NA
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A simple looking wristband that says "MEDIC" on it. Yet, the healing properties only affect Aliarey herself. She doesn't have time to be healing other people. They can get their own fancy healing grenades and wristbands. Gosh! Lazy people.- Emergency Run:
Name: Emergency Run
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Mobility
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP Cost for 25% increase on Buff
Description:
Upon activation, this allows Aliarey to move up to 75m at a speed of 75 m/s once per post until this spell ends. This also increases her Speed by 97% for the remainder of the duration.
- I'm My Own Medic!:
Name: I'm My Own Medic!
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, Negation, Buff
Healing: 150
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
Aliarey summons a grenade and detonates it on herself, unleashing a green-colored mist that will heal her for the equivalent of A rank Spell Damage (+50%) once per post for the remainder of the duration. This mist will also remove a negative effect from her so long as it is A rank or lower and the MP cost that was used to create the effect is also taken from Aliarey. This too can be done once per post throughout the duration. Her Spell Range and Spell Speed are also increased by 32% for the rest of the duration because well... maybe one day she'll heal others and need that to reach them. One day. Not today.
- Cyro Guns:
Name: Cyro Guns
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A set of dual pistols that contain the ice element so... you know... they shoot cold stuff. Each gun's basic shots can go as far as 75m at a speed of 75 m/s.- Appearance:
- Piercing Ice:
Name: Piercing Ice
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, Debuff
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The basic shots of this gun are replaced by even colder and more powerful rounds for the entirely of this ability's duration. Each shot is now able to do 75% of A rank Spell Damage per hit for the duration and are now capable of piercing through armor and magical defenses to do 50% of the intended damage. The new range and speed of these shots is 225m at 165 m/s. Furthermore, those hit by these shots will be inflicted with a Debuff that decreases their Spell Speed and movement Speed by 32% for the remainder of the duration. Only 7 shots with this power can be used per post.
- Freeze Ray:
Name: Freeze Ray
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Burst, Immobilization
Damage: 100
Range: 300m, 75m
Speed: 300m, 75m
Duration: 7 Posts
Downside:
Description:
When activated, once per post Alia can shoot a powerful ice beam from the combined energy of the guns. This beam travels up to 300m at 300 m/s where it will then explode in a quick blast of ice that covers a 75m range at 75 m/s. Those hit by this blast will be damaged for A rank Spell Damage and will also be frozen for one post. The frozen effect can only occur every other post for those that had already been affected by it regardless of how many times they are hit by this ability.
- Arm Cannons:
Name: Arm Cannons
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Small cannons are summoned and attached to Aliarey's forearms. These small cannons fire small blasts of particle energy that can go as far as 75m at 75 m/s.- Charge Up:
Name: Charge Up
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The energy within the cannons replace the basic shots that these small cannons usually have. Each shot instead does 75% of A rank Spell Damage and can now go as far as 225m at a speed of 165 m/s for the duration. The particle beam shots are strong and have anti-magic properties to them, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the shots will also be drained of 5% of MP every post for the remainder of the duration. Only 7 shots with this power can be used per post.
- Mage Mini Cannon:
Name: Mega Mini Cannon
Rank: A
MP Cost NA
MP Cost: 100
Category: Offensive
Type: Single Target, Piercing, MP Drain
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Aliarey can put her arms together to combine the two cannons once per post. This transforms the two small cannons into a slightly larger one temporarily that will fire an even more powerful version of the particle shots. The blast can go as far as 300m at 300 m/s and will do A rank Spell Damage (+50%) to the target it hits. Once the blast has been fired, the cannon will turn back into the two smaller ones for the remainder of the post. Like the smaller versions, this blast can also pierce through armor and magical defenses in order to do 50% of the intended damage. This also leaves a 5% MP drain on the target for the remainder of the duration.
- Jetpack:
Name: Jetpack
Rank: A
MP Cost: NA
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A basic jetpack that is equipped at her back when called on and allows the Aliarey to quickly travel through the air and in general. For plot, she can go as high as she wants.- Exfiltrate:
Name: Exfiltrate
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Mobility, Immobilization, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The jetpack powers up when this ability is activated, allowing her to move anywhere within a 75m range at 75 m/s, including up in the air, once per post. This can be handy in increasing her chances to escape a dangerous scenario. The jetpack also releases a blast of intense particle magic during this, and anyone within the path of travel will be stunned and immobilized for a single post. Those already affected by the blast and stun can only be so again every other post throughout the duration regardless of how many times this spell hits them. Aliarey's Speed and Spell Speed are also increased by 32% for the remainder of the duration.
- Blink:
Name: Blink
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP cost for 25% increase on Buff
Description:
The jetpack is able to move even faster, increasing Aliarey's Speed by another 97% for the remainder of the duration. Additionally, unlike the mobility that was granted with Exfiltrate, the jetpack's system supercharges to the extreme and will instead activate a teleportation mechanic. Aliarey can now use the jetpack to teleport herself anywhere within a 75m range. This can only be done once per post throughout the duration.
- Boom Spider Launcher:
Name: Boom Spider Launcher
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey missed her old Boom Spider Launcher from back in the day, so she decided to bring it out of the trash closet and upgrade it. Instead of a traditional grenade, this launcher releases a walking bomb in the shape of a mechanical spider.- Skittering Minefield:
Name: Skittering Minefield
Rank: A
MP Cost: 100
Category: Offensive
Type: Multi-Target, Homing, Piercing
Damage: 112
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
When activated, the launcher will shoot out spider bomb bots. These spider bombs can go as far as 225m at a speed of 165 m/s. When each individual spider makes contact with something it will explode and do 75% of A rank Spell Damage (+50%). Each individual spider bomb will lock onto a target and go after them with much difficulty in losing sight of their target. They can only follow a target up to their total maximum Spell Range and they cannot exceed the ability's maximum distance. The spiders do a harmless mini explosion should their max distance be reached, taking them off the battlefield. As a final effect, these little bombs are packed with an explosive energy so potent that their explosions are very powerful to the point that they can pierce through armor and magical defenses in order to do 50% of the intended damage. Only 7 spider bots can be shot per post.
- Lethal Web:
Name: Lethal Web
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Immobilization, Piercing
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
The launcher is able to shoot more than just its spider bombs. A different sort of spider is launched when this ability is activated. This launch can go as far as 300m at a speed of 300 m/s. If it hits, the spider bot will instantly release a jolt of energy that inflicts A rank Spell Damage onto the target. The spider bot will then form a web made of wire around the target, trapping and immobilizing them for a single post. This ability can be fired once per post for the damage, but those that have already been affected by the immobilization can only be so again every other post regardless of how many times they are hit by this ability. Lastly, the spider bot will also pierce through armor and magical defenses to do 50% of the intended damage.
- Poison Turret:
Name: Poison Turret
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a dart gun that will fire poisonous darts as far as 75m at a speed of 75 m/s.- Tips of Poison:
Name: Tips of Poison
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, MP Drain, Piercing
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Once activated, the darts within this turret become more powerful. For the remainder of the duration, shots fired from this turret now do 75% of A rank Spell Damage per strike and will travel as far as 225m at a speed of 165 m/s. Those that are hit by the darts will be affected with a poison that drains away 5% of their MP every post for the remainder of the duration. These darts are capable of piercing through armor and magical defenses in order to do 50% of the intended damage. Only 7 darts can be shot per post.
- Noxious Gas:
Name: Noxious Gas
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain
Damage: 50
Range: 150m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The turret releases a deadly and poisonous green gas around itself, covering the entire area within a 150m range. Those that come into contact with it will be damaged for 50% of A rank Spell Damage. This damage can be repeated once for every post that the gas touches them. This gas will cause defenses to deteriorate, allowing it to pass through armor and magical defenses in order to do 50% of the intended damage. This gas will also cause additional harmful effects as it works its way to destroy the affected targets slowly, depleting them of 5% of HP and MP every post throughout the duration.
- Spark Turret:
Name: Spark Turret
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with long range tasers. It fires sparks of lightning magic that can go as far as 75m at 75 m/s.- Electric Pulse:
Name: Electric Pulse
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst, Piercing, Immobilization
Damage: 100
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
This turret releases a pulse of lightning magic that spreads 75m around it at 75 m/s. Those that it hits will be damaged for A rank Spell Damage. This blast of energy can be released once per post throughout the duration, and it will also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those hit will be paralyzed for a single post. Affected targets can only be paralyzed again every other post regardless of how many times they are damaged by this ability.
- Zap:
Name: Zap
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Sparks in the shape of lightning bolts are released from all around the turret, each one traveling up to 225m at a speed of 165 m/s and being capable of inflicting 75% of A rank Spell Damage. These volatile bolts of lightning magic can pierce through armor and magical defenses in order to do 50% of the intended damage. Targets hit will also have 5% of their MP zapped away every post throughout the duration. Only 7 shots can be shot per post.
- S Rank:
- Gatling Turret Disc:
Name: Gatling Turret Disc
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gatling gun that will fire bullets as far as 100m at a speed of 100 m/s.- Shatter:
Name: Shatter
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, MP Drain
Damage: 180
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
When activated, the turret will pulse and create a metal covering over itself that will then instantly shatter and spread out around itself in a 50m range at 50 m/s, injuring those that are hit by the flying pieces of magic metal for S rank Spell Damage (+50%). This can be done once per post for the rest of the duration. The shattered pieces of the unknown and enhanced metal will pierce through armor and magic defenses in order to do 50% of the intended damage. Additionally, the metal's coating has anti-magic properties, and those that are hit by the shattered pierces will be inflicted with a 5% drain to their MP every post of the duration.
