Primary Magic: White Dragon Slayer
Secondary Magic: N/A
Description: A Lost Magic taught to Taizen by Weisslogia, the Elder White Dragon.
White Dragon Slayer magic is a magic that was thought to be lost. The White Dragons were known to be the purest dragons, the ones who always did good, and brought peace to the world. Weisslogia, the greatest and most renown White Dragon, was considered a god to many people based off of the history of the White Dragons and their light magic. The magic literally uses the light of the world, and the light of all Dragons, and is the most powerful light magic to exist to this day because of the fact that it comes from Dragons who have the highest magic levels in the world other than higher deities. The White Dragon Slayer magic can be used in many different ways. It can be used to blind, it can be condensed to harm, and it is easy to defend with. The lights are also the brightest lights in the world, something that can easily blind people. In the darkest rooms there could be one speck of light and then the room would seem like it had one-hundred light bulbs. Light may seem weak at first, but if you ever underestimate it, apologize to your eyes for making them go blind. In summary, it's an offensive, speed, and supplementary magic, that is used in multiple ways.
- Strengths:
Strengths:
- Light magic is stronger against anyone who uses dark magic and/or un-pure magic (like puppetry, or summoning the dead, etc.).
- Taizen is able to go into the brightest places without it affecting him, or hurting his eyes a bit. He is also unaffected by the brightness of his own magic like most other people are.
- Light Magic has great versatility. It can be used for lots of different things. An offense, defense, support, etcetera.
- Weaknesses:
Weaknesses:
- If the dark or unpure magic is a higher ranked spell it can cancel out the lower-ranked light magic.
- Places without light tend to make Taizen sluggish, except for night since there is the moon for light.
- The bad part about this magic is that it can blind Taizen's allies.
- The magic is really bright and is not good for stealth.
- Lineage:
Lineage:
Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is, for example, pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
Unique Abilities:
- White Drive - The user cloaks their body in an aura of light, amplifying the powers of their White Dragon Slayer Magic. The use of this spell also improves the user's overall physical performance, including their strength and speed by 50%. If you're dealt melee damage in this state by Taizen, it is his rank dealt Light Damage. Takes 5% MP per post to use. The duration of the spell is five posts and the cool down is seven.
- White Scales of a Dragon Slayer - Taizen is able to grow white tipped scales all across his body that illuminate the light. The scales are highly reflective and the light is so bright that enemies and allies can see it, and most likely be blind for a post if Taizen is standing directly in a light source or hit by a bunch of light. That's not all, the toughness of these Dragon Scales is legendary. Decreases melee, weapon, and spell damage against Taizen by 50%. Activates itself when Taizen is at below 1/2 of his maximum HP. If he goes above 1/2 HP, the scales will disappear as his body believes it's not under any threat anymore.
- Dragon Senses - Taizen can catch a bullet mid-flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. This is due to his superhuman hearing, sight, and smell as a Dragon Slayer. He can see, hear, and smell up to a mile. Although he cannot be moving while using his senses this way and must concentrate on looking a certain direction, the smell he's focusing on, or sound. Taizen can also recognize the scent of a magic this way. His response time via his own hearing is concentrated as he reacts intelligently most times, using his brains as Weisslogia taught him. This makes sniping him or shooting him with arrows exceptionally difficult as he would catch said arrow most likely without looking at it. Taizen is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal. (Hera-senpai allowed me to use his UA)
- Dragon's Endurance - Taizen can take multiple hits. He would be able to be hit by a train and still be fine afterward. This is from years of training with Weisslogia and all the brutal trials he had been put through, he had gained this quality. Dubbing it, 'Dragon's Endurance' since it was quite similar to other dragons resistance to defeat. This makes defeating the White Dragon Slayer very difficult as he can tank blows without even blinking Taizen is three times more durable than regular humans, the greatest comparison would be taking blows and brushing them off just like a dragon could. It doesn't make him invincible, it just makes him able to not be launched through the stratosphere by any attack. It decreases knockback from attacks by 50% while Taizen gains a 30% defense to all attacks, but that deactivates if his UA, 'White Scales of a Dragon Slayer' activates.