- Rapid Fire:
Name: Rapid Fire
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The gatling turret will go into rapid fire mode. Its standard ammo is replaced with more powerful ones, making each shot capable of dealing 75% of S rank Spell Damage (+50%) for the duration. Range of 300m and a speed of 225 m/s. These shots are also capable of piercing armor and magical defenses in order to do 50% of the intended damage. Only 10 shots can be shot per post.
- Air Turret Disc:
Name: Air Turret Disc
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw into the air within her melee range. The disc will then morph into a turret that hovers beside her for its entire duration. Its normal shots can go as far as 100m at a speed of 100 m/s.- Homing Shot:
Name: Homing Shot
Rank: S
MP Cost: 120
Category: Offensive
Type: Single Target, Homing, Piercing, Negation
Damage: 180
Range: 400m
Speed: 200 m/s
Duration: 10 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices 50% Speed for an Additional Effect
Description:
Once per post for the duration, the turret will scan its target and lock on before releasing a more powerful shot that will follow a target up to 400m at a speed of 400 m/s until it makes impact with either the target, something blocking its path, or it reaches its max range. For additional clarity, it can only follow a target up to its maximum distance and will vanish once that total range has been reached with no impact. If and when it hits, S rank Spell Damage (+50%) will be done. This powerful locked on shot will also pierce through armor and magical defenses in order to do 50% of the intended damage. Additionally, this shot can also be used to negate a spell that it makes contact with once per post throughout the duration. However, this can only be done within Burst range of the spell(100m), only to S rank spells or lower, and only after taking the same amount of MP from Aliarey that was used to create the negated spell.
- Uograded Model:
Name: Upgraded Model
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The Air Turret creates smaller copies of itself that surround it upon activation of this ability. The smaller copies have more powerful shots than their original and thus each shot they release is capable of inflicting 75% of S rank Spell Damage (+50%) for the duration. For clarification, this is not an actual Copy mechanic as defined in the rules and is just for cosmetic purposes of the spell. Its function is no different than firing off multiple beams. The shots from the smaller turrets will also pierce through armor and magical defenses to do 50% of the intended damage. Only 10 shots can be fired per post, split among however many copies there are.
- Ember Revolvers:
Name: Ember Revolvers
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
One of Aliarey's first set of guns and have gotten some major upgrades since her D rank days. Just like their old selves they still contain the fire element, but now each gun's basic shots can go as far as 100m at a speed of 100 m/s.- Appearance:
- Pyromania:
Name: Pyromania
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, HP Burn, MP Burn
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
Upon activation, the fire magic within the guns become super heated and much more powerful. Each shot can now do 75% of S rank Spell Damage for the remainder of the duration and also leave a burn on those hit by them that drains 5% of HP and MP every post throughout the duration. These drains do not stack with each hit. Only 10 shots can be fired per post.
- Flame Shower:
Name: Flame Shower
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Multi-Target, Piercing
Damage: 90
Range: 400m, 300m
Speed: 400 m/s, 225 m/s
Duration: 10 Posts
Downside:
Description:
The flaming energy of the guns is combined upon activation of this ability. Once per post, a giant fireball is released from the collective power of the guns, traveling as far as 400m at 400 m/s. Once it reaches that range or hits something, the fireball will explode and send smaller fireballs in every direction. These small fireballs do 75% of S rank Spell Damage per hit. The super heated fireballs can pierce through armor and magical defenses in order to do 50% of the intended damage.
- Rocket Launcher:
Name: Rocket Launcher
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 ms
Duration: 10 Posts
Downside:
Description:
The mandatory weapon that anyone that is anyone should have if they use firearms. Otherwise they're weird and should be ashamed of themselves. This launcher can fire small advanced rockets that go as far as 100m at 100 m/s.- Appearance:
- Rocket Assault:
Name: Rocket Assault
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A special compartment will appear on the launcher that contains several stronger rockets. They all fire in rapid succession at a range of 300m with a speed of 225 m/s. The rocket attack can hit several targets at once for 75% of S rank Spell Damage (+50%) per hit. These rockets will also pierce through armor and magical defenses in order to do 50% of the intended damage. Only 10 shots can be fired per post.
- Powered Missile:
Name: Powered Missile
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Burst, Piercing
Damage: 120
Range: 400m, 100m
Speed: 400 m/s, 100 m/s
Duration: 10 Posts
Downside:
Description:
A special missile materializes into the chamber of the launcher when this spell activates. When released, this missile will travel as far as 400m at a speed of 400 m/s towards a single target. Upon impact with the target or something else blocking its path, the missile will release a powerful explosion that covers a 100m range at 100 m/s, inflicting S rank Spell Damage to all struck by the blast. This destructive spell will pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done once per post throughout the duration.
- Laser Tasers:
Name: Laser Tasers
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols that are actually filled with blue electrical energy. Each one is capable of firing standard shots at targets at a range of 100m with a speed of 100 m/s.- Appearance:
- Electric Spike:
Name: Electric Spike
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, MP Drain
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP cost for 25% more Damage
Description:
Shots from these pistols will now do 75% of S rank Spell Damage (+50%) upon activation of this ability, releasing high powered electric jolts in the form of tiny particle blasts for the remainder of the duration. Those hit by the shots of this spell will also be drained of 5% of their MP every post of the duration. Only 10 shots can be fired per post.
- Electric Surge:
Name: Electric Surge
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Immobilization, MP Drain
Damage: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
When activated, this ability combines the energy from both guns in order to overload them with a strong dose of electrical energy. Once the energy is released, an electrical beam travels towards a target at 400 m/s with a range of 400m and does S rank Spell Damage upon contact. As a side effect from being hit with a strong dose of electricity, the target will be paralyzed for 1 post. This can be used once per post within the ability's duration, but the paralyzing effect can only happen every other post when a target is hit again. Furthermore, the electric surge overloads the magic system of the affected target, draining and depleting 5% of MP every post throughout the duration.
- Ray Gun:
Name: Ray Gun
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols in black and white coloring with gold edges. They are a mix of Fiore magic and Mirai technology and will shoot out small non-elemental laser beams. Shots from this gun can go as far as 100m at a speed of 100 m/s. For plot purposes only, the shots can disintegrate anything they touch. This requires OOC permission for anything player related or Event stuff.- Appearance:
- Subversive Disintegration:
Name: Subversive Disintegration
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
The normal shots in this gun become more powerful. Each beam shot out is now capable of doing 75% of S rank Spell Damage per hit for the remainder of the duration. They will also partially disintegrate defenses, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the beams from this gun will also have 5% of their MP disintegrated. This effect is powerful enough that it stays on targets for the remainder of the duration, thereby continuing to remove 5% of MP every post. Only 10 shots can be fired per post.
- Dissolving Ether:
Name: Dissolving Ether
Rank: S
MP Cost: 60
Category: Offensive
Type: AoE, Piercing, MP Drain, Negation
Damage: 60
Range: 200m
Speed: 100m
Duration: 10 Posts
Downside:
Description:
A burst of disintegrating energy is released from the guns, spreading as far as 200m at 100 m/s. This energy will damage anyone struck by the energy burst for 50% of S rank Spell Damage, and it will dissolve armor and defenses partially, allowing it to pierce through them to do 50% of the intended damage. Those struck will also have 5% of their MP disintegrated, and this energy will continue to dissolve their MP resource by 5% every post throughout the duration. This spell can be done once per post for the remainder of the duration. Additionally, an enemy spell will be disintegrated once per post if it makes contact with this energy burst. This requires the enemy spell to be of S rank or lower and also for the cost of the disintegrated spell to also be taken from Aliarey. This negation effect can also only work within Burst range of this ability(100m).
- H Rank:
- Plasma Turret:
Name: Plasma Turret
Rank: H
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 55
Requip Durability:
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gun that will fire plasma beams as far as 300m at a speed of 150 m/s.- Appearance:
- Charged Plasma:
Name: Charged Plasma
Rank: H
MP Cost: 140
Category: Offensive
Type: Single Target, Piercing, Negation, Buff
Damage: 210
Range: 600m
Speed: 500 m/s
Duration: 20 Posts
Downside:
100% increased MP cost for 50% more Damage
Description:
The Plasma Turret will gather energy from its inner power source and fire a powerful large blast of plasma at a single target, inflicting H rank Spell Damage (+50%) on contact. The max range is 600m and the blast travels at a speed of 500 m/s. Due to its power and properties, the plasma blast can pierce through armor and magical defenses in order to do 50% of the intended damage. If this blast makes contact with an enemy spell within Burst range of it(300m) then it is capable of overpowering and destroying the spell. This requires the enemy spell to be of H rank or lower and for the MP cost of the negated spell to also be taken from Aliarey. Both the damage component and the negation can happen once per post throughout the duration. This turret's power also links up with Aliarey's lacnite technology, thereby increasing her Spell Damage by 70% for the remainder of the duration.
- Emanation:
Name: Emanation
Rank: H
MP Cost: 140
Category: Offensive
Type: Burst, Piercing, MP Drain, HP Drain
Damage: 210
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
This turret radiates an aura around it that is lethal to those that are not allies of Alia. It takes on the form of a sparking green colored energy and spreads 300m around it. Those that are inside its range and makes contact with it will be damaged for H rank Spell Damage (+50%). The damage can happen once per post if enemies continue to come into contact with the aura. Defenses will also be dissolved slowly and partially by this aura, and thus the energy will pierce through armor and magical defenses in order to do 50% of the intended damage. The radiation will also deplete 5% of both MP and HP from those that were hit, and will continue to do so for the remainder of the duration.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°42
Re: ReQuip: Hazardous Arsenal
Post No.3
- Spoiler:
- Aliarey Casady wrote:
- Advanced Requips:
- Laser Turret Disc:
Name: Laser Turret Disc
Rank: B+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with guns that will fire ion lasers as far as 75m at a speed of 75 m/s.- Sweeping Lasers:
Name: Sweeping Lasers
Rank: B+
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 225m
Speed: 165 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The laser turret fires long range laser beams that sweep around in various directions throughout the duration. If the beams make contact with a target 75% of B+ rank Spell Damage (+50%) will be inflicted. These beams will also sear their way through armor and magical defenses, piercing through them in order to do 50% of the intended damage. The lasers can damage only 8 times per post.
- Ion Wave:
Name: Ion Wave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, Buff
Damage: 180
Range: 37m
Speed: 37 m/s
Duration: 8 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
A shockwave of sparking energy is released from the turret, going as far as 37m at a speed of 37 m/s. Those in range and hit will be dealt B+ rank Spell Damage (+50%), and this can pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done every post throughout the duration. The energy from the wave powers up the lacnite technology within Aliarey, increasing her Spell Damage by 90% for the remainder of the duration.
- Flame Turret Disc:
Name: Flame Turret Disc
Rank: B+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a flamethrower. The flaming rounds from this turret can go as far as 75m at a speed of 75 m/s.- Appearance:
- Heatwave:
Name: Heatwave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, HP Burn, Piercing
Damage: 120
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
When activated, this turret emits a red swirling aura of extreme heat that will damage those within its 75m range for B+ rank Spell Damage once per post. Those struck by this heated energy aura will be left with a lingering burn that drains 5% of their HP every post for the remainder of the duration. Defenses are also weakened to an extent, allowing this ability to pass through armor and magical defenses in order to do 50% of the intended damage.
- Inferno:
Name: Inferno
Rank: B+
MP Cost: 90
Category: Offensive
Type: AoE, Piercing, HP Burn
Damage: 90
Range: 150m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
When activated, the turret will release a stream of fire that swirls around and spreads within a 150m range around it at 75 m/s. Those in range and are hit by the flames will be dealt 50% of B+ rank Spell Damage (+50%). This stream of fire can be released every post throughout the duration, and these super heated flames can pierce through armor and magical defenses in order to do 50% of the intended damage. Burns will also be left on those hit, depleting 5% of their HP once per post for the remainder of the duration.
- Eye Visor:
Name: Eye Visor
Rank: A+
MP Cost: NA
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Description:
This piece of equipment looks like nothing more than a simple eye visor made of glass once summoned. However, the item has its own magical properties and is incapable of breaking. For plot purposes, it can protect against things getting into Aliarey's eyes but it also enhances her vision by providing night vision, thermal vision, X-Ray vision, zooming capability, and the option to scan her targets for information. This plot device requires OOC permission to be used against anything other player related and Event stuff.- Appearance:
- Eagle Sight:
Name: Eagle Sight
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Single Target, Buff, Negation, Reflection
Damage: NA
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
Upon activating this ability, the eye visor's vision capabilities is given a boost, and as such, so is the magic of the wearer. Aliarey's Spell Speed and Spell Range are increased by 75% for the remainder of the duration. The visor is also very quick to analyze an incoming spell and will generate a pulse within melee range just before impact. This pulse destroys the incoming spell that it makes contact with, thereby negating it. This can only be done once per post throughout the duration, only works on A+ rank Spells or lower, and can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey. By paying double this MP cost instead, the visor's pulse can become strong enough to reflect the spell back at its owner.
- Super Pulse:
Name: Super Pulse
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Burst, HP Drain, MP Drain, Negation, Buff
Damage: NA
Range: 55m
Speed: 55 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% increase on Buff
Sacrifices 50% Speed for 25% increase on Buff
Description:
The visor emits a different sort of pulse upon activation of this ability. Every post, the visor will glow a flash of white before emitting a white seemingly harmless blast of energy that spreads as far as 55m around Aliarey at a speed of 55 m/s. While at first it seems this pulse wave does not inflict harm, those that are struck by it will be inflicted with an anti-magic virus that drains 5% of both their MP and HP every post for the remainder of the duration unless removed. Additionally, if this blast makes contact with an enemy spell, it can neutralize it completely. This effect requires that the spell be of A+ rank or lower and for the same amount of MP that was used to create the negated spell be taken from Aliarey. The negation can only occur once per post throughout the duration of this ability. Lastly, Aliarey's Spell Damage is increased by 150% for the remainder of the duration.
- Chain Revolver:
Name: Chain Revolver
Rank: A+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 45
Requip Durability:
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
A gun with bladed edges that is connected to a chain whip. The chain itself is 6 ft in length. The bladed edges can act as a melee range weapon while also being able to deal mid-range damage if the user uses it in whip style. The projectiles fired from the actual barrels provide further range offensive. They can go as far as 110m at a speed of 110 m/s.- Appearance:
- Whips and Chains:
Name: Whips and Chains
Rank: A+
MP Cost: 150
Category: Offensive
Type: Multi-Target, Piercing, Negation, Buff
Damage: 169
Range: 169m
Speed: 125 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
The Chain Revolver glows red for a moment as it becomes stronger. As the glow fades, the power that had lied dormant within the weapon activates and becomes usable for the duration of this ability. Strikes from the whip now do 75% of A+ rank Spell Damage (+50%) and will pierce through armor and magical defenses in order to do 50% of the intended damage. The length of the whip does have its shorter limits, but thanks to this ability it can go further. Red energy beams are released as it is swung, traveling as far as 169m at 125 m/s to ensure that even further ranged targets cannot escape. Once per post, either the whip itself or one of its beams can collide against an incoming spell and slice through it, negating it. This can only be done within Burst range of the ability(110m), only on A+ rank Spells or lower, and only if the same amount of MP that was used to create the negated spell is also taken from Aliarey. Lastly, the hidden power in this weapon is partially transferred to its owner, increasing her Spell Range and Spell Damage by 75% for the remainder of the duration. The whip can only damage this way 9 times per post.
- Chained Defense:
Name: Chained Defense
Rank: A+
MP Cost: 75
Category: Defensive, Offensive
Type: Burst, Negation, Reflection
Durability: 300
Damage: 150
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
Aliarey swings the Gun Revolver around herself rapidly at blinding speeds. This creates an energy and afterimages that block out damage and spells in various ways. First, it has the durability of 2x A+ rank Spell Damage. This resets every post of the duration whether she is still swinging the whip around her or not. Those in this ability's range will be inflicted A+ rank Spell Damage for every post they are struck. Additionally, an enemy spell that makes contact with it can be negated. This requires the enemy spell to be A+ rank or lower and for the cost of the negated spell to also be taken from Aliarey. The enemy spell can be reflected back at the caster instead, but this requires twice the MP cost of the negated spell. Both the negation and reflection can happen once per post throughout the duration.
- Plasma Rifle:
Name: Plasma Rifle
Rank: S+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 62
Requip Durability:
Range: 150m
Speed: 150 m/s
Duration: 12 Posts
Downside:
Description:
Just a standard rifle that shoots out advanced weaponized plasma particles that have been enhanced with magic for additional potency and lethality. Perfectly normal stuff. Standard shots go as far as 150m at 150 m/s.- Appearance:
- Plasma Snipe:
Name: Plasma Snipe
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Piercing, Immobilization, Negation
Damage: 270
Range: 600m
Speed: 600 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A single shot is fired from the rifle, traveling towards a target as far as 600m at a speed of 600 m/s. When hitting a target, S+ rank Spell Damage (+50%) will be done. This can pierce through armor and magical defenses in order to do 50% of the intended damage. This powered shot can be done once per post throughout the duration. The force of the spell's impact and enhanced magic properties affect those hit by this plasma round, stunning and immobilizing them for one post as the plasma particles spread over and within them. The immobilization can only occur once every other post throughout the duration regardless of how many times the affected targets have already been hit. Additionally, this plasma shot can overpower and shoot its way through an enemy spell that it makes contact with while in Burst range(150m). The energy from the shot spreads over the enemy spell and neutralizes it as it passes through, thereby negating it completely. This can only be done once per post, can only affect spells of S+ rank or lower, and only if the same amount of MP that was used to create the negated spell is taken from Aliarey.
- Plasma Storm:
Name: Plasma Storm
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Burst, Piercing, MP Drain
Damage: 270
Range: 600m, 150m
Speed: 600m, 150 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A superior round of plasma is fired from the rifle, traveling as far as 600m at a speed of 600 m/s. If it reaches its max range or intended target, the plasma round will explode and spread its destructive waves and surges of heated plasma within a 150m range at 150 m/s. Those within this range and make contact with this storm will be damaged for S+ rank Spell Damage (+50%). This shot can be fired once per post throughout the duration. Normal defenses are weakened slightly from the magically enhanced plasma, and thus this ability will pass through them in order to do 50% of the intended damage. Additionally, those hit by this spell will be left with a lingering effect that attacks their magic system. 5% of MP will be drained from struck targets every post throughout the duration.
- Satellite:
Name: Satellite
Rank: H+
MP Cost: NA
Requip Type: Item
Grade: Refined
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Description:
A large Satellite appears in the sky when called. This is an advanced technological device from the planet Mirai that Aliarey managed to swipe and somehow stuff into her magic storage dimension before leaving the planet. It has been altered significantly from its original state, and now has a lethal combination of the advanced weaponry from the other planet, the ancient lacrima-like power of Draovis, and the magic of Earthland. The satellite stays in the air in low orbit where it was summoned and doesn't move. Its abilities are controlled by a small flower-shaped device that only Aliarey can control due to her lacnite technology. All of its abilities use Alia as the starting point for the range despite it being high in the air.- Nuclear:
Name: Nuclear
Rank: H+
MP Cost: 210
Category: Offensive
Type: Single Target, Burst, Piercing, Negation, Buff
Damage: 315
Range: 800m, 500m
Speed: 800 m/s, 400 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices 210 HP for 50% increase on Buff
Description:
When activated, the satellite will switch to one of its larger weapons in the form of a very powerful cannon. It will then fire a large beam of destructive energy that travels as far away as 800m at a speed of 800 m/s, destroying everything, (OOC permission required for anything Player or Event related), in its path. Once it makes impact with its target or reaches its max range, the energy will release in full and spread for more devastation. This explosion will go as far as 500m at a speed of 400 m/s. Those caught in the energy blast will be damaged for H+ rank Spell Damage (+50%), and its nearly uncontainable released power and advanced properties allow it to pass through armor and magical defenses to do 50% of the intended damage. This energy beam can be released every post throughout the duration.