Spells:
- D-Rank Spells:
Name: Light Orb
Rank: D-Rank
Type: Light, Offensive.
Duration: Till Contact or 2 Posts
Cooldown: 3 Posts
Description: Taizen creates a huge ball of light in his palm that he is able to control easily. The ball travels in a 15-meter radius, and when it connects with its target, it explodes, blinding their opponent if they're D-Rank or below, as well as harming them.
Strengths:
- The explosion causes the opponent to be blind for one post.
Weaknesses:
- It blinds allies when it explodes (same rank ruling).
- Super bright and gives away his location.
Name: Flashing After Image
Rank: D-Rank
Type: Light, Supportive.
Duration: 2 Posts
Cooldown: 3 Posts
Description: Taizen manifests the light in a 15-meter radius around him and converts the light to look like an exact copy of him. The after image will do exactly as he does, and is hard to spot the real one.
Strengths:
- You can't tell which one is real as the physical light of the after image creates a shadow.
Weaknesses:
- These after image don't kick up dirt or make footprints, so you can tell their fake by that.
- The clones, if you look close enough, are slightly brighter than Taizen, but you can't really tell during the day.
Name: Purifying Light
Rank: D-Rank
Type: Light, Supportive.
Duration: Instant
Cooldown: 2 Posts
Description: Taizen holds his hands towards the sky and commands the light to shine on him or another person. The light rejuvenates them and heals two D-Rank damage. The spell lasts for five seconds. Taizen can use this spell against unpure people or monsters to deal D-Rank Damage.
Strengths:
- It's a very quick healing spell.
Weaknesses:
- The light is really bright and can blind them for the five seconds it takes to end the spell.
- The light is like a beacon, and anyone can see it, or know where Taizen is at.
Name: Light Shield
Rank: D-Rank
Type: Light, Defensive.
Duration: 2 Posts.
Cooldown: 3 Posts
Description: Two huge shields that protect Taizen's whole body appear in front of his chest and his back which he can rotate above, to the right of him, or even under him to lift him off the ground and fly. He can keep the shield one meter away from him, so when he moves, it moves. It's able to block up to two D-Rank Spells.
Strengths:
- Taizen can use this spell to block any D-Rank Spell.
Weaknesses:
- The shield isn't able to break any higher ranked spell.
- The two shields can't fly forever, but only for the duration of the spell.
- C-Ranked Spells:
Name: Plasma Blast
Rank: C-Rank
Type: Light, Offensive
Duration: Instant
Cooldown: 2 Posts
Description: Taizen cups his hands, brings them back, and launches them forward, causing a huge beam of light to come out of his palm. The user can either use it with two hands or one hand.
Strengths:
- If the blast hits, it will do C-Rank Fire Damage from severe burns.
Weaknesses:
- Against an actual magic that incorporates heat, this spell doesn't work.
- If the user uses it with one hand, they have to endure double the cooldown.
Name: Light Blade
Rank: C-Rank
Type: Light, Supportive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Condensed light surrounds Taizen's arm, and creates something like a blade. It's really sharp and can cut through most things. It's dangerous to anyone who touches it. It deals full damage upon the first hit, but 10% more melee damage on other hits.
Strengths:
- The blade can even cut through metal, making it dangerous for people's armor.
Weaknesses:
- Against anything of higher rank, the spell will cancel out.
- The spell is ineffective against actual blades.
Name: Simple Touch
Rank: C-Rank
Type: Light, Offensive.
Duration: Instant
Cooldown: 3 Posts
Description: Taizen focuses light magic into his palm and touches something, it instantly explodes dealing immediate C-Rank Light Damage, causing whatever was touched to be sent back flying 30 Meters.
Strengths:
- Causes collateral damage from the force of the attack, easily breaking armor.
Weaknesses:
- Can damage allies if they're within 15 Meters when Taizen uses the spell.
- The spell requires contact.
Last edited by Taizen on 18th May 2017, 3:44 pm; edited 3 times in total