Enemy spells also have the chance to be completely annihilated when they make contact with the damaging blast of energy. Once per post, a single enemy spell will be negated as the altered properties this beam is made up of overpowers it with its own power and extinguishes it. This requires the affected spell to be of H+ rank or lower and it will only have enough power to do this if it takes the same amount of MP that was used to create the negated spell from Aliarey.
The overlooking satellite will also connect to Aliarey's lacnite system when this ability is activated, giving her additional power as a program command is activated and the satellite fuels her magical power with its link, but not without temporarily deactivating some of the lacnites in the process to make room for the additional power. Aliarey's Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Barrage:
Name: Satellite Barrage
Rank: H+
MP Cost: 210
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage: 237
Range: 700m
Speed: 600 m/s
Duration: 25 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
Smaller laser weapons are used when this ability is activated. Laser beams will be released from the Satellite, each one doing 75% of H+ rank Spell Damage (+50%) per hit and capable of ignoring and overpowering defenses partially, allowing each laser to pierce through armor and magical defenses in order to do 50% of the intended damage. Only 25 laser beams can be fired per post.
The satellite will link up with Aliarey's lacnite system to enhance her power further, though in a way that is less taxing on her lacnite technology than that of the Nuclear ability. Her Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Tempest:
Name: Satellite Tempest
Rank: H+
MP Cost: 210
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain, Buff
Damage: 157
Range: 600m
Speed: 500 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices Effect for 25% increase on Buff
Description:
The satellite uses its altered power to change the environment around Aliarey. A thin single white beam is shot into the ground. After it makes impact, the energy from the beam rises and begins to swirl around, creating a storm of its magic nuclear energy and the properties of the natural environment. Those caught in this tempest of energy and are struck by it will be damaged for 50% of H+ rank Spell Damage (+50%). This can occur once per post throughout the duration. The max range of this violently swirling energy is 600m with a speed of 500 m/s, and it can also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those that have been hit will continue to have their very being affected even if they leave the range of the nuclear storm. Every post throughout the duration 5% of their HP and MP will be drained. Lastly, the energy from the storm energizes the lacnite technology within Aliarey. Her Spell Damage is increased by 143% for the remainder of the duration.
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°43
Re: ReQuip: Hazardous Arsenal
- ♕♕ post no 1:
- Aliarey Casady wrote:
Magic Name: Hazardous Arsenal
Second Magic: Droids of Draovis
Third Magic: Core Infusion
Magic Type: Requip (Solitary - 4 Requips active at once)
Description:
As most people in the magical world know, Requip magic allows the user to pull an arsenal of weapons and armor they have stored away in a different pocket dimension. Aliarey prefers to use such an ability to store mostly weapons for a strong offense. Very little support is actually in this magic, and it is far from being a magic that had mission partners in mind.
This magic is made up of different firearms such as pistols with various elemental properties to make them unique from one another and to fit different situations. There are also launchers, and even more advanced weaponry that had been taken from the planet Mirai and altered to work with her magic. Another aspect are the turret discs that are also a main part of this magic. Each turret morphs into a different weapon that can fire automatically and placed at different locations to cover the battlefield. Needless to say, with multiple turrets and other weapons activated, it leaves it difficult for the average mage to bypass unharmed, which is just how Aliarey prefers it.- Lineage:
Approved Lineage Thread
Lacnites
Lineage Name: Lacnites
Wielder: Aliarey Casady
Purchase Proof: VIP Shop
Description:
During Aliarey's time on the advanced planet of Mirai, she and a couple of associates that work in the magic technology research field studied and looked into certain advancements and applied it to the magic of their own world. One of those happened to be on the data that she collected and drove her into hiding in the first place. That being tiny machines that were invisible to the naked eye by themselves. Due to being mixed with lacrima they had been given the name of Lacnites. These tiny and advanced machines could be fused with a person and their magic, adding certain benefits and even quickening the pace of how that magic power grew. At some point these were applied to Aliarey and now they have become a part of her and her magic, altering them in various ways.
Normal Abilities:
Side Job:
Whenever Aliarey does a job it puts the experimental lacnites to the test regardless of what the contents of the job are. Due to this, her magitech friends that are always altering and studying them pays her extra whenever she completes a job. Aliarey's Jewel reward at the end of a job is increased by 100%. Additionally, Aliarey is also able to claim an extra reward at the end of a job whether it be a custom Item, Armor, or Weapon. The rank of said item depends on the rank of the job and follows the rewards as specified in the Tables and FAQ's rule page. These extra equipment rewards also cannot be sold to the shops for extra profit, but they can be traded to the other characters that belong to the Aliarey Casady Account Owner. - 2 Effects
System Upgrades:
The lacnites running through her physical body and magic system have upgraded her capabilities as a mage and grant her additional effects that a standard mage would not have. Aliarey gains an extra Signature Slot that ranks up to A for each of her 3 Magics, and she gains the ability to have an extra Requip and Summon active above the max cap for the magic benefit (ex: A Solitary Requip magic would now be able to have 5 Requips activated at the same time, and a Primary Summoning magic would be able to have 4 Summons out at the same time). - 3 Effects
Neutralize:
The lacnites come with advanced properties that are able to neutralize spells of all kinds to make them worthless besides the purpose of study based on the info that was collected during the process. Aliarey can release a neutralizing energy pulse around her that will negate a single spell of her rank, (Caps at S), or lower once per post if it makes contact with one. However, in order to do this effect she must first pay the same amount of MP that was used to create the negated spell. The range and speed of this ability follow the Burst values of her rank, capping at S. - 1 Effect
Artificial Advancements:
The lacnite system works to vastly improve many characteristics of a person's magic once they are active in their body. However, there is nothing without flaws and the average human body of Earthland was not meant to be able to use them at full force. Due to this, many other aspects had to be downgraded in order for Aliarey to make use of this benefit in some form. Her base Spell Damage, base Spell Speed, base Spell Range, and base Strength are increased by 50%, but her base Spell Durability and base Spell Healing are decreased by 50% and her HP and MP pools are decreased by 200. - 4 Effects- Plot Abilities:
- Plot Abilities:
Semi-Immortality
The lacnites release small amounts of energy that halt the aging process and prolong Aliarey’s life. Their magic and advanced technological make up also instantly restore her being to its original state when injured severely such as lost limbs or eyes. This is not a healing factor but rather a cosmetic ability and as such she will still take damage.
Cyber Link
Using the lacnites, Aliarey can link up with different forms of technology in the environment to either obtain information or to even communicate with machinery. Does not affect anything owned by other Player Characters without OOC permission.
Nobody but Everybody
In her time of hiding Aliarey had to take on many disguises, and the lacnites were engineered to have the ability to make it easier. Her appearance can temporarily shift to another one completely, and the lacnites themselves can also create a protective suit as another way to hide her identity. However, she can not take on the appearance of other Player Characters without OOC permission.
Wormhole
Nearly everyone has their own way of traveling quickly. For Aliarey it is by using a pocket wormhole device that she obtained while in Mirai. She can go anywhere she wants with it, except for areas controlled and owned by other members of the site. Due to the lacnites, she can link up with it mentally instead of using the actual device if she so chooses. This is a plot ability and therefore cannot be a means of teleportation in pvp combat.
- Unique Abilities:
Power Supply - Passive. Casting spells nilly willy can get expensive for a mage's MP pool. Due to Aliarey not really taking into consideration the possibility of running out of MP, her lacnite technology has been upgraded to slightly solve that issue. The cost of Aliarey's spells is decreased by 50% and she also has an additional 10% of MP. Additionally, because of this technology being from another planet entirely, Aliarey's magic is no longer limited like normal mages of Earthland. Her spells can be used in non-magical areas and anti-magic zones.
Tower Defense Game - Passive. Aliarey's Turret Discs are unlike traditional weapons and do not generally need to be wielded. They are weapons based on placement and because of this she is able to place her turrets anywhere within her rank Burst Range, which is capped at S rank at 100m. Her MP is also increased by 60%.
It Keeps Going and Going and Going... - Passive. Aliarey had always been a mage that liked to move fast and constantly moving, and she had trained herself for it since her starting days. The lacnite technology she has now has simplified her goal drastically. With the small machinery running through her and her magic, Aliarey has become much harder to stop. Any spells that try to immobilize her become weakened as the lacnites work to partially neutralize the effect and keep her moving. Aliarey has a 50% Counter Effect to Immobilization spells and abilities. Anytime she is hit with a spell containing one of these effects her base Speed will be halved instead. Aside from this precautionary measure, her Speed is increased by 60%.
- Signature Spells:
- Explosive Gloves:
Name: Explosive Gloves
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 61
Requip Durability:
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Requip Damage
Sacrifices 50% Speed for 25% more Requip Damage
Description:
Just a pretty basic set of gloves that can fire off energy beams that explode on impact. The farthest the basic beams can go is 50m at a speed of 50 m/s. These gloves, despite their thin appearance, also add onto Aliarey's melee damage so that she really packs a punch when she needs to.- Active - Explosion!:
Name: Explosion!
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target, Burst
Damage: 180
Range: 200m, 50m
Speed: 200 m/s, 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
Whether she be touching something/someone or selecting a ranged target, Aliarey is able to charge the gloves and send out a pulse wave or beam that will explode on contact. The beam version will go as far as 200m at a speed of 200 m/s and will make a mini explosion on a single target upon impact, inflicting S rank Spell Damage (+50%). Alternatively, Aliarey can choose to instead unleash the explosion on herself and allowing it to spread 50m around her at 50 m/s. Those in range and are struck by this version will be damaged for S rank Spell Damage (+50%). Only one of these Spell Types can be chosen per post, and the damage can only be done once per post throughout the duration.
- Passives:
Replaces B Rank Spell Slot
Name: Speed Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Speed Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Speed is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Strength Enhancement 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Strength is increased by 50%
Replaces B Rank Spell Slot
Name: Magic Power Enhancement 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 50%
Replaces S Rank Signature
Name: Magic Power Enhancement 2
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's MP is increased by 60%
Replaces S Rank Signature
Name: Range Enhancement 1
Rank: S
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 60%
Replaces A Rank Signature Granted by Lineage
Name: Range Enhancement 2
Rank: A
Category: Auxiliary
Type: Passive
Description: Aliarey's Spell Range is increased by 55%
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°44
Re: ReQuip: Hazardous Arsenal
- ♕♕ post no 2:
- Aliarey Casady wrote:
- Normal Requips:
x5 Purchased Spells
Planner Guide:
5 B (all of them Passives)
9 A
6 S- A Rank:
- Water Gun:
Name: Water Gun
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Water guns for children? Nonsense. Aliarey has made sure to include a silly looking toy into her arsenal for giggles. Giggles for herself. Enemies not so much. The shots from this gun may be comprised of H2O, but it still does some damage. Shots fired can go as far as 75m at 75 m/s.- Water Hurts:
Name: Water Hurts
Rank: A
MP Cost: 75
Category: Offensive
Type: Multi-Target, Piercing
Damage: 112
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
Some water guns have enough pressure behind the water shots that it hurts. Have that with a magically enhanced version and it's going to hurt even more. Basic shots fired from this gun do 75% of A Rank Spell Damage (+50%) upon activation of this ability and lasts for the duration. They now also go further and faster, now reaching a max range of 225m and a speed of 165 m/s. Each shot is capable of piercing through armor and magical defenses in order to do 50% of the intended damage. Only 7 shots with this power can be used per post.
- Water Tag:
Name: Water Tag
Rank: A
MP Cost: 75
Category: Offensive
Type: Single Target, Piercing
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A much more powerful and larger blast of water is released from the gun. It goes as far as 300m at a speed of 300 m/s towards a single target, doing full A rank Spell Damage (+50%) upon impact. This can be done once per post throughout the duration. The powerful blast, although water, is magically enhanced and is as sharp and piercing as an knife. The water blast can pierce through armor and magical defenses in order to do 50% of the intended damage.
- Sniper Turret Disc:
Name: Sniper Turret Disc
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a sniper rifle that will fire bullets as far as 75m at a speed of 75 m/s.- Piercing Shot:
Name: Piercing Shot
Rank: A
MP Cost: 75
Category: Offensive
Type: Single Target, Piercing
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The turret's rifle will fire a single empowered shot, going as far as 300m at a speed of 300 m/s. This shot will do A rank Spell Damage (+50%) to the selected target when it hits, and it will also pierce through armor and magical defenses in order to do 50% of the intended damage. This ability can be done once per post throughout the duration.
- Sniper's Range:
Name: Sniper's Range
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target, MP Drain, HP Drain, Buff
Damage: NA
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
A different sort of round is fired when this ability is activated. Once per post, a seemingly harmless sniper bullet is fired and travels up to 300m at a speed of 300 m/s. When it hits a target, the bullet shatters and will release anti-magic particles into the target's system. 5% of both their MP and HP will be removed once per post throughout the duration. Additionally, the sniper turret links up with Aliarey via her lacnite technology. Her Spell Range is increased by 65% for the remainder of the duration.
- Medic Wristband:
Name: Medic Wristband
Rank: A
MP Cost: NA
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A simple looking wristband that says "MEDIC" on it. Yet, the healing properties only affect Aliarey herself. She doesn't have time to be healing other people. They can get their own fancy healing grenades and wristbands. Gosh! Lazy people.- Emergency Run:
Name: Emergency Run
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Mobility
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP Cost for 25% increase on Buff
Description:
Upon activation, this allows Aliarey to move up to 75m at a speed of 75 m/s once per post until this spell ends. This also increases her Speed by 97% for the remainder of the duration.
- I'm My Own Medic!:
Name: I'm My Own Medic!
Rank: A
MP Cost: 50
Category: Supportive
Type: Single Target, Negation, Buff
Healing: 150
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Sacrifices Range and Speed for 50% more Healing
Description:
Aliarey summons a grenade and detonates it on herself, unleashing a green-colored mist that will heal her for the equivalent of A rank Spell Damage (+50%) once per post for the remainder of the duration. This mist will also remove a negative effect from her so long as it is A rank or lower and the MP cost that was used to create the effect is also taken from Aliarey. This too can be done once per post throughout the duration. Her Spell Range and Spell Speed are also increased by 32% for the rest of the duration because well... maybe one day she'll heal others and need that to reach them. One day. Not today.
- Cyro Guns:
Name: Cyro Guns
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
A set of dual pistols that contain the ice element so... you know... they shoot cold stuff. Each gun's basic shots can go as far as 75m at a speed of 75 m/s.- Appearance:
- Piercing Ice:
Name: Piercing Ice
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, Debuff
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The basic shots of this gun are replaced by even colder and more powerful rounds for the entirely of this ability's duration. Each shot is now able to do 75% of A rank Spell Damage per hit for the duration and are now capable of piercing through armor and magical defenses to do 50% of the intended damage. The new range and speed of these shots is 225m at 165 m/s. Furthermore, those hit by these shots will be inflicted with a Debuff that decreases their Spell Speed and movement Speed by 32% for the remainder of the duration. Only 7 shots with this power can be used per post.
- Freeze Ray:
Name: Freeze Ray
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Burst, Immobilization
Damage: 100
Range: 300m, 75m
Speed: 300m, 75m
Duration: 7 Posts
Downside:
Description:
When activated, once per post Alia can shoot a powerful ice beam from the combined energy of the guns. This beam travels up to 300m at 300 m/s where it will then explode in a quick blast of ice that covers a 75m range at 75 m/s. Those hit by this blast will be damaged for A rank Spell Damage and will also be frozen for one post. The frozen effect can only occur every other post for those that had already been affected by it regardless of how many times they are hit by this ability.
- Arm Cannons:
Name: Arm Cannons
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Small cannons are summoned and attached to Aliarey's forearms. These small cannons fire small blasts of particle energy that can go as far as 75m at 75 m/s.- Charge Up:
Name: Charge Up
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
The energy within the cannons replace the basic shots that these small cannons usually have. Each shot instead does 75% of A rank Spell Damage and can now go as far as 225m at a speed of 165 m/s for the duration. The particle beam shots are strong and have anti-magic properties to them, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the shots will also be drained of 5% of MP every post for the remainder of the duration. Only 7 shots with this power can be used per post.
- Mage Mini Cannon:
Name: Mega Mini Cannon
Rank: A
MP Cost NA
MP Cost: 100
Category: Offensive
Type: Single Target, Piercing, MP Drain
Damage: 150
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
Aliarey can put her arms together to combine the two cannons once per post. This transforms the two small cannons into a slightly larger one temporarily that will fire an even more powerful version of the particle shots. The blast can go as far as 300m at 300 m/s and will do A rank Spell Damage (+50%) to the target it hits. Once the blast has been fired, the cannon will turn back into the two smaller ones for the remainder of the post. Like the smaller versions, this blast can also pierce through armor and magical defenses in order to do 50% of the intended damage. This also leaves a 5% MP drain on the target for the remainder of the duration.
- Jetpack:
Name: Jetpack
Rank: A
MP Cost: NA
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 7 Posts
Downside:
Description:
A basic jetpack that is equipped at her back when called on and allows the Aliarey to quickly travel through the air and in general. For plot, she can go as high as she wants.- Exfiltrate:
Name: Exfiltrate
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Mobility, Immobilization, Buff
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The jetpack powers up when this ability is activated, allowing her to move anywhere within a 75m range at 75 m/s, including up in the air, once per post. This can be handy in increasing her chances to escape a dangerous scenario. The jetpack also releases a blast of intense particle magic during this, and anyone within the path of travel will be stunned and immobilized for a single post. Those already affected by the blast and stun can only be so again every other post throughout the duration regardless of how many times this spell hits them. Aliarey's Speed and Spell Speed are also increased by 32% for the remainder of the duration.
- Blink:
Name: Blink
Rank: A
MP Cost: 75
Category: Auxiliary
Type: Burst, Buff, Teleport
Damage: NA
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Sacrifices Effect for 25% increase on Buff
50% increased MP cost for 25% increase on Buff
Description:
The jetpack is able to move even faster, increasing Aliarey's Speed by another 97% for the remainder of the duration. Additionally, unlike the mobility that was granted with Exfiltrate, the jetpack's system supercharges to the extreme and will instead activate a teleportation mechanic. Aliarey can now use the jetpack to teleport herself anywhere within a 75m range. This can only be done once per post throughout the duration.
- Boom Spider Launcher:
Name: Boom Spider Launcher
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey missed her old Boom Spider Launcher from back in the day, so she decided to bring it out of the trash closet and upgrade it. Instead of a traditional grenade, this launcher releases a walking bomb in the shape of a mechanical spider.- Skittering Minefield:
Name: Skittering Minefield
Rank: A
MP Cost: 100
Category: Offensive
Type: Multi-Target, Homing, Piercing
Damage: 112
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
When activated, the launcher will shoot out spider bomb bots. These spider bombs can go as far as 225m at a speed of 165 m/s. When each individual spider makes contact with something it will explode and do 75% of A rank Spell Damage (+50%). Each individual spider bomb will lock onto a target and go after them with much difficulty in losing sight of their target. They can only follow a target up to their total maximum Spell Range and they cannot exceed the ability's maximum distance. The spiders do a harmless mini explosion should their max distance be reached, taking them off the battlefield. As a final effect, these little bombs are packed with an explosive energy so potent that their explosions are very powerful to the point that they can pierce through armor and magical defenses in order to do 50% of the intended damage. Only 7 spider bots can be shot per post.
- Lethal Web:
Name: Lethal Web
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, Immobilization, Piercing
Damage: 100
Range: 300m
Speed: 300 m/s
Duration: 7 Posts
Downside:
Description:
The launcher is able to shoot more than just its spider bombs. A different sort of spider is launched when this ability is activated. This launch can go as far as 300m at a speed of 300 m/s. If it hits, the spider bot will instantly release a jolt of energy that inflicts A rank Spell Damage onto the target. The spider bot will then form a web made of wire around the target, trapping and immobilizing them for a single post. This ability can be fired once per post for the damage, but those that have already been affected by the immobilization can only be so again every other post regardless of how many times they are hit by this ability. Lastly, the spider bot will also pierce through armor and magical defenses to do 50% of the intended damage.
- Poison Turret:
Name: Poison Turret
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a dart gun that will fire poisonous darts as far as 75m at a speed of 75 m/s.- Tips of Poison:
Name: Tips of Poison
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, MP Drain, Piercing
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Once activated, the darts within this turret become more powerful. For the remainder of the duration, shots fired from this turret now do 75% of A rank Spell Damage per strike and will travel as far as 225m at a speed of 165 m/s. Those that are hit by the darts will be affected with a poison that drains away 5% of their MP every post for the remainder of the duration. These darts are capable of piercing through armor and magical defenses in order to do 50% of the intended damage. Only 7 darts can be shot per post.
- Noxious Gas:
Name: Noxious Gas
Rank: A
MP Cost: 50
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain
Damage: 50
Range: 150m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
The turret releases a deadly and poisonous green gas around itself, covering the entire area within a 150m range. Those that come into contact with it will be damaged for 50% of A rank Spell Damage. This damage can be repeated once for every post that the gas touches them. This gas will cause defenses to deteriorate, allowing it to pass through armor and magical defenses in order to do 50% of the intended damage. This gas will also cause additional harmful effects as it works its way to destroy the affected targets slowly, depleting them of 5% of HP and MP every post throughout the duration.
- Spark Turret:
Name: Spark Turret
Rank: A
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 30
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with long range tasers. It fires sparks of lightning magic that can go as far as 75m at 75 m/s.- Electric Pulse:
Name: Electric Pulse
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst, Piercing, Immobilization
Damage: 100
Range: 75m
Speed: 75 m/s
Duration: 7 Posts
Downside:
Description:
This turret releases a pulse of lightning magic that spreads 75m around it at 75 m/s. Those that it hits will be damaged for A rank Spell Damage. This blast of energy can be released once per post throughout the duration, and it will also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those hit will be paralyzed for a single post. Affected targets can only be paralyzed again every other post regardless of how many times they are damaged by this ability.
- Zap:
Name: Zap
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 75
Range: 225m
Speed: 165 m/s
Duration: 7 Posts
Downside:
Description:
Sparks in the shape of lightning bolts are released from all around the turret, each one traveling up to 225m at a speed of 165 m/s and being capable of inflicting 75% of A rank Spell Damage. These volatile bolts of lightning magic can pierce through armor and magical defenses in order to do 50% of the intended damage. Targets hit will also have 5% of their MP zapped away every post throughout the duration. Only 7 shots can be shot per post.
- S Rank:
- Gatling Turret Disc:
Name: Gatling Turret Disc
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gatling gun that will fire bullets as far as 100m at a speed of 100 m/s.- Shatter:
Name: Shatter
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, MP Drain
Damage: 180
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
When activated, the turret will pulse and create a metal covering over itself that will then instantly shatter and spread out around itself in a 50m range at 50 m/s, injuring those that are hit by the flying pieces of magic metal for S rank Spell Damage (+50%). This can be done once per post for the rest of the duration. The shattered pieces of the unknown and enhanced metal will pierce through armor and magic defenses in order to do 50% of the intended damage. Additionally, the metal's coating has anti-magic properties, and those that are hit by the shattered pierces will be inflicted with a 5% drain to their MP every post of the duration.
- Rapid Fire:
Name: Rapid Fire
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The gatling turret will go into rapid fire mode. Its standard ammo is replaced with more powerful ones, making each shot capable of dealing 75% of S rank Spell Damage (+50%) for the duration. Range of 300m and a speed of 225 m/s. These shots are also capable of piercing armor and magical defenses in order to do 50% of the intended damage. Only 10 shots can be shot per post.
- Air Turret Disc:
Name: Air Turret Disc
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw into the air within her melee range. The disc will then morph into a turret that hovers beside her for its entire duration. Its normal shots can go as far as 100m at a speed of 100 m/s.- Homing Shot:
Name: Homing Shot
Rank: S
MP Cost: 120
Category: Offensive
Type: Single Target, Homing, Piercing, Negation
Damage: 180
Range: 400m
Speed: 200 m/s
Duration: 10 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices 50% Speed for an Additional Effect
Description:
Once per post for the duration, the turret will scan its target and lock on before releasing a more powerful shot that will follow a target up to 400m at a speed of 400 m/s until it makes impact with either the target, something blocking its path, or it reaches its max range. For additional clarity, it can only follow a target up to its maximum distance and will vanish once that total range has been reached with no impact. If and when it hits, S rank Spell Damage (+50%) will be done. This powerful locked on shot will also pierce through armor and magical defenses in order to do 50% of the intended damage. Additionally, this shot can also be used to negate a spell that it makes contact with once per post throughout the duration. However, this can only be done within Burst range of the spell(100m), only to S rank spells or lower, and only after taking the same amount of MP from Aliarey that was used to create the negated spell.
- Uograded Model:
Name: Upgraded Model
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The Air Turret creates smaller copies of itself that surround it upon activation of this ability. The smaller copies have more powerful shots than their original and thus each shot they release is capable of inflicting 75% of S rank Spell Damage (+50%) for the duration. For clarification, this is not an actual Copy mechanic as defined in the rules and is just for cosmetic purposes of the spell. Its function is no different than firing off multiple beams. The shots from the smaller turrets will also pierce through armor and magical defenses to do 50% of the intended damage. Only 10 shots can be fired per post, split among however many copies there are.
- Ember Revolvers:
Name: Ember Revolvers
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
One of Aliarey's first set of guns and have gotten some major upgrades since her D rank days. Just like their old selves they still contain the fire element, but now each gun's basic shots can go as far as 100m at a speed of 100 m/s.- Appearance:
- Pyromania:
Name: Pyromania
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, HP Burn, MP Burn
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
Upon activation, the fire magic within the guns become super heated and much more powerful. Each shot can now do 75% of S rank Spell Damage for the remainder of the duration and also leave a burn on those hit by them that drains 5% of HP and MP every post throughout the duration. These drains do not stack with each hit. Only 10 shots can be fired per post.
- Flame Shower:
Name: Flame Shower
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Multi-Target, Piercing
Damage: 90
Range: 400m, 300m
Speed: 400 m/s, 225 m/s
Duration: 10 Posts
Downside:
Description:
The flaming energy of the guns is combined upon activation of this ability. Once per post, a giant fireball is released from the collective power of the guns, traveling as far as 400m at 400 m/s. Once it reaches that range or hits something, the fireball will explode and send smaller fireballs in every direction. These small fireballs do 75% of S rank Spell Damage per hit. The super heated fireballs can pierce through armor and magical defenses in order to do 50% of the intended damage.
- Rocket Launcher:
Name: Rocket Launcher
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 ms
Duration: 10 Posts
Downside:
Description:
The mandatory weapon that anyone that is anyone should have if they use firearms. Otherwise they're weird and should be ashamed of themselves. This launcher can fire small advanced rockets that go as far as 100m at 100 m/s.- Appearance:
- Rocket Assault:
Name: Rocket Assault
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
A special compartment will appear on the launcher that contains several stronger rockets. They all fire in rapid succession at a range of 300m with a speed of 225 m/s. The rocket attack can hit several targets at once for 75% of S rank Spell Damage (+50%) per hit. These rockets will also pierce through armor and magical defenses in order to do 50% of the intended damage. Only 10 shots can be fired per post.
- Powered Missile:
Name: Powered Missile
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Burst, Piercing
Damage: 120
Range: 400m, 100m
Speed: 400 m/s, 100 m/s
Duration: 10 Posts
Downside:
Description:
A special missile materializes into the chamber of the launcher when this spell activates. When released, this missile will travel as far as 400m at a speed of 400 m/s towards a single target. Upon impact with the target or something else blocking its path, the missile will release a powerful explosion that covers a 100m range at 100 m/s, inflicting S rank Spell Damage to all struck by the blast. This destructive spell will pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done once per post throughout the duration.
- Laser Tasers:
Name: Laser Tasers
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols that are actually filled with blue electrical energy. Each one is capable of firing standard shots at targets at a range of 100m with a speed of 100 m/s.- Appearance:
- Electric Spike:
Name: Electric Spike
Rank: S
MP Cost: 90
Category: Offensive
Type: Multi-Target, MP Drain
Damage: 135
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP cost for 25% more Damage
Description:
Shots from these pistols will now do 75% of S rank Spell Damage (+50%) upon activation of this ability, releasing high powered electric jolts in the form of tiny particle blasts for the remainder of the duration. Those hit by the shots of this spell will also be drained of 5% of their MP every post of the duration. Only 10 shots can be fired per post.
- Electric Surge:
Name: Electric Surge
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Immobilization, MP Drain
Damage: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
When activated, this ability combines the energy from both guns in order to overload them with a strong dose of electrical energy. Once the energy is released, an electrical beam travels towards a target at 400 m/s with a range of 400m and does S rank Spell Damage upon contact. As a side effect from being hit with a strong dose of electricity, the target will be paralyzed for 1 post. This can be used once per post within the ability's duration, but the paralyzing effect can only happen every other post when a target is hit again. Furthermore, the electric surge overloads the magic system of the affected target, draining and depleting 5% of MP every post throughout the duration.
- Ray Gun:
Name: Ray Gun
Rank: S
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 41
Requip Durability:
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A pair of pistols in black and white coloring with gold edges. They are a mix of Fiore magic and Mirai technology and will shoot out small non-elemental laser beams. Shots from this gun can go as far as 100m at a speed of 100 m/s. For plot purposes only, the shots can disintegrate anything they touch. This requires OOC permission for anything player related or Event stuff.- Appearance:
- Subversive Disintegration:
Name: Subversive Disintegration
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, Piercing, MP Drain
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
The normal shots in this gun become more powerful. Each beam shot out is now capable of doing 75% of S rank Spell Damage per hit for the remainder of the duration. They will also partially disintegrate defenses, allowing them to pierce through armor and magical defenses in order to do 50% of the intended damage. Those hit by the beams from this gun will also have 5% of their MP disintegrated. This effect is powerful enough that it stays on targets for the remainder of the duration, thereby continuing to remove 5% of MP every post. Only 10 shots can be fired per post.
- Dissolving Ether:
Name: Dissolving Ether
Rank: S
MP Cost: 60
Category: Offensive
Type: AoE, Piercing, MP Drain, Negation
Damage: 60
Range: 200m
Speed: 100m
Duration: 10 Posts
Downside:
Description:
A burst of disintegrating energy is released from the guns, spreading as far as 200m at 100 m/s. This energy will damage anyone struck by the energy burst for 50% of S rank Spell Damage, and it will dissolve armor and defenses partially, allowing it to pierce through them to do 50% of the intended damage. Those struck will also have 5% of their MP disintegrated, and this energy will continue to dissolve their MP resource by 5% every post throughout the duration. This spell can be done once per post for the remainder of the duration. Additionally, an enemy spell will be disintegrated once per post if it makes contact with this energy burst. This requires the enemy spell to be of S rank or lower and also for the cost of the disintegrated spell to also be taken from Aliarey. This negation effect can also only work within Burst range of this ability(100m).
- H Rank:
- Plasma Turret:
Name: Plasma Turret
Rank: H
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 55
Requip Durability:
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a gun that will fire plasma beams as far as 300m at a speed of 150 m/s.- Appearance:
- Charged Plasma:
Name: Charged Plasma
Rank: H
MP Cost: 140
Category: Offensive
Type: Single Target, Piercing, Negation, Buff
Damage: 210
Range: 600m
Speed: 500 m/s
Duration: 20 Posts
Downside:
100% increased MP cost for 50% more Damage
Description:
The Plasma Turret will gather energy from its inner power source and fire a powerful large blast of plasma at a single target, inflicting H rank Spell Damage (+50%) on contact. The max range is 600m and the blast travels at a speed of 500 m/s. Due to its power and properties, the plasma blast can pierce through armor and magical defenses in order to do 50% of the intended damage. If this blast makes contact with an enemy spell within Burst range of it(300m) then it is capable of overpowering and destroying the spell. This requires the enemy spell to be of H rank or lower and for the MP cost of the negated spell to also be taken from Aliarey. Both the damage component and the negation can happen once per post throughout the duration. This turret's power also links up with Aliarey's lacnite technology, thereby increasing her Spell Damage by 70% for the remainder of the duration.
- Emanation:
Name: Emanation
Rank: H
MP Cost: 140
Category: Offensive
Type: Burst, Piercing, MP Drain, HP Drain
Damage: 210
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
This turret radiates an aura around it that is lethal to those that are not allies of Alia. It takes on the form of a sparking green colored energy and spreads 300m around it. Those that are inside its range and makes contact with it will be damaged for H rank Spell Damage (+50%). The damage can happen once per post if enemies continue to come into contact with the aura. Defenses will also be dissolved slowly and partially by this aura, and thus the energy will pierce through armor and magical defenses in order to do 50% of the intended damage. The radiation will also deplete 5% of both MP and HP from those that were hit, and will continue to do so for the remainder of the duration.
SaraphinaThe White Queen
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Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°45
Re: ReQuip: Hazardous Arsenal
- ♕♕ post no 3:
- Aliarey Casady wrote:
- Advanced Requips:
- Laser Turret Disc:
Name: Laser Turret Disc
Rank: B+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with guns that will fire ion lasers as far as 75m at a speed of 75 m/s.- Sweeping Lasers:
Name: Sweeping Lasers
Rank: B+
MP Cost: 90
Category: Offensive
Type: Multi-Target, Piercing
Damage: 135
Range: 225m
Speed: 165 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
The laser turret fires long range laser beams that sweep around in various directions throughout the duration. If the beams make contact with a target 75% of B+ rank Spell Damage (+50%) will be inflicted. These beams will also sear their way through armor and magical defenses, piercing through them in order to do 50% of the intended damage. The lasers can damage only 8 times per post.
- Ion Wave:
Name: Ion Wave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, Piercing, Buff
Damage: 180
Range: 37m
Speed: 37 m/s
Duration: 8 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
Description:
A shockwave of sparking energy is released from the turret, going as far as 37m at a speed of 37 m/s. Those in range and hit will be dealt B+ rank Spell Damage (+50%), and this can pierce through armor and magical defenses in order to do 50% of the intended damage. This can be done every post throughout the duration. The energy from the wave powers up the lacnite technology within Aliarey, increasing her Spell Damage by 90% for the remainder of the duration.
- Flame Turret Disc:
Name: Flame Turret Disc
Rank: B+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 32
Requip Durability:
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
Aliarey summons a small metal disc from her personal magic storage that she can throw nearby within melee range. The disc will then morph into a turret equipped with a flamethrower. The flaming rounds from this turret can go as far as 75m at a speed of 75 m/s.- Appearance:
- Heatwave:
Name: Heatwave
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst, HP Burn, Piercing
Damage: 120
Range: 75m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Description:
When activated, this turret emits a red swirling aura of extreme heat that will damage those within its 75m range for B+ rank Spell Damage once per post. Those struck by this heated energy aura will be left with a lingering burn that drains 5% of their HP every post for the remainder of the duration. Defenses are also weakened to an extent, allowing this ability to pass through armor and magical defenses in order to do 50% of the intended damage.
- Inferno:
Name: Inferno
Rank: B+
MP Cost: 90
Category: Offensive
Type: AoE, Piercing, HP Burn
Damage: 90
Range: 150m
Speed: 75 m/s
Duration: 8 Posts
Downside:
Sacrifices Effect for 25% more Damage
50% increased MP Cost for 25% more Damage
Description:
When activated, the turret will release a stream of fire that swirls around and spreads within a 150m range around it at 75 m/s. Those in range and are hit by the flames will be dealt 50% of B+ rank Spell Damage (+50%). This stream of fire can be released every post throughout the duration, and these super heated flames can pierce through armor and magical defenses in order to do 50% of the intended damage. Burns will also be left on those hit, depleting 5% of their HP once per post for the remainder of the duration.
- Eye Visor:
Name: Eye Visor
Rank: A+
MP Cost: NA
Requip Type: Item
Grade: Normal
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Description:
This piece of equipment looks like nothing more than a simple eye visor made of glass once summoned. However, the item has its own magical properties and is incapable of breaking. For plot purposes, it can protect against things getting into Aliarey's eyes but it also enhances her vision by providing night vision, thermal vision, X-Ray vision, zooming capability, and the option to scan her targets for information. This plot device requires OOC permission to be used against anything other player related and Event stuff.- Appearance:
- Eagle Sight:
Name: Eagle Sight
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Single Target, Buff, Negation, Reflection
Damage: NA
Range: Self
Speed: Self
Duration: 9 Posts
Downside:
Sacrifices Range and Speed for 50% increase on Buff
Description:
Upon activating this ability, the eye visor's vision capabilities is given a boost, and as such, so is the magic of the wearer. Aliarey's Spell Speed and Spell Range are increased by 75% for the remainder of the duration. The visor is also very quick to analyze an incoming spell and will generate a pulse within melee range just before impact. This pulse destroys the incoming spell that it makes contact with, thereby negating it. This can only be done once per post throughout the duration, only works on A+ rank Spells or lower, and can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey. By paying double this MP cost instead, the visor's pulse can become strong enough to reflect the spell back at its owner.
- Super Pulse:
Name: Super Pulse
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Burst, HP Drain, MP Drain, Negation, Buff
Damage: NA
Range: 55m
Speed: 55 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% increase on Buff
Sacrifices 50% Speed for 25% increase on Buff
Description:
The visor emits a different sort of pulse upon activation of this ability. Every post, the visor will glow a flash of white before emitting a white seemingly harmless blast of energy that spreads as far as 55m around Aliarey at a speed of 55 m/s. While at first it seems this pulse wave does not inflict harm, those that are struck by it will be inflicted with an anti-magic virus that drains 5% of both their MP and HP every post for the remainder of the duration unless removed. Additionally, if this blast makes contact with an enemy spell, it can neutralize it completely. This effect requires that the spell be of A+ rank or lower and for the same amount of MP that was used to create the negated spell be taken from Aliarey. The negation can only occur once per post throughout the duration of this ability. Lastly, Aliarey's Spell Damage is increased by 150% for the remainder of the duration.
- Chain Revolver:
Name: Chain Revolver
Rank: A+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 45
Requip Durability:
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
A gun with bladed edges that is connected to a chain whip. The chain itself is 6 ft in length. The bladed edges can act as a melee range weapon while also being able to deal mid-range damage if the user uses it in whip style. The projectiles fired from the actual barrels provide further range offensive. They can go as far as 110m at a speed of 110 m/s.- Appearance:
- Whips and Chains:
Name: Whips and Chains
Rank: A+
MP Cost: 150
Category: Offensive
Type: Multi-Target, Piercing, Negation, Buff
Damage: 169
Range: 169m
Speed: 125 m/s
Duration: 9 Posts
Downside:
Sacrifices 50% Range for 25% more Damage
Sacrifices 50% Speed for 25% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
The Chain Revolver glows red for a moment as it becomes stronger. As the glow fades, the power that had lied dormant within the weapon activates and becomes usable for the duration of this ability. Strikes from the whip now do 75% of A+ rank Spell Damage (+50%) and will pierce through armor and magical defenses in order to do 50% of the intended damage. The length of the whip does have its shorter limits, but thanks to this ability it can go further. Red energy beams are released as it is swung, traveling as far as 169m at 125 m/s to ensure that even further ranged targets cannot escape. Once per post, either the whip itself or one of its beams can collide against an incoming spell and slice through it, negating it. This can only be done within Burst range of the ability(110m), only on A+ rank Spells or lower, and only if the same amount of MP that was used to create the negated spell is also taken from Aliarey. Lastly, the hidden power in this weapon is partially transferred to its owner, increasing her Spell Range and Spell Damage by 75% for the remainder of the duration. The whip can only damage this way 9 times per post.
- Chained Defense:
Name: Chained Defense
Rank: A+
MP Cost: 75
Category: Defensive, Offensive
Type: Burst, Negation, Reflection
Durability: 300
Damage: 150
Range: 110m
Speed: 110 m/s
Duration: 9 Posts
Downside:
Description:
Aliarey swings the Gun Revolver around herself rapidly at blinding speeds. This creates an energy and afterimages that block out damage and spells in various ways. First, it has the durability of 2x A+ rank Spell Damage. This resets every post of the duration whether she is still swinging the whip around her or not. Those in this ability's range will be inflicted A+ rank Spell Damage for every post they are struck. Additionally, an enemy spell that makes contact with it can be negated. This requires the enemy spell to be A+ rank or lower and for the cost of the negated spell to also be taken from Aliarey. The enemy spell can be reflected back at the caster instead, but this requires twice the MP cost of the negated spell. Both the negation and reflection can happen once per post throughout the duration.
- Plasma Rifle:
Name: Plasma Rifle
Rank: S+
MP Cost: NA
Requip Type: Weapon
Grade: Normal
Linked Equipment:
Requip Damage: 62
Requip Durability:
Range: 150m
Speed: 150 m/s
Duration: 12 Posts
Downside:
Description:
Just a standard rifle that shoots out advanced weaponized plasma particles that have been enhanced with magic for additional potency and lethality. Perfectly normal stuff. Standard shots go as far as 150m at 150 m/s.- Appearance:
- Plasma Snipe:
Name: Plasma Snipe
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Piercing, Immobilization, Negation
Damage: 270
Range: 600m
Speed: 600 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A single shot is fired from the rifle, traveling towards a target as far as 600m at a speed of 600 m/s. When hitting a target, S+ rank Spell Damage (+50%) will be done. This can pierce through armor and magical defenses in order to do 50% of the intended damage. This powered shot can be done once per post throughout the duration. The force of the spell's impact and enhanced magic properties affect those hit by this plasma round, stunning and immobilizing them for one post as the plasma particles spread over and within them. The immobilization can only occur once every other post throughout the duration regardless of how many times the affected targets have already been hit. Additionally, this plasma shot can overpower and shoot its way through an enemy spell that it makes contact with while in Burst range(150m). The energy from the shot spreads over the enemy spell and neutralizes it as it passes through, thereby negating it completely. This can only be done once per post, can only affect spells of S+ rank or lower, and only if the same amount of MP that was used to create the negated spell is taken from Aliarey.
- Plasma Storm:
Name: Plasma Storm
Rank: S+
MP Cost: 180
Category: Offensive
Type: Single Target, Burst, Piercing, MP Drain
Damage: 270
Range: 600m, 150m
Speed: 600m, 150 m/s
Duration: 12 Posts
Downside:
100% increased MP Cost for 50% more Damage
Description:
A superior round of plasma is fired from the rifle, traveling as far as 600m at a speed of 600 m/s. If it reaches its max range or intended target, the plasma round will explode and spread its destructive waves and surges of heated plasma within a 150m range at 150 m/s. Those within this range and make contact with this storm will be damaged for S+ rank Spell Damage (+50%). This shot can be fired once per post throughout the duration. Normal defenses are weakened slightly from the magically enhanced plasma, and thus this ability will pass through them in order to do 50% of the intended damage. Additionally, those hit by this spell will be left with a lingering effect that attacks their magic system. 5% of MP will be drained from struck targets every post throughout the duration.
- Satellite:
Name: Satellite
Rank: H+
MP Cost: NA
Requip Type: Item
Grade: Refined
Linked Equipment:
Requip Damage:
Requip Durability:
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Description:
A large Satellite appears in the sky when called. This is an advanced technological device from the planet Mirai that Aliarey managed to swipe and somehow stuff into her magic storage dimension before leaving the planet. It has been altered significantly from its original state, and now has a lethal combination of the advanced weaponry from the other planet, the ancient lacrima-like power of Draovis, and the magic of Earthland. The satellite stays in the air in low orbit where it was summoned and doesn't move. Its abilities are controlled by a small flower-shaped device that only Aliarey can control due to her lacnite technology. All of its abilities use Alia as the starting point for the range despite it being high in the air.- Nuclear:
Name: Nuclear
Rank: H+
MP Cost: 210
Category: Offensive
Type: Single Target, Burst, Piercing, Negation, Buff
Damage: 315
Range: 800m, 500m
Speed: 800 m/s, 400 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices 210 HP for 50% increase on Buff
Description:
When activated, the satellite will switch to one of its larger weapons in the form of a very powerful cannon. It will then fire a large beam of destructive energy that travels as far away as 800m at a speed of 800 m/s, destroying everything, (OOC permission required for anything Player or Event related), in its path. Once it makes impact with its target or reaches its max range, the energy will release in full and spread for more devastation. This explosion will go as far as 500m at a speed of 400 m/s. Those caught in the energy blast will be damaged for H+ rank Spell Damage (+50%), and its nearly uncontainable released power and advanced properties allow it to pass through armor and magical defenses to do 50% of the intended damage. This energy beam can be released every post throughout the duration.
Enemy spells also have the chance to be completely annihilated when they make contact with the damaging blast of energy. Once per post, a single enemy spell will be negated as the altered properties this beam is made up of overpowers it with its own power and extinguishes it. This requires the affected spell to be of H+ rank or lower and it will only have enough power to do this if it takes the same amount of MP that was used to create the negated spell from Aliarey.
The overlooking satellite will also connect to Aliarey's lacnite system when this ability is activated, giving her additional power as a program command is activated and the satellite fuels her magical power with its link, but not without temporarily deactivating some of the lacnites in the process to make room for the additional power. Aliarey's Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Barrage:
Name: Satellite Barrage
Rank: H+
MP Cost: 210
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage: 237
Range: 700m
Speed: 600 m/s
Duration: 25 Posts
Downside:
Sacrifices 2 Effects for 50% more Damage
100% increased MP Cost for 50% increase on Buff
Description:
Smaller laser weapons are used when this ability is activated. Laser beams will be released from the Satellite, each one doing 75% of H+ rank Spell Damage (+50%) per hit and capable of ignoring and overpowering defenses partially, allowing each laser to pierce through armor and magical defenses in order to do 50% of the intended damage. Only 25 laser beams can be fired per post.
The satellite will link up with Aliarey's lacnite system to enhance her power further, though in a way that is less taxing on her lacnite technology than that of the Nuclear ability. Her Spell Damage is increased by 172% for the remainder of the duration.
- Satellite Tempest:
Name: Satellite Tempest
Rank: H+
MP Cost: 210
Category: Offensive
Type: AoE, Piercing, HP Drain, MP Drain, Buff
Damage: 157
Range: 600m
Speed: 500 m/s
Duration: 25 Posts
Downside:
100% increased MP Cost for 50% more Damage
Sacrifices Effect for 25% increase on Buff
Description:
The satellite uses its altered power to change the environment around Aliarey. A thin single white beam is shot into the ground. After it makes impact, the energy from the beam rises and begins to swirl around, creating a storm of its magic nuclear energy and the properties of the natural environment. Those caught in this tempest of energy and are struck by it will be damaged for 50% of H+ rank Spell Damage (+50%). This can occur once per post throughout the duration. The max range of this violently swirling energy is 600m with a speed of 500 m/s, and it can also pierce through armor and magical defenses to do 50% of the intended damage. Additionally, those that have been hit will continue to have their very being affected even if they leave the range of the nuclear storm. Every post throughout the duration 5% of their HP and MP will be drained. Lastly, the energy from the storm energizes the lacnite technology within Aliarey. Her Spell Damage is increased by 143% for the remainder of the duration